--Q--Kyl0Ren Posted August 17, 2016 Share Posted August 17, 2016 @[DE]Rebecca Does this mean legendary cores will be removed from sortie rewards once this update rolls out. Or sortie rewards of next season maybe. Link to comment Share on other sites More sharing options...
direcyphre Posted August 17, 2016 Share Posted August 17, 2016 I'm presently concerned with Legendary cores and if i should be using mine up on Primed mods now before they get converted into some inferior amount of Endo. Although I suppose they could just as easily remain as they are technically, as their function is fairly specific. Link to comment Share on other sites More sharing options...
--Q--Kyl0Ren Posted August 17, 2016 Share Posted August 17, 2016 (edited) @direcyphre Its been confirmed that leg cores wont be converted into endo by DE Steve. It will stay as is in your inventory. Im just curious as to whether they would be removed from sortie rewards also, such that u cant get them at all in the future Edited August 17, 2016 by Kyl0Ren Link to comment Share on other sites More sharing options...
Kevlareater Posted August 17, 2016 Share Posted August 17, 2016 Didn't see this bit of news. I don't believe the current system is all that complicated, and it wasn't when I first started. Took some reading, but I eventually caught on how it worked. Now, what I really see is an old system being replaced with something even more grindy than before. Link to comment Share on other sites More sharing options...
Drazhar14 Posted August 17, 2016 Share Posted August 17, 2016 Since we are eliminating fusion cores, here's a thought as how endo drops can work. Each enemy should drop a tiny amount, kind of like their life force, and when we get enough it will equate to the same value as an old fusion core. Using the enemy life force to upgrade our mods. Link to comment Share on other sites More sharing options...
Rakshat Posted August 17, 2016 Share Posted August 17, 2016 Guys, just don't be in a hurry to log in after this update. We all know how good DE is at converting items:3 Link to comment Share on other sites More sharing options...
Lucernam Posted August 17, 2016 Share Posted August 17, 2016 This sounds like a welcome change and a dream come true. Good on you, DE. Link to comment Share on other sites More sharing options...
Kako_Kako Posted August 17, 2016 Share Posted August 17, 2016 On 8/15/2016 at 10:24 AM, [DE]Rebecca said: Any partial upgrades will be refunded with equivalent Endo - so if you're like me and just haven't fully maxed that Primed Mod yet, your partial fusion won't be wasted. This also means no Fusion energy will be wasted when your Mod is fully maxed. No more eyeballing what Mods or Cores you use to prevent yourself from accidentally using extra. Wait, so any mods we have that is not maxed out will be reset to 0 and we get a refund on them or somthing? Or will this only effect mods that are to be fused after the update. Really need to know. Got quite a few mods that are ranked halfway or three quarters of the way for a reason. Link to comment Share on other sites More sharing options...
Manozzy Posted August 17, 2016 Share Posted August 17, 2016 Very good update in the works! So, when will we be able to lower the rank of a mod and not having 10 different dublicates for the rank we need each time??? That would be even better! Link to comment Share on other sites More sharing options...
-ODIN-Charizard_Prime Posted August 17, 2016 Share Posted August 17, 2016 Honestly this looks great! Also, to people who are concerned about Legendary Cores, I wouldn't be worried. Their use is very specific (instantly ranks a mod) and doesn't have a set fusion power like cores. So I'd deduce that they wouldn't get converted to endo and should stay the same. Link to comment Share on other sites More sharing options...
Nilag_201FTW Posted August 17, 2016 Share Posted August 17, 2016 Void keys changed to relics for good or bad (good in my oppinion) now fusing will change, for good or bad! I realy do hope its great and judging by what we know so far its gonna be much MUCH better! Cant wait for it! Link to comment Share on other sites More sharing options...
Dontbejello87 Posted August 17, 2016 Share Posted August 17, 2016 wow Quote Link to comment Share on other sites More sharing options...
MokutoBunshi Posted August 17, 2016 Share Posted August 17, 2016 21 hours ago, SilverBullet03 said: Gotta Catch Grind em ALL! Prime Pokeball spotted! This is perfect now just add a little of this: And it will be in the true spirit of warframe. Now I just need to think of how to combine these....hmm... ]\'[ Link to comment Share on other sites More sharing options...
