(XBOX)motionROTATION Posted September 17, 2018 Share Posted September 17, 2018 I hate Eris and Neptune (the frozen/broken corpus base). These two are a pain. All of the others are fine to me. Broken derelict is sometimes bad, but usually not. Link to comment Share on other sites More sharing options...
taiiat Posted September 17, 2018 Share Posted September 17, 2018 (edited) i think people need to be able to take a step back and separate problems with Tilesets themselves(like the actual design), certain Video Effects being applied to Tilesets, and problems with how Waypoints got downgraded this year and are even less useful to those that don't know where to go as well as if there are badly shaped Collisions that get Players stuck. Waypoints especially - remember to blame who's really at fault! Waypoints being garbage isn't the fault of the Tileset. and similarly it is not the fault of the Tileset itself that Color Correction makes every Tileset look stupid, unrealistic, and hard to see in. Edited September 17, 2018 by taiiat Link to comment Share on other sites More sharing options...
Eisdschungel Posted September 17, 2018 Share Posted September 17, 2018 IMO the Artists point of view in Level design is also important. Yes, places like the Fortress and Eris can be are painful to navigate through (Looking at you kuva flood), but tbh anything else wouldnt make any sense for an completely infested ship. the derelict had huge halls to begin with, that help with Parkour but thats simply not possible when you cramp an corpus ship. Best Thing is just to accept it. Ist not the easiest tileset to parkour but its a nice Change to the usual style of warframe and wouldnt feel right otherwise Link to comment Share on other sites More sharing options...
SenorClipClop Posted September 17, 2018 Share Posted September 17, 2018 While I don't think it needs an update, I think the designers could do a great job with a refresh of the Grineer Asteroid tileset. Caves, tunnels, grisly mechanical works and the occasional space where gravity gets wonky (the asteroid is in free space, after all). Sweet lighting, echoes, and dampness. Link to comment Share on other sites More sharing options...
(PSN)supernova_girlie Posted September 17, 2018 Share Posted September 17, 2018 I'm for a major overhaul. Some sets feel too closed-in, they should try adding the illusion that the set is epic-ly huge or vast. Also, each planet, planetoid, satellite on the star chart should have it's own unique sets for inside and outside. It's also time to update the enemies, especially the Grineer. Link to comment Share on other sites More sharing options...
Ivalyth Posted September 17, 2018 Share Posted September 17, 2018 Quite honestly, I don't think that "being a pain to navigate" or "takes too long to travel from A to B" should be an issue here. Sure, some areas can get redundant, like the Orokin towers or the outdoors area of the Kuva Fortress. However, I think that the already existing tilesets give you enough ambience as it is: the acid rains of Ceres, the isolation of the Derelicts, Europa's frozen wastes, and so on. I'd always go for ambience over how linear a map can be to navigate. If I had to pick a tileset that least represents what the atmosphere should be, I'd name the Corpus Outpost. It's a mix of rock, snow and some indoors area, hardly ever do I see it for longer than a mobile defense mission, and it doesn't really give me any particular feeling. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted September 17, 2018 Share Posted September 17, 2018 Eris remaster would be nice, way too many narrow corridors. I know they were going for a claustrophobic atmosphere, but it's way too easy to get stuck on things in there, and the Kuva Siphon rooms suck (pun intended). Link to comment Share on other sites More sharing options...
WarriorSoundwave Posted September 18, 2018 Share Posted September 18, 2018 Yeah I definitely feel that the old grineer galleon and especially the grineer asteroid need reworks. Those two tile sets feel extremely outdated and need help sooner rather than later. But yes as some of you others said I feel that Pluto should have its own tile set. As for Eris I wont even go there. It's cramped up, dark, and its impossible to see kuva in that tileset. I'm not necessarily asking for a complete overhaul of Eris but just open it up a little more. I am just a little bit claustrophobic and i'm sure my Warframes feel the same when they are in that disgusting, cramped up tile. Link to comment Share on other sites More sharing options...
OniDax Posted September 18, 2018 Share Posted September 18, 2018 (edited) Venus, Derelict, Pluto, Neptune All for reasons 2 and 3. They're outdated, bland, and/or have low quality textures. 47 minutes ago, WarriorSoundwave said: Yeah I definitely feel that the old grineer galleon and especially the grineer asteroid need reworks. Those two tile sets feel extremely outdated and need help sooner rather than later. But yes as some of you others said I feel that Pluto should have its own tile set. As for Eris I wont even go there. It's cramped up, dark, and its impossible to see kuva in that tileset. I'm not necessarily asking for a complete overhaul of Eris but just open it up a little more. I am just a little bit claustrophobic and i'm sure my Warframes feel the same when they are in that disgusting, cramped up tile. The Galleon does not need a rework. It's one of the best looking tilesets in the game right now. Edited September 18, 2018 by A-p-o-l-l-y-o-n Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted September 18, 2018 Share Posted September 18, 2018 6 hours ago, WarriorSoundwave said: Yeah I definitely feel that the old grineer galleon and especially the grineer asteroid need reworks. While I don't agree on the former, the latter is definitely one I had forgotten to mention in my first post. The asteroid tileset is another one of those sets that has been copy pasted around the system. When Kela released I thought DE redid Sedna, but they obviously never did. Mercury is also nothing but asteroid tileset levels. It's a relic from an old Warframe. Link to comment Share on other sites More sharing options...
TeneKay Posted September 18, 2018 Share Posted September 18, 2018 For me, it's the Eris Infested tiles, they just suck. Too many little pieces of geometry to get stuck in, narrow corridors, confusing layout, etc. Link to comment Share on other sites More sharing options...
Pinegulf Posted September 18, 2018 Share Posted September 18, 2018 Eris it is. Or at least give us some flashlights. (Can't see a thing in some sections.) Link to comment Share on other sites More sharing options...
(XBOX)calvina Posted September 18, 2018 Share Posted September 18, 2018 Any tileset that was made before the Jupiter Underwater tileset should be reworked. Things like the grineer asteroid really needs it, I believe it was one, if not, the first tileset to release. Link to comment Share on other sites More sharing options...
Myscho Posted September 18, 2018 Share Posted September 18, 2018 Probably Neptune and Pluto, because they are Venus like Link to comment Share on other sites More sharing options...
(XBOX)Exoni Prime Posted September 18, 2018 Share Posted September 18, 2018 pluto or venus as the two are extremely similar, and venus is getting an open world so it only makes sense to have the tilesets represent the beauty of the fortuna enviroment. Link to comment Share on other sites More sharing options...
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