derp215 Posted July 11, 2016 Share Posted July 11, 2016 Just now, Lanieu said: Are you aware that Melee movement (while sprint is toggled) is broken? Please be aware, oh please. Yeah, this too. Link to comment Share on other sites More sharing options...
Jangkrik Posted July 11, 2016 Share Posted July 11, 2016 Thank you Space Mom! Link to comment Share on other sites More sharing options...
Slayer116 Posted July 11, 2016 Share Posted July 11, 2016 so tense waiting for the war within and specters of the rail just came out days ago.. Link to comment Share on other sites More sharing options...
Alcoholism Posted July 11, 2016 Share Posted July 11, 2016 14 minutes ago, [DE]Rebecca said: We are increasing this in the next Hotfix for sure. Yes! Thank you! I can finally use all these incubator cores I've been saving up >.< Link to comment Share on other sites More sharing options...
Deadcrow72 Posted July 11, 2016 Share Posted July 11, 2016 And what about the Saturn -Uranus junction , the Neo Void thing doesn't count ... Link to comment Share on other sites More sharing options...
Leon77Leon Posted July 11, 2016 Share Posted July 11, 2016 Keep it up Link to comment Share on other sites More sharing options...
Burritochu Posted July 11, 2016 Share Posted July 11, 2016 Would it be possible to get a fix for the Excavation 5x R5 Fusion Core rewards? Only the first pack of 5 actually gives 5 and any others just give +1 to that. Link to comment Share on other sites More sharing options...
MaidGalaxy Posted July 11, 2016 Share Posted July 11, 2016 16 minutes ago, [DE]Rebecca said: We are increasing this in the next Hotfix for sure. i really hope you will include the Old + the New drop chance, as i'd like to see you standing up for the mistakes that were made. Link to comment Share on other sites More sharing options...
Godzilla853 Posted July 11, 2016 Share Posted July 11, 2016 17 minutes ago, R3n_775 said: and what about Archwing slots for platinum? not so attractive type of missions now push back even more It's not that bad really 12 plat for a single arcwing and 12 plat for 2 arcwing weapons. Link to comment Share on other sites More sharing options...
Sennera Posted July 11, 2016 Share Posted July 11, 2016 (edited) Hate to be a squeaky wheel, but I really want something done about this: o3o Also, it's very clear you guys pushed the newest content out early, but at the same time I'm sure you had obligations. On top of that, I think it takes guts to go "Screw it, we'll never release if we don't wrap up and push content sometime in the next month." and not only meet your deadline, but meet it with the content you've intended AND while working so hard to respond to community feedback immediately after. That's impressive; I've never seen another studio work so hard to meet player expectations and to fix game issues throughout the day. You guys must either be extremely passionate about your game, or chained to your desk under contract with some sort of demon. Edited July 11, 2016 by Sennera Link to comment Share on other sites More sharing options...
Amazerath Posted July 11, 2016 Share Posted July 11, 2016 19 minutes ago, [DE]Rebecca said: We are increasing this in the next Hotfix for sure. Good to know. But I wish you guys didn't take three days to tell us. It makes it seem like it was released broken on purpose in order to encourage people to spend their money. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted July 11, 2016 Share Posted July 11, 2016 srsly hope all the progression blockers with the junctions are addressed as well as the proper distribution of relics for those that only got 5 of each type instead of the 7 that others received REALLY want to see retro-fix for the 2nd thing... Link to comment Share on other sites More sharing options...
Sennera Posted July 11, 2016 Share Posted July 11, 2016 2 minutes ago, Amazerath said: Good to know. But I wish you guys didn't take three days to tell us. It makes it seem like it was released broken on purpose in order to encourage people to spend their money. They had Tennocon over the weekend and couldn't handle player feedback as well as usual. Link to comment Share on other sites More sharing options...
LaggyPain Posted July 11, 2016 Share Posted July 11, 2016 (edited) What about the new strange quest? Many of us are stuck on trying to build Chroma parts. Edited July 11, 2016 by LaggyPain Specify. Link to comment Share on other sites More sharing options...
