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[DE]Megan

The Jovian Concord: Hotfix 25.0.3

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hace 55 minutos, [DE]Megan dijo:

Removed work-in-progress fancy Melee finishers that slipped through the Mainline cracks!

Noooooo XDDD

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Thank U for working so hard to fix stuff ❤️

While shooting with Fulmin in auto I noticed that the vibration of the controller doesn't work. Don't know if it's an issue or if it's meant to be like that, but I thought to let you know 🙂

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Posted (edited)
27 minutes ago, Hobie-wan said:

They're just too greedy and hire the lowest bidder contractors. Obviously they calculated the risk assessment and decided the money saved on the construction was greater than the collateral damage.

 

Hydrogen conduit service junctions meet all minimum design specifications to pass Safety Board certification, and are inspected regularly. 
Hardening each against failure in the extremely unlikely event of deliberate damage (ie. vandalism) would be prohibitively expensive.

Edited by [DE]Skree
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> Fixed Broken War Energy color persisting as default. 

Still no word on Secura Lecta/Lecta also facing this issue?

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Still no fix to the Sol Gate being stuck on for other clients but not you and still draining energy til you die and revive or the mission ends.

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Please redo the WHOLE disruption reward table, none of it is rewarding

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Can we remove basic-Lotus/generic-assassination quotes from the assassination mission? Kinda breaks the immersion that Ordis seemingly doesn't realize we're talking to the actual Lotus. 

Can we also get ~1-2 seconds of invulnerability after the cutscenes? Seen so many wipes during/immediately after coming out of the crasg cutscene. 

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Thanks for the fix. But here's a new problem: the visual effect (those little light dots) when wisp jumpping is gone. Pls get it back, I love this one.

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Posted (edited)
2 hours ago, zirkwander said:

Because Fulmin is classified as a Rifle and Corinth is classified as a Shotgun. 

And yet the Fulmin primary fire has a 3 meter thick projectile EXACTLY like the Arca Plasmor, per the wiki. The Corinth is tied with the Hek/Vaykor Hek with the narrowest spread of its pellets. Also, the primary fire has falloff and it actually shoots two pellets (while not being considered a burst fire weapon, as the Quartakk is), also reminiscent of shotguns. What defines the primary fire as a rifle exactly?

Edited by Reisbig2009
Correction
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We can't see how many mods we have when linking them in chat. Also, looking at relics linked makes you have to hover over the "About" tab instead of just showing a list of contents as before (very minimal I know, but it was comfortable).

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Hello, thank you for the fixes, I see that you fixed Wisp's thigh clipping, I appreciate that, but my Oberon's feyarch kilt still clips through his thigh. It's very distracting, pls fix, thank you.

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2 hours ago, Dark_Lugia said:

And Showing the requirements for the Ropalolyst node should reduce the questions, too (if not you can maybe hide it like the Iron wake node?)

The trouble with that is that Iron Wake doesn't prevent Nightmare Missions from appearing, while that boss node does.

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Posted (edited)

Fixes towards Kavat eye color not being applied                   This did not go toward the Kavats eye color on mine  it changed the another color to be permanent yellow no matter what color you chose .    Please fix this.        Forgot to mention this is on the Moonless Kavat pattern.  On the other it changed the tail and eye to yellow    from what I had before this hotfix.

 

 

Edited by dragonwarriorbdb
Specification

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2 hours ago, [DE]Megan said:

-snip-

please roll back the damage for the fulmin it is not as good anymore either that or make the semi auto cost 5 ammo instead of 10. :'c

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(This is my first time using the forums so I am not sure if this is the correct place)

 

Wisp's animation for when she holds a melee weapon is the same running animation of every other Frames instead of her unique one. Not sure if this is own purpose or a bug.

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Starting to think that you guys weren't kidding about not sleeping after a major update 😛 

 

GG guys!

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10 минут назад, CodeUltimate сказал:

please roll back the damage for the fulmin it is not as good anymore either that or make the semi auto cost 5 ammo instead of 10. :'c

This^. Come on, DE. You've turned a poor thing into a paddle for no reason. It barely scratches mobs now.

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Just now, Eilhart said:

This^. Come on, DE. You've turned a poor thing into a paddle for no reason. It barely scratches mobs now.

finally someone is talking about what really matters in this hotfix lol

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Well that's a forma wasted on the Fulmin. Ah well. In other, more important FashionFrame news, the changes to Wisp have resulted in more clipping, not less, akin to the Dax syndana on Saryn or worse.

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No fix for Nezha's melee combos
 

 

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Precisely what I was talking about. It looks like a portion of her cape is getting stuck more or less inside her lower back, either that or where her side tassels merge. The end result is some horrible clipping which is ruining my screenshots almost as much as the nidus cyst that insists on existing without my permission.

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85 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working.

 

Sword and shield's shields are being holstered too high despite using final harbinger.

Before chimera update:

koQE7oR.jpg

now:

DzgfwBv.jpg

 



  • War's blade energy not displaying while having mara detron equipped

kfFWofD.jpg

ZVigYoT.jpg

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Posted (edited)

Thx !

Also it's in my head or Boltace have the same "issue" as Kogake ? i'm sure at 95% i've mastered Boltace before (cuz i was forced to create another Boltor for it...) and it's not show as mastered...

Please Tenno say me if it's your case too (with green "Upvote" for example) or if not (with red "Woah" icon), Thx

Edited by Dr_Shadox

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