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Concerns about Octavia's abilities


tbeest
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3 minutes ago, Hemmo67 said:

if u larva the enemies what use will parasitic link have? c.c

nobody is shooting you since they are been molested by infested space vagina

as for this rythm based buffs. it could be it adds a base buff that increases if u time the attack/stuff right. we must wait and see in action THEN complain if it's broken or too hard to use

Larva will only grab targets upon cast if they are in line of sight and in range. You aren't always going to grab 100% of all enemies that could be around you due to that. You might grab the majority of them but that grineer heavy, infested ancient or whatever might just round the corner in the following second after cast. So regardless of that, you still have potential dr (if you aren't using it to buff an ally at any rate) and still get an additional cast of virulence that spawns increasing the damage, energy regain and even mutation stacks. So yes, parasitic link still has use even if it isn't directly tanking for you.

Back to the metronome topic, honestly, I think it will have issues too. Mainly because its going to be an inconsistent as hell ability to actually get the benefit of compared to the other buffs the game has. Sonar requires you to just be accurate with your shots which isn't that tricky to do. Roar, provoke, war cry and accelerant all just activate constantly on allies within range when the ability gets cast. Speed is similar but can be turned off by backflipping. Molecular prime also activates on enemies for the damage boost on cast. Titania's tribute buffs and debuff needs her to pick up the soul but that isn't to hard though not all of those are useful and other people can't pick them up. Elemental ward requires you to be in range as long as you don't have Chroma augment to let it linger. And that is all the current buffs if I remember and none of them are as potentially precise as this one could be. That being said, it does remind me of timed hits like the gunblade in FF8 and the mother 3 mechanics but those are also single player games that lag can't have an impact on normally. Fun concept, might only work well for the host though in most circumstances.

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Considering the BPM limit is squad-wide, and from the step sequencer showcases we saw that Metronome (then "[PH] Bard Jam") has its own line of customizable notes, I hope it won't be hard to trigger these buffs both via audible and visual indication, which I assume would be dictated by each Octavia player's unique set of notes.

Best case scenario: trigger beat once, gain buff with good duration, go nuts. I can see the concern for the multi-shot and melee bonuses, but I've learned to take vague ability descriptions with a grain of salt.

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1 hour ago, D20 said:

Very good points. There must be a visual effect to follow for players who play without sounds.

There is a visual, as seen in the gameplay preview of her skills. A music visualizer AoE area spawns on the terrain and pulses bars of light to the rhythm of the music.

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1 hour ago, D20 said:

Okay, I am definitely making that thread waaaaaaay too early, but that's because I am genuinely concerned by the mechanics featured in that skill.

As you all could notice, DE today released Octavia's Anthem minisite. That website features a webcomic and information about the incoming update. So far, we got information about new weapons and the new Warframe. You can read everything here : https://warframe.com/octavias-anthem

What I could read about Octavia's abilities sounds decent, except for ONE thing :

 

Metronome sounds like the most intriguing ability of the bunch. It features somewhat unusual mechanics and fresh ideas. However the fact that your idea is fresh does not mean that it will work. That's my concern : I feel like the idea behind that ability, while somewhat fitting and clever, isn't good at all for several reasons.

  1. In the worst case scenario, nobody would bother to adapt to the rythm. I also suspect that people would just adapt it to their weapon's fire rate and just use it as a personal self buff, killing a bit the team buff aspect of the skill. People would probably be more enclined to pick easier to use alternatives, like Nova's Molecular Prime.
  2. There might be extremely annoying issues with charge based weapons, manually activated weapons and melee charged attacks. Is the bonus awarded when the shot detonates or when you shoot/hit the enemy ? Is the bonus awarded when you start doing the heavy attack or when the attack hits ? Javlok and Ferrox would be also awkward to time right.
  3. That buff could be useless with high fire rate weapons and constant damage based weapons.
  4. That buff does not sound like something that could work well with the current melee combo system, where combos are actually heavily affected by animations. It would be really hard to keep the rythm.
  5. There might be issue with people having fairly low FPSes. Not enough FPS could mean missing the bonus too much.

I do think we either need more information about how the power works, or we need to see a last second rework of that power so it gets a way less clunky feel. Rythm based actions might, sadly, not fit the gameplay at all.

Yes, all of those are pretty much assumptions. But it would really be a shame to release another frame with one power being useless. DE managed to do a perfect design with Nidus : all powers were useful, there was not a single aspect of Nidus powers that were underwhelming. It would be great if it kept going this way.

