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[DE]Megan

The Jovian Concord: Hotfix 25.0.3

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The Jovian Concord: Hotfix 25.0.3

Disruption Gamemode Changes & Fixes:
Thanks to your awesome feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming!

 

  • Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
  • Disruption Marker UI visibility changes:
    • Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI)
    • Increased the in-world display range of key pickup markers
    • Lowered the minimum radius of Conduit markers and increased their attachment height
  • Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
  • Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit.
  • Made a micro-optimization to the Disruption game mode.
  • Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
  • Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion. 
  • Fixed numerous Host migration fixes for Disruption Conduits:
    • Fixed references to Demolysts being lost (fixes Health bar UI issue)
    • Fixed Demolysts not attacking the Conduits
    • Fixed Demolysts not exploding next to Conduits
  • Fixed Demolysts not appearing in the Codex.

Ropalolyst Fixes:

  • Fixed players getting stuck in an infinite falling loop during the Ropalolyst fight.
  • Fixed cases of the Ropalolyst being unable to fly.
  • Fixed the Ropalolyst continuing to navigate towards towers it has already been...deceived by.
  • Fixed random foot popping animations on the Ropalolyst. 
  • Fixed ability to infinitely spawn Amalgams during the Ropalolyst fight. 
  • Fixed digital Lotus transmissions playing for Clients in the Ropalolyst fight.
  • Fixed some FX lingering for Clients, and others not being visible.
  • Fixed Ropalolyst whooshing sounds not playing when ‘riding the bull’.
  • Fixed a script error when falling off a platform in the Ropalolyst fight.

Changes:

  • The following items have been added to Simaris’ Offerings:
    • Imperator Blueprint
    • Veritux Blueprint
    • Revenant Blueprint
    • Garuda Blueprint
  • Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.
  • Made a micro-optimization to the Gas City fire hazards.
  • Slight tweaks to Wisp’s skirt cloth to reduce clipping in the thigh region and in various other Idle Animations.
  • Hovering over the Ganymede node and Ropalolyst node now display requirements to unlock if you can’t access it.
  • Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors.
  • Removed work-in-progress fancy Melee finishers that slipped through the Mainline cracks!
  • Improved Octavia’s emissive detail visibility. 

Fixes:

  • Fixed a progression stopper in the Sands of Inaros Quest where the Tomb Guardians were invincible. 
  • Fixed a rare crash when going from Vallis/Plains to Fortuna/Cetus after leaving the squad.
  • Fixed crashes when going to the Arcane selection screen for a Kitgun while playing in Japanese.
  • Fixed newly-migrated Endless mission Host not receiving a reward at the end of the next interval.
  • Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.
  • Fixed the Repair Kit Mod having no Polarity and costs more to equip on a Polarized slot.
  • Fixed inability to pick up Energy Orbs in the Gas City Index tileset as reported here: https://www.reddit.com/r/Warframe/comments/bsd0qv/new_gas_city_index_maps_energy_orbs_cant_be/
  • Fixed ‘Mastered’ indication not being displayed when focusing on the Purchase/About button in the Market.
  • Fixed ‘Mastered’ indication not being displayed when viewing Dojo Research Recipes.
  • Fixed Refined Relics not displaying their Drop sources.
  • Fixed the Tecton Sparring Skin not appearing in its diorama. 
  • Potential fix for Nidus gaining back 3/4 of his Energy when casting abilities in Frame Fighter.
  • Fixed the Phage reload sound playing constantly if the Hectagon Skin is equipped.
  • Fixed filter opacity not working in Captura.
  • Fixed clicking Chat linked Mods not showing how many you own.
  • Fixed Ducat prices not being displayed for some items that can be sold for Ducats.
  • Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again!
  • Fixed not seeing Energy color FX when customizing Weapons/Attachments. 
  • Fixed Rhino’s Rubedo Skin missing its emissives. 
  • Fixed Chroma’s Graxx Helmet Energy color persisting as default. 
  • Fixed Valkyr’s Gersemi Skin Energy color persisting as default.
  • Fixed Falcor’s Energy color persisting as default.
  • Fixed the Styx Syandana Energy color persisting as default.
  • Fixed the Vaykor Syandana Energy color persisting as default.
  • Fixed the Naviga Prime Sugatra Energy color persisting as default. 
  • Fixed the Mithra Greatsword Skin Energy color persisting as default. 
  • Fixed Broken War Energy color persisting as default. 
  • Fixed Nikana Gemini Sheath Energy color persisting as default.
  • Fixed the Mesa Graxx Helmet Energy color persisting as default.
  • Fixed the Spitfire Graxx Syandana Energy color persisting as default.
  • Fixed parts of Nyx’s Absorb ability that weren’t applying Energy colors.
  • Fixes towards Kavat eye color not being applied.
  • Fixed Rescue prison tower sounds not sounding right in two terminal rooms in the Gas City tileset.
  • Fixed some dark lit rooms/hallways in the Gas City tileset.
  • Fixed some cargo trams pushing players out of the Gas City tieset.
  • Fixed a placeholder name for one of the Drop Ship variants in the Gas City tileset.
  • Fixed a script error when closing the a Lore Fragment entry before it is loaded.
  • Fixed a script error when Sacrificing items to Rank up a Syndicate.
  • Fixed a softlock after buying an item from Simaris’ Offerings.
     
  • Like 35
  • Satisfied 1
  • Applause 12
  • Upvote 6

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Thank you.

Especially for the script error fix during the Ropalolyst fight and the mastery icon in the shop.
And Showing the requirements for the Ropalolyst node should reduce the questions, too (if not you can maybe hide it like the Iron wake node?)
unknown.png?width=1286&height=168
 

But can you please remove the automatically played ghoul bounty messages?

Edited by Dark_Lugia
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  • Upvote 18

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2 minutes ago, [DE]Megan said:

Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.

Thank you, I think I am going to cry beautiful tears of joy.

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5 minutes ago, [DE]Megan said:

Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.

RIP Fulmin lol

Thank you guys for being so quick on the fixes!

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4 minutes ago, [DE]Megan said:
  • Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.

really like this change, as it will provide a bit more challenge as opposed to running to the same spawn location and route to kill the demolyst. so a bit more like hide-and-seek.

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  • Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again!
    Thx

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So you mean Fulmin wasnt meant to dissolve entire armies in a single shot? Gonna take two now? Tragedy strikes..lol

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Nice!

Any chance we can get confirmation on Baruuk's Serene Storm waves being unaffected by Healing Return/Life Strike (Excalibur's 4 waves do proc these mods). Is it a bug, an oversight, or a balance decision?

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Do any of those fixes include the bug where the Ropalyst just starts stomping around in a circle on the platform and never stops? Was that the "unable to fly" thing happening??

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So the resource drop nerf is here to stay. Oh well, gonna leech energy pizzas from others then.

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Can we get a "Hide Mastered" option for the store/labs? It's super duper annoying having to click an item then hover/click its blueprint in order to tell what we've mastered or haven't. Also, could we get an option to hide buyable weapons/frames in the arsenal? I'd rather not end up scrolling through them while looking through my owned weapons/frames.

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Thanks for the fixes!

I didn't notice it in the notes, maybe I'm blind, but I believe the Vetala armor pieces use their default energy instead of selected

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