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Plains of Eidolon: Hotfix 22.0.5


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Plains of Eidolon: Hotfix 22.0.5


  • Added a hint below the Focus Capacity bar for how to drag the screen in order to view Focus nodes. 

General Plains of Eidolon Changes 

  • Bait Blueprints AND Luminous Dye Blueprints are now reusable! (Working on getting Pharoma Dye Blueprint reusable)
  • Adjusted the hitbox of Iradite objects.
  • Increased the chance of certain Fish to spawn when the correct Bait is used.
  • Changed the name of the Dual Krohkur to Twin Krohkur.
  • Reduced the Fish catch sounds. 
  • Improved enemy spawn points and navigation in the Plains.   
  • Increased the damage of the basic Amp given to Operators. 
  • You can no longer purchase more Focus capacity than is needed to set every node active on a fully maxed tree.
  • Optimizations towards Mining.

Gara Changes

  • Mass Vitrify now grows downwards to help cover enemies below you like so


  • Fixed Sentient Shards sometimes spawning under the terrain.
  • Fixed not being able to progress the Plains Prospector achievement.
  • Fixed sometimes matchmaking with players doing Bounties when loading into the Plains. Matchmaking should match you with other players who are roaming around doing Incursions as opposed to Bounties. 
  • Fixed leaving the Plains and returning to Cetus as the Operator results in the End Of Mission screen being blank.
  • Fixed Pyrol and Azurite being rarer than intended and Coprun and Devar being more likely than intended. They should now be equally as likely.
  • Fixed the Host crashing in any 8 player game sessions, primarily affecting both Trials.
  • Fixed Drone Hijack spawning unrestricted quantities of enemies.
  • Fixed Syndicate Daily Standing limit reduction not being compensated for title cap, if the title cap leaves you with exactly 0 Standing gains.
  • Fixed being able to fly into one of the sections that you're supposed to walk in during The War Within.
  • Fixed Tusk Reavers not using one of their jetpack maneuvers,
  • Fixed Tusk Reavers doing their jetpack smash even when jetpack was destroyed.
  • Fixed progression stopper when going into the Plains from Cetus while holding TAB (having the quick view End of Mission up).
  • Fixed Transference being disabled for all squad players when only one player is in between the Cetus doors.
  • Fixed Zaw Rivens sometimes being shown as a generic Melee Riven.
  • Fixed Chat linking Zaw Rivens sometimes being shown as a generic Melee Mod.
  • Fixed being able to start the Saya’s Vigil quest while in a group (Quest is Solo). 
  • Fixed incorrect Gem Icons.
  • Fixed the day/night cycle on Cetus affecting skyboxes in other procedural levels.
  • Fixed Operator hair not being visible when wearing an Ostron Mask. 
  • Fixed Nidus HUD not updating after respawning.
  • Fixed weapon reticle remaining when using Scanners in Sky Archwing.
  • Fixed Sniper reticles in Sky Archwing partially vanishing when aiming.
  • Fixed being able to equip the incorrect holster on Zaws.
  • Fixed a crash when returning from Plains if a squadmate connects/disconnects while rest of squad is waiting for the gates to open.
  • Fixed Warframe invincibility in the Simulacrum not applying to Operators if they haven't been spawned yet.
  • Fixed some hitching occurring in Cetus related to vendor dialog. 
  • Fixed a never ending looping reload animation when in Sky Archwing. 
  • Fixed Captain Vor’s mission information not listing his name. 
  • Fixed a crash when entering the Plains.

Conclave Changes

  • Increased the damage of the Krohkur in Conclave.
Edited by [DE]Megan
Bait Blueprints AND Luminous Dye Blueprints are now reusable! ​​​​​​​(Working on getting Pharoma Dye Blueprint reusable
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Rewards for each separate mission in a bounty when? They're almost as long as missions, but don't give rewards, only for fully completing bounty...

How about adding PoE resources as drops for PoE Grineer? It makes no sense that not a single one of them haven't touched any of the resources out there. Or make resource caches that contain the stuff in their camps, why would they totally ignore the stuff, when they're still carrying regular resources.

