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Hotfix 19.0.5


[DE]Megan
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The War Within: Hotfix 19.0.5

Additions:
You can now replay The War Within quest! As with the Second Dream quest, you can find this ‘Replay’ option in the Codex. 

Spoiler

Note that choices this time around will not overwrite your first time choices- enjoy! 


Changes:

  • Tweaked Endless Fissure rewards element to show all currently active Boosters and their current values.
  • Improved performance of a number of projectile weapons including Drakgoon and NPC weapons that behave similarly.
  • Optimized performance of the Solar Chart.

Conclave Changes & Fixes:

  • Map voting images will no longer appear as white boxes if you join at End of Match in Conclave.
  • Fixed the new Bunkers Conclave map to work properly with the Annihilation game mode.
  • Fixed various issues with picking up ammo and passive reload Mods not working correctly with continuous fire weapons in Conclave.

Fixes:

  • Fixed not being able to complete The War Within quest using a controller. 
  • Fixed for replayable quests being deactivated on mission completion.
  • Fixed the Growing Power Aura not applying for Clients.
  • Fixed Lua Rescue missions not progressing upon hacking the correct terminal to redirect the portal. 
  • Fixed a crash in the Dojo if you were rotating or scaling a Decoration, and then someone else in the Dojo removed that Decoration.
  • Fixed not being able to return to the active Trial lobby once escaping from the lobby. 
  • Fixed Adhesive Blast causing the Zarr, Penta, Tonkor, Torid, Secura Penta, and Ogris’ projectile sound to not play. 
  • Fixed spawning inside the geometry in the Archwing Mastery test.
  • Fixed a broken autocomplete suggestion when typing ‘:’ in Chat.
  • Fixed being able to Chat link cosmetic items that are not available in the Market.
  • Fixed Infested melee enemies struggling to attack the Defense pod on Uranus - Ur. 
  • Fixed players who join in progress seeing the drop in cinematic and spawn at the start of the mission instead of being placed beside the Host as usual. 
  • Fixed Arcanes being listed in a random order when viewed in the Foundry.
  • Fixed Arcane buffs not appearing on the HUD. 
  • Fixed incorrect spawn points in the Grineer Galleon tileset. 
  • Fixed a join in progress script error.
  • Fixed a script error with Heliocor’s effects.
  • Fixed Nezha’s Warding Halo Augment casted on Titania’s Razorflies preventing it from dieing when Razorwing is deactivated as per: https://forums.warframe.com/topic/720871-titania-razorflies-nezha-warding-halo/
  • Fixed various localization errors. 


Spoiler Changes & Fixes :

Spoiler

Conclave Fixes:

  • Fixed a bug where health orbs created from kills with the Broken Scepter would respawn after being picked up in Conclave.


Changes:

  • Added a Transference Disruption HUD icon for when your Operator dies during Transference. 
  • You can no longer use Transference in Mastery Rank challenges.
  • You can no longer use Narta Emotes as the Operator. 
  • Operator can no longer pick up stolen Warframe weapons. 
  • Transference has been disabled for the Second Dream quest.
  • Removed Kuva Siphons from some Uranus tilesets due to tight geometry. 
  • You will now be prompted with an error when trying to equip a Mod that does not meet the Mastery Rank requirement. 
  • Kuva Siphons will now disappear if a Host Migration occurs. This is to prevent the Siphon from absorbing Kuva while the players are waiting for the session to continue. 

 
Fixes:

  • Fixed a case where Riven mods with ‘- Damage’ could possibly underflow Mag's Magnetize  damage over time, causing billions of damage as per: https://forums.warframe.com/topic/720655-potential-exploit-1m-damage-riven-mod-interation/
  • Fixed the Operator not being in the chair if you select to customize the Operator by using the pause menu. This also fixes some cases where the Operator's head would not be recentered.
  • Fixed stack type HUD buffs not showing the proper values when switching back and forth from Warframe to Operator.
  • Fixed the Operator not having an item pickup animation. 
  • Fixed extracting as the Operator causing no Affinity to be gained.
  • Fixed the Assassination icon remaining on the minimap after completing a Kuva Siphon. 
  • Fixed Operator not being able to use Navigation after returning from somewhere.
  • Fixed using weapons/powers + Focus ability, resulting in a crash on the Landing Craft after defeating the Queens in The War Within quest. 
  • Fixed Transference not being usable after casting it in succession. 
  • Fixed the Broken Scepter not draining enemies if it is the only weapon equipped.
  • Fixed Transference Static debuff sometimes appearing blue.
  • Fixed cases where the Queen’s Guards could become invulnerable. 
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    U1mb5jl.png

     

    I can see that you're fixing a lot of bugs, including those in the Conclave, so could you at least fix the bug with Conclave's associated syandana, the Celestia Syandana, that's been going on ever since its release?

    Spoiler

     

     

    Edited by Heckzu
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    When will the JV trial be fixed?

    • In part 1 and 3 you can spawn without arcwing so you have to run everywhere which makes pushing spore really annoying
    • In arcwing in general the roll button (alternate hotkey #2 for crouch) doesn't work anymore
    • When you enter the inside part in the first stage you most of the time spawn falling through the ground, unless you are fast with a bulletjump upwards you will spawn back at the beginning of the map (in arcwing) and the door will be locked
    Edited by Pegasy
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    Damn, that's good and nice and all, but I honestly was hoping for Riven mods/Kuva farming changes as I'm holding on both trading and rerolling until then!

    Reaction GIF: nod, disappointed, John Candy, Planes, Trains & Automobiles

     

    I know TWW is here since only a week and you guys deserve some rest, but to be fair on our side too, the changes you are about to do could have really been implemented from the start!

    I love the Riven mods idea and I'm sure it'll turn out being a really, really good mechanic if you keep focusing on it(yea, unlike with focus), but I can't honestly believe that you truly thought that implementing a system with a RNG component comparable to Diablo could have been a good idea.

    I like to think you simply didn't have time to test it further and release a more reasonable version, but still!

    Edited by siralextraffo
    LittleElaboratedComplainIMSorryButIHadTo
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