BornWithTeeth Posted November 18, 2016 Share Posted November 18, 2016 7 minutes ago, Mak_Gohae said: Reveal hidden contents You need to be going the opposite way with this. Right now there's little do with them and having emotes to have some fun is is going to make people probably want to spent more plat to make them look cooler. In fact, you should add combo emotes. You should have both of them doing them instead of just having you standing there doing little. I absolutely agree. This seems like a deliberate choice by DE, to make Operator mode less cool. I truly do not get it. Link to comment Share on other sites More sharing options...
Agentnewbie Posted November 18, 2016 Share Posted November 18, 2016 (edited) Is there ninja nerf to Kuva Harvester spawn chance on Rusalka or I just seeing things? Edited November 18, 2016 by Agentnewbie Link to comment Share on other sites More sharing options...
Eddy Posted November 18, 2016 Share Posted November 18, 2016 1 hour ago, [DE]Megan said: The War Within: Hotfix 19.0.5 Additions: You can now replay The War Within quest! As with the Second Dream quest, you can find this ‘Replay’ option in the Codex. Fixes: Fixed Arcane buffs not appearing on the HUD. Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted November 18, 2016 Share Posted November 18, 2016 (edited) Warning: TWW Spoilers Spoiler 1 hour ago, [DE]Megan said: Spoiler Changes & Fixes : Spoiler Fixes: Fixed a case where Riven mods with ‘- Damage’ could possibly underflow Mag's Magnetize damage over time, causing billions of damage as per: So you remove one of the two possible uses of -100% or more damage, and yet you still keep exponential kuva costs so that we "try the existing stats before [we] embark on the journey to the 'perfect roll'". The only other possible use is if we could shoot our teammates and heal them with it (maybe only while under a Radiation proc?) Unless you give us this, there is NO POINT in trying an existing -100% damage mod as it makes the weapon do NOTHING. Since you don't allow player damage resistance to go above 95% for any ability, perhaps the same limitation should be applied to -damage% penalties on riven mods? This would allow the weapon to still have some potential for use, even if only to apply status effects. Edited November 18, 2016 by -AoN-CanoLathra- Spoilering Spoilery Spoilers Link to comment Share on other sites More sharing options...
XSainth Posted November 18, 2016 Share Posted November 18, 2016 Thanks for the Hotfix, really nice. But i wonder if there any upcoming "Fix" for corrupted enemies spawn-rate at the endless-type missions. It really HARD to collect 10 reactants in 5 minutes/waves, because there too little enemies/fissures. Link to comment Share on other sites More sharing options...
SM45H3R Posted November 18, 2016 Share Posted November 18, 2016 Thx for the fixes. can you please add more config slots for frames and weapons cuz ABC is not enough for me tbh is possible ? i guess not , but why not ? i hope u do it that would make me so hype :) Link to comment Share on other sites More sharing options...
Kathak Posted November 18, 2016 Share Posted November 18, 2016 Unfortunately, Still no fix for my issue. Been Stuck inside TWW quest for more than 49 hours now. I already filled ticket but no reply or fix since. Please pay attention to this issue DE, your bugs are wasting my precious boosters and probably gonna miss baro this time. Ticket ID: #693696 Link to comment Share on other sites More sharing options...
SanguineSavant Posted November 18, 2016 Share Posted November 18, 2016 TWW replayable? Least now I can finally see what light side choices do. Link to comment Share on other sites More sharing options...
painterman Posted November 18, 2016 Share Posted November 18, 2016 When we can spect the riven mod changes? in particular that you only need to unveil once? Link to comment Share on other sites More sharing options...
FierceDeityLinkMask Posted November 18, 2016 Share Posted November 18, 2016 We need mirages quest to be replayable. Deleted her when I was a noob. Had to make room with little slots. Link to comment Share on other sites More sharing options...
Vertexin Posted November 18, 2016 Share Posted November 18, 2016 I still can't complete the first mission in The war within . When i am at mission mark nothing happened Link to comment Share on other sites More sharing options...
SD.Laeley-EN- Posted November 18, 2016 Share Posted November 18, 2016 Any notes about The New Strange and Hidden Messages replayabillity for those who sold the frame by mistake? P.S. Support ain't refunding it if it's maxed and\or some time passed. Link to comment Share on other sites More sharing options...
Vertexin Posted November 18, 2016 Share Posted November 18, 2016 i don't know Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted November 18, 2016 Share Posted November 18, 2016 THANK YOU!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
MrRagez Posted November 18, 2016 Share Posted November 18, 2016 33 minutes ago, wargthewarg said: Please don't lock us out of unveiling the Riven mods with MR locks. One thing is not being able to use the mod yet but it feels like a bad fix to reward them and then lock players out from seeing what's in them. I'm very disappointed since you could unlock them before last hotfix. Yeah this is pretty absurd. Now it's great to do insane challenges only to realize that you're MR locked from even completing it. Riven mods are trash in this state, if you're gonna keep putting walls in front of them JUST REMOVE THEM. Link to comment Share on other sites More sharing options...
