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(PSN)Sentiel

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Everything posted by (PSN)Sentiel

  1. You jest but I would use this Swift Explosion mod of yours without a second thought. It would be amazing when paired with Topaz Shards.
  2. I'd like a Blast and Magnetic ones, assuming they also have a secondary perk that isn't worthless.
  3. Anyway, wild idea: How about rewarding some Debt Bonds for freeing captive Solaris NPCs in Corpus ships?
  4. Void Traces are weird. Either I have more than I know what to do with or I have none at all and can't seem to gather any. I'd like some way to gather them outside of Relic runs where I also spend them. They're Void Traces so they could drop from all enemies in the Void as well as from the Murmur and some Zariman enemies - basically from anything that's related to the Void in some way.
  5. We already have Khora.
  6. Out of all crazy things... I can roll around as a ball. I can surf around on a sea creature. I can become a tornado of dirt. I can become a tidal wave. I can teleport in multiple ways. I can float with the power of my farts. I can zoom around the with speed of sound. I can become a fairy with big guns. I can ride a weird horse. I can ride a weird robot. I can become a freaking cloud. I can become a disco light show of death and destruction (Star Chart only). But I can't crawl/walk on all four as Voruna, which seems the tamest of all our movement options.
  7. Nope. They just added it with it's Prime release. DE had a period of adding ridiculous recoil on everything. They're slowly letting go of that but sometimes they still do it for some weird reason, with the worst offender being Gammacor Incarnon. That S#&$ is literally migraine and vomit inducing.
  8. I'd like to see all Incarnon Adapters being sold by Cavalero. I'd rather sell something in TC and buy them with Plat instead of having to farm Pathos Clamps.
  9. Welcome to my hell of being forced to waste Exilus slot, Arcane slot, and or having to roll a -Recoil Riven due to DE's crappy design choices. The recoil doesn't even add anything, nor does it make weapons more difficult to use, it's just annoying. It doesn't even make sense. Given the fact what Warframes are and their strength, they should have any recoil when using 'normal' weapons. You're right but it's an Archgun so I kinda understand there would be recoil or some negative side effect when I'm shooting something so huge.
  10. As long as someone finally makes an animation where the Warframe doesn't stand like an idiot, standing fluidly changes into movement and back, and they hold their weapons seriously. I swear, every animation we have is goofy in one way or the other.
  11. The main benefit battery weapons bring is enable you to utilise buffs from Vigorous Swap and similar. Clip empty? Great! Instead of wasting your time with reloading switch to your other weapons and get a sweet buff. Repeat until everything is dead.
  12. I wouldn't mind either replacement or some fusion. That said, this is partially on DE for going around with their broad claims how Railjack won't be a content island and will in fact serve as a connecting factor between their (at that time) various content island together. We were supposed to go on regular missions with Railjack, although I don't remember what were their plans with the Orbiter at that time, if they even mentioned it at all.
  13. Thank you! I'd love to see more angles. From the front, it reminds of the Egyptian god Anubis, which wouldn't fit Nyx's theme but it's very nice concept nevertheless. I only hope the shoulder parts are removable. They look great and Warframe already has bigger shoulder accessories, but they really limit your field of view and not all of them turn transparent or move away (Chroma Dynasty).
  14. I'd like to add that it would also help to give Well of Life and Energy Vampire more generous targeting. They require you to be quite precise with your aiming which paired with their short base duration makes then uncomfortable to use (at least on consoles).
  15. All you have to do is make sure to use Wrathful Advance first and press your heavy attack button during its animation and while the Tennokai pop up on your HUD is still present. That's all. Enjoy!
  16. Why did I never considered doing this?! I have to boot the game up immediately!
  17. I'm very interested in everything Nyx related. Can you post the pictures here directly? I don't want to access Google Drive. You can use Imgur or imgbb (doesn't require an account).
  18. Thanks for the suggestions! To elaborate a bit, I want to use passive reload and switch weapons to use Vigorous Swap buff. Trumna can use Tactical Reload but that means giving up the Exilus slot which would otherwise go to Stabilizer to reduce the recoil. The only solution is rolling a Riven with -Recoil. Trumna's recoil by itself isn't a problem but adds up to 195% Fire Rate so the whole screen goes absolutely crazy on many weapons even with Stabilizer.
  19. I'm all for allowing people to vote kick but only if the host is set to Invite Only. This means you would have the kick option in premade squads in case you invited someone griefing you or similar, but this option should never be available for Public setting because it would be abused. You can't expect people to do what you want in public.
  20. I tried some of your suggestions and browsed my Arsenal and always ran into ammo issues. Redline's fire rate increase is just too much and Lotus forbid you have Wisp in your team (you nearly always have a Wisp in your team). Here's some of my findings: Ignis Wraith - Amazing but severe ammo issues even with mutation mod. Can't use Tactical Reload. Amprex - Surprisingly good but also ran into ammo issues. Can't use Tactical Reload. Trumna - Massive recoil but otherwise amazing. I would need a Riven with -Recoil so that's a no go. Quellor - Also suffers from recoil but had excellent performance otherwise. I'll work on it and it will probably stay. Phantasma Prime - Just like Ignis, amazing but runs dry even with mutation mods. Gotva Prime - This thing fires so quickly with Gauss it looks like a beam. It's pretty solid but also runs dry. Kuva Nukor - Severe ammo issues. Ocucor - Absolutely unusable. It's my most used secondary so I know how to use it properly but it doesn't work on Gauss with his variable fire rate at all. I need to constantly look at the remaining ammo so the clip doesn't go empty. Also runs dry eventually. Tener Cycron - Perfect! I highly recommend Cycron for Gauss. This one is staying. Cyanex - Amazing saturation weapon but not so good by itself. Curiously I never ran into ammo issues with it. I'll work on it but it will likely stay. Basmu - Lord, this thing is so broken on Gauss. Primary Tombfinger - I forgot I have this but it turned out to be amazing for Gauss. Mine has weird spread, almost like a shotgun, so I don't even have to aim it. It works extremely well with Cycron and Cyanex.
  21. I'm looking for new guns for my Gauss because his signature ones don't fit my playstyle. Here's some requisites the weapons have to fulfill: - No priming distance. - Must have no or minimal recoil. - Must be full auto or held trigger type. - Must have either low fire rate or big clip size so it's doesn't get empty in a split second thanks to Redline. - Must not suffer ammo shortage. To elaborate why his signature guns don't fit, which will also explain my conditions stated above: Due to Gauss' speed I often find myself too close to enemies to use Acceltra since it's rockets have a priming distance. His weapons also run out of ammo constantly due to low reserves. They also have massive recoil, which forces me to use -Recoil Exilus (turning off screen shake in Settings doesn't affect this) and I'd rather keep the Exilus free for a 'Reload while holstered' mods, so I don't have to reload and just keep swapping weapons whenever the clip is empty.
  22. This depends on weapon by weapon case. In my experience, most beam weapons tend to have fire rate around 12 and most full auto hitscan weapons around 9. Naturally, the higher the base value the bigger the benefit from mods. Beam weapons need to ramp up the damage, similarly to weapons like Soma or Gorgon, where it takes about a second for them to reach their full damage you see on the missing screen. Beam weapons are usually hybrid, so they have both CC and SC but more often than not weight towards SC. Full auto hitscan weapons usually have more SC then CC, but they also usually have higher base damage when compared to beam weapons. Lastly, beam weapons usually have some sort of gimmick, like spreading, AoE, chaining, etc, so they often hit multiple enemies.
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