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Operation Scarlet Spear: Bug Reporting Megathread (Read First Post!)


SilverBones
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My and my friends are having issues where we are all stuck in Space Team and not receiving any Kill Codes for nearly half an hour of waiting. Multiple Teams in Space Team has been having the same issues in the Instance we were in. Leaving that Instance would lost us our Points during the entire instance.

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10 hours ago, Mujaki said:

Just noticed this one. Pretty minor, but... Played with my usual squad, did a nice long 17-scan ground mission. We head back to the flotilla, then we split up at the end of the night.

But while I'm on the flotilla, I notice my railjack outside the window. But, instead of having MY railjack's name painted across the side, it has the name of my previous host's railjack.

Even when I exit the flotilla and head to my dojo, when I go to check the name? It's not mine.

It might be from the space side, because we did that LAST night, and I only just noticed today. But either way... weird, yeah?

yes, i had this happened too - the reason why it happen was: i was playing as client on someone elses railjack when the host suddenly left/crashed and i became the new host. ofc, i flew his ship, name, equipment/armament and all still his. then, when returning to the relay and starting a new space mission as host i noticed at once that it was still his ship and not mine. after returning again after this mission, i checked on the railjack console and it was the same ship with all equipment and such as the host of this one mission. i could not change anything at this console, not renaming or even reloading it there, so i went back to my dojo and loaded the ship up - for one moment it was still the other guys ship and then it became my ship again - only the name of the other ship remained but i could rename it again then. i think it already happened to me once before - quite a while before this event even, and it also was after a host migration in mid-mission. ofc, then i returned to my dry dock and only noticed the wron ship-skin name and color on it - but since railjack was new right then i though nothing of it and changed it all back... since then this did not happen again though i mostly host railjack missions now so that might be the reason for this.

in short: host migration related glitch...

Edited by fr4gb4ll
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  • TYPE: In-game, Railjack
  • DESCRIPTION: Attempting to leave a crewship when reactor meltdown counter is below 5 (or maybe 3 and below) in regular railjack missions since the last hotfix results in grey screen with HUD and nothing else working. On occasions the pause menu can be opened to allow for aborting the mission, otherwise only Nightwave banner, Kuva button and player info (topleft) would show when calling the menu forcing the only option to be Alt+F4. These buttons work normally opening their respective screens so the game is not technically crashed (windows process not halted), but upon closing them they return to the same grey screen.
  • VISUALmZUZQik.jpg

 

  • REPRODUCTION: Enter a crewship in any railjack mission, destroy the reactor, attempt to exit at 3 secs or below left on meltdown counter
  • EXPECTED RESULT: Exit the crewship and continue the mission as it used to be before the hotfix
  • OBSERVED RESULT: Mission breaks
  • REPRODUCTION RATE: 100%
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  • TYPE: [In game]
  • DESCRIPTION: [When in scarlet spear hub. The Murex holo with the names of space squads says sending kill codes, this might be the problem no ide just what i have observed.The people who is asking for kill codes is the squads that is saying "sending" kill codes should this not be receiving instead]
  • VISUAL: [08CAAB4BFA88C72CB77357E39390C2F64C30C06BD076EDC2E8B5B20F12DC8A1648A094670EF3E4E16E5A65F48C875382D93F6E7CB63F676FB9C5D521]
  • REPRODUCTION: [This is the same in all the other instances i have bin in 11-12 so expect the same goes for the others too]
  • EXPECTED RESULT: [I expected it to say receiving kill codes and not sending on the murex hologram]
  • OBSERVED RESULT: [Shows the murex team sending codes just like earth team]
  • REPRODUCTION RATE 100%
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I rly rly dont wanna do this all again so i just put in some support screenshots and add stuff later there will be more.. 