OniDax Posted July 11, 2016 Share Posted July 11, 2016 (edited) 10 minutes ago, Sennera said: Hate to be a squeaky wheel, but I really want something done about this: o3o Also, it's very clear you guys pushed the newest content out early, but at the same time I'm sure you had obligations. On top of that, I think it takes guts to go "Screw it, we'll never release if we don't wrap up and push content sometime in the next month." and not only meet your deadline, but meet it with the content you've intended AND while working so hard to respond to community feedback immediately after. That's impressive; I've never seen another studio work so hard to meet player expectations and to fix game issues throughout the day. You guys must either be extremely passionate about your game, or chained to your desk under contract with some sort of demon. Well, I think SotR was originally intended to come out a week earlier if I'm not mistaken, so they were already a week behind their deadline. So, while sure, you could say it was early in terms of its state (DESteve mentioned this on reddit), I think it was late by their original deadline. Edited July 11, 2016 by AntoineFlemming Link to comment Share on other sites More sharing options...
Sennera Posted July 11, 2016 Share Posted July 11, 2016 1 minute ago, LaggyPain said: What about the new strange quest? Many of us are stuck on trying to build Chroma parts. They tried to address that in the last patch, but I'm also missing the 2 beacons I need to craft the 3rd one myself. I'm sure it'll get a second look today :x Link to comment Share on other sites More sharing options...
Sintag Posted July 11, 2016 Share Posted July 11, 2016 Reduced the number of Nullifier and Bombard units spawned during Void Fissure sealing process. YES! YES! Link to comment Share on other sites More sharing options...
Nethaufer Posted July 11, 2016 Share Posted July 11, 2016 Please tell me there's a fix in the works for Cephalon Fragment logs being skipped and becoming incompletable. Link to comment Share on other sites More sharing options...
RadioLarity Posted July 11, 2016 Share Posted July 11, 2016 (edited) 1 hour ago, Megakruemel said: Well fissures still do not spawn enough resources to actually close them in solo-play. Not true. EDIT: I'd actually want that UNUSED reactant would become tracer after sealing the fissure. my idea is that the fissure should close after the timer runs out or a player closes it (by pressing interact button on it) and fissure is 100% or more ready (so you've put 10 or more reactants into it) and for every 10% over you should get like 0.2 percentage points shift in drop rates (so when your relic is Radiant and your drop rates are 50% common 40% uncommon and 10% rare, it should subtract 0.2 percentage points from common and add that evenly to other ones so 110% would be consecutively 49.8%; 40.1% and 10.1% etc. Every unused reactant (so the one that is leftover after fissure closes) would become traces (like the ones enemies drop normally). Edited July 11, 2016 by RadioLarity Link to comment Share on other sites More sharing options...
Keruvinde Posted July 11, 2016 Share Posted July 11, 2016 I get the feeling the next fix is gonna be a big one Link to comment Share on other sites More sharing options...
.Yama. Posted July 11, 2016 Share Posted July 11, 2016 merci pour les correctif DE et encore GG pour cet maj , que du bonheur :) Link to comment Share on other sites More sharing options...
-CM-Hekovashi Posted July 11, 2016 Share Posted July 11, 2016 1 hour ago, [DE]Rebecca said: Hotfix: Fixed progression blocker due to ramp refusing to budge in Second Dream quest mission. Reduced the number of Nullifier and Bombard units spawned during Void Fissure sealing process. Spawn rate aint a problem, thing like removing snow globes\cataclysm on touch are. Revert that bs nullifier buff that you give then in second part of u19. Link to comment Share on other sites More sharing options...
sir_deadlock Posted July 11, 2016 Share Posted July 11, 2016 Gauge the peers: what if the star map kept the look it has now (I'm sure it could use improvement, but I like the linear pathway and it does look cool) but we move the access point into the operator chamber? That way when we access the star chart the lights dim around us like a planetarium and it feels more natural inside the liset. Or at least pull a blast shield down in the ship-to-surface section to explain the loss of liset background light? I'm just spit balling here: seeing if anything sticks. Link to comment Share on other sites More sharing options...
RadioLarity Posted July 11, 2016 Share Posted July 11, 2016 Guys what is your problem with nullifiers? You just bullet jump into the bubble and kill them before they kill you. I have never had a problem with one, before and after buff. Link to comment Share on other sites More sharing options...
Bacms Posted July 11, 2016 Share Posted July 11, 2016 5 minutes ago, RadioLarity said: Guys what is your problem with nullifiers? You just bullet jump into the bubble and kill them before they kill you. I have never had a problem with one, before and after buff. Essential they make your warframe powers useless. No one has problems in killing them we have problems with them basically breaking the game and turning warframe into a simple fps that you need to kill everything with your weapons Link to comment Share on other sites More sharing options...
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