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Zakkhar

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Everything posted by Zakkhar

  1. Not my build. I give credits where credit is due, if you wanna check how good weapons are and their general builds (or ideas for builds, because I do not agree with a few of them, while I copied a few 1:1 and am very happy): https://www.cephalonwannab.com/ Just do not copy top builds from overframe.gg in general, because most of them are highly outdated and they are not being downvoted when that happens.
  2. Leave. Find another game. Problem solved.
  3. By better weapon I mean pretty much anything that is not a shotgun. Incarnon maybe. Felarx if you are into shotguns so much. Classical pellet shotguns without a gimmick are pretty niche choice nowdays. Because they do not work very well. Cedo is good but it has gimmick, Sobek can be made good but even has even bigger gimmick, Tenet Arca Plasmor is good but it is not a pellet shotgun AND it has a gimmick. Bubonico, Zarr, Phantasma, those are not typical pellet shotguns either. I do not mean it is not good. I mean that there are better mods to use if you are playing formaless/potatoless. You want mods that increase your damage always, not give you a chance to increase it by a lower margin than rifles (Rifles Vital Sense adds 120% cd, compare to normal Ravage 60%). You should not bother with doing any builds on a weapon that is just mastery fodder, because that would require (wasted) catalyst and forma investment. I assume you already slapped Catalyst on it. If you want to see how a build looks like if you have everything and infinite resources to use it would be something like this (it is actually both crit and status) https://overframe.gg/build/10364/ If offers massively lower %dmg compared to its Pistol (Magnum Force) and Rifle (Heavy Caliber) counterparts (both at 165% dmg/-55% acc). Accuracy loss on a shotgun is massive. WIth most weapons you should always be aiming for the head (on humanoid enemies as most of them offer x3 damage multiplier compared to body shots) and high accuracy ensures all pellets actually hit the head. With low accuracy some pellets will hit the air, body and other enemies. Only Shotgun that can actually benefit from this mod is Phantasma (and I stopped using it), because the accuracy loss actually makes it attack in a wider cone (it is like flamethrower, but shots electricity instead). %dmg is extremly popular buff and at some point you got way too much of it (eg the build I pasted above goes to 165 from PPB, 360 from Primary Merciless, and about 320% from Galvanised Savvy), so using another %dmg mod than not only adds small fraction to the damage (initially the bonuses give high damage increase, but once you got so much increased already each next bonus gives relatively less. This mechanics is called dimishing returns). You with your mods would get 165 from PPB, 60% from Blaze and maybe another 90% from Vigilante mod.
  4. I wouldnt invest Forma or Catalyst into this weapon if I were you (unless you plan to never get anything better). Just put anything that fits: %dmg, multishot, crit chance, crit damage. PPB is good, Blaze is ok. VIcious spread is not good. Critical deceleration is fine although because of how low budget Ravage is crit scaling is not best. As for charged shell, I would stick to 1 basic element for now. Heat is great all around (from Blaze), Electricity is kinda meh at your stage, Toxin is great vs Corpus but pretty average vs everything else, Cold is pretty good vs everything. If you slap Charged shell+Blaze you will get Radiation, that is used mostly for bosses and current Hub faction called Murmur (spoilers).
  5. People who tell others what they can or cannot discuss are the true annoyance.
  6. Not letting someone tell you something and preventing yourself from hearing it are two completely different behaviours. I disagree with first approach (not letting people say stuff) as it is an attack on freedom of speech. Also it has this "you go girl, do not let anyone tell you, you are wrong, even when you are clearly on the wrong" vibe. Which problem it solves? I see couple: 1. Player/Person not being able to handle criticsm - not solved. 2. Players offering unsolicited advice/critique too often - unsolved. Needing to vent is not a problem that needs solving in this case.
  7. Not exactly. You can play whatever you like wherever you like. But you can also be told not to by other players. Chat is part of the game. They may not like your frame choice, weapon choice or fashionframe choice and they have a freedom of expression. They can totally tell you whatever they please. And you cannot simply forbid them.
  8. How exactly did you verify this if it was multiple missions? Did you count the starting amount on every player? I find this hard to believe, unless you were expecting the result.
  9. Hardly anyobody here can figure out which bounty you mean by this describtion. It misses the keyword: Zariman. I do not quite understand this statement either. Is that one exterminate mission spanned over 40 minutes or multiple extermmination missions within 40 minutes? How long per run? How many runs? We do not measure most missions in time (only Survival), because how the prices my vary depending on the pace you go through the mission. For someone 40 minutes can be 1 rotation, for someone else's it can be 5.
  10. There is no need for the Bleed to be higher for it to hit shields, because it will always hit shields first, no matter what. Bleed does not bypass shields. Only Toxin (damage and status).
  11. I would assume so. Neither Gas nor Electricity offer enemy centered DoT. They work differently. Only Toxin, Heat and Bleed. Simulacrum gatekeeps your damage numbers on the EHP of the enemy. If enemy dies it will not show the actual damage (overkill) at all. If you want to test damage that nukes enemies instantly Simulacrum is a nono (or just use tougher enemies that do not get 1shotted). It works on every source of Status.
  12. Ignis has only 1 element - heat. If you mod to viral heat, thats is 2. It may hurt your Gun CO stacks compared to Zenith that has IPS and high slash weighting (I assume we are talking about auto mode). Also it has slightkly lower fire rate (but its aoe, compared to Zenith single target, so comparing them on single target is not a good idea). Ignis has much smaller base damage as well (because again, it is aoe). Ignis needs Hunter Munitions and crit scaling to perform on SP, have in mind that Status chance is not as important because viral can only stack to 10 and you will more likely have higher weighting of it than heat. It is not the slash damage that made the difference but slash status proc (Bleed) that does True damage (ignores armor redution, units on SP have it in high 90%'s). SImilarly Viral+Heat comp is not about the damage type, but about the status proc it offers. Viral increases the damage from 100% on 1 stack to 325% on 10 (max). Heat decreases armor by half and offers infinitely stacking Damage over time. Viral+Heat will not work as well on a weapn that has very low status chance and slow fire rate (eg. Zenith single shot mode). https://warframe.fandom.com/wiki/Status_Effect
  13. Applikation is not longer supported. Only website. Instruction are different (name of the bot).
  14. Jokes and what other people already wrote aside. Why are you posting about this? What you expect is gonna happen?
  15. Zakkhar

