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Shrine of the Eidolon: Update 22.12.0


[DE]Megan

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vor 3 Minuten schrieb Awesome_Arab:

Does Crush give overshields though?

 

Do enemies with no weapons build damage in magnetize?

Overshields are generate yes, scales with the more enemys you hit.

Crush
- Each stage of crush emits a shield heal from Mag. Restores shields to nearby allies per damage instance, based on the number of enemies affected.

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Index profit didn't make a lot of sense before, but it is even worse now.

 

  • Changed the investment costs from 45k/60k/75k to 30k/40k/50k, and changed the credit returns from 120k/195k/275k to 105k/175k/250k. The amount of profit for each tier remains the same at 75k/135k/200k.

 

Even before, for high risk, we had to achieve 4x the number of point of a low risk match to make 2.66x the profit. That alone doesn't make sense, and it was worse considering how much more effort and time a high risk match demanded. The very least would be 300k profit, not counting for enemy scale and the extra time. It should actually be more. But now, you've doubled the effort to 200 points and kept the underwhelming profit. Why?

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1 hour ago, Wevi said:

There are bunch of various annoyances that have popped up or have been unspoken about for a few months:

  •     A Toxin ancient's roar can bypass quickthinking insta killing your frame regardless if you had energy
  •     Archwing movement was tweaked recently making it much harder to control when turning while boosting
  •     When rolling there is a slight delay where you are unable to shoot or melee

 

Christ the new textfont. atleast give us an option to have no shadow at all
XWlMw5D.png

if you didn't read the update way at the top they said it leaked through, the text font optimization wasn't suppose to come in with this update, mostly likely they will revert back when that hotfix comes in

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1 minute ago, Marine027 said:

Overshields are generate yes, scales with the more enemys you hit.

Crush
- Each stage of crush emits a shield heal from Mag. Restores shields to nearby allies per damage instance, based on the number of enemies affected.

Thx for the clarification, the description was too ambiguous.

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So instead of making bounties fun or interesting, DE is just going to keep axing content and moving their rewards in to the plains? Come on... there's a reason no one was running bounties and it's because BOUNTIES ARE NOT FUN. 

 

Not only that but they ALSO killed the only frames that made slogging through low level content (ie, 90% of this game) remotely tolerable. Why?

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Zephyr reworks so far is very good, love the mobility added to "tailwind" with the added "divebomb", --Airburst feels and looks cool and being able to make "tornadoes" stronger(with there smarter enemy tracker) plus being able to shoot into it to add more dmg, overall this rework was a success 

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à l’instant, Lythael a dit :

You lost me at WoF nerf

Way to ruin ONLY ONE thing at which Ember was good at ... doing exterminations

I dont understand why they had to kill a frame so many loved. If you dont like you dont have to play with her, but why destroy her for the rest of us? You take away our fun because she was what? doing sorties or big survivals with ease? are you serious? she was fun in lower missions and thats why we loved her. Now you took her away. You're gonna lose many over Ember, Banshee and Chroma nerfs.

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49 minutes ago, [DE]Megan said:

Removing Discharge’s damage cap has been a common request since Volt’s rework in early 2016. We tried testing this version of the ability internally, and decided it was too much  - stunning all enemies for 20+ seconds, through walls and inside spawn closets, had a seriously disruptive effect on gameplay.  However, we understand why this is a common request, and have done our best to make it work.

This is such an exaggerated reason for a nerf. 20+ seconds? Through walls and spawn closets? You mean like Nezha, Rhino, Nyx, and other CC frames?

His ult was good from early to endgame, not OP, not stupidly annoying. Why is the criteria for rework (nerf) based off of someone who's going to sit there and spam a skill constantly for the duration of the match (ie: WoF), instead of focusing on what it's lacking, which is the duration being different per faction due to the damage?

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6 minutes ago, FireSky said:

I dont understand why they had to kill a frame so many loved. If you dont like you dont have to play with her, but why destroy her for the rest of us? You take away our fun because she was what? doing sorties or big survivals with ease? are you serious? she was fun in lower missions and thats why we loved her. Now you took her away. You're gonna lose many over Ember, Banshee and Chroma nerfs.

Honestly i stopped playing WF after the Arca Plasmor nerf cause it kinda drew the line for me it was not the first time DE pulled "Here have a new and fun unique weapon" just to later go like "Oops too many people had fun with this weapon NERF, go play with Memeing strike or Tigris prime instead"

WoF nerf which also had 0 thought put into it.. just made me more salty.

I mean Ember was ONLY good for clearling low lvl starcharts and nothing else and now they pretty much ruined that and made Ember trash tier.

(INB4 there are other frames that do CC ten times better and more efficiently than Ember so she is trash tier now after this WoF nerf)

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