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[DE]Rebecca

Hotfix 19.0.3

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16 minutes ago, [DE]Rebecca said:

 

 

 

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Riven Mod Changes:

  • Fixed heads while aim-gliding challenge for Riven Mods not requiring lethal headshots, they have to be kills now.

 

Fixes:

  • Fixed Orvius parts being exchanged for Ducats.

 

OMG, it's hard to even do it with zephyr with aim glide mods in a low grav node -_-

Orvius ducat farm NOOOOOOOOOO

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14 minutes ago, [DE]Rebecca said:
  • Tweaked and removed some of the more frustrating challenges for Riven Unveliling.

  • Fixed heads while aim-gliding challenge for Riven Mods not requiring lethal headshots, they have to be kills now.

Am I the only one seeing the irony in this?

  • Upvote 21

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15 minutes ago, [DE]Rebecca said:

 

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  • Fixed Orvius parts being exchanged for Ducats.

 

Nooo! I knew I should've sold the dozen that I have when I had a chance :(

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12 minutes ago, [DE]Rebecca said:

Fixed unreleased Relics and Primes appearing in missions.

Wait WHAT?! Aw I never got to see them! :scared:

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I'm gonna be honest DE I don't think the Zarr needed a buff. It's already absolutely bonkers, lol. I greatly appreciate it though, I'm loving these new weapons.

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11 minutes ago, [DE]Rebecca said:

Refined the contrast of the Archwing Lasers in the 3rd mission of 'The War Within' to be more colourblind friendly.

Much obliged.

For what it is worth, if the symbols I've been seeing on the Kuva Fortress doors are your 'Colourblind door symbol' testing, so far I've not had anywhere near the trouble I've had on other tilesets to deduce a locked door from across the room. If these symbols are however merely for the Grineer Fortress to be yet more fancy...fair enough, but it's a good thing worth considering...

Spoiler
11 minutes ago, [DE]Rebecca said:

Fixed issues with key bindings and Transference usage which should help players on controllers.

Well, guess that means I've matters to test...Here's hoping the Borking has ended.

13 minutes ago, [DE]Rebecca said:

Fixed missing music in the Operator Cradle room.

Wonderful.

Though I do admit I wonder if we can get Ordis to provide us some options. Evidently he's got some form of 'calm music' catalogue...

Any rate, apologies for going on, as always.

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16 minutes ago, [DE]Rebecca said:

Fixed missing music in the Operator Cradle room.

YES! THE BEST PART!

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Just played an Endless Axi mission, once we got our first relics we chose a new one, received the special buff yet after that, no other fissure spawned, like at all, we even tried to have each of the subsequent wave last longer in that interception, yet no Fissure spawn at all after first completion.

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14 minutes ago, [DE]Rebecca said:

 

  • Kuva Fortress Cache hunting has been moved to Fortress Exterminate missions as it makes more sense for the pacing of the mission demands.

Just wondering, is there anything special in the caches or is it just using normal tier 3 loot-table ?

 

That Zarr buff thou! 

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Kind of upset by the ducat change, it was the only bearable solution to endless ducat farming, it was fun while it lasted I guess. Why must you always fix the things that dont need fixing DE?

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Spoiler

you could kill sentinents without raising alrm, by ivaras sleep arrow or excals blind then kill then shortly after the effect triggered.

hopefully the "spawn kuba siphon in thrid sortie" is fixed^^

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And what about whole missions skipped due to crashes? I don't even see a mention of it. So much content is locked behind TWW, nevermind new stuff, which is understandable, but we can't even do Sorties now :/

Feeling a bit bitter that cosmetic fixes are being dished out while some of us have a rather game-breaking issue with the quest itself.

Edited by Lijka

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What is this?!?!? 

Removed frustrating riven veils? What about the awful solo intercept with Hobbled key and Defence mission with no hits on the target at all? How do these not qualify as awful veil objectives?

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Still no fix for Mag Agile animation set (with pistols) posing as if she's holding a rifle and Mag Noble animation with dual pistol holding them like a bow

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