(PSN)LeonidasxGGG Posted February 24, 2017 Share Posted February 24, 2017 Maybe not "impossible", but pretty damn close. Here's the issue: Besides the enemies trying to kill the agent we ALSO have the enviroment trying to do it (flames, electric floor, gas corredors). And since we cannot control the movement of the hostage he keeps going where he's not supposed to go and dying... A lot! BUT WAIT, THERE'S MORE: Not even in RIFT is he immune to enviroment damage! And NEITHER is Limbo!...why???... This makes no sense and needs your attention guys. Link to comment Share on other sites More sharing options...
Hemmo67 Posted February 24, 2017 Share Posted February 24, 2017 trinity, loki either bless him or port him to safety "cannot control the movement of the hostage* yeah right Link to comment Share on other sites More sharing options...
RagingGrizzly Posted February 24, 2017 Share Posted February 24, 2017 I did it with Rhino and destroyed everything, and I revived the dude when I needed to. But yeah, damage through rift on the fortress is weird. Link to comment Share on other sites More sharing options...
(PSN)HyperInfestation Posted February 24, 2017 Share Posted February 24, 2017 I ran that mission for the first time ever yesterday and thought it was Awesome. It's so hard to find a Challenging mission in the game these days - and to have all that destruction coming for us out of the blue made for a great Defense mission. My Kat kept going into the toxin - that was my only complaint - LOL Build your Character up - Don't Nerf the Enemies. Link to comment Share on other sites More sharing options...
ArchPhaeton Posted February 24, 2017 Share Posted February 24, 2017 (edited) Totally agreed, Kuva def is pretty dumb; - most Def's are due to the target's AI. They should make it so he looks for cover and combats naturally like any other non-heavy unit, instead of leisurely strolling around. While I can understand the kuva facility trying to kill us, at least make it so the hostage doesnt stroll into the gas chambers or w/e trap there is. I remember completing this in Sortie 3 with a trin and myself as Limbo... and 200 health pads. Edit: lol at these language filters... Edited February 24, 2017 by ArchPhaeton Link to comment Share on other sites More sharing options...
Zahnny Posted February 24, 2017 Share Posted February 24, 2017 Nova's wormhole finally became useful so I enjoyed it. Link to comment Share on other sites More sharing options...
trunks013 Posted February 24, 2017 Share Posted February 24, 2017 (edited) Grinner and limbo are prety much arch enemy. Just rift the target and its easy peasy. Oh for elemental you need a trin btw. Or even 2 trin ^.^ Edited February 24, 2017 by trunks013 Link to comment Share on other sites More sharing options...
Omnipower Posted February 24, 2017 Share Posted February 24, 2017 (edited) 5 minutes ago, (PS4)HyperInfestation said: I ran that mission for the first time ever yesterday and thought it was Awesome. It's so hard to find a Challenging mission in the game these days - and to have all that destruction coming for us out of the blue made for a great Defense mission. My Kat kept going into the toxin - that was my only complaint - LOL Build your Character up - Don't Nerf the Enemies. lol they didnt say nerf the enemies they said that even the environment could kill him despite having a rift limbo the major problem with limbo is with the introduction or change of new/old enemies and environmental hazards is they either get removed or dont get added to the list of things that SHOULDNT hurt him. For example a few months back napalms and scorchers could hurt him due to some change i dont remember to ignis and environment hazards(napalms leftover fire) Edited February 24, 2017 by Omnipower Link to comment Share on other sites More sharing options...
jinxeverything Posted February 24, 2017 Share Posted February 24, 2017 (edited) Have you used Haven augment for Banish? try it :) http://warframe.wikia.com/wiki/Haven As for enemies damaging us through rift, DE let out a bug by fixing another ones, it will get fixed one day.... Edited February 24, 2017 by Prinny13 Link to comment Share on other sites More sharing options...
(PSN)skins0208 Posted February 24, 2017 Share Posted February 24, 2017 I didnt have any issues. I used Mesa.. I would just post up in an area away from elements and destroy everything in sight. Link to comment Share on other sites More sharing options...
