Azure.M Posted August 19, 2016 Share Posted August 19, 2016 4 hours ago, [DE]Megan said: Soft Launch: Player Hosted Servers Another major complaint directed toward our Conclave game modes has been the potential for laggy experiences due to the game running on our peer to peer system. With this update we will be rolling out the first stages of a potential solution to this issue: volunteer player hosted servers - we've got the tools in place to allow you to host Lunaro. At this stage volunteer servers are limited to running Lunaro only, and require a separate dedicated computer to host. The initial roll-out will be conducted via an invite-only process due to the need to gauge scalability and success. We will be using this soft launch to gather valuable feedback and stats and once we determine that the system is ready to provide the best experience we will be moving forward with a full scale public release. DE you're not a charity, you're a fairly large profitable company. So instead of "volunteers" they should be called "interns" :P Link to comment Share on other sites More sharing options...
RedShiftZero Posted August 19, 2016 Share Posted August 19, 2016 3 hours ago, [DE]Megan said: Changes War no longer glows when holstered. Thanks....... I'm not exaggerating when I say that this was the proverbial straw that broke the camel's back in these patch notes, And my day is ruined.... I loved War. I loved the blade on my back while it was holstered. Now it's gone. Really, DE, thanks...... Link to comment Share on other sites More sharing options...
Toaster Posted August 19, 2016 Share Posted August 19, 2016 Thanks for the update! now to download it all at 40 kb/s ; - ; Link to comment Share on other sites More sharing options...
PortraitRose Posted August 19, 2016 Share Posted August 19, 2016 The Silver Grove quest isn't working for me for some reason. Does anyone know why I wouldn't be able to set it as an active quest even though I have completed the Second Dream as they mentioned you have to do before doing this one? Link to comment Share on other sites More sharing options...
RistN Posted August 19, 2016 Share Posted August 19, 2016 4 hours ago, [DE]Megan said: We now track players who quit out of matches including those using the Alt-F4 method Ok but fix the map please.i often find myself starting a mission i dont wanna be in,regardless of what node i clicked on. Link to comment Share on other sites More sharing options...
DrKouman Posted August 19, 2016 Share Posted August 19, 2016 love the update, but Huge bugs that need fixing and is sqrewing peoples computers in the butthole Link to comment Share on other sites More sharing options...
gvidzix Posted August 19, 2016 Share Posted August 19, 2016 Thank you, Dendra Shoulder fix and many others appreciated. Link to comment Share on other sites More sharing options...
AraonTheDrake Posted August 19, 2016 Share Posted August 19, 2016 As much as I appreciate the work DE's putting into the updates (I really do, it's a lot of content in a short time and I can give credit where credit's due) there is a "but" coming... And that "but" is the fact that since the change to the Void Fissue system,the endless missions have not been addressed. Survival, Defence, Excavation and Interception are still the very same fissure missions as all the others : get in, get 10 reactant, leave. I like the fissure system but the endless missions have to be... well, endless. There is no incentive to stay loner than only as long as it takes to unlock extraction and get 10 reactant, and even if you for whatever reason decide you want to stay longer... there is absolutely no reward. There really have to be a for of rewarding a player that wants to challenge himself by going on a 40 minute survival instead of bolting after the first 5 minutes. I know not everyone has to like doing long endless missions, but the option to do them was there and it was rewarded... and now it's not. Also: Rescue and Spy fissure missions are a whole other discussion: why the hell would you combine a "go on a rampage to get 10 reactant" secondary task with a "don't get seen and stealth your way through to the objective" mission... Link to comment Share on other sites More sharing options...
ODxT Posted August 19, 2016 Share Posted August 19, 2016 (edited) Is it just me or is Titania a bit of a rip off of Antman, just with Fairies XD Thanks for the update though, needed new quests :) Edited August 19, 2016 by ODxT Link to comment Share on other sites More sharing options...
chuckdm Posted August 19, 2016 Share Posted August 19, 2016 23 minutes ago, RedShiftZero said: Thanks....... I'm not exaggerating when I say that this was the proverbial straw that broke the camel's back in these patch notes, And my day is ruined.... I loved War. I loved the blade on my back while it was holstered. Now it's gone. Really, DE, thanks...... Though I agree with you (this change just didn't seem warranted) I understand why DE did this. Broken-War does the same thing when holstered and I'm sure they were just going for consistency. That said, the stalker armor set parts (especially the chest piece) still show their hologram-things all the time (and they're armor parts so they're ALWAYS holstered) so perhaps the better change was to turn ON the energy display when Broken-War is holstered instead of turning it OFF on War? DE, reversal please? Link to comment Share on other sites More sharing options...
forJAT Posted August 19, 2016 Share Posted August 19, 2016 Just now, ODxT said: Is it just me or is Titania a bit of a rip off of Antman, just with Fairies XD Anteater man ... get it right! I am still at work i really hope the. Talk about increased fusion cost and conversion errors are false. Link to comment Share on other sites More sharing options...