PHW0AR Posted August 17, 2016 Share Posted August 17, 2016 6 hours ago, Kako_Kako said: Wait, so any mods we have that is not maxed out will be reset to 0 and we get a refund on them or somthing? Or will this only effect mods that are to be fused after the update. Really need to know. Got quite a few mods that are ranked halfway or three quarters of the way for a reason. No what they mean is if you have a Mod that is ranked 5.5/10 you will get the 0.5 (of the 6th rank) back. So lets say (these are not real numbers but just for example) that to upgrade a Rare mod from R5 > R6 you need 20 Rare R5 FCores but you only had 10 and you used them. Your Mod is now Rank 5.5 (with the effects of a R5 Mod and the bar half filled). Once this new system kicks in that mod will go from R5.5 to R5 and the extra will be refunded to your Endo pool. So you don't LOSE anything and your Mods are unaffected. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted August 18, 2016 Author Share Posted August 18, 2016 9 hours ago, Kyl0Ren said: @[DE]Rebecca Does this mean legendary cores will be removed from sortie rewards once this update rolls out. Or sortie rewards of next season maybe. No they won't be! Link to comment Share on other sites More sharing options...
(PSN)pyronarf Posted August 18, 2016 Share Posted August 18, 2016 rethink the "ENDO" name please..... please.... please.... please.... Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted August 18, 2016 Author Share Posted August 18, 2016 On 2016-08-15 at 10:24 AM, [DE]Rebecca said: August 17, 8:35 p.m Update: Hey all! Just dropping in some visual examples here for everyone and a bit more information on the roll-out of this change. First, if you recall back in our original Market Rework thread, we discussed offering better Fusion Core packs in the Market (but never did). Since Fusion Cores are going away, we're going to be adding new Endo packs to the Market that are higher Fusion value than the current packs. The current packs yield random results of Fusion Cores, but the upcoming packs will be static guaranteed Endo amounts (the same way our Resource purchases work). And now, a visual example of new Endo Fusion in gfycat form! I captured this earlier on a older dev build, I hope you enjoy the [PH] Placeholder copy as much as I did. https://gfycat.com/MaleLikableHyena It's worth noting here that I am able to fuse up whole ranks by clicking the - / + icons. If I have the resources to do so (Endo and Credits), I can increase my Mod Ranks. In regards to Credits specifically, they still play a role in Fusion. Currently Credit costs vary depending on the items used to fuse, as you can see here in this example: All of these examples were from fusing the same 3 Rank Rare Augment. The Dev build provides a consistent Credit cost moving forward which is somewhere in the middle of all the current Credit ranges per Mod Rarity/Rank. Coming soon, indeed! Some more info here! Link to comment Share on other sites More sharing options...
Cray Posted August 18, 2016 Share Posted August 18, 2016 (edited) @[DE]Rebecca, I have a few concerns: How will the rarities/qualities of cores in the current tables actually be handled? For instance, will the 5xR5 drops be replaced with the equivalent amount of Endo, or more/less? What about the trading economy? Will Endo be tradeable? If so, will we be able to trade arbitrary amounts of Endo, or will there be a fixed amount per trade slot? What happens if we convert a partially ranked mod? Will we get the invested Endo back on top of the mod's base value? Edited August 18, 2016 by DeltaPhantom Link to comment Share on other sites More sharing options...
Guest Posted August 18, 2016 Share Posted August 18, 2016 @[DE]Rebecca So upgrading mods will be more expensive since most of our cores are rare, yet credits are much harder to obtain right now? Yeah... No. Link to comment Share on other sites More sharing options...
Eldritchsqueaker Posted August 18, 2016 Share Posted August 18, 2016 Just now, Madho said: @[DE]Rebecca So upgrading mods will be more expensive since most of our cores are rare, yet credits are much harder to obtain right now? Yeah... No. Just do dark sectors, they give mad credits. Link to comment Share on other sites More sharing options...
Guest Posted August 18, 2016 Share Posted August 18, 2016 1 minute ago, Eldritchkitty said: Just do dark sectors, they give mad credits. Quite similar to "just do Draco for affinity", this still doesn't make regular missions worth doing. But still, increasing the cost for upgrading mods will be a huge blow for us. Link to comment Share on other sites More sharing options...
Cray Posted August 18, 2016 Share Posted August 18, 2016 Just now, Madho said: Quite similar to "just do Draco for affinity", this still doesn't make regular missions worth doing. But still, increasing the cost for upgrading mods will be a huge blow for us. I agree. The cost should definitely be closer to what you get with R5s. Link to comment Share on other sites More sharing options...
