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FiveN9ne

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  1. If you compare status effects and damage to their earlier versions it kinda shows they don't really know what to do with them and are just trying things out. Old Gas > New Gas (this is self explanatory) Old Blast > New Blast (knockdown is always more beneficial than accuracy loss even though you would never mod into it it had some benefits on launcher or aoe weapons because it was a given) Old Viral > New Viral (halving enemy HP with 1 proc, benefit increases drastically as HP scales up) Old Corrosive > New Corrosive (tell me again why they capped armor strip with Corrosive and then added shards to let us full strip again, makes no sense to me) Magnetic? Was always irrelevant. The only thing that got some beneficial buff were cold and puncture. However, no one would ever mod into those elements anyway, cold is part of viral and is never used unless weapon has it innately and is separate from viral. Puncture is just there, like a passive boost. It has been years since the new viral slash whatever meta has settled and i do not see anything being better or improved compared to the way statuses used to work. This "rework" will likely not accomplish much either.
  2. They should also let us increase the levels to 400. I don't see why we're capped at 225 when there's content that instantly lets you go higher. Arbitrary limits are silly. Also, there are tons of other enemies not in Simulacrum that can be scanned and are in the Codex. At this point, it's just an abandoned thing.
  3. Meanwhile, they removed all those RJ resources (some from the game as well) - Pustrels, Copernics, Trachons, Bracoid, Kessrels, Fresnels.. And for some reason, none of the mining gems or ore are available for feeding either. I do not see any logic or consistency as to how they choose what is eligible and what is not, goes the same for the amount required. This really shouldn't be something that is difficult to fix, it's just not considered important enough probably.
  4. The bigger issue with RNG gear is not if players have them, have forma'd them or have builds for them, but the fact that a big majority of weapons are just useless and cannot compete. For "trash" mobs, you can get away with using most things even though it would take time and be tedious but some weapons can never kill a necramech in a feasible amount of time. If all offered weapons in the rotation turn out to be a part of the majority that are trash, you are sh1t out of luck. People get around this by simply ignoring the final vosfor reward and using a frame/weapon they like, which is not a solution but avoiding the issue. Instead of asking for RNG to be nerfed, we need DE to nuke half of the pointless weapons that have no reason to exist or buff/rework them. However, i do not believe this would ever happen. From a business standpoint the only thing they care about is churning out future content because that brings in the money and fixing things that are gamebreaking or the community is too vocal about. Everything else can just be ignored and swept under the rug. TL:DR Don't hold your breath for a meaningful solution.
  5. For reload hover over magazine stat. However, it is indeed broken on certain weapons (see Bubonico)
  6. I just popped a specter squad and it was easy breezy, tho i guess you can consider it cheese maybe. Bombard, hgunner, osprey and healer eximus can never die. I dropped a Dante specter for good measure and it was just funny with the overguard.
  7. As someone already mentioned, duplicate frames solve this issue. However, now that we have shards that also makes it more difficult to min max with different goals and polarities in mind. Then there are also situations where you have more than 6 builds with different helminths and for different purposes and the suggestions wouldn't help at all. I do not see a solution as the drawback i believe was intended.
  8. I dislike anything that has a fixed timer that cannot be changed. It removes all player engagement by just telling you "ok sit here and wait". Meaning, you put a "bad" player and a "good" player together, they both have to spend the same amount of time doing whatever. I want skill of some kind to allow me to speed it up and be faster if i'm better at it. Tridolons are the perfect example of this. The better you are the faster you can do it. Tho i'd have no idea how to implement this to regular mission types.
  9. Like my above response, i do not see how any of that makes it challenging. It is fun and interesting, solves the RNG problem, but it would be just as easy to a player with a full arsenal.
  10. None of that would be difficult to a player with a full arsenal to complete. Things/mechanics on your list do not add difficulty, they're just something you need to perform in a mission. "There are dozens of ways to make interesting end game content. Pick one or twelve." - None of that has anything to do with difficulty and that seems to be the trope of these threads that complain about the RNG factor. You yourself said "challenging" endgame twice in your post. I asked what would be challenging in Warframe, you changed your story to fun and interesting instead of challenging.
  11. I've read these threads and replied in one of them. What is difficulty in Warframe and how would you achieve it? This is the main question that i need answered first. If a person has access to every frame, weapon and build in the game what is something they would find difficult? The first issue is that people want everyone to be able to complete this mode. Then it cannot be difficult by definition. If something is truly difficult, only a handful of players would manage to accomplish it. So tell me, what is this difficulty and how do you implement it fairly? Also keep in mind Lua spy was removed from sorties because people complained it was too hard.
  12. Really? You waited until i left to get lucky?? :D
  13. How about you and those people provide a solution then? If this is feedback, give ideas. Tell me, how do you make a mission challenging for a Saryn or Revenant with meta weapons that can destroy literally anything and never die? What possible challenge could they face that the player who has the most optimized gear would feel difficulty?? Even with all the modifiers of energy drain, no operator use, hp drain, shield regen delay, literally if you turn on all of those it is still piss easy for meta gear. What if they tried to make you do a forced stealth mission with no HUD and enemies being alerted was insta fail? Would something highly specialized like that be challenging? Probably. Would the playerbase like it? 100% not, because they would all fail. They just enjoy this idea of challenge but if they had to redo a mission 20+ times to complete, that would suck and all the "we have lives no time to play" players would come out that want rewards handed to them. How do you make a challenge that is suitable for a casual player since most warframe players can be considered as such. Aren't the two things contradictory? So tell me, what is the solution?
  14. There are 5 main rewards in the modes. 3 for normal, 2 for elite. Every checkpoint in between is just a bonus and not an actual reward. Entrati lanthorns are dropped from reaching 15 points. Vosfor from 28 and 37. You aren't supposed to get 8 shards/arcanes, but 5 rewards maximum as was clarified in the update many times.
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