Jump to content

(PSN)GEN-Son_17

PSN Member
  • Posts

    2,815
  • Joined

  • Last visited

Everything posted by (PSN)GEN-Son_17

  1. Again, the point you're trying to make doesn't work. What you consider trash is not what I may consider trash. Doing millions of damage means nothing if you only need thousands or tens of thousands and the right build for the enemy you're fighting...which is EXACTLY why we have multiple loadout options for every single weapon we use. If we're too lazy to create a proper build for the new mission that has a specific enemy faction that we have (should have) scanned data on, then we should not be complaining about weapon quality. What I'm seeing a lot of is this pattern of players that just want to jump in and win, full stop. At lower levels, that's fine but not at higher levels and SP, where we're supposed to put some thought in and respect to the harder hitting, tougher enemies. The arguments are literally against applying an effort and I don't quite understand that. Is Warframe the only game that goes through this? In regards to difficulty, again, there will be players who will find this game mode very hard to do. Subjective talk about what is or isn't difficult won't matter for a while and most certainly won't be an important consideration on the forums...aka the place where we could claim our skill is better or worse than it actually is. More importantly, I think this game mode will 100% cause players to take a look at their inventory and, just like the Circuit, they'll have to pay some attention or possible get wrecked.
  2. Can't wait to try it!! It looks like they watered it down to address the complainers but we'll see.
  3. Honestly speaking, your idea is absolutely not the way to go. Warframe is exactly what it should be: a horde, looter shooter with a proudly overpowering arsenal. The AI in this game is better than you think, but nothing in the game is going to be allowed enough time to see us, take cover and initialize the tactic before dying. Nothing should be faster and stronger than us, unless it's some sort of boss that has what we have, or better. That last part is important because there are still a LOT of players that feel some of the normal content, and most of SP, is difficult and has ai actions that are too good. Of course, this is more due to knowing how to build and shoot but the concerns are there. If we really want to create a newer feeling gaming experience, then the world would have to find a way for forums and content creators to no longer allow the spoiling of the game.
  4. I think the mistake is that people keep referencing hard content as the metric. It is not and should never be. We're supposed to assemble our best arsenal and go for it. It's just that DE has done a great job of making a liar out of OP, as melee is not vastly superior to guns. My Spectra Vandal, for example, has such a potent output, that I have to constantly remind myself that it only requires a half second press of the fire button to destroy fully armored SP gunners. I demo'd this to friends and blew their mind...because they were told the weapon was trash. I then used the old Veykor Hek and Dex Sybaris to prove similar strengths. I say all of this because we are already in a GREAT, FANTASTIC place in Warframe where 99.5% of every weapon, every frame, every companion is very much high performing, even in SP. It's the user who determines how good a weapon is and we are supposed to understand when a utility is more important than how fast to a kill. I think we need to stop trying to get some sort of boost to things all of the time. Eventually we'll just be at a mundane standstill because every weapon is asked to perform nearly the same. Do we really want to end up there?
  5. Yep, just read it and I think we're on the same page, especially the visual pulsing syncing with the audio. Regarding the potential insulting replies, I wouldn't worry about it too much. I mostly see strong pushback when the person with the Idea decides to bash DE first, and then insert their idea. At that point, everyone is going to expect an epic idea that backs up the bash talk.
  6. Actually, I was curious about your solution as well. You did suggest DE could've fixed the issue another way, which means you must've had a thought on it. Otherwise, why just say that?
  7. I find the "can be unfun and tedious" comment to be a "workaround" type of way to say that the content is actually hard. I don't know why saying something is difficult is such a taboo thing to say in here. I've seen countless people get wrecked by the Jackal and they always say something similar...but I quickly point out to them that they just can't try to take the lasers and expect to survive. Like any game, it is difficult until the pattern is learned. After that, skill and timing does what it does best. It's a hella fun fight, and the "unfun and tedious" part of it is what makes it fun...IMO. That wasn't a dig on you @TARINunit9, it's just an observation of whenever that phrase is used, I notice it coincides with a part of the game that could be considered difficult.
  8. Honestly, this is why we're in this back and forth with community opinions. There's a select few that feels the way you do. A gaming company has to move with the biggest crowd so, if you think the game is mostly boring, you're actually in the extreme minority. Otherwise, DE wouldn't be doing this seesaw style of adjusting. To be fair, neither your wish for upping the challenge (and challenge types) nor the other players wanting to ease up on the challenge throttle are bad (except for your "no debate" comment. You lost the war right there). The problem is DE is handling both sides pretty well and most players just don't see it. The "turn it up and then dial it down over time" model is literally a player base voting metric for DE to use for that adjustment. It's just that the majority wins and there isn't enough of your type of player to to win the debate. Going your way may cost serious revenue loss.
  9. My apologies for the late response but your list kinda proves what I am saying. Your list of lesser performing weapons is completely different than mine, and you actually love the weapon I thought wouldn't be considered strong. That just sums up the message that it's just not a strong point to make regarding which weapons or warframes are trash and which aren't (and I'm DEEPLY upset that you placed my beloved monster Daikyu on your list. You...you take it off your list THIS INSTANT!!! GRRRR!!! 🤣). DE has simply done an incredible job of not wasting a players time with their inventory, even in SP.
  10. Actually, all of the newly released content, that was designed to be more difficult, actually was proven to be so...to the majority of the player base. Forum "elite" don't count and should NEVER be counted. We share tips, tricks and builds as soon as one of us figures out the meta. We should know this thanks to the infamous amp numbers for Eidolon hunts. We constantly ruin our own experiences and then point to the devs for not making something challenging enough. In contrast, we see many pub players, chats messages and the forum posters struggling with Eidolons, begging for Railjack taxis, hunting for SP builds, upset about common sense nerfs and changes, etc. All of this isn't a bad thing, but it should be used as indicators as to why DE balances the challenge and domination aspects of the game. A select few of us post about how easy the game is...and the names are SUPER common. Maybe 10-15 posters tops...out of millions of players and thousands of registered forum users. Meanwhile, a FLOOD of first time posters write about nerfs like Wukongs, void dash and the AOE changes. This easily tells us why DE's decisions not as bad as we portray.
  11. I think a bottom floor option could work. Similar to the purchasable room on the Zariman, DE could offer a special elevator that gives access to three additional rooms for decorating only. Since it is cosmetic only and doesn't effect any part of the game's progression, it definitely would not hurt to have it.
  12. But that removes a critical income source to sustain the game. Neither DE nor the players could afford to have that as an option.
  13. The issue here is the player base would explode on the forums about being "annoyed" at the tougher enemies, using every talking point possible as the reasoning: too bullet spongy, to hard to hit the weak point, why must I use magnetic damage, why must I use my operator amp, why damage attenuation, why this and I don't want to do that. We've all seen these patterns before and nothing DE does is going to change that. I think the solution is for DE to just keep going forward as they were. There are just too many players, of too many genres of gaming, with way too many emotional states, and at too many different levels of play in this game for any harder type of play or any restrictions based gameplay to go unscathed. Fortunately, DE is actually doing a terrific job of trying ideas and players are coming up with great ideas for DE to try. As long as that's the preferred path, (instead of the insults), then I say let's enjoy and try to stay within the reasonable bounds.
  14. First, that is a MAJOR lie. That is not how the industry works. Yes, there are biases, but not to the level of what you are suggesting (and yes, I work in the industry and have been behind the scenes of the Emmys, Oscars, CMAs and VGAs). Honestly don't like when people throw stuff like this out. In DE's case, Warframe has earned its right to be top tier enough to win awards. The game has kept a very large audience happy and has done so for over a decade. I don't know what your definition of success is, but managing an omnidirectional player base for over 10 years is a stratospheric accomplishment all gaming companies would kill for.
  15. Both you and @Raikh raise good points but it all lines up with what makes up some of the endgame elements. "Forced" co-op happens in raids too, but, luckily, Warframe always allows solo to work. It should be a lot harder though, similar to when Railjack first came out. That supports the overall satisfaction of success.The nicer picture is that you don't have to just play with any ole randoms. Recruiting does work and shouldn't be shun away so easily. in regards to having an even larger motivation to take on the new system, I don't necessarily disagree, but I think we should give the first edition a shot first.
  16. I hope they don't though. Without a crutch, the system would allow us to work together in order to make up for any shortcomings. What's cool about that is each player has their favorites, meaning what one may consider trash (because they most likely just don't like the weapon/frame), another player may excel with them. More importantly, I really don't want these rewards to be obtained so dang simply and quickly. We already have the cheese path for about 99% of everything already. Let's allow a game mode to have a level of elusiveness, some frustration and even some luck to be factors in an endgame mode. At the most, we can see potential meme runs land in a skilled player's hands and create some hella cool memories. IMO, of course.
  17. I need to locate these non-mk1 (and stug) weapons then! I've used non rivened kunai in SP before as a clan joke...and it wrecked corpus units and the infested. Please give us a list of these weapons that can't handle level 60 enemies. I, honestly, can't find them.
  18. I've used Frost, Hildryn and Loki. Loki is an absolute cheat code because he doesn't need strong weapons to be devastating across the board. Irradiating disarm and a subsumed fire blast with healing flames will work together to keep a high duration invisible Loki alive and out of harms way. Fire Blast strips armor while disarm turns enemies away from the defense objectives and toward each other, beating each other to death. Frost, with nourish, does the non invisible Loki thing, but exchanges aggro reduction for freezing CC. Avalanche for overguard and armor strip. As for Hildryn, I was lucky enough to get the Rakta Dark Dagger in the mission. It's trait reduces enemy line of sight but, most importantly, adds shield for every radiation proc in a melee strike. This means killing her is nearly impossible. I also subsumed her 1 for Daggaths 1 for the viral and stat procs, and the combo worked better than expected...although I may change it for fire blast (for the CC, knockdown and armor strip strip boost) or silence.
  19. I wouldn't mind a new intrinsic category (utility only) but I would rather reduce decrees instead of gaining more. In fact, I would love a "no decree" mission because I actually enjoyed SP Duviri without using decrees and by only selecting the first decree. It just felt better to me, having to master a near no damage defense system and relying more on headshots to get by. It was a fun break from being superman in Duviri. 😂 For Railjack, I just want more missions and the next chapter involved. An 11th intrinsic would be nice but I'd rather stretch the legs of my monster of a ship and chase down enemy fighters with my friends or my crazy NPC crew.
  20. I agree 100%. Having changes of pace from the norms of Warframe is a really nice refresher. Having to use combinations that are outside of metas is exactly why I find myself always enjoying way more combinations than I would normally use. I've never been a meta follower, so maybe that's the reason, but to each their own.
  21. This. Also, if I remember correctly, Xaku was another frame that used the parts of different frames, so they're technically 4 frames in one, no? Xaku also has only 3 of its abilities known, meaning they could be the first ever prime frame that has a completely different ability than the original. If that's the case, then I'm excited to see it happen!!
  22. Then everything that involves humans can't win that award. I don't think the whole Warframe community should get punished because some humans decide to do some bad human things.
  23. For even more insanity, try Parasitic Armor and boost your shields. Power strength greatly affects both abilities and easily sets you up for 6-7 digit overguard.
×
×
  • Create New...