Be patient i wrote German AND English in the Support Tickets because i dont know. (dumb)

http://prntscr.com/rnwnp0 : Screenshot 1  http://prntscr.com/rnwpa1

                                                               2 http://prntscr.com/rnwpxh

got stuff back from relic bug: http://prntscr.com/rnwosw

 

http://prntscr.com/rnwr5n : Screenshot 1 http://prntscr.com/rnwrr0  Flying without archwing

                                                              2 http://prntscr.com/rnwrzz Cant use abilitys 

                                                              3 http://prntscr.com/rnwsj2 color change bug

 

Scarlet Spear event itself:

http://prntscr.com/rnww6c

http://prntscr.com/rnwwpm : Screenshot 1 http://prntscr.com/rnwwyz

http://prntscr.com/rnwx4y  Screenshot 1 http://prntscr.com/rnwxib (This happens since hrs every some trades but not all.)

 

Sry for this but needed to do so..

http://prntscr.com/rnwz5r

 

 

 

 

 

 

 

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vor 4 Minuten schrieb LoveKoneko:

I rly rly dont wanna do this all again so i just put in some support screenshots and add stuff later there will be more.. 

Be patient i wrote German AND English in the Support Tickets because i dont know. (dumb)

http://prntscr.com/rnwnp0 : Screenshot 1  http://prntscr.com/rnwpa1

                                                               2 http://prntscr.com/rnwpxh

got stuff back from relic bug: http://prntscr.com/rnwosw

 

http://prntscr.com/rnwr5n : Screenshot 1 http://prntscr.com/rnwrr0  Flying without archwing

                                                              2 http://prntscr.com/rnwrzz Cant use abilitys 

                                                              3 http://prntscr.com/rnwsj2 color change bug

 

Scarlet Spear event itself:

http://prntscr.com/rnww6c

http://prntscr.com/rnwwpm : Screenshot 1 http://prntscr.com/rnwwyz

http://prntscr.com/rnwx4y  Screenshot 1 http://prntscr.com/rnwxib (This happens since hrs every some trades but not all.)

 

Sry for this but needed to do so..

http://prntscr.com/rnwz5r

 

 

 

 

 

 

 

I just saw i dont even got the Prime thing back i picked i got the one MY relic opened not the Stradavar prime Barrel. ( I think it was barrel ? somethin from stradavar.)

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TYPE: In-game, Scarlet Spear space mission

DESCRIPTION: Kill codes weren't being transmitted. You could see that they were being transmitted in the chat, but my squad wasn't getting anything. I timed 10+ minutes before I aborted. Additionally, I went through 2 host migrations, and when I came back, all four OpLinks were labelled as mine.

REPRODUCTION: Fortilla 69, just go into a space mission.

EXPECTED RESULT: Should have gotten kill codes, since they were being made VERY quickly.

OBSERVED RESULT: Stayed at the "Waiting for kill code" screen.

REPRODUCTION RATE: This was my first time seeing it, but judging by the replies, it's not a rare glitch.

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  • TYPE: [In-game]
  • DESCRIPTION: [My friend and I did ground mission yesterday and we did 3x17 Condrix and Also we helped on one other relay with 4 Condrix, and we only received 220 Scarlet Credits despite the fact that both of the relays reached 100/100 murex driven away before timer ran out.]
  • VISUALpaJAsVf.jpg
  • REPRODUCTION: [Not known.]
  • EXPECTED RESULT: [To get the bonus and also double the credits we earned.]
  • OBSERVED RESULT: [Got 220 credits only.]
  • REPRODUCTION RATE: [This is the first time it happend]
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Type : in game

Description : Tried to exit railjack in scarlet spear space mission and it wasn't working, had the flying animation inside the railjack, once I could go outside I coudlnt enter anything, neither murex or railjack so stayed stuck outside.

Once murex was driven away was still stuck and spent the 5 waves outside. 

Once mission was totally over, my friends left in the rj and I stayed alone in space, and I crashed ofc so no reward for me

I almost always crash too when the host launch the space mission

Visual : none

Reproduction : well at time moment I'm writing that I got stuck a 2nd time so it happen when I exiting railjack 

Expected result : entering anything 

Observed result : staying stuck in archwing 

Reproduction rate : 2/3 mission so far 

Edited by xXxMaxwellxXx
Edit : I feel the whole game bugged on me, now when I joined space I was immobilized and not able to do anything
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So complaining about empty relays again/

  • TYPE: In-Game
  • DESCRIPTION: When joining a Operation Relay you dont get sent to the right one. Most of the time you get sent to Relay 1, which is empty and says No Murex Detected, and occasionally relay 10, which is the same as relay 1. Occasionally I'll get sent to a completely random relay, twice these relays have already hit 100 Murex driven off, and once the Murex was at 0/100 driven off, but none of the yellow alerts in the operation chat were being shown, despite there being 2 ground teams and 1 space team.
  • REPRODUCTION: On trying to join relay 63 six times in a rox, I was sent to relay 1 five times, and relay 59 one time.
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  • TYPE: [ Scarlet Spear Event]
  • DESCRIPTION: [ I completed earth Condrix raids and managed to get 5000 points(which should be the requirement to reach rank 3) in total, but I haven't been mailed the Scarlet Spear Condrix III emblem.]
  • VISUAL: [None]
  • REPRODUCTION: [I guess join a squad and enter a flotilla, while you are placed in a different flotilla and someone else selects the missions]
  • EXPECTED RESULT: [I should have received the Scarlet Spear Condrix III Emblem]
  • OBSERVED RESULT: [I went back to my orbiter and got no emblem or anything]
  • REPRODUCTION RATE: [This the first time it has happened at least to me]
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  • TYPE: In-Game
  • DESCRIPTION: Mods are applied multiple times. So in the mission I had insane damage, range etc.
  • VISUAL: In the video below I use corrupt charge so you can notice the bug more easily.  
    I have an initial combo of 2x/30 before entering. And 3x/60 after.

    Old video shows that it can stack multiple times: https://streamable.com/zcy5r?t=3
  • REPRODUCTION: Enter murex.  
    What I think might be relevant:  
    + The timing of entering and skipping. Maybe it depends on how many times you press x or space (usually I click "x" 2 or 3 times, and "space" a bunch)  
    + Using melee attacks in archwing mode before entering  
    + I also had it happen for my primary weapon, so probably depends on what weapon you selected before leaving
    What's NOT relevant from my experience:  
    - You don't have to move forward while entering. It happened once when I stood completely still  
    - You don't need to equip synthesize scanner as it happened in the above video.  
    - Host/client doesn't matter
  • EXPECTED RESULT: Mods should be applied once.
  • OBSERVED RESULT: Mods can be applied multiple times every time I enter a new Murex. 
  • REPRODUCTION RATE: Less than half the time.
Edited by MaiNeym
Added new video that's more clear, and a lot of new information
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  • TYPE: Ingame/Mission
  • DESCRIPTION: Disables all player interaction other than chat.
  • REPRODUCTION: Have a squad member aboard flotilla, in a menu as the host launches a Murex raid (space mission specifically)
  • EXPECTED RESULT: Being able to control warframe in essentially any capacity.
  • OBSERVED RESULT: They were unable to use all abilities, guns, key binds, and movement other than the ability to use the chat window.
  • REPRODUCTION RATE: 100%. Had this with 3 different clan members. Two of them confirmed what menu they were in. 1.) Talking to Little Duck 2.) In the Arsenal

Ingame fix: Can currently be fixed by doing the 1st Murex and using the RJ nav to head back to flotilla. All key binds, abilities, movement, etc will be restored and their game will function normally. They will stay in the current squad and retain all mission rewards and flotilla rank. Ex: Space 2.

Edited by Diedact
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1 minute ago, Diedact said:
  • TYPE: Ingame/Mission
  • DESCRIPTION: Disables all player interaction other than chat.
  • REPRODUCTION: Have a squad member aboard flotilla, in a menu as the host launches a Murex raid (space mission specifically)
  • EXPECTED RESULT: Being able to control warframe in essentially capacity.
  • OBSERVED RESULT: They were unable to use all abilities, guns, key binds, and movement other than the ability to use the chat window.
  • REPRODUCTION RATE: 100%. Had this with 3 different clan members. Two of them confirmed what menu they were in. 1.) Talking to Little Duck 2.) In the Arsenal

Ingame fix: Can currently be fixed by doing the 1st Murex and using the RJ nav to head back to flotilla. All key binds, abilities, movement, etc will be restored and their game will function normally. They will stay in the current squad and retain all mission rewards and flotilla rank. Ex: Space 2.

