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[Update 20] Octavia Feedback Megathread


[DE]Danielle
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I absolutely love Octavia, I haven't really switched off of her except for occasionally using Banshee or Mesa. Her 1 and 4 are primarily what I use though, but this is because her 2 greatly hinders Mallet's capabilities and I only really use her 3 when I'm in high level missions and that is only for the invisibility as the other buff requirements take too much time to pull off and just ends up getting me killed. I would hope she gets some sort of rework/tweak to Resonator and Metronome because they can bet quite annoying to use. Mallet and Amp are great though.

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1 hour ago, (Xbox One)SilverWolf198 said:

I would like if resonator had a command if you wanted to pick up mallet or not. Resonator could charm enemies and lead them into the mallet radius and leave the rest to the Mallet. That's some decent synergy imo.

This could work if charmed enemies becomes uncharmed when entering mallets range. Or just simply giving us an option to manually deactivate resonator would be great. Resonator would go and pick up mallet. Then charms everyone making it run after it. Then we can simply deactivate resonator. It drops Mallet with all enemies in range of it. Would be perfect. Only then it would have great synergy.

 

2 hours ago, --Shadow-Stalker-- said:

Yeah to be perfectly honest i noticed this right off the bat. resonator kills mallets use. Also i noticed that even with a power strength build on her, half the time just enemies shooting is enough to max out amp.

there is no synergy between her abilities currently

Yeah. I barely use resonator unless I'm low on health or to get the attention off of my squishy teammates depending on their frames. Like I said above. Just giving us the ability to deactivate resonator would be great. 

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Hey DE,

I've been playing as Octavia for a while now, and whenever I want to create a "Warframe port" of a certain song that I find, I've had a little something bugging me ever since I composed my first song: extended notes.

It'd be really nice to create notes of different length, as that would allow for more diverse, complex, and more importantly, better-sounding songs.

The way I thought if it, when you want to "extend" a note, you drag the edge to the point where you want said note to end. Kind of like a window on your computer.

Anyways, I hope you add this in, as I don't believe that it would take much work.

But for all I know, it'll take you a while, maybe longer than it took you to design a bird.

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For one metronome is incredible. Turn the sound off for everything and have all 16 notes hit with no pause. Doing so allows near instant activation of buffs.

For one, don't use resonator. Pretend it doesn't exist.

Mallet deals dmg based on beats. Max it out. Downside is dmg goes down faster but enemies die very quickly. 

Regarding amp, I am able to get 386% dmg boost with 193 strength, can't find mods to increase further atm. This is an huge boost that works for the whole team and effects nearly everything.

Resonator needs a functionality change, but everything is fine as is. You just gotta learn how to use her to best effect. While making a musical beat is cool and all, it can annoy other players and hinders the skills full potential. Turn the sound off and max out note frequency. Then be OP. Cheers.

Edit: By the way, Metronome also effect dmg output of concealed explosives. Was seeing 400+ dmg lol. Amp however doesn't effect it. Prob just something that DR missed. It's pretty funny nuking huge areas with the hikou.

Edited by (XB1)YummyYummYum
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1 hour ago, (Xbox One)YummyYummYum said:

For one metronome is incredible. Turn the sound off for everything and have all 16 notes hit with no pause. Doing so allows near instant activation of buffs.

For one, don't use resonator. Pretend it doesn't exist.

Mallet deals dmg based on beats. Max it out. Downside is dmg goes down faster but enemies die very quickly. 

Regarding amp, I am able to get 386% dmg boost with 193 strength, can't find mods to increase further atm. This is an huge boost that works for the whole team and effects nearly everything.

Resonator needs a functionality change, but everything is fine as is. You just gotta learn how to use her to best effect. While making a musical beat is cool and all, it can annoy other players and hinders the skills full potential. Turn the sound off and max out note frequency. Then be OP. Cheers.

Edit: By the way, Metronome also effect dmg output of concealed explosives. Was seeing 400+ dmg lol. Amp however doesn't effect it. Prob just something that DR missed. It's pretty funny nuking huge areas with the hikou.

I don't know what your really talking about. I'm talking about synergy between Mallet and resonator. Not how to play with her or using metronome.

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5 hours ago, (Xbox One)YummyYummYum said:

For one metronome is incredible. Turn the sound off for everything and have all 16 notes hit with no pause. Doing so allows near instant activation of buffs.

For one, don't use resonator. Pretend it doesn't exist.

Mallet deals dmg based on beats. Max it out. Downside is dmg goes down faster but enemies die very quickly. 

Regarding amp, I am able to get 386% dmg boost with 193 strength, can't find mods to increase further atm. This is an huge boost that works for the whole team and effects nearly everything.

