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[DE]Megan

Specters of the Rail: U2.2

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Specters of the Rail: U2.2

Changes

  • Changed Nekros’ Shadows of the Dead teleport range to greater than 30 meters from Nekros. To clarify function here, if a Shadow is 30 meters away from you on recast, it will teleport to range. If it is less than 30 meters away, it will heal. 

Fixes

  • Fixed Paris Prime having many incorrect stats in the Arsenal, including a Critical Chance of 25% vs the expected 45%. 
  • Fixed enemies not being alerted by the Bolto, AkBolto, and Telos AkBolto.
  • Fixed missing VO localization. 
     
  • Upvote 59

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Yo Tennos, back for another exciting patch - 

Thanks for the work DE but just to go back to archwing, it would be a nice idea to tweak, or heck even remove the sliding mechanic that seems to be prevalent. For the Jordas Verdict raid, the third stage with the Jordas tunnels, the handling is so poor currently that making turns is extremely difficult. This is counter-intuitive since the whole purpose is to race against your own shields, flying swiftly but accurately.

Edited by Orthelius
Waiting for big red to finish.
  • Upvote 39

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1 minute ago, [DE]Megan said:

To clarify function here, if a Shadow is 30 meters away from you on recast, it will teleport to range. If it is less than 30 meters away, it will heal. 

And one assumes that the teleported Shadow gets healed as well?

  • Upvote 15

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Thanks for the Teleporting Shadows change :)

Was sort of annoying when they wouldn't teleport after you moved rooms lol

  • Upvote 2

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3 minutes ago, [DE]Megan said:

Specters of the Rail: U2.2

Changes

  • Changed Nekros’ Shadows of the Dead teleport range to greater than 30 meters from Nekros. To clarify function here, if a Shadow is 30 meters away from you on recast, it will teleport to range. If it is less than 30 meters away, it will heal. 

Fixes

  • Fixed Paris Prime having many incorrect stats in the Arsenal, including a Critical Chance of 25% vs the expected 45%. 

Thanks guys! I want to ask though, if a shadow is to be teleported it will be a minor cast time but it won't heal them correct? So you need twice the energy?

If that's the case maybe I'd rather have the full animation but have the shadow fully healed... Hm...

Edited by NightmareT12
  • Upvote 3

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Thanks. Keep releasing hotfixes, we'll be here to receive them :D

  • Upvote 1

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4 minutes ago, [DE]Megan said:

Fixed enemies not being alerted by the Bolto, AkBolto, and Telos AkBolto

didn't even know that was a bug... *heads to the wiki*

  • Upvote 3

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Come to BoneDaddy... :clem:

Edited by DeltaPhantom
  • Upvote 1

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Thank you for listening and responding to feedback =3

Edited by Nakremy
clarification

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Just now, RyuDragnier said:

The new nickname for Nekros.

Its been a nickname for him for years.

  • Upvote 10

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Hey it's great and everything DE but could you fix Loki third ability ? It's been ages since it's completely fucke up. 4/5 of the time you're indeed teleporting on your target location but the target remains at its place.

  • Upvote 8

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why did u guys not remove duration it same now as before only it health duration not cool u guys said u remove it

Edited by dragonshaman
  • Upvote 12

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Just now, Dualstar said:

Its been a nickname for him for years.

yup

  • Upvote 2

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Thanks for the fixes. These minor issues persist.

 

Edited by Neo_182
  • Upvote 1

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Just now, Dualstar said:

Its been a nickname for him for years.

First I've ever heard of it. If people were using it, they weren't using it while I was on.

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