I had the little duck one happen i went into trade and exit that fixed the problem for me

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  • TYPE:

[In-Game]

  • DESCRIPTION:

Starting a murex raid as host

Post-fix: Not receiving kill codes (again).
Now and then, one comes through.

2 hours in, I'm still at 4/9, and the next wave seems to have started.
See ticket 2084513 for more info, and EE.logs

  • VISUAL:
Spoiler

[IHNfMgy.jpg]

See ticket 2084513 for additional screenshots, and links to 2 videos

  • REPRODUCTION:

Simply start a murex mission, when everything is as good as empty.
Preferably, around GMT +1 noon time.
That's when it loves to strike the most.

Choose a mission that has murex waves being beaten.
While most other Flotillas are 'zombified' empty again.

  • EXPECTED RESULT:

Expected a normal murex raid.
Where signals from ground teams, would be sent up to the railjack team.

  • OBSERVED RESULT:

Post-fix

The counter for receiving codes, didn't move an inch.
Codes where sent by the hundreds from ground teams, yet none reached us.

Sporadically, 1 would get through.
When the sun was aligned with the seven moons of the next solar system.

People came in.
Noticed the game was bugged, then left.
It ended up, in having 8 Oplinks in front of me.

  • REPRODUCTION RATE:

Seems to be a recurring theme.
Around noon GMT+1.

When nobody hears our screams, in the void of space.

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I have a couple of friends who have just recently joined the game.  I'm helping them get geared up and work their way through the star chart.  We've had several occurrences now when the game has told us after a mission that we cannot form a party together, because there's no more room in the floatilla.

We never joined a floatilla.  My friends aren't geared for it and based on what I've seen of this event it's another poorly thought out, poorly balanced S#&$ show, so I want nothing to do with it.  I haven't traveled to a floatilla ONCE.  Why the hell is this negatively affecting people who aren't engaging with this event at all!?

How to reproduce: hell if I know.  I cannot fathom how this is happening at all.  The game would have been better for my friends and I this week if you'd never released this new update.

Edited by gfb537
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  • TYPE: In game
  • DESCRIPTION: Trying but failing to play the game, no kills codes being received by space squads, despite dozens? scores? hundreds of codes being sent by ground squads
  • REPRODUCTION: Trying playing an average game of Scarlet Spear
  • EXPECTED RESULT: Kill codes sent by the ground squad should be received by Space squads, and simply aren't. 
  • OBSERVED RESULT: Nothing, no codes received despite being sent by ground team.
  • REPRODUCTION RATE: Literally. every. single. game.

lifIobA.jpg

Edited by Koultunami
clarified
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  • TYPE:

[In-Game]

  • DESCRIPTION:

Starting a murex raid as host

Long loading screen, after a previous successful run.
Teammates, also stuck.

When the team disbanded, mission was resumed.
Murex waves hit 100/100

I was about to board the first murex of my own raid.
A splinter ship boarded.

Instantly turned the mission into auto-failed

  • VISUAL:
Spoiler

miP3cT8.jpg

See ticket 2084513 for additional video footage

  • REPRODUCTION:

Start a murex mission, when 93/100 Murex are left
Preferably, with a dozen murex crews, on it like paint.

Have the other teams, complete the last wave.
Become boarded by a splinter sentient ship.

  • EXPECTED RESULT:

Expected at least 1 Murex to be destroyed.
Despite other teams, reaching the 100/100.

Being boarded, also to not result, in an instant mission failed.

Specifically, when these 2 events allign.

  • OBSERVED RESULT:

After a long loading screen, the team disbanded.

Grabbed the satellite with my railjack, and moved to the first Murex.
Planted the satellite succesfully, and was moving in, to enter the murex.

The sentient variant of a rasmled - the splinter - boarded my railjack.
Immediately being followed, by a mission failure.

  • REPRODUCTION RATE:

First time I encounter this, so cannot give an estimate.
But 1 time, was allready more than it should actually be.

