Cyborg-Rox Posted June 20, 2016 Share Posted June 20, 2016 (edited) 2 hours ago, taiiat said: much more than just that one action must happen for anything to change though - so if all the tendrils that touch are adjusted appropriately, you're editing like, 3/4 of the Mods in the game. and then once you put the alongside how Enemies function, how Players affect Enemies.... you're getting to the point where everything related to Damage is being affected. 2 hours ago, Urlan said: Because it would be the third messing with the way damage works in the game; thus Damage 3.0. Originally the weapons just had unlocks as they leveled - this was considered bad so it was changed to mods with a secondary rework afterward to change how the mods handled damage to armors and such. That was Damage 2.0. This might get rid of all of our mandatory mods and so return us back to one perhaps but with mods still available and no unlockables for leveling most likely. The Acolyte mods are thought to be the first step of this change and herald the replacement of standard status and critical mods, or so it is thought. Huh... well alright, I guess that does make sense then. Here I go and make a fool out of myself because of my silly assumptions again... Edited June 21, 2016 by Cyborg-Rox I'm a silly billy with horrible opinions and assumptions Link to comment Share on other sites More sharing options...
izzatuw Posted June 20, 2016 Share Posted June 20, 2016 (edited) Oh man this sounds like that one thread that complained about using the term Forma'd because it wasn't real English Did you also forget how enemy scaling and armor was also supposed to be reworked alongside it? Edited June 20, 2016 by izzatuw Link to comment Share on other sites More sharing options...
Genitive Posted June 20, 2016 Share Posted June 20, 2016 What difference does it make what you call it? It's just a label. Link to comment Share on other sites More sharing options...
AEP8FlyBoy Posted June 20, 2016 Share Posted June 20, 2016 (edited) I think it should be called the "No More Mandatory Mods Fix" But yeah, Damage 3.0 will most likely be the rebalancing of the enemies in the long term, and not the removal of said Base Damage Mods such as Pressure Point, Point Blank, Serration, and Hornet Strike. (Maybe Maul as well?) Also, you open up a lot of random threads don't you? : ) On another note, in just under 3 hours I will be one Primed Fury richer. :3 Edited June 20, 2016 by AEP8FlyBoy Link to comment Share on other sites More sharing options...
taiiat Posted June 20, 2016 Share Posted June 20, 2016 (edited) much more than just that one action must happen for anything to change though - so if all the tendrils that touch are adjusted appropriately, you're editing like, 3/4 of the Mods in the game. and then once you put the alongside how Enemies function, how Players affect Enemies.... you're getting to the point where everything related to Damage is being affected. Edited June 20, 2016 by taiiat Link to comment Share on other sites More sharing options...
Paradoxbomb Posted June 20, 2016 Share Posted June 20, 2016 It might have something to do with the fact that there may be more to it than just removing base damage mods, such as adjusting damage values across the map for both players and enemies alike. Or at least, if my memory serves, that's what the general belief as to what this Damage 3.0 would be when it was first labelled as such. Whether or not it is more in-depth than removing base damage mods, the label has kinda stuck. And personally, I don't see the harm in calling it as such. As others have already mentioned it's just a name. Link to comment Share on other sites More sharing options...
IceColdHawk Posted June 20, 2016 Share Posted June 20, 2016 How should we call it then? "Multishot nerf" or "Super-Awesome-Mod-Diversity-Balancer-3000" No, i go with Damage 3.0. Thank you very much. Also i want to note that a few stat changes got leaked from the nexus app. Most noticably on bows that they had got largely increased base damage at the cost of crit chance. Looks like less crit meta, looks like Damage 3.0 Link to comment Share on other sites More sharing options...
Vaxillian Posted June 20, 2016 Share Posted June 20, 2016 Because saying weapon damage 2.0 doesn't sound as good. Link to comment Share on other sites More sharing options...
Halyxion Posted June 20, 2016 Share Posted June 20, 2016 Personally, I'm excited for Damage 3.0, and you seem to not get the point of it. Damage 3.0 is supposed to #1: Fix enemy scaling, #2: Making "mandatory" mods a thing of the past, #3: Possibly rescale some warframes, #4: Making older weaponry more viable, and #5: Fixing up the elements. It's making sure that weapons are more "even" in higher leveled events, and making sure the scaling is fixed for the incoming Warframe reworks. That's why it's labelled "Damage 3.0". It fixes damage and how we dish it out. Link to comment Share on other sites More sharing options...
NinjaMan Posted June 20, 2016 Share Posted June 20, 2016 Because, 3 > 2. Link to comment Share on other sites More sharing options...
Fionntan Posted June 20, 2016 Share Posted June 20, 2016 3 minutes ago, IceColdHawk said: Also i want to note that a few stat changes got leaked from the nexus app. Most noticably on bows that they had got largely increased base damage at the cost of crit chance. Looks like less crit meta, looks like Damage 3.0 :/ Aw man, guessing thread in reddit mention it or ye saw it by chance? Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted June 20, 2016 Author Share Posted June 20, 2016 Just now, NinjaManTR said: Because, 3 > 2. Link to comment Share on other sites More sharing options...
