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The following Dev Workshop will go into the simplification of the Fusion System. Read on to learn more about the coming changes and learn about 'ENDO'! As always, all information here is subject to rapid change. Stay updated by checking this thread!


Fusion in Warframe is one of the main systems that encourages investment in your Mod collection and Upgrading your gear. With calculated clicking and collecting, you can take your unranked Mods to top tier performers.

Right now our Fusion system has some confusing elements we’d like to correct.

1) Hidden complexity. There are a lot of under the hood ways to optimize fusion that aren't explained. Aside from the single usage of Fusion Cores, your Duplicate Mod collection can be used to fuse with bonuses for things like matching type, polarities, avoidance of exceeding desired rank, etc.
2) Progress Bar guessing game. There are no clear goals for next Fusion levels, all you're presented with is a bar and it's quite hard to predict how many missions and fuseable items are needed to advance ranks. This leads to a disconnect between cost benefit analysis as no cost presents itself.

It boils down to an overly complex system that has unclear goalposts, and this is something we want to fix.

The coming Fusion simplification will be released in 2 phases:

1) The first phase (coming in August)  maintains the core loop we all know (find Fusion energy and use to rank up Mods), but it's much simpler at the Fusion level.
2) The second (coming later) will be written about in detail once we have assets to share, but essentially it is a more lore-amplifying and collection building version of Fusion.

Diving deep into the quickly approaching first phase introduces us to Endo!

Endo.jpg

What is Endo? Endo is Fusion energy incarnate. It is the raw resource that powers the process of Upgrading Mods. In essence, Endo serves as the simplifier in all things Fusion. All duplicate Mods can now be simply converted into Endo. Endo will now drop from enemies and missions where Fusion Cores used to.

Fusing with Endo makes the Mod Rank increases clear, as the system now only increases in whole Ranks. Partial upgrading with unclear requirements towards your next rank will no longer exist, and neither will wasted Fusion energy. The UI will tell you exactly how much Endo is needed for the next Rank, which gives you a clear goal to work toward.

Any partial upgrades will be refunded with equivalent Endo - so if you're like me and just haven't fully maxed that Primed Mod yet, your partial fusion won't be wasted. This also means no Fusion energy will be wasted when your Mod is fully maxed. No more eyeballing what Mods or Cores you use to prevent yourself from accidentally using extra.

You can expect this first phase to come in August on PC, and your inventory of Cores will be converted on login! We'll have more information for you closer to launch so you can see the change in action and know what to expect when it hits your inventories.

___

August 17, 8:35 p.m Update:

Hey all!

Just dropping in some visual examples here for everyone and a bit more information on the roll-out of this change.

First, if you recall back in our original Market Rework thread, we discussed offering better Fusion Core packs in the Market (but never did). Since Fusion Cores are going away, we're going to be adding new Endo packs to the Market that are higher Fusion value than the current packs. The current packs yield random results of Fusion Cores, but the upcoming packs will be static guaranteed Endo amounts (the same way our Resource purchases work).

And now, a visual example of new Endo Fusion in gfycat form! I captured this earlier on a older dev build, I hope you enjoy the [PH] Placeholder copy as much as I did.

https://gfycat.com/MaleLikableHyena

It's worth noting here that I am able to fuse up whole ranks by clicking the - / + icons. If I have the resources to do so (Endo and Credits), I can increase my Mod Ranks.

In regards to Credits specifically, they still play a role in Fusion. Currently Credit costs vary depending on the items used to fuse, as you can see here in this example:
r6WHcPN.jpg

All of these examples were from fusing the same 3 Rank Rare Augment. The Dev build provides a consistent Credit cost moving forward which is somewhere in the middle of all the current Credit ranges per Mod Rarity/Rank.

Coming soon, indeed!

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4 minutes ago, [DE]Rebecca said:

 

The following Dev Workshop will go into the simplification of the Fusion System. Read on to learn more about the coming changes and learn about 'ENDO'! As always, all information here is subject to rapid change. Stay updated by checking this thread!


Fusion in Warframe is one of the main systems that encourages investment in your Mod collection and Upgrading your gear. With calculated clicking and collecting, you can take your unranked Mods to top tier performers.

Right now our Fusion system has some confusing elements we’d like to correct.

1) Hidden complexity. There are a lot of under the hood ways to optimize fusion that aren't explained. Aside from the single usage of Fusion Cores, your Duplicate Mod collection can be used to fuse with bonuses for things like matching type, polarities, avoidance of exceeding desired rank, etc.
2) Progress Bar guessing game. There are no clear goals for next Fusion levels, all you're presented with is a bar and it's quite hard to predict how many missions and fuseable items are needed to advance ranks. This leads to a disconnect between cost benefit analysis as no cost presents itself.

It boils down to an overly complex system that has unclear goalposts, and this is something we want to fix.

The coming Fusion simplification will be released in 2 phases:

1) The first phase (coming in August)  maintains the core loop we all know (find Fusion energy and use to rank up Mods), but it's much simpler at the Fusion level.
2) The second (coming later) will be written about in detail once we have assets to share, but essentially it is a more lore-amplifying and collection building version of Fusion.

Diving deep into the quickly approaching first phase introduces us to Endo!

Endo.jpg

What is Endo? Endo is Fusion energy incarnate. It is the raw resource that powers the process of Upgrading Mods. In essence, Endo serves as the simplifier in all things Fusion. All duplicate Mods can now be simply converted into Endo. Endo will now drop from enemies and missions where Fusion Cores used to.

Fusing with Endo makes the Mod Rank increases clear, as the system now only increases in whole Ranks. Partial upgrading with unclear requirements towards your next rank will no longer exist, and neither will wasted Fusion energy. The UI will tell you exactly how much Endo is needed for the next Rank, which gives you a clear goal

 

In terms of conversion rates, what can we expect say 10 R5 fusion cores to become in the form of endo? And how much endo will be required to take a Primed mod to R10?

 

Edited by xelectrowolfx
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Looks like it's going to simplify the fusing process. No more tiers to track down, just use them.

@[DE]Rebecca Don't need an answer now if it hasn't been processed through the team, but I'd be interested in hearing how this changes Legendary cores. Will they remain as they are, a core card, or will they be converted into a special kind of Endo?

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5 minutes ago, xelectrowolfx said:

In terms of conversion rates, what can we expect say 10 R5 fusion cores to become in the form of endo? And how much endo will be required to take a Primed mod to R10?

 

Expounding on this, From what I understand cores may be replaced in the future with the new method that will come in the second section, As such will fusion cores be converted to that, or would it be better to turn it all into Endo when this first section drops?

Edited by Omega-Shadowblade
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10 minutes ago, [DE]Rebecca said:

Any partial upgrades will be refunded with equivalent Endo - so if you're like me and just haven't fully maxed that Primed Mod yet, your partial fusion won't be wasted. 

Does "partial upgrade" here mean part of rank? i.e. if I have a mod with 10 ranks but it's upgraded between rank 6 and 7, what gets refunded, the partial upgrade to 7 (leaving me with a rank 6 mod) or the whole thing (leaving an unranked mod)?

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1 minute ago, tifanator said:

Does "partial upgrade" here mean part of rank? i.e. if I have a mod with 10 ranks but it's upgraded between rank 6 and 7, what gets refunded, the partial upgrade to 7 (leaving me with a rank 6 mod) or the whole thing (leaving an unranked mod)?

From the explanation it should leave a rank 6 mod with the endo equivalent of the amount between the 6 and 7 refunded to you.

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