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  • TYPE: in game
  • DESCRIPTION: i was trying to talk with little duck in the scarlet spear relay
  • VISUAL: no visual
  • REPRODUCTION: 2 times that happened i was using inaros and 1 time was using revenant and my setup was tigris prime/euphona prime/ redemeer prime or gram prime
  • EXPECTED RESULT: I should have talk to little duck amd get a introduction to the event and see the rewards
  • OBSERVED RESULT: dont appear/sound any dialogue, i cant buy items or exit the game and the camera is focused in erra/spaceship hologram
  • REPRODUCTION RATE: it happened the 3 times i was trying to start the event

Sorry for my bad english, im south american and i havent found anything about this

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  • YPE: In-Game
  • DESCRIPTION: Murex relay doesn't load
  • VISUAL: https://www.noelshack.com/2020-13-5-1585331708-bugged-murex-raid.jpg
  • REPRODUCTION: Login in-game, load any relay (busy, calm, near to max murex, near to 0 murex , tried all ) look in front of you
  • EXPECTED RESULT: I should see the same amount of murax shown before launching the relay, also see other players ( in case of busy relay )
  • OBSERVED RESULT: Look at the visual, nothing is shown , no player , no murex, it used to work 3 days ago before the hotfix, arent hotfix supposed to fix ?
  • REPRODUCTION RATE: Every time i load any relay at any time of the day 
  • TYPE: In-Game
  • DESCRIPTION: Space squad doesnt get the kill code from ground
  • VISUAL: None
  • REPRODUCTION: Launch space squad while having 4x more squad on ground
  • EXPECTED RESULT:  Should receive kill code in mass as there are no people in space and a ton in ground
  • OBSERVED RESULT:  10mn wait defending the oplink, 0 receive
  • REPRODUCTION RATE: Tried once, talked in region chat, people seem to also have this issue

        THE LATEST HOTFIX DIDNT FIX ANY OF THOSE TWO BUGS 

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  • TYPE: In-Game Scarlet Spear Quest Eath Mission
  • DESCRIPTION: The Corvix Doesnt open its "chest" after cleaning the sentients.
  • VISUAL: no visual yet
  • REPRODUCTION: this happen using mag warframe every time her second ability touch and damage the corvix, or using her forth ability during the corvix Sentient Summoning
  • EXPECTED RESULT: After kill all the summoned sentient the corvix sould open its chest to damage it
  • OBSERVED RESULT: When play with mag and her abilities touch the corvix, closes its chest and dont oppen again. Only weapons with Punch Through can damage it.
  • REPRODUCTION RATE: always happen when using Mag warframe
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  • TYPE: In-Game
  • DESCRIPTION: Basmu idle animation (animation of the rifle itself expanding and contracting) freezes in a certain animation frame after firing it (primary fire mode only). This is fixed by holstering the weapon and drawing it again.
  • VISUAL: KKyI732.png
  • REPRODUCTION: Fire a shot with the Basmu (primary fire mode only). The "antenna" of the weapon should no longer be moving.
  • EXPECTED RESULT: The Basmu continues to play its regular idle animation where its "antenna" spread out and contract.
  • OBSERVED RESULT: The Basmu idle animation is frozen at the point where its antenna describe their maximum angle and are the furthest apart at their ends.
  • REPRODUCTION RATE: Fully consistent.
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This is the fourth time i'm posting about these bugs. One post per hotfix, until it's fixed. It seems like the missions are getting smoother with each hotfix, but i still can't play most of the update. Thanks for keeping up the good work, can't wait to properly play scarlet spear and fight sentients on that gorgeous tileset.

  • TYPE: crash
  • DESCRIPTION: The game keeps crashing as an IO Fail, both in the relay and inside the sentient ship.
  • VISUAL: -
  • REPRODUCTION: if i stay on the relay for a while, the game always crashes, even more if i check the rewards with little duck. Also, if i enter a sentient ship in a railjack mission, the game also crashes after a while. My guess is that something goes wrong when recieving the data from the earth missions both on relay and on the ship, since i suppose those are the places the game updates that data. On earth missions for example, my game is not crashing whatsoever, even after many waves aquiring lethal codes.
  • EXPECTED RESULT: Being able to play the missions, even with some lag spikes every now and then.
  • OBSERVED RESULT: On the situations mentioned, the game freezes and crashes as an IO Fail.
  • REPRODUCTION RATE: 100%

Please try to fix that, i love the sentient ships! :c

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