Airwolfen Posted February 24, 2017 Share Posted February 24, 2017 Duration Trinity. Easy. Link to comment Share on other sites More sharing options...
V0ltHunter Posted February 24, 2017 Share Posted February 24, 2017 19 minutes ago, (PS4)leonidasx666 said: Maybe not "impossible", but pretty damn close. Here's the issue: Besides the enemies trying to kill the agent we ALSO have the enviroment trying to do it (flames, electric floor, gas corredors). And since we cannot control the movement of the hostage he keeps going where he's not supposed to go and dying... A lot! BUT WAIT, THERE'S MORE: Not even in RIFT is he immune to enviroment damage! And NEITHER is Limbo!...why???... This makes no sense and needs your attention guys. This is the part in Warframe where team synergy is essential. Maybe we're just used to mission that is accompolishable with a random team comp. I remember being in the same position few sorties back. IMO, I have never felt so much fun in warframe. It's like this is the endgame we have been prepare ourselves for all this time. Link to comment Share on other sites More sharing options...
(PSN)SeekerLoki Posted February 24, 2017 Share Posted February 24, 2017 It would be nice if the target had some concept of self-preservation in it's AI rather than just standing in a toxic gas cloud. I didn't find the mission hard, just annoying. Link to comment Share on other sites More sharing options...
(PSN)HyperInfestation Posted February 24, 2017 Share Posted February 24, 2017 14 minutes ago, Omnipower said: lol they didnt say nerf the enemies they said that even the environment could kill him despite having a rift limbo the major problem with limbo is with the introduction or change of new/old enemies and environmental hazards is they either get removed or dont get added to the list of things that SHOULDNT hurt him. For example a few months back napalms and scorchers could hurt him due to some change i dont remember to ignis and environment hazards(napalms leftover fire) Yeah I noticed that after the fact. However we did NOT have a Limbo in our mission. and the Enviroment didn't kill the guy - as a matter of fact.....He stood in the Fire the whole time. Maybe the toxic fog coming out of the sprinklers? I dunno.... Being able to put the operator in the Rift and Cruising through the sorti being a THING isn't a good solution either. Link to comment Share on other sites More sharing options...
Omnipower Posted February 24, 2017 Share Posted February 24, 2017 2 minutes ago, (PS4)HyperInfestation said: Yeah I noticed that after the fact. However we did NOT have a Limbo in our mission. and the Enviroment didn't kill the guy - as a matter of fact.....He stood in the Fire the whole time. Maybe the toxic fog coming out of the sprinklers? I dunno.... Being able to put the operator in the Rift and Cruising through the sorti being a THING isn't a good solution either. Well i agree for the most part but it isnt a bad thing either though. Some sortie modifiers make it an utter pain to keep reviving that bastard over and over so one person gets baby sit detail/reviver while the others can be whatever they want and just kill everything. Some ppl dont mind being that babysitter XD as they can just use it as a way to rank weapons. Link to comment Share on other sites More sharing options...
(PSN)LiamRising Posted February 24, 2017 Share Posted February 24, 2017 to be honest i find that defense fun but yesterdays sortie due to some glitch i had no hud no way to tell where anything was, how much health i had etc made the mission complete hell for me. i do agree about the ai they do need to stay away from traps or learn to run from danger not stand there and burn to death. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted February 24, 2017 Share Posted February 24, 2017 (edited) Nova, Limbo, Nyx, Frost wasnt hard at all. But yeah it is alittle over the top. Edited February 24, 2017 by (XB1)FCastle74 Link to comment Share on other sites More sharing options...
(PSN)HyperInfestation Posted February 24, 2017 Share Posted February 24, 2017 2 embers, speed nova and rhino HOLLER!!!!!!! 2 minutes ago, (Xbox One)FCastle74 said: Nova, Limbo, Nyx, Frost wasnt hard at all. But yeah it is alittle over the top. Link to comment Share on other sites More sharing options...
