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Hotfix 19.0.4


[DE]Rebecca
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I'd still like to be able to crouch, roll, slide and climb as [DATA EXPUNGED: Second Dream completion required], maybe even use a sidearm or some means to become stronger to fight in higher-level missions.

I also just did a mission on Earth (the Sealab tileset'd mission on there) just with [DATA EXPUNGED]. Quite a bit of stealth gameplay focus while being [DATA EXPUNGED] due to lack of shields to sustain damage without worrying.

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Thanks for the hotfix :D

Does anyone have problems with falling through grineer tilesets though? I just happened to end up below the map on earth and it happened a few times on the planet where Tyl Regor resides (sorry, I forgot the name).

Edited by CayceSianan
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1 minute ago, klokw3rk said:

same here but its not doing it for everyone my friend can see my profile but it shows my operator in old suit with not hair for some reason

LOL I'm now reminiscing over the bug when you'd customise your operator, then the next time you played they where bald again :facepalm:

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26 minutes ago, CoalTrain.exe said:

Did you guys fix the issue with the operators' cosmetics showing the default Zariman suit underneath the personalized customizations? i have an issue w/ the zariman hood being shown underneath my koppra hood when transitioning to operator mode in missions...

got the exact same thing.

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What about the fixes on EARTH that are needed? We have panels that are translucent, where we just fall right through them! Most of the time, we are able to get out of them, but sometimes, on the REALLY rare occassion, it becomes impossible to get out of them without force-quitting, as the esc-menu will shift with the movement of the character...

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1 minute ago, FernetconFernet said:

It is called "Zalgo text", you can find many many online services that will add that effect to text you enter, with varying degrees of "F*** up".

Here is the one I used.

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Okay, some good news and bad news. You are getting closer to the crouch methods and them working with void dash. Hold to crouch can now be used to trigger a void dash, but as I have it mapped to my left analog stick I have to jam it good and also press forward on the stick to get it to work. It will void dash, but its still kind of buggy.

Unrelated to void dash and crouching......there is now something wrong with stealth finishers. I was testing void dash on earth externimate and when I stealh finished a grineer from behind with my galatine prime as nekros prime I seemed to have teleported a little forward. The first two times threw me out of the map to where I fell into oblivion, and the third time teleported me into a cave....I was outside before that.....

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59 minutes ago, [DE]Rebecca said:

- Skipping the first fly-in cinematic now skips both cinematics!

Best addition 2016, year of quality confirmed.

Seriously though, it IS nice. And all the fixes and changes are real neat too.

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1 hour ago, [DE]Rebecca said:

Hotfix 19.0.4
 

Additions:

- Skipping the first fly-in cinematic now skips both cinematics!

 

Conclave Changes & Fixes:

- Fixed an issue that made Team Annihilation not work properly on the Bunkers map.
- Fixed host and client ammo disparities of continuous fire weapons.
- Fixed Saryn's Spore not functioning in Conclave.

 

Changes:

- Tweaked the placement of Caches in Kuva Fortress Exterminate missions.
- Tweaked many aspects of the Kuva Fortress Mobile Defense missions, including removing consoles from some more cramped intermediates and adjusting some layout for procedural generation.
- Tweaked the audio of the Twin Rogga and Zarr.
- Lowered the Drop Rate of Parkour Mods on the Grineer Jesters.
- The Warframe launcher no longer makes sound unless you interact with it!

 

Fixes:

- Fixed many frequent crashes and game freezes.
- Fixed drifting idles for Frost Noble and Nezha Noble idles.
- Fixed Frost's throwing and unarmed idles to fix the creeping.
- Fixed Saryn's Molt being a T-Pose.
- Fixed the 'Adhesive Blast' Mod not working on the Zarr.
- Fixed some placeholders and filepaths on Warframe descriptions and passives.
- Fixed issues with controller compatibility for The War Within quest.
- Fixed an issue with the Zarr Cluster missiles not projecting in the right direction.
- Fixed many instances of electrical hazards in levels damaging Limbo while in the Rift.

 

Spoiler Changes & Fixes :

 

  Reveal hidden contents

 

Riven Mod Changes:

- Challenges that require the alarm to not be raised if levels have a permanent state of alarm such as Survival, Defense, Infested Exterminate and Interception.
- Fixed Riven Mods not having the proper names for unveiled mods.
- Riven Mods with a higher Mastery Rank than an owner's current level will now be visible to the owner as opposed to hidden.
- Riven Mods now have more information available after they have been Cycled and Unveiled so more can be deduced at a glance. This includes Mastery Rank and Item compatibility, as well as how many Cycles have occurred of a given Riven.

 

Changes:

- Operator Transference mode is now freely accepted inside
- Slightly tweaked the damage allowance logic with the Teshin fight in The War Within.

Fixes:

- Fixed being unable to return to your Warframe as the Operator if you timed jumps into lethal areas of the map.
- Fixed a progression stopping issue in The War Within related to exit doors closing.
- Fixed players being unable to jump after respawning on the mountain pass.
- Fixed the Operator becoming invincible after reviving.
- Fixed progression stopping issues with The War Within related to melee weapons not being equipped.
- Fixed serious spot loads/game hitches with game sessions when using Operator Transference.
- Fixed loss of melee functionality during the Grineer Queen fights in The War Within.
- Fixed an issue where Quest progression would occur even if a mission was failed, leading to skipped parts of quests.
- Fixed Operators having poor/no zipline animations.
- Fixed issues with braid status on Kuva Siphons after a Host Migration.
- Fixed an issue with visual effects resetting when switching between the Warframe and Operator.

 

 

 

 

 

de, is titania bug has a fix already?

i already complete the mission but i still dont have titania neuroptic :(

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