[DE]Rebecca Posted November 14, 2014 Share Posted November 14, 2014 Tenno, Over the past 48 hours we've received more posts on these forums than any other day in November. We've put out a Dev Workshop, and spoke last night on Prime Time about how everything we played and discussed that evening could be changed in the next Hotfix. And the next Hotfix is approaching. The Hotfix notes are in progress, the build is being tested, but immediately relevant to many forum readers is the following changes coming in 15.2.1: Syndicate Changes:- Added Standing multiplier to Sigils - the higher the tier of Sigil, the higher the multiplier.- Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank) for any non-Syndicate missions. - Added Sigil multiplier to Syndicate mission bonus if worn Sigil matches the Syndicate hosting the mission. Syndicate Missions do not affect or count toward your daily Standing Cap. For example: I am a Mastery Rank 15 Tenno.My personal Syndicate Reputation Cap is 2000 + (2000 x 15)Using BEDMAS: 2000 + 3000032000 is my Daily Syndicate Standing cap as a Mastery Rank 15 player.Warframe ChangesRemoved LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change). Thanks and much love, Rebecca Link to comment Share on other sites More sharing options...
Imaru Posted November 14, 2014 Share Posted November 14, 2014 Looking forward to it. Hopefully this helps to solve the problem. Link to comment Share on other sites More sharing options...
Somedude1000 Posted November 14, 2014 Share Posted November 14, 2014 Awesome sauce hope things get better :D Link to comment Share on other sites More sharing options...
Silverton Posted November 14, 2014 Share Posted November 14, 2014 (edited) OMG I LOVE YOU (completely not that way). Now I can go back to my exaclibur. Also the multiplier added to sigils is nice. Edited November 14, 2014 by Silverton Link to comment Share on other sites More sharing options...
R34LM Posted November 14, 2014 Share Posted November 14, 2014 Thanks for the notification Rebecca :). It is very much apprecieated. Link to comment Share on other sites More sharing options...
fractal_magnets Posted November 14, 2014 Share Posted November 14, 2014 (edited) And now we wait... Waiting to see if this is still linked to XP? This just makes Viver easier to farm for higher levels? Still press 4 to win rather than standing based off enemy level? hmmmm. Will have to see the rest of the notes. Edited November 14, 2014 by fractal_magnets Link to comment Share on other sites More sharing options...
Squiintts Posted November 14, 2014 Share Posted November 14, 2014 atta girl Link to comment Share on other sites More sharing options...
Gr33hn Posted November 14, 2014 Share Posted November 14, 2014 Very well, looks good! Link to comment Share on other sites More sharing options...
Kinperor Posted November 14, 2014 Share Posted November 14, 2014 Two thumbs up, devs. Is it possible to get a hard value on the sigil multiplier? Link to comment Share on other sites More sharing options...
pokeyoface Posted November 14, 2014 Share Posted November 14, 2014 Good I just bought a higher tier sigil for the looks and now I get a bonus from it consider me happy Link to comment Share on other sites More sharing options...
Brimir Posted November 14, 2014 Share Posted November 14, 2014 (edited) See, I told you guys that DE are a reasonable bunch. Stamina 2.0 got the axe, and (eventually, lol) Arc-Traps were made not so insane. :) Edited November 14, 2014 by Brimir Link to comment Share on other sites More sharing options...
HyokaChan Posted November 14, 2014 Share Posted November 14, 2014 Why is there a cap? The whole problem was we don't gain reputation fast enough! Granted, it's pretty difficult to hit the cap unless you Viver, but I don't think that is called for. Link to comment Share on other sites More sharing options...
Fruchtpudding Posted November 14, 2014 Share Posted November 14, 2014 (edited) Good. Good. Now you only need to adress the underlying problem of gaining Syndicate rep by XP, because with the quick calculation I just did it still seems profitable to go on Viver and max my daily rep. Also: When will you change Mind Control to be either recastable or for the caster to be able to damage the target? It is extremely annoying as it is now. Edited November 14, 2014 by Fruchtpudding Link to comment Share on other sites More sharing options...
shut Posted November 14, 2014 Share Posted November 14, 2014 Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change). This pleases me. Thank you very much! Link to comment Share on other sites More sharing options...
Evan-0-matic Posted November 14, 2014 Share Posted November 14, 2014 Thank you sooo much! I love my Excal and I'm happy to see him back to his former glory. I was never a Viver farmer and really don't care about syndicate rep, but these are well thought changes! Thanks again, DE! Link to comment Share on other sites More sharing options...
Issun135 Posted November 14, 2014 Share Posted November 14, 2014 (edited) -SNIP- Warframe Changes Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change). WOOO! TIME TO GET RECKED ZANUKA Edited November 14, 2014 by Issun135 Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted November 14, 2014 Share Posted November 14, 2014 Alright, sounds good, Rebecca. I'll take a look at the Syndicates now and see what's up. Thank you for the info. Link to comment Share on other sites More sharing options...
-.N-Defes Posted November 14, 2014 Share Posted November 14, 2014 Omg this is all I ever wanted... Lol Link to comment Share on other sites More sharing options...
Zareek Posted November 14, 2014 Share Posted November 14, 2014 (edited) That's why I love DE. Now here is a few things I would love to see next if possible: - Increase rep gain on certain mission types such as exterminate. Some people don't like public games or simply cant play them, but if they want a realistic amount of rep to rank their syndicate, they are kinda forced to. The mission types people usually solo, only gains like 16 or 30 per game, which is not enough to get to 400.000 for max rank.. - Increase rep gain on Dark sector and pvp (these game modes are neglected and it would motivate people to play them). Mogamu's latest video explains this. - Additional rep gain for killing death squads. I'm surpriced this isn't a thing yet. Edit: Also, thank you so much for using mastery rank with this. That was one of the things I wanted to see the most, since it would make mastery rank pay off, and when more syndicate rewards are released, having higher mastery rank is suddenly a good thing. Edited November 14, 2014 by Zareek Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted November 14, 2014 Share Posted November 14, 2014 Great changes Rebecca. Tell the dev team the forums are sorry, and whenever someone mentions U15.2.0, we can just say "What U15.2.0? We hit U15.2.1 first."Everyone wins here. :D Link to comment Share on other sites More sharing options...
ndantony Posted November 14, 2014 Share Posted November 14, 2014 Thank you. It's at least the best temporary fix for now... Link to comment Share on other sites More sharing options...
MrJxt Posted November 14, 2014 Share Posted November 14, 2014 Loving this change Link to comment Share on other sites More sharing options...
Oranji Posted November 14, 2014 Share Posted November 14, 2014 ALL HAIL THE LOTUS !! Link to comment Share on other sites More sharing options...
Seanjuju Posted November 14, 2014 Share Posted November 14, 2014 (edited) If I still need the same amount of reputation to rank up syndicates, this won't be enough. Please provide rationale when the hotfix releases. Edited November 14, 2014 by Seanjuju Link to comment Share on other sites More sharing options...
Morgax Posted November 14, 2014 Share Posted November 14, 2014 So revert on previous skill and cap on syndicate xp? You solved nothing, syndicate system is still horrible, people will still spam 4th skill. Link to comment Share on other sites More sharing options...
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