IceColdHawk Posted June 20, 2016 Share Posted June 20, 2016 Just now, Fionntan said: :/ Aw man, guessing thread in reddit mention it or ye saw it by chance? Got posted on this very forum. Already aged a few months. But still. What's the deal complaining about a simple term that people use to refer to an upcoming rework? Does it hurt anyone? Even Steve used that term in one of his tweets... Link to comment Share on other sites More sharing options...
LethalAffliction Posted June 20, 2016 Share Posted June 20, 2016 With every update it becomes #.# so it's either damage 3.0 or damage 2.1. It will never be "Super long worded specific update text." Which is why the war within is referenced as U19. Link to comment Share on other sites More sharing options...
Fionntan Posted June 20, 2016 Share Posted June 20, 2016 Just now, IceColdHawk said: Got posted on this very forum. Already aged a few months. But still. What's the deal complaining about a simple term that people use to refer to an upcoming rework? Does it hurt anyone? Even Steve used that term in one of his tweets... Oh yea, seems silly complain about term. Agree. Everyone has way call it, just that damage 3.0 is the flavor of the year is all. Huh old forum leak eh?, well seems like bad change considering how bows are limited to ammo and shots as it is. Look where Daikyu ended up for being low crit chance and high damage base + status chance. Into the But I guess that's another time & thread. Say mind you link said thread or at least title? I want see stats. Link to comment Share on other sites More sharing options...
IceColdHawk Posted June 20, 2016 Share Posted June 20, 2016 4 minutes ago, Fionntan said: Say mind you link said thread or at least title? I want see stats. I wouldn't mind, if i had one. Don't know it's name, can't find it anymore. Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted June 20, 2016 Author Share Posted June 20, 2016 16 minutes ago, taiiat said: much more than just that one action must happen for anything to change though - so if all the tendrils that touch are adjusted appropriately, you're editing like, 3/4 of the Mods in the game. and then once you put the alongside how Enemies function, how Players affect Enemies.... you're getting to the point where everything related to Damage is being affected. Huh... well alright, I guess that does make sense then. Here I go and make a fool out of myself because of my silly assumptions again... Link to comment Share on other sites More sharing options...
Trichouette Posted June 20, 2016 Share Posted June 20, 2016 Maybe because there is more than just "remove base damage mod" Link to comment Share on other sites More sharing options...
Urlan Posted June 20, 2016 Share Posted June 20, 2016 Because it would be the third messing with the way damage works in the game; thus Damage 3.0. Originally the weapons just had unlocks as they leveled - this was considered bad so it was changed to mods with a secondary rework afterward to change how the mods handled damage to armors and such. That was Damage 2.0. This might get rid of all of our mandatory mods and so return us back to one perhaps but with mods still available and no unlockables for leveling most likely. The Acolyte mods are thought to be the first step of this change and herald the replacement of standard status and critical mods, or so it is thought. Link to comment Share on other sites More sharing options...
Ivan_Rid Posted June 20, 2016 Share Posted June 20, 2016 I`d say community wants a total game rebalance for damage3.0. And I`m pretty sure this wont happen for at least a year or so. I can foresee massive whine, dev bashing, threads lockage and jokes about "damage control 3.0" whenever this mythical update comes live. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted June 20, 2016 Share Posted June 20, 2016 3 minutes ago, Ivan_Rid said: I`d say community wants a total game rebalance for damage3.0. And I`m pretty sure this wont happen for at least a year or so. I can foresee massive whine, dev bashing, threads lockage and jokes about "damage control 3.0" whenever this mythical update comes live. and nobody needs a crystal ball to see that coming, either. Link to comment Share on other sites More sharing options...
S0V3REiGN Posted June 20, 2016 Share Posted June 20, 2016 24 minutes ago, Fionntan said: Oh yea, seems silly complain about term. Agree. Everyone has way call it, just that damage 3.0 is the flavor of the year is all. Huh old forum leak eh?, well seems like bad change considering how bows are limited to ammo and shots as it is. Look where Daikyu ended up for being low crit chance and high damage base + status chance. Into the But I guess that's another time & thread. Say mind you link said thread or at least title? I want see stats. The problem with daikyu and other weapons in general is that crit is out of control. If it wasn't for weapons like shotguns that have absolutely monstrous base damage when fully nodded there would be no real competition. Only time status can begin to compete is if they can rain down corrosive procs. Crit needs to be changed to bring more balance in general. Link to comment Share on other sites More sharing options...
Fuzzorz Posted June 20, 2016 Share Posted June 20, 2016 Im scared of damage 3.0. I like damage mods and feel people just complain about them because they want more mod slots. Link to comment Share on other sites More sharing options...
Teshin_Dax Posted June 20, 2016 Share Posted June 20, 2016 it feels like everything turns into a pvp mode ... So .. now Mods .. isn´t it pve? .. i give up --- who knows .. Link to comment Share on other sites More sharing options...
gluih Posted June 20, 2016 Share Posted June 20, 2016 50 minutes ago, Genitive said: What difference does it make what you call it? It's just a label. It's not only what you call it, but also what all the people who want damage 3.0 want out of it. The thing is that the current system is actually pretty good. So what would make sense would be a damage 2.1 or something like that. Some small changes to make sure that defense mods are still relevant at the highest sortie levels (most of the time they actually are, but there are some condititions and enemies that deal too much damage) and to bring armored enemies down to what shielded enemies and pure hp enemies work with. Link to comment Share on other sites More sharing options...
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