 

you kinda missed out on the opportunity to point out that the communal synchronized tea bagging of an enemy gets you invisibility

I can see the multishot being the most used because, lets face it, it sounds like the most useful and least situational since it will be a straight damage buff.

 

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You're bringing up a lot of problem indeed, meanwhile when I read that I mainly thought "NOT AGAIN MULTISHOT ! " and "oh god they still don't understand how broken invisibility is"

I'm pretty sure (or rather "hope") that we'll have plenty of visual help for this ability, or people just won't use it anyway...

Still, NOT AGAIN MULTISHOT !

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10 minutes ago, --Laughing-Soul-- said:

you kinda missed out on the opportunity to point out that the communal synchronized tea bagging of an enemy gets you invisibility

I can see the multishot being the most used because, lets face it, it sounds like the most useful and least situational since it will be a straight damage buff.

 

Cloaking on timed crouch sounds good along with the speed boost on timed jump but once again that all fringes on how forgiving the timing is for those that aren't the host. Plus, for all we know it could only last until you stop keeping up with the combo. So stop crouching so that you can hack something or something that locks animation and decloak and just get shot. That isn't a huge deal breaker but it makes those abilities potentially more dangerous The usefulness of the ability is going to be based entirely on us actually seeing the stats come the update day. So we will see. 

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20 minutes ago, (Xbox One)CannyJack said:

Oh good god - that's her power set? What a missed opportunity.

And yes - I'm not about to start dancing for buffs. That's beneath me.

her whole theme in Warframe seems out of place

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2 hours ago, tbeest said:

Volt got a whole rework because his ultimate was inconsistent 

wat?

Wasn't it because he was underpowered as all hell? 

They reworked him a while after bugs got fixed - the shields scaling up with number got removed and thus play statistics drasticly dropped (cause that's appearently the deciding factor for nerfs and reworks)

Abilitys that get stronger when you need them the most is rather decent in my book, the factor fractions may rather be an issue...even tho, is there any silent fraction? Laser beams generate just as much db as rifles and infested are loud af even wo them.

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I know for sure i'm not gonna bother to adapt my playstyle and combat pace for buffs lol.

Ps: give us the option to specifically mute the bard sounds, i can already see all these new wannabe Beethovens that think their abominations are going to sound great...I like the sound of my braton prime too much to play without sounds at all so THAT is not an option xD

Edited by arm4geddon-117
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I tend to agree, bard is a very weird concept for the world of Warfram. I can see the desire to try to hit the classic RPG character types, but in this game it's always stretched a bit. It can't map quite right. But they did it anyway, so we get what we get. And in this case, it's not inspiring. I mean, you've got your standard "Does Damage" first power, and a second power that works with the first. Typical warframe. The four is a pretty boring-sounding buff, doesn't seem "4-worthy."

Metronome is notably awful for one reason. It's "here's a buff, but you don't get it unless you play how want you to play." Screw that noise, pun absolutely intended.

Still, what I am seriously not interested in is hearing every random player showing off their "genius" dubstep remixes. Please lord, no, I demand the option to mute all noises and rhythms coming from the Bardframe. 

Edited by (XB1)CannyJack
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13 minutes ago, (PS4)CoolD2108 said:

wat?

Wasn't it because he was underpowered as all hell? 

They reworked him a while after bugs got fixed - the shields scaling up with number got removed and thus play statistics drasticly dropped (cause that's appearently the deciding factor for nerfs and reworks)

Abilitys that get stronger when you need them the most is rather decent in my book, the factor fractions may rather be an issue...even tho, is there any silent fraction? Laser beams generate just as much db as rifles and infested are loud af even wo them.

That statement might've been exaggerated. But his ult was underpowered because of that inconsistency with the environment. Which will happen again with AMP.

Other than that his abilities didn't change much. A visual overhaul for the shield and the fact you can pick it up.

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pump_jam.png

METRONOME

Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer a speed buff. Crouching on the beat grants cloaking. Firing rhythmically bestows multi-shot. Timed melee swings buff damage.

 

 

RAIN DROP, DROP TOP....

Edited by MaximumGam1ng
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Well, silence does have its own range.

But yes, if you are within range of a Banshee's silence it would be a waste of an ult.


Honestly, it is odd that the two "sound" frames will be at odds with certain abilities. I figured there would be better symmetry between them.

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