That1Cactus Posted November 18, 2016 Share Posted November 18, 2016 And still no fix fooooor FOV not resetting after exiting Transference/returning to Warframe Exiting Transference/returning to Warframe stopping you from using basic mechanics (Aim Glide, Melee, Rolling, Powers, Emotes, Pick ups) Being unable to sprint as the Operator in-mission unless you're hosting or solo Sentinel dying from the unknown after Operator death and not reviving from initial death with Regen equipped Not being able to use Transference at extraction Orvius suspending the nearest target instead of the target being aimed towards Kuva Guardians, Kuva Jesters, and Kuva Siphons not appearing in the Codex Being unable to Emote while there's no action in a mission Operators appearing as an amalgamation of the default and custom look while in-mission Scorches still having ridiculous range/punch through reaching across tilesets and AoE Bombards rockets phasing through closed doors Also can I say this change right here 1 hour ago, [DE]Megan said: Kuva Siphons will now disappear if a Host Migration occurs. This is to prevent the Siphon from absorbing Kuva while the players are waiting for the session to continue. This is gonna be sooo exploited. It's already bad enough hosts leave because of silly situations but now that Kuva Siphons (which don't spawn as frequently) will now despawn upon Host Migration, people are going to intentionally cause a host migration and leave the players with NOTHING. This is a really bad change that's going to be exploited please rethink about this change. Link to comment Share on other sites More sharing options...
--Venom_Snake-- Posted November 18, 2016 Share Posted November 18, 2016 1 hour ago, [DE]Megan said: The War Within: Hotfix 19.0.5 Additions: You can now replay The War Within quest! As with the Second Dream quest, you can find this ‘Replay’ option in the Codex. Hide contents Note that choices this time around will not overwrite your first time choices- enjoy! Fixed Arcane buffs not appearing on the HUD. Spoiler Changes & Fixes : Reveal hidden contents Conclave Fixes: Fixed a bug where health orbs created from kills with the Broken Scepter would respawn after being picked up in Conclave. Changes: Added a Transference Disruption HUD icon for when your Operator dies during Transference. You can no longer use Transference in Mastery Rank challenges. You can no longer use Narta Emotes as the Operator. Operator can no longer pick up stolen Warframe weapons. Transference has been disabled for the Second Dream quest. Removed Kuva Siphons from some Uranus tilesets due to tight geometry. You will now be prompted with an error when trying to equip a Mod that does not meet the Mastery Rank requirement. Kuva Siphons will now disappear if a Host Migration occurs. This is to prevent the Siphon from absorbing Kuva while the players are waiting for the session to continue. Fixes: Fixed a case where Riven mods with ‘- Damage’ could possibly underflow Mag's Magnetize damage over time, causing billions of damage as per: https://forums.warframe.com/topic/720655-potential-exploit-1m-damage-riven-mod-interation/ Fixed the Operator not being in the chair if you select to customize the Operator by using the pause menu. This also fixes some cases where the Operator's head would not be recentered. Fixed stack type HUD buffs not showing the proper values when switching back and forth from Warframe to Operator. Fixed the Operator not having an item pickup animation. Fixed extracting as the Operator causing no Affinity to be gained. Fixed the Assassination icon remaining on the minimap after completing a Kuva Siphon. Fixed Operator not being able to use Navigation after returning from somewhere. Fixed using weapons/powers + Focus ability, resulting in a crash on the Landing Craft after defeating the Queens in The War Within quest. Fixed Transference not being usable after casting it in succession. Fixed the Broken Scepter not draining enemies if it is the only weapon equipped. Fixed Transference Static debuff sometimes appearing blue. Fixed cases where the Queen’s Guards could become invulnerable. YES Link to comment Share on other sites More sharing options...
Katinka Posted November 18, 2016 Share Posted November 18, 2016 Spoiler 1 hour ago, [DE]Megan said: You can no longer use Narta Emotes as the Operator. But... I want to dance! Link to comment Share on other sites More sharing options...
OniDax Posted November 18, 2016 Share Posted November 18, 2016 No fix for: Not being able to sprint with the Operator while while being the client (only the host can sprint with the Operator) Also, having the default Operator hood show up when you're the client, clipping through your chosen hood (only the host has the correct hood and not an additional default hood) Link to comment Share on other sites More sharing options...
Cyberghost135 Posted November 18, 2016 Share Posted November 18, 2016 2 hours ago, [DE]Megan said: Note that choices this time around will not overwrite your first time choices- enjoy! Ah dammit, so much for being edgy then :/ Link to comment Share on other sites More sharing options...
VoidProdigy Posted November 18, 2016 Share Posted November 18, 2016 2 hours ago, [DE]Megan said: You can no longer use Narta Emotes as the Operator. Explain. Why? Link to comment Share on other sites More sharing options...
Quanlain Posted November 18, 2016 Share Posted November 18, 2016 Sooo, did we get the numbers buff/nerf for riven mods for underused/overused weapons? Link to comment Share on other sites More sharing options...
Bladereap3r Posted November 18, 2016 Share Posted November 18, 2016 Thanks for this Patch of Changes & Fixes! <3 ...peace. Link to comment Share on other sites More sharing options...
BornWithTeeth Posted November 18, 2016 Share Posted November 18, 2016 Just gonna say again, for anyone annoyed about Nartas being taken away, there's a feedback thread for it: Link to comment Share on other sites More sharing options...
Katalistik Posted November 18, 2016 Share Posted November 18, 2016 Spoiler Added a Transference Disruption HUD icon for when your Operator dies during Transference. What is this doing?How is this affecting your gameplay? Link to comment Share on other sites More sharing options...
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