Resonator needs a functionality change, but everything is fine as is. You just gotta learn how to use her to best effect. While making a musical beat is cool and all, it can annoy other players and hinders the skills full potential. Turn the sound off and max out note frequency. Then be OP. Cheers.

Edit: By the way, Metronome also effect dmg output of concealed explosives. Was seeing 400+ dmg lol. Amp however doesn't effect it. Prob just something that DR missed. It's pretty funny nuking huge areas with the hikou.

Heres a good build for amp and mallet.

156% duration

75% efficiency

145% range

299% strenght

3 forma

you need:

Power Drift

Intensify

Blind Rage

Transient Fortitude

Streamline

Stretch

Constitution

Primed Continuity

"random choosen mod"

This is the perfect build for supporting your team and locking down a smaller room. Thought i must say if you dont use vitality or primed vigor for the last modslot you will be more squishy than mirage.

Mallet is up for 31 sec and amp is for 46 sec. The amp bonus is almost 600% and it costs 125 energy to cast. Zenurik with energy syphon is a must.

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She's OK not entirely my style you know who is non Nurfed Ash Prime Bladestorm &non Nurfed valkyr Hysteria

But what is the matter we'll never going to get these warframe's  again. Daily missions im running now is Mirage  and Ember and the non breaking synoid change  thank God didn't kill the Mirage +synoid combo

Nurframe where every thing will be Nurfed  eventually, make small builds and keep your hopes low& before you mention yes there are Buffs here in there minuscule difference when it comes to Gear that fits you perfect and you modded spent time and look forward to using.

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13 hours ago, (PS4)AtomicEyekon said:

She's OK not entirely my style you know who is non Nurfed Ash Prime Bladestorm &non Nurfed valkyr Hysteria

But what is the matter we'll never going to get these warframe's  again. Daily missions im running now is Mirage  and Ember and the non breaking synoid change  thank God didn't kill the Mirage +synoid combo

Nurframe where every thing will be Nurfed  eventually, make small builds and keep your hopes low& before you mention yes there are Buffs here in there minuscule difference when it comes to Gear that fits you perfect and you modded spent time and look forward to using.

She's OK but {unrelated, spontaneous salt}

Those things you're complainign about is what is known as "cheese", aka "A way of doing everything afk, without really being afk". They changed, they are better (except Ash, he's exactly the same but you select the targets for the slideshow), and they no longer let you just spam something and forget about playing. To complain go to the right subforum, keep this thread for feedback on Octavia please.

Edited by -CM-Limbo
corrected a typo
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After playing Octavia with one of those bad mandacord songs that prioritise metronome here's what I have to say:

Octavia's 4 is absurd. I can get +200ish more weapon damage and greatly powers up Octavia's ability and you can get this by just shooting. You might want to tone it down to like 100% extra weapon damage with sound or something.

Octavia's 3 is op. One thing I'd like to see is making notes easier to get to not force people to do a straight line of notes so they can get it with ease. This ties in with the problem with cloaking. Right now, with one of the songs above, stealth cloaking is just so easy to get it's absurd. You can get around 39 seconds of invicibility that is recastable. Why would I pick Loki for Invicibility or Ash for invicibility when I can choose this? I suggest this to be toned down a notch but not too much to be less then Loki.. Also,the other buffs are way to light to be useful.

Octavia's 2 really just needs to have enemy shoot at mallet. Otherwise it's quite good provided it does not fall in a gap.

Octavia's 1 needs more aggro cause even when I'm invisible they don't shoot at mallet.

Tldr: 300% or maybe more, extra damage with my build is absurd. should be toned down. Make notes easier to hitand nerf invisibilty to keep in track with other frames and buff buffs. Octavia's 2 should have enemys shoot at mallet. Mallet needs more aggro.

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41 minutes ago, (PS4)memegamer123 said:

After playing Octavia with one of those bad mandacord songs that prioritise metronome here's what I have to say:

Octavia's 4 is absurd. I can get +200ish more weapon damage and greatly powers up Octavia's ability and you can get this by just shooting. You might want to tone it down to like 100% extra weapon damage with sound or something.

Octavia's 3 is op. One thing I'd like to see is making notes easier to get to not force people to do a straight line of notes so they can get it with ease. This ties in with the problem with cloaking. Right now, with one of the songs above, stealth cloaking is just so easy to get it's absurd. You can get around 39 seconds of invicibility that is recastable. Why would I pick Loki for Invicibility or Ash for invicibility when I can choose this? I suggest this to be toned down a notch but not too much to be less then Loki.. Also,the other buffs are way to light to be useful.

Octavia's 2 really just needs to have enemy shoot at mallet. Otherwise it's quite good provided it does not fall in a gap.

