kwlingo Posted November 28, 2020 Share Posted November 28, 2020 Just allow melee weapons to be used as a stat-stick to help boost damage to his kits weapon like Khora, Atlas, Baruuk, Excal, and some others who get this benefit also. This would give his kit even more options on build diversity. Thank you in advance. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted November 28, 2020 Share Posted November 28, 2020 The Chakram isn’t meant to directly deal damage. It provides the damage boost for Nezha and a bunch of health orbs. if you actually want it to deal more damage ask for its targeting to be improved. Because when it actually works it’s augment combined with Divine Spears can rack up some pretty decent damage. But that’s only if it’s targeting doesn’t break after 3 enemies. Link to comment Share on other sites More sharing options...
Tiltskillet Posted November 28, 2020 Share Posted November 28, 2020 Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted November 28, 2020 Share Posted November 28, 2020 Nah, his "kit" weapons aren't weapons. They're debuffs and CC powers. For the role they fill they already do plenty of damage. Link to comment Share on other sites More sharing options...
kwlingo Posted November 28, 2020 Author Share Posted November 28, 2020 56 minutes ago, TheGrimCorsair said: Nah, his "kit" weapons aren't weapons. They're debuffs and CC powers. For the role they fill they already do plenty of damage. But than you have the augment?... x2 damage per enemy hit... hummm odd If anything than DE needs to change this augment Link to comment Share on other sites More sharing options...
(XBOX)TehChubbyDugan Posted November 28, 2020 Share Posted November 28, 2020 The QOL Chakram needs is for it to have better coding so that it actually hits more than one enemy reliably. I've thrown it (non-charged throw) into a group, had it hit one, bounce back toward me, hit a wall and return. It should be coded to automatically target other enemies near the first enemy hit. It's not like the physics in this game are even close to good enough to reliably throw the damn thing and know where it will end up bouncing to. Link to comment Share on other sites More sharing options...
kwlingo Posted November 30, 2020 Author Share Posted November 30, 2020 On 2020-11-28 at 3:12 PM, (XBOX)TehChubbyDugan said: The QOL Chakram needs is for it to have better coding so that it actually hits more than one enemy reliably. I've thrown it (non-charged throw) into a group, had it hit one, bounce back toward me, hit a wall and return. It should be coded to automatically target other enemies near the first enemy hit. It's not like the physics in this game are even close to good enough to reliably throw the damn thing and know where it will end up bouncing to. Its funny how the Chakram is a Glaive but didn't the the buffs like Glaives during the reblanceing. Would be nice to explode Chakram to get a range for procing the Chakram effect at minimum. Since its the most unreliable way of procing any ability. Equinox does a better mechanic for debuffing enemies with with no LoS and range while Chakram is purly RNG after the first contact. Link to comment Share on other sites More sharing options...
Kaggelos Posted December 1, 2020 Share Posted December 1, 2020 I'd turn his Chakram into an exalted glaive, AND still be used for his 2nd ability. And I'd like for the option to remove it since it bothers my fashion-framing. Link to comment Share on other sites More sharing options...
(PSN)Vexx757 Posted December 1, 2020 Share Posted December 1, 2020 I disagree his 2nd ability is fine the way it is plus I don`t like stat sticks coz I have to sacrifice using a melee weapon just for the ability to work and I can`t have fun and choose what mods I want to have on it but instead I have to put damage damage damage on it. For abilities that do this I'd get rid of that and would either increase the abilities damage or give it the combo multiplayer but again his 2nd ability is fine if anything I'd rather have DE fix his 3rd ability making the ring go over his head and under his feet instead of through it. So again no to stat sticks. Link to comment Share on other sites More sharing options...
Bakahung Posted December 1, 2020 Share Posted December 1, 2020 I don't think it needs to do more damage since it already have good function , and an augment for that alternate play style. And if there needs to have a stat stick , it should have something similar to Garuda's talon first , a frame exclusive melee weapon that can be modded separately , and use this unique weapon as stat stick , so it won't limit player build. But that's a lot of coding ( Garuda's talon seem to cause enough trouble ) and even more level grind and forma , which is sad , unless they want to change how those weapon be forma-ed . Link to comment Share on other sites More sharing options...
sunderthefirmament Posted December 2, 2020 Share Posted December 2, 2020 Imagine asking for more statstick abilities. They're dated, and all statstick functionality should be removed. Give affected frames buffs/reworks to compensate. Nezha's 2 does need some help, but only in the targeting and cast speed department. Link to comment Share on other sites More sharing options...
xombob89 Posted December 2, 2020 Share Posted December 2, 2020 As stated, the chakram makes enemies weaker and easier to kill while providing health orbs so doesnt really need a damage boost on its own but I do agree that it could benefit from targeting improvements because sometimes it seems to hit a bunch of enemies but sometimes hits one and comes back. Tried using it with the spears too but didnt get very impressive results so I just subsumed something else over his ultimate... Link to comment Share on other sites More sharing options...
kwlingo Posted December 22, 2020 Author Share Posted December 22, 2020 On 2020-11-30 at 6:59 PM, Kaggelos said: I'd turn his Chakram into an exalted glaive, AND still be used for his 2nd ability. They could add, Hold 2 to toggle Chakram as weapon and just have a passive of dropping orbs, as Rakta Dark Daggers passive shield regenerates. