(PSN)Adeak
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Everything posted by (PSN)Adeak
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Got an account merge, here's info on what made it!
(PSN)Adeak replied to Syrinq's topic in Cross Platform Save Feedback
So if you merge an account that doesn't have all of its slots filled, even if only filled with junk, you will at least partially screw yourself. On a related note, I have just significantly screwed myself, both with that and not doing some mission grinding so I could get some duplicate rewards. I mean, my other account had next to no progress on it, but I could have at least scored a few extra warframe and weapon slots. Well, that's on me I guess. Some is better than none. -
PlayStation Whispers in the Walls: Hotfix #3 + 3.1
(PSN)Adeak replied to [DE]Danielle's topic in PlayStation Update Notes
You... you do realize that these two directly contradict each other? Why not leave the casual players alone and just keep SP in? This is NOT a fix. This is objectively a quality-of-life DOWNGRADE. And of course there's still no mention of a fix for stealth attacks being broken on the new enemies, or the melee aiming bug that's been around since Echoes of Duviri. They're not even on the known issues list. -
warframe wiki is almost unusable
(PSN)Adeak replied to (PSN)moonlitxshadow's topic in General Discussion
The one saving grace is that it was McDonalds itself that paid for the wiki vandalism, and DE isn't likely to do that. Though it does open the door for Fandom to be bribed into mucking about with any page. -
warframe wiki is almost unusable
(PSN)Adeak replied to (PSN)moonlitxshadow's topic in General Discussion
Not really relevant, unfortunately. -
PSN Abyss of Dagath: Update 34
(PSN)Adeak replied to [DE]Danielle's topic in PlayStation Update Notes
What if it's a companion we can help revive? I mean, It's not nearly as important anymore, but it's still nice to do and see. -
PSN Abyss of Dagath: Update 34
(PSN)Adeak replied to [DE]Danielle's topic in PlayStation Update Notes
Why not just... you know... let us keep the ones we already had instead??? -
Some Nightwave missions are too time consuming for no reason
(PSN)Adeak replied to NoxJS's topic in General
The store cycles its content, and tasks to rank up are both missable and occasionally gated behind story progression. Not to mention the one that requires you to have/get an active Lich/Sister. Fortunately, they've at least announced that some of the BS is getting reduced or removed. Though not quite enough in my eyes. For the OP's image, no change to the HoA one, but Cache Hunter will soon be changed to getting six caches regardless of how many Sab missions you do. One cache in six missions, three in two, whatever. -
QTCC Community Fundraising Streams & Drops: Oct 9 - 15!
(PSN)Adeak replied to [DE]Taylor's topic in Livestreams
Not that it in any way justifies this insanity, but some of the more popular twitch browser (BTTV, FrankerFace, etc) extensions do include an auto-claim feature for drops. -
Abyss of Dagath - Dev Workshop: New Player Path Improvements
(PSN)Adeak replied to [DE]Taylor's topic in Developer Workshops
Wait, what? Why in all hell would DE do that??? -
QTCC Community Fundraising Streams & Drops: Oct 2 - 8!
(PSN)Adeak replied to [DE]Taylor's topic in Livestreams
Why in the Void would you wait until minutes before the first stream to post this? -
Abyss of Dagath - Dev Workshop: New Player Path Improvements
(PSN)Adeak replied to [DE]Taylor's topic in Developer Workshops
Flawed Mods meanwhile, are explicitely being taken away from us. -
Abyss of Dagath - Dev Workshop: New Player Path Improvements
(PSN)Adeak replied to [DE]Taylor's topic in Developer Workshops
Any response to the rest of the issues people are bringing up? The desire to keep Flawed Mods and Mk1 weapons as they are? The desire for Universal Loot Radar and Vacuum? What a colossally-bad idea it is to direct new players to the open-world areas? -
There was some discussion on the wiki recently about Danse Macabre and whether or not it has any Punch Through, with different users reporting different experiences with it. Then this happened: PS4, running the latest hotfix.
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I am constantly wasting time shooting less obviously-friendly spectres. And I'd definitely love a more visually-apparent way to mark Thralls so my squadmates don't kill them. Especially when I've managed to whittle down an eximus' overguard without just murdering them. Why is that even a thing? By all means, have an option for that, but shouldn't skins be purely cosmetic? This. This needs to happen. I still try to jump over it sometimes, even when my brain is going "No you idiot, we know that doesn't work!". It's muscle memory at this point, and I know that I need to unlearn it, but this would still help immensly.
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Abyss of Dagath - Dev Workshop: New Player Path Improvements
(PSN)Adeak replied to [DE]Taylor's topic in Developer Workshops
I somehow missed this the first time around. Are you trying to make this game less friendly to new players? -
Abyss of Dagath - Dev Workshop: New Player Path Improvements
(PSN)Adeak replied to [DE]Taylor's topic in Developer Workshops
KEEP FLAWED MODS! Some of those are genuinely useful. Max-Rank Flawed Flow (+72% energy at 5 Drain) is actually much better than the regular version (+50% energy at 5 drain) for low-level builds that can't afford the extra drain yet.- 89 replies
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PSA PSA: Heirloom Collection Platinum Changes & Lessons
(PSN)Adeak replied to [DE]Megan's topic in PSAs
To all of the people talking about how (rightly) disappointed they still are despite the fact that they've supported this game for years, or even bought one of these packs: -
So much has changed that you may as well treat it as if you were starting a brand new game. It would be easier to list what hasn't changed. For information on specific Warframes, maybe check out NovaUmbral on youtube. His videos on specific frames go over their entire history, so you can walk away with a not-terrible understanding of some of the major sweeping changes. And of course, there's the wiki.