chuckdm Posted August 19, 2016 Share Posted August 19, 2016 3 minutes ago, AraonTheDrake said: As much as I appreciate the work DE's putting into the updates (I really do, it's a lot of content in a short time and I can give credit where credit's due) there is a "but" coming... And that "but" is the fact that since the change to the Void Fissue system,the endless missions have not been addressed. Survival, Defence, Excavation and Interception are still the very same fissure missions as all the others : get in, get 10 reactant, leave. I like the fissure system but the endless missions have to be... well, endless. There is no incentive to stay loner than only as long as it takes to unlock extraction and get 10 reactant, and even if you for whatever reason decide you want to stay longer... there is absolutely no reward. There really have to be a for of rewarding a player that wants to challenge himself by going on a 40 minute survival instead of bolting after the first 5 minutes. I know not everyone has to like doing long endless missions, but the option to do them was there and it was rewarded... and now it's not. Also: Rescue and Spy fissure missions are a whole other discussion: why the hell would you combine a "go on a rampage to get 10 reactant" secondary task with a "don't get seen and stealth your way through to the objective" mission... The reward for doing 40 minutes is still the reward for doing 40 minutes - Affinity, Credits, whatever else used to drop from a non-void Survival or Defense or whatnot. You just no longer HAVE TO in order to get prime parts. Basically, the grind is still there if you want it, but you no longer REQUIRE it for the purpose of getting prime stuff. I don't see any downside to this. As to Rescue and Spy, this is not hard. 1) Get your 10 reactant on your rampage. 2) Clear the room. 3) Hack alarms off. 4) Finish your rescue or spy as normal. Neither Rescue nor Spy requires that you stealth until you hit the vault/prison room - so don't. Make a ruckus en route, then stealth when you actually need to. Now I can farm dual-stat Heat and Cold mods (a constant source of plat even if you already have them all) and Specter blueprints AND farm prime parts IN THE SAME MISSION. Once again, I don't see any down side to this. Link to comment Share on other sites More sharing options...
LordPreda Posted August 19, 2016 Share Posted August 19, 2016 New Bugs: - the Rashasi Polearm Skin cloth pieces tend to duplicate/multiply. I have ended up with a polearm that looked more like a pompom in movement because there were 6 or 7 textile elements overlapping - The Apothic Imprints cannot be reviewed in the Codex - When activating Focus Powers the Operator has some polygons warped, creating some spikes or poles that go from the elbows to the ground Link to comment Share on other sites More sharing options...
Dragokiller0109 Posted August 19, 2016 Share Posted August 19, 2016 Yesss a good update! Hallelujah, praise the lord RNGesus! Thanks for the update guys! Link to comment Share on other sites More sharing options...
MokutoBunshi Posted August 19, 2016 Share Posted August 19, 2016 Link to comment Share on other sites More sharing options...
Guest Posted August 19, 2016 Share Posted August 19, 2016 i need it a bit more clear, i want the umbra excal together with my omega kubrow ... all this butterflies and cats ... isnt it for girls ? ^^) Link to comment Share on other sites More sharing options...
radastir Posted August 19, 2016 Share Posted August 19, 2016 1 hour ago, radastir said: Thx for the update, but only 3x5 Endo as a Hieracon Extractor reward and a Lith Relic at D is surely a bug, isn't it? P.S.: Let's do an Earth Reward List for all the Planets!!! >:) Thx for hotfixing this. Link to comment Share on other sites More sharing options...
WPS_Hollow Posted August 19, 2016 Share Posted August 19, 2016 I would like to know what was the exact Nerf done to Smeeta's Charm. Personally speaking I had mission where it proc'ed alot and other times it barely proc so idk what exploit there talking about.. please clarify what got nerfed Link to comment Share on other sites More sharing options...
TitanInDesolation Posted August 19, 2016 Share Posted August 19, 2016 nice so the fusions now cost to max a gold are 1,400,000...WTH Link to comment Share on other sites More sharing options...
Avalona Posted August 19, 2016 Share Posted August 19, 2016 Just a side note, the conclave changes create more problem than it fixes (if any!) Let's see, I don't mind DE's plan to prevent people farming their conclave rep off each other, but you already have measure in place, which is : 1) Invite only not making anyone get conclave rep 2) Setting to public get you rep but also lets people in, no more exploiting So, what's the point with all the conclave addition now? I'll be going over it step-by-step : 1) Host can now deliberately troll people by firing up bandwidth-consuming program/app and force other players to disconnected, which will be tagged by your system as "ragequit" despite not being their fault. 2) If not, then other players will be mentally tortured as they're picked off by lag business, which leaving is not allowed by the new system, unless they want to be penalised, which can't be removed unless they endure that pain again and again. 3) Now this is the most serious consequence I'm surprised you didn't see it coming : With invite command placing everyone in your team, How. Will. Anyone. Dare. To. Join. Conclave. Randomly. Now. That. They. Will. Be. Forced. To. Go. Against. A. Premade. Team. Of. 4. or. 5. Without. Fail? Bottom line : The new conclave change is unnecessary and reverting it is advised. Link to comment Share on other sites More sharing options...
Koed Posted August 19, 2016 Share Posted August 19, 2016 No change to Nekros SofD health delay. Guess its here to stay... #ripnekros Link to comment Share on other sites More sharing options...
BroPyp Posted August 19, 2016 Share Posted August 19, 2016 3 hours ago, [DE]Megan said: We're looking into this right now! Stay tuned. The recent hotfix was supposed to fix this but it didn't :( Hieracon results :( Redtext must be embarrassed. But it's ok Redtext, we still love you. Link to comment Share on other sites More sharing options...
Ronyn Posted August 19, 2016 Share Posted August 19, 2016 5 hours ago, [DE]Megan said: Fixed Rhino being able to activate his heavy landing Passive on all ground slams. Was it really a "problem"? Is this really a "fix"? Link to comment Share on other sites More sharing options...
PortraitRose Posted August 19, 2016 Share Posted August 19, 2016 I can't start the quest, any ideas to help fix it the problem? [When I click on "set it to active quest" it says "This quest could not be started" immediately after and I've tried this about 5 times now.] Link to comment Share on other sites More sharing options...
MarioMadness Posted August 19, 2016 Share Posted August 19, 2016 I have a Issues where I cannot start the mission.. I Have already beaten the second dream quest and on Neptune at the moment. do I need to get the new Loka in plus and advance it first or whats going on ? Link to comment Share on other sites More sharing options...
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