Jump to content

The Glast Gambit: Hotfix 19.5.1 + 19.5.2

Recommended Posts

Full information on The Glast Gambit: Update 19.5 can be found here:

The Glast Gambit: Hotfix 19.5.1
A frustrating Index bug was causing the UI and enemy drops to disappear (making the match unwinnable). This issue should be resolved now. Anyo does like to cheat, but that was a bit too much - sorry! 


  • The Index sessions will now lock after 1 minute, preventing new players from joining
  • Neewa’s third picture changed to match the others


  • Added Polish translations to the launcher


  • Fixed Conclave script error with pickups
  • Fixed Nidus’ Symbiotic Link being able to stun bosses
  • Fixed colony door messages not showing for clients in The Glast Gambit
  • Fixes indestructible tumors for clients in The Glast Gambit
  • Fixed typo in ‘Vaporizer’ 
  • Fixed disappearing Nidus Larva
  • Fixed bug that was causing missing UI elements in Infested Salvage
  • Fixed Rivens showing as uncommon instead of common Sortie Rewards
  • Fixed stance polarity for Hirudo and added an extra Madurai polarization
  • Partial fix for a prog stopper in the Index
  • Fixed script error when clients try to cast Ravenous after their previous cast was nullified
  • Fixed several other script errors
  • Fixed a progression bug when aborting in The Glast Gambit
  • Fixed improper enemy scaling in the colony portion of The Glast Gambit
  • Fixed various Loc
  • Fixed a bug with inbox icons that was caused by large inbox histories
  • Fixed undiscovered Kavats showing in the codex
  • Fixed script error with Iron Skin
  • Fixed script error with Metamorphosis
  • Fixed missing zone attributes in Shipyard
  • Fixed distilling extractors displaying over 100% health
  • Fixed Nidus alt helmet being incorrectly included with Nidus purchase
  • Fixed Operator power script error
  • Fixed Nidus Larva not appearing for clients and slime FX on enemy not being removed
  • Fixed script crash in Relay/Landing Craft


The Glast Gambit: Hotfix 19.5.2


  • Adjusted spawns in Infested Salvage to be more evenly spread
  • Decryption now scales with the number of players  (less players = faster decryption)
  • Increased Antiserum drop frequency for squads of 2 to 4 players
  • Increased the heal rate of Nidus’ passive in Conclave
  • Reduced value of Antiserum Injector Fragments from 25 to 5 credits. 


  • Fixed bug with bow reloading between shots
  • Fixed Virulence going through enemies without hitting them
  • Fixed the timer in the Index being hidden behind the UI
  • Fixed automatic Quest progression in The New Strange
  • Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?)
  • Fixed a script error in the Index Endurance mode caused on host migration
  • Fixed Endurance Mode timer breaking on host migration
  • Fixed Infested getting stuck in spawn room in Infested Salvage
  • Fixed The Glast Gambit not properly registering alignment choice
Link to post
Share on other sites







And they don't stop coming



Not signed in

In my opinion, the infested salvage game mode needs adjustments, at its fastest, a group is still looking at a 15-20 minute time window to reach rota C, this would have been ok if there wasn't a frame locked behind those 15-20 minutes for a chance to get a frame part.

Either the game mode's duration per round needs to be speed up or Nidus parts need to show up outside of rota C only. It is ok in JV that it takes so long to complete, but in JV you only need to do this process once and not 4 times for a chance for a frame part of a frame that unlocks content infested door on op of that.

Also, rotation C and only 80 Endo? I thought we had this discussion already...


Since in retrospective I feel like I was a little ranty, here are some good words: Thanks for the Hirudo adjustments, i expected the stance polarity to be fixed, but also another polarity on top of that is kinda sweet.

Edited by MaidGalaxy
Redtext n Stuff n more Rextext
Link to post
Share on other sites
4 minutes ago, [DE]Drew said:

A frustrating Index bug was causing the UI and enemy drops to disappear (making the match unwinnable). This issue should be resolved now. Anyo does like to cheat, but that was a bit too much - sorry!

Is there any way we can get back any lost credits due to the bug through a script or will we have to put in a support ticket?

Link to post
Share on other sites
This topic is now closed to further replies.
  • Create New...