Split up Bounty and Standing guy, so we can access which ever we want faster, going though that menu is just tedious and pointless, and makes even more people stand around near him.

Standing reward for bounties are still rather low, in particular for higher level ones, since they have additional missions. While it looks good in the Bounty list UI, it doesn't tell you that a high level 2500 standing mission actually gives you 5 missions worth 500 each, but a 1200 one can be 3 missions for 400 each. This only makes higher level missions worse, added to the fact that we aren't even given a reward from the Rewards table for each mission, but only for the entire bounty.

Bait takes a few minutes to craft, but Dye takes an hour, what's up with that?

Also, more importantly... When the heck will you get around to adding proper matchmaking tools? Oh, and fix Excavation missions.

Edited by Rekalty
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Still no fixes for:

1- When vault timer ends, the vault sometimes (most times according to my experince) doesn't open, making it impossible to enter it and complete the boring as hell mobdef part of the bounty. [might have some relation with helios prime scanning the console][confirmed on .5]
2- Sometimes the main bounty quest name appears in a different language (got spanish and portuguese so far, maybe host reelated) [confirmed on .4]
3- Sometimes, when you go out of town, the bounty objectives don't start. [confirmed om .5]
4- Sometimes, when you complete a bounty objective, the next one doesn't start [confirmed on .4]
5- Sometimes, when you try to hack the drone, space doesn't work, making it unhackable. Never happened to me with the rescue guy, but I wouldn't be surprised.
6- Grouping is totally bugged, both pre-made and public. Premade is probably related to being in different servers. For public, sometimes you get a group, sometimes you don't. [seems better on .5]
7- Sometimes, when you go void to avoid the Eidolon AoE, you get stuck in operator without being able to type, esc, or anything else until you manage to get your operator killed.
8- Vacuum doesn't work properly with cores and eidolon when fighting eidolon on hills. [confrmed on .5]
9- Sometimes, when mining, the mineral area (the dotted thing) doesn't show up and you can't harvest crap even when zooming. [confirmed on .5]
10- When you reenter cetus, weapons that gained levels during the mission show as "unranked" on mission results screen. [confirmed on .5]
11- Sometimes HUD, or part of it, disappears when you enter the plains. [confirmed on .5]
12- Everytime i get a new bounty it bugs, showing the latest one. Need to drop it and get again to work. [confirmed on .5]
13- Sometimes there are 2 objectives on the map at the same time for the same bounty part (got it in vault bigged thing, liberate the camp and kill the commander so far). Also if you complete twice the same objective, it counts 2 times towards bounty progression. [confirmed on .5]
14- Most times the objective icon stays on lag portal (aka Cetus entrance). [confirmed on .5]

15- sometimes people that are not in your group randomly appear on youtr chat (this is actually fun, so you can fix this for last). [confirmed on .5]

16- Sometimes, during the trully boring "liberate the camp" mission, after you clear the area you don't get the counter - mission progression still shows as "clear all hostiles" instead of "secure the area", eventhough you can progress the mission normally. [confirmed on .5]

17- Sometimes when you die you can't rez anymore and instead get the camera vieew from another player (happened when I died during the mission completion message 4/5). [confirmed on .5]

18- Sometimes when the annoying drone reaches its final location, nothing happens, stopping bounty progression. [confirmed on .5]


But hey, operator hair is fixed.


Also thx for this:

  • Bait Blueprints are now reusable! 
  • Increased Fixed the chance of certain Fish to spawn when the correct Bait is used.
  • You can no longer purchase more Focus capacity than is needed to set every node active on a fully maxed tree.
  • Optimizations towards Mining.
Edited by toafarmer
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you messed up some streamers farming that one achievement :(


  • Bait Blueprints are now reusable! 

Thank you, but now I lost standing because I bought it when they weren't reusable. :( I hope this gets sorted automatically? otherwise, idc xD


Edited by Nickishero
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