Eldritchsqueaker Posted August 18, 2016 Share Posted August 18, 2016 Well it's not out yet, so we'll have to wait and see. They might tweak the cost. Link to comment Share on other sites More sharing options...
Tymerc Posted August 18, 2016 Share Posted August 18, 2016 @[DE]Rebecca So wait will we still be capable of using duplicate mods for fusion or no? Link to comment Share on other sites More sharing options...
_Raiklar_ Posted August 18, 2016 Share Posted August 18, 2016 On 8/15/2016 at 9:24 AM, [DE]Rebecca said: The following Dev Workshop will go into the simplification of the Fusion System. Read on to learn more about the coming changes and learn about 'ENDO'! As always, all information here is subject to rapid change. Stay updated by checking this thread! Fusion in Warframe is one of the main systems that encourages investment in your Mod collection and Upgrading your gear. With calculated clicking and collecting, you can take your unranked Mods to top tier performers. Right now our Fusion system has some confusing elements we’d like to correct. 1) Hidden complexity. There are a lot of under the hood ways to optimize fusion that aren't explained. Aside from the single usage of Fusion Cores, your Duplicate Mod collection can be used to fuse with bonuses for things like matching type, polarities, avoidance of exceeding desired rank, etc. 2) Progress Bar guessing game. There are no clear goals for next Fusion levels, all you're presented with is a bar and it's quite hard to predict how many missions and fuseable items are needed to advance ranks. This leads to a disconnect between cost benefit analysis as no cost presents itself. It boils down to an overly complex system that has unclear goalposts, and this is something we want to fix. The coming Fusion simplification will be released in 2 phases: 1) The first phase (coming in August) maintains the core loop we all know (find Fusion energy and use to rank up Mods), but it's much simpler at the Fusion level. 2) The second (coming later) will be written about in detail once we have assets to share, but essentially it is a more lore-amplifying and collection building version of Fusion. Diving deep into the quickly approaching first phase introduces us to Endo! What is Endo? Endo is Fusion energy incarnate. It is the raw resource that powers the process of Upgrading Mods. In essence, Endo serves as the simplifier in all things Fusion. All duplicate Mods can now be simply converted into Endo. Endo will now drop from enemies and missions where Fusion Cores used to. Fusing with Endo makes the Mod Rank increases clear, as the system now only increases in whole Ranks. Partial upgrading with unclear requirements towards your next rank will no longer exist, and neither will wasted Fusion energy. The UI will tell you exactly how much Endo is needed for the next Rank, which gives you a clear goal to work toward. Any partial upgrades will be refunded with equivalent Endo - so if you're like me and just haven't fully maxed that Primed Mod yet, your partial fusion won't be wasted. This also means no Fusion energy will be wasted when your Mod is fully maxed. No more eyeballing what Mods or Cores you use to prevent yourself from accidentally using extra. You can expect this first phase to come in August on PC, and your inventory of Cores will be converted on login! We'll have more information for you closer to launch so you can see the change in action and know what to expect when it hits your inventories. ___ August 17, 8:35 p.m Update: Hey all! Just dropping in some visual examples here for everyone and a bit more information on the roll-out of this change. First, if you recall back in our original Market Rework thread, we discussed offering better Fusion Core packs in the Market (but never did). Since Fusion Cores are going away, we're going to be adding new Endo packs to the Market that are higher Fusion value than the current packs. The current packs yield random results of Fusion Cores, but the upcoming packs will be static guaranteed Endo amounts (the same way our Resource purchases work). And now, a visual example of new Endo Fusion in gfycat form! I captured this earlier on a older dev build, I hope you enjoy the [PH] Placeholder copy as much as I did. https://gfycat.com/MaleLikableHyena It's worth noting here that I am able to fuse up whole ranks by clicking the - / + icons. If I have the resources to do so (Endo and Credits), I can increase my Mod Ranks. In regards to Credits specifically, they still play a role in Fusion. Currently Credit costs vary depending on the items used to fuse, as you can see here in this example: All of these examples were from fusing the same 3 Rank Rare Augment. The Dev build provides a consistent Credit cost moving forward which is somewhere in the middle of all the current Credit ranges per Mod Rarity/Rank. Coming soon, indeed! so if i see this correctly Your adding yet another dual currency feature into game. (Thats just great, another way to eleaveate grinding.) Link to comment Share on other sites More sharing options...
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