(PSN)OmegaSlayer Posted February 24, 2017 Share Posted February 24, 2017 I'm a noob, I had to unlock 2 Kuva Fortress nodes to make the sortie, got into a group of randoms. Ember (me), Nova, Frost and Inaros. The guy with Nova never thought to "displace" the hostage dude...but anyway the chemistry of Firequake Ember, Nova and Frost is insane. The gas corridors weren't quite "understandable" at first...but yeah, we made it and it felt great. One of the highest peaks of fun I had in my 106 days of playing WF. (Hello @(PS4)HyperInfestation :) ) Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted February 24, 2017 Share Posted February 24, 2017 11 minutes ago, (PS4)HyperInfestation said: 2 embers, speed nova and rhino HOLLER!!!!!!! Yeah, we speed nova with mind control and avalanche spam while limbo was babysitting in the rift.. Link to comment Share on other sites More sharing options...
(XBOX)Grimsley Clause Posted February 24, 2017 Share Posted February 24, 2017 I solo'd the whole sortie as Nidus, was it really that hard to people? Link to comment Share on other sites More sharing options...
MystMan Posted February 24, 2017 Share Posted February 24, 2017 7 minutes ago, (Xbox One)ALG Minuscule36 said: I solo'd the whole sortie as Nidus, was it really that hard to people? It's not the enemy or the traps themselves that make it difficult, it's the randomness of the hostage AI behavior that defines how easy or hard the mission will be. If nobody has a frame to influence the hostage movement, then it becomes RNG luck by itself that the AI doesn't insist in walking in the traps non-stop. The first time we had this mission in a sortie, I was Loki and I pretty much spend 80% of my time switch-teleporting the hostage AWAY from the traps. His death wish was unbelievable. He would've died 50 times over if I hadn't brought Loki. Other teams who think this was easy were just lucky that the hostage didn't walk such an absurd amount of times into the hazardous areas or...... ...they were aware of the fact that you DO NOT GIVE THE HOSTAGE A WEAPON IN SORTIE. Giving him a weapon is what makes him wander around randomly so often. Without a weapon, he instead sticks around fixed area more or walks short distances, avoiding engaging the enemy. Some people are going to dispute this but I've experienced this too many times to dismiss it. Link to comment Share on other sites More sharing options...
(XBOX)Grimsley Clause Posted February 24, 2017 Share Posted February 24, 2017 27 minutes ago, MystMan said: It's not the enemy or the traps themselves that make it difficult, it's the randomness of the hostage AI behavior that defines how easy or hard the mission will be. If nobody has a frame to influence the hostage movement, then it becomes RNG luck by itself that the AI doesn't insist in walking in the traps non-stop. The first time we had this mission in a sortie, I was Loki and I pretty much spend 80% of my time switch-teleporting the hostage AWAY from the traps. His death wish was unbelievable. He would've died 50 times over if I hadn't brought Loki. Other teams who think this was easy were just lucky that the hostage didn't walk such an absurd amount of times into the hazardous areas or...... ...they were aware of the fact that you DO NOT GIVE THE HOSTAGE A WEAPON IN SORTIE. Giving him a weapon is what makes him wander around randomly so often. Without a weapon, he instead sticks around fixed area more or walks short distances, avoiding engaging the enemy. Some people are going to dispute this but I've experienced this too many times to dismiss it. I tossed him my sicarus and he just kinda wandered into one of the back rooms and camped over there, moving around the general hallway. I know their AI is terrible, and RNG is against that person's survival. Don't get me wrong, he went down one, but.... Vazarin takes care of that. But that was just my experience, everybody's game is different. Link to comment Share on other sites More sharing options...
EHDERCOOLSTE Posted February 24, 2017 Share Posted February 24, 2017 It's not the sortie being too hard it's just you being too weak. Link to comment Share on other sites More sharing options...
(XBOX)Englands Own Posted February 24, 2017 Share Posted February 24, 2017 I finally did it at the 3rd time of asking, not a good squad synergy 1st time, 2nd time of asking our Limbo suffered a large lag spike and he was at the other end of the map when the npc got downed on the final wave so it ended in failure. Third lucky the Npc didn't stupidly go into the pink mist like on two previous efforts and finally job done. Link to comment Share on other sites More sharing options...
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