Octavia's 1 needs more aggro cause even when I'm invisible they don't shoot at mallet.

Tldr: 300% or maybe more, extra damage with my build is absurd. should be toned down. Make notes easier to hitand nerf invisibilty to keep in track with other frames and buff buffs. Octavia's 2 should have enemys shoot at mallet. Mallet needs more aggro.

You know what I have grown to disgust about Warframe community?

Why should I use this when I can use that!

Man listen!

Why use any Invisible Warframe when You got Naramon's Shadow Step?

How bout dem Apples!?

Wait, why play Warframe Period when every single Frame is always constantly being Reworked?! This game isn't even ready, DE have had us on this bad presentation for 3 yrs. Why not shut the game down for several months to a Year and Rework the game as a whole?!

Noone will die for not playing Warframe, and DE need to find another hustle in the mean time instead of robbing us for plat. Maybe Steve and Scott should become strippers. That should make decent money xD

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9 minutes ago, AKKILLA said:

Why should I use this when I can use that!

It's a valid question, though.

Why would I use any other stealth frame when I can be a stealth master while doing scaling, huge AoE damage to all enemies around me, while distracting them so they don't even attempt to shoot me while I'm invisible, anyway, while buffing my damage to 2x or 3x by simply shooting at enemies, which I'll be doing anyway?

There's a large difference between complaining for no reason and making an observation that something might be unbalanced. I know the Warframe forums have a difficult time distinguishing between the two, though.

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1 hour ago, Chipputer said:

It's a valid question, though.

Why would I use any other stealth frame when I can be a stealth master while doing scaling, huge AoE damage to all enemies around me, while distracting them so they don't even attempt to shoot me while I'm invisible, anyway, while buffing my damage to 2x or 3x by simply shooting at enemies, which I'll be doing anyway?

There's a large difference between complaining for no reason and making an observation that something might be unbalanced. I know the Warframe forums have a difficult time distinguishing between the two, though.

Naramon's Shadow Step over shadowing all Invisibility Frames is More Valid as well so why not address that?

Lemme stop before My comments start a Nerf Naramon War, like it already hasn't begun xD

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2 hours ago, (PS4)LoisGordils said:

What an awful thread. Metronome is requires a lot of micromanagement as it stands. AMP isn't all that shocking considering things like Peacemaker, Sonar, Vex Armor etc

You forgot roar and mp

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Mirage can get 600% damage bonus on her clones with a guaranteed "multishot"

Sonar can overlap enemies in a way that the mk1-braton deals millions of damage

Mesas peacemaker can reach 1300% damage bonus with 300% crit damage and 25% crit chance what is affected by secondary mods.

Ivara gets headshot damage bonus and stealing skill while being invisible along with stealth damage multiplers

Loki gets stealth damage multiplers while invisible

Naramon shadowstep makes any frame practically perma invisible

Max power strenght equinox can obliterate entire rooms

Loki can disarm entire battlefields

 

 

I also have to point out that octavia is hella squishy in general so if you want to maximize her potential you have to give up hp mods.

 

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9 hours ago, (PS4)LoisGordils said:

What an awful thread. Metronome requires a lot of micromanagement as it stands. AMP isn't all that shocking considering things like Peacemaker, Sonar, Vex Armor etc

You literally have to spam crouch before the 10 seconds mark to get invisibility and bullet jumping also counts towards the invisibility counter so you can trigger it accidentally while you're moving. It's not difficult to get cloaking. 

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I don't know if this frame needs changes.  You have a little bias, the frames you compared it to, like Loki, are specialists with their kit, like Fallen_Echo said, Loki has an invisibility multiplier, and if I wanted to play stealth, I'd probably go with Loki or Ash anyway, cause of their kit.  Octavia's invis is definitely inferior to Loki's, I use it mostly to run away. 

I've only been playing this frame for a few days and it's so squishy, I got 1 shotted a lot of times.  Not really sure about damage, but I almost always get out damaged by someone else.  

 

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8 hours ago, AsurasNeo said:

I don't know if this frame needs changes.  You have a little bias, the frames you compared it to, like Loki, are specialists with their kit, like Fallen_Echo said, Loki has an invisibility multiplier, and if I wanted to play stealth, I'd probably go with Loki or Ash anyway, cause of their kit.  Octavia's invis is definitely inferior to Loki's, I use it mostly to run away. 

I've only been playing this frame for a few days and it's so squishy, I got 1 shotted a lot of times.  Not really sure about damage, but I almost always get out damaged by someone else.  

 

Amp is a great damage buff, but to get max potential out of it you will sacrafice all ehp mods.

A buffer glass cannon and she takest the third place in the weakest warframes list.

She is essentially limbo (stat wise) with 60 more armor.

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