Waczuszka Posted February 10, 2018 Share Posted February 10, 2018 Thanks, DE! Link to comment Share on other sites More sharing options...
skRose Posted February 10, 2018 Share Posted February 10, 2018 13 minutes ago, wtfStop said: FIX TE SARPA DE PLEASE What happened to our beloved Sarpa? Link to comment Share on other sites More sharing options...
Automatix0042 Posted February 10, 2018 Share Posted February 10, 2018 Just a brief question. Does anybody else notice that all damage values are 1/4 of before. Is this a UI thing in the arsenal, or also an ingame bug? Link to comment Share on other sites More sharing options...
Marine027 Posted February 10, 2018 Share Posted February 10, 2018 vor 3 Minuten schrieb Awesome_Arab: Does Crush give overshields though? Do enemies with no weapons build damage in magnetize? Overshields are generate yes, scales with the more enemys you hit. Crush - Each stage of crush emits a shield heal from Mag. Restores shields to nearby allies per damage instance, based on the number of enemies affected. Link to comment Share on other sites More sharing options...
Anthraxicus Posted February 10, 2018 Share Posted February 10, 2018 Index profit didn't make a lot of sense before, but it is even worse now. Changed the investment costs from 45k/60k/75k to 30k/40k/50k, and changed the credit returns from 120k/195k/275k to 105k/175k/250k. The amount of profit for each tier remains the same at 75k/135k/200k. Even before, for high risk, we had to achieve 4x the number of point of a low risk match to make 2.66x the profit. That alone doesn't make sense, and it was worse considering how much more effort and time a high risk match demanded. The very least would be 300k profit, not counting for enemy scale and the extra time. It should actually be more. But now, you've doubled the effort to 200 points and kept the underwhelming profit. Why? Link to comment Share on other sites More sharing options...
Ashoka.G Posted February 10, 2018 Share Posted February 10, 2018 now we're talking, atlas is now better and reasonable, but augment still needs to be tweak...almost useless lol ash is alright too, dont have to jump in everytime Link to comment Share on other sites More sharing options...
Simmml Posted February 10, 2018 Share Posted February 10, 2018 All that raid salt feeds my soul! It's delicious! GIMME MORE! Feed me more with your salt and how incredibly wrong you get your facts! DO IT! Link to comment Share on other sites More sharing options...
Bloodymyth54 Posted February 10, 2018 Share Posted February 10, 2018 1 hour ago, Wevi said: There are bunch of various annoyances that have popped up or have been unspoken about for a few months: A Toxin ancient's roar can bypass quickthinking insta killing your frame regardless if you had energy Archwing movement was tweaked recently making it much harder to control when turning while boosting When rolling there is a slight delay where you are unable to shoot or melee Christ the new textfont. atleast give us an option to have no shadow at all if you didn't read the update way at the top they said it leaked through, the text font optimization wasn't suppose to come in with this update, mostly likely they will revert back when that hotfix comes in Link to comment Share on other sites More sharing options...
Awesome_Arab Posted February 10, 2018 Share Posted February 10, 2018 1 minute ago, Marine027 said: Overshields are generate yes, scales with the more enemys you hit. Crush - Each stage of crush emits a shield heal from Mag. Restores shields to nearby allies per damage instance, based on the number of enemies affected. Thx for the clarification, the description was too ambiguous. Link to comment Share on other sites More sharing options...
Lythael Posted February 10, 2018 Share Posted February 10, 2018 You lost me at WoF nerf Way to ruin ONLY ONE thing at which Ember was good at ... doing exterminations Link to comment Share on other sites More sharing options...
hodagacz Posted February 10, 2018 Share Posted February 10, 2018 Goodbye CC Ember... Link to comment Share on other sites More sharing options...
SuperUnknown94 Posted February 10, 2018 Share Posted February 10, 2018 I may be in the minority here, but after playing Banshee for 3 matches, I love this change DE. Link to comment Share on other sites More sharing options...
Taruxas Posted February 10, 2018 Share Posted February 10, 2018 So instead of making bounties fun or interesting, DE is just going to keep axing content and moving their rewards in to the plains? Come on... there's a reason no one was running bounties and it's because BOUNTIES ARE NOT FUN. Not only that but they ALSO killed the only frames that made slogging through low level content (ie, 90% of this game) remotely tolerable. Why? Link to comment Share on other sites More sharing options...
-Guardian.Angels- Posted February 10, 2018 Share Posted February 10, 2018 DE., Spy on sortie is broke., Link to comment Share on other sites More sharing options...
Bronjun Posted February 10, 2018 Share Posted February 10, 2018 57 minutes ago, [DE]Megan said: Harrow’s emissives will now always be on so you don’t need Penance active to see Energy Colors. FINALLY Link to comment Share on other sites More sharing options...
Bloodymyth54 Posted February 10, 2018 Share Posted February 10, 2018 Zephyr reworks so far is very good, love the mobility added to "tailwind" with the added "divebomb", --Airburst feels and looks cool and being able to make "tornadoes" stronger(with there smarter enemy tracker) plus being able to shoot into it to add more dmg, overall this rework was a success Link to comment Share on other sites More sharing options...
ChipsLight Posted February 10, 2018 Share Posted February 10, 2018 Not gonna lie, 1500 extra armor seems a whole lot for Atlas but I used to complain he had no survivability so I guess it's fine lol. Link to comment Share on other sites More sharing options...
FireSky Posted February 10, 2018 Share Posted February 10, 2018 à l’instant, Lythael a dit : You lost me at WoF nerf Way to ruin ONLY ONE thing at which Ember was good at ... doing exterminations I dont understand why they had to kill a frame so many loved. If you dont like you dont have to play with her, but why destroy her for the rest of us? You take away our fun because she was what? doing sorties or big survivals with ease? are you serious? she was fun in lower missions and thats why we loved her. Now you took her away. You're gonna lose many over Ember, Banshee and Chroma nerfs. Link to comment Share on other sites More sharing options...
Zetaikenshi Posted February 10, 2018 Share Posted February 10, 2018 5 minutes ago, golfmike said: I may be in the minority here, but after playing Banshee for 3 matches, I love this change DE. Don't worry, you're not alone. Link to comment Share on other sites More sharing options...
ThePredicament Posted February 10, 2018 Share Posted February 10, 2018 49 minutes ago, [DE]Megan said: Removing Discharge’s damage cap has been a common request since Volt’s rework in early 2016. We tried testing this version of the ability internally, and decided it was too much - stunning all enemies for 20+ seconds, through walls and inside spawn closets, had a seriously disruptive effect on gameplay. However, we understand why this is a common request, and have done our best to make it work. This is such an exaggerated reason for a nerf. 20+ seconds? Through walls and spawn closets? You mean like Nezha, Rhino, Nyx, and other CC frames? His ult was good from early to endgame, not OP, not stupidly annoying. Why is the criteria for rework (nerf) based off of someone who's going to sit there and spam a skill constantly for the duration of the match (ie: WoF), instead of focusing on what it's lacking, which is the duration being different per faction due to the damage? Link to comment Share on other sites More sharing options...
Medrikath Posted February 10, 2018 Share Posted February 10, 2018 Is it me or did chroma's armor buff from vex armor got also nerfed??? Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted February 10, 2018 Share Posted February 10, 2018 dolan hunting time Link to comment Share on other sites More sharing options...
Lythael Posted February 10, 2018 Share Posted February 10, 2018 6 minutes ago, FireSky said: I dont understand why they had to kill a frame so many loved. If you dont like you dont have to play with her, but why destroy her for the rest of us? You take away our fun because she was what? doing sorties or big survivals with ease? are you serious? she was fun in lower missions and thats why we loved her. Now you took her away. You're gonna lose many over Ember, Banshee and Chroma nerfs. Honestly i stopped playing WF after the Arca Plasmor nerf cause it kinda drew the line for me it was not the first time DE pulled "Here have a new and fun unique weapon" just to later go like "Oops too many people had fun with this weapon NERF, go play with Memeing strike or Tigris prime instead" WoF nerf which also had 0 thought put into it.. just made me more salty. I mean Ember was ONLY good for clearling low lvl starcharts and nothing else and now they pretty much ruined that and made Ember trash tier. (INB4 there are other frames that do CC ten times better and more efficiently than Ember so she is trash tier now after this WoF nerf) Link to comment Share on other sites More sharing options...
Aurerius Posted February 10, 2018 Share Posted February 10, 2018 1. Thank you for killing my ember. - New players builds a range. | Vet.players builder str. , effi. & stack status (fire) (on abiliti) - Solution ? Conversion range on str. Wau best idea ever. 2. Terrible font. (shadow) Link to comment Share on other sites More sharing options...
Bryntwulf Posted February 10, 2018 Share Posted February 10, 2018 Woo! Link to comment Share on other sites More sharing options...
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