    Glaive

    It is an animation bound to stance: Gleaming Talon | WARFRAME Wiki | Fandom Astral Twilight | WARFRAME Wiki | Fandom Both throws have a jump/flip n third consecutive attack or so... It will occur on every Thrown Melee.
  16. We do not have that here. Any character can be mdded as squishy or not. Of course some have better base stats and defensive abilities which makes them befier, but in general due to shield gate mechanics you do not need to be. You can survivel as squishy character solo if you are properly modded, keep moving and pay attention. There are certain abilities that redirect the enemy attention, but as a general rule most enemies attack first thing they see that is in range and line of sight but may proritise someone that is actively smacking them.
  17. This may be a secret room. You need to press certain buttons or take different route and open it from the other side. Chances are the corridor to the mission is on completely different side.
  18. Chances are these two new weapons arent added to the challenge, since initially only Zariman weapons were added, then they added the Duviri ones.
  19. I imagined Bob Ross firing a pallete. Probably a typo, but
  20. Why should it get damage from ability it has no interaction with? Splinter Storm (2) gets a scaling damage from Shattering her 4 (MV) with your 1 (lash). The augment does something when you shatter her 4 with your 1. It has no interaction with her 2 whatsoever. Also that would make her absolutely busted, because it would quadruple dip to infinity. You MV shatter damage comes from Power STR (twice, because it affects both base damage of yoiur stat stick as well as base damage of MV explosion), damage on your stat stick and combo. It is stored in 2. Then it affects another shatter and is stored again. And again. With simple math. Lets say your initial MV shatter damage is 1. You do it once and your Splinter Storm stores 50% of the damage so 0,5. You do it second time it does 1.25 damage (1 + 50% of stored 0,5) and stores another 0.625 resulting in 1.125 stored. That makes for 25% increase. You do it third time and you do 1,5625 damage (and half of it gets stored again). another 25% increase. Basically every time you do explosion your damage increases by 25% (compared to previous time). To infinity.
  21. Gara has an augment for her 4? Is it new? PS: Imo aug for her 2 is trash. Gara doesnt need health regen.
  22. But it is not any other weapon. It is a second melee slot with innate 5% lifesteal (as you propose). That means you would need to balance the frames in question. Neither does any actual Exalted. Why would pseudo-exalted have them?
  23. I do not think you understand. I am not asking for you to give me this example as a requirement for me to agree with it. I disagree with it even without it - out of reasons mentioned above. I am simply curious if any other game does this. Also you havent answered my second question. If you have in enabled at all times, what must occur for you to need to disable it and fast (so you need a hotkey).
  24. Ah yes, tha infamous host migration. Sadly, the issues with this are much more severe than just this and it has been like this forever. Not possible to fix, due to machmaking mechanics.
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