Kothic Posted May 24, 2019 Share Posted May 24, 2019 Thanks for hotfix, caused host migration because I didn't get to extraction on time and lost the progress from endurance mission. Link to comment Share on other sites More sharing options...
SlickPrime Posted May 24, 2019 Share Posted May 24, 2019 8 minutes ago, [DE]Megan said: Fixed Demolysts not appearing in the Codex. Great, can we have PoE animals added as well? You basically fixed duplicate kuaka entries by removing them from the codex altogether. Neither kuakas, condrocs, nor mergoos show up in the codex when scanned. Kuakas and condrocs also have blank entries that can't be filled. Thanks for your time. Link to comment Share on other sites More sharing options...
Unsheathe_d Posted May 24, 2019 Share Posted May 24, 2019 Yo when will be able to see how much clan score we have in total? Link to comment Share on other sites More sharing options...
Reisbig2009 Posted May 24, 2019 Share Posted May 24, 2019 How about letting the Corinth use Point Strike just like the Fulmin shotgun mode? Why the double standard? So much for resource farming! Link to comment Share on other sites More sharing options...
--Gauss-Prime-- Posted May 24, 2019 Share Posted May 24, 2019 Cool.thanks for the hotfix! I had the falling loop bug during Ropalolyst fight so now it's fine! Link to comment Share on other sites More sharing options...
Aldrr Posted May 24, 2019 Share Posted May 24, 2019 Many thanks for the hotfix! 👍 🙂 Link to comment Share on other sites More sharing options...
Maganar Posted May 24, 2019 Share Posted May 24, 2019 These quick fixes on the mainline are looking good. Thank you for fixing the emissives that were deactivated during the earlier rollback of secondary energy colors! They seem to all be working properly again and I am very appreciative. However, one new issue that launched with this mainline seems to be a bug for Oberon's Feyarch skin. His butterfly-wing skirt no longer has clipping physics and is rather garishly clipping through his thighs (yikes!). Hopefully that can be fixed soon! I'll make a topic on it later if it doesn't get fixed in a couple updates to help bring attention to it if it looks like it's going unnoticed. Best of luck! Link to comment Share on other sites More sharing options...
zirkwander Posted May 24, 2019 Share Posted May 24, 2019 1 minute ago, Reisbig2009 said: How about letting the Corinth use Point Strike just like the Fulmin shotgun mode? Why the double standard? So much for resource farming! Because Fulmin is classified as a Rifle and Corinth is classified as a Shotgun. Link to comment Share on other sites More sharing options...
Antris Posted May 24, 2019 Share Posted May 24, 2019 13 minutes ago, [DE]Megan said: If a Polychrome is failing to apply, simply remove and try again! How do we remove a polychrome? As far as I know we can only "remove" by applying it. Link to comment Share on other sites More sharing options...
Riger82 Posted May 24, 2019 Share Posted May 24, 2019 Do the demolysts still not show a mark on the radar until you're humping their leg? That was my biggest gripe. When you have 3 enemy radar type mods equipped and still can't see his mark until you're 5 meters away. Link to comment Share on other sites More sharing options...
Become_Revious Posted May 24, 2019 Share Posted May 24, 2019 14 minutes ago, [DE]Megan said: Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors. 14 minutes ago, [DE]Megan said: Improved Octavia’s emissive detail visibility. You'll change these but not chroma's ice ward? Its white no matter what color you make it! Please fix/address this Link to comment Share on other sites More sharing options...
fr4gb4ll Posted May 24, 2019 Share Posted May 24, 2019 13 minutes ago, [DE]Megan said: Made a micro-optimization to the Gas City fire hazards. not that it matters since those corpus fools can't even build propper space ships (breakable windows...) anyway, i like the new hazzards in corpus missions - do we get those on their flimsy ships too? pretty please? Link to comment Share on other sites More sharing options...
SupernovaSymphony Posted May 24, 2019 Share Posted May 24, 2019 Wisps sol gate still wont hurt eximus enemies Link to comment Share on other sites More sharing options...
lainverse Posted May 24, 2019 Share Posted May 24, 2019 Looks like new interface catching up with the old one. Good job at that, but when you own only 1 mod it is still not visible. Keep working on that and please add "hide mastered" option everywhere where applicable, though. Link to comment Share on other sites More sharing options...
Cirayu Posted May 24, 2019 Share Posted May 24, 2019 "Fixed clicking Chat linked Mods not showing how many you own." - Still can't see if you own 1 or not, please fix this. you can only see if you own 2+ not 1 Link to comment Share on other sites More sharing options...
AtomicEllie Posted May 24, 2019 Share Posted May 24, 2019 @[DE]Megan can you please fix it so that you don't need Ropalolyst to access Arbitrations, I've been locked out of my Honors because of this n the other quest gated boss nodes (Eris) don't count towards the node requirement, and this shouldn't either Link to comment Share on other sites More sharing options...
haublegh Posted May 24, 2019 Share Posted May 24, 2019 Thanks for the hotfix! And again, pls fix the stiff Daman Prime Sugatra (and other bugged stiff sugatras) Link to comment Share on other sites More sharing options...
CodeUltimate Posted May 24, 2019 Share Posted May 24, 2019 welp DE just killed the fulmin it is doing S#&$ damage now Link to comment Share on other sites More sharing options...
TuxedoCatfish Posted May 24, 2019 Share Posted May 24, 2019 21 minutes ago, [DE]Megan said: Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors. Thank you! Any chance you could fix his maggots always bursting as orange, the undertones of Virulence always being purple, and his Larva / Parasitic Link always putting a black coating with bright red energy spots on enemies, all regardless of Nidus's energy settings? Link to comment Share on other sites More sharing options...
Valfaun Posted May 24, 2019 Share Posted May 24, 2019 14 minutes ago, Leon_Von_Comarre said: Repair Kit still isn't showing in codex or linkable in chat, even though it was supposed to be fixed in a previous hotfix. it also seems to be entirely broken, at least for me. i saw it drop in a mission, someone pointed out it was there, but i only saw the red swirl that Index mods also have, without anything actually being there to pick up. when they marked it, it simply displayed as "module" for me Link to comment Share on other sites More sharing options...
Sappph1r3 Posted May 24, 2019 Share Posted May 24, 2019 <3 Link to comment Share on other sites More sharing options...
Bladereap3r Posted May 24, 2019 Share Posted May 24, 2019 Thanks Dev's for this latest Patch of Disruption Gamemode Changes & Fixes! Link to comment Share on other sites More sharing options...
-LegendWarrior- Posted May 24, 2019 Share Posted May 24, 2019 Roll back. Slight tweaks to Wisp’s skirt cloth to reduce clipping in the thigh region and in various other Idle Animations. Roll back.Physics engine mess Link to comment Share on other sites More sharing options...
BLUE_M4G Posted May 24, 2019 Share Posted May 24, 2019 Yay, thank you!! Seems to have fixed the pet energy color issue! 😄 Link to comment Share on other sites More sharing options...
Kacc Posted May 24, 2019 Share Posted May 24, 2019 Still no fix for ZAW links energy (blue). For melee ground strike trace for client (blue ) and same for opticor explode aoe trace etc. And Thugs Jet for K-drive still blue for host (how?? not for client like always). WHY? =( Link to comment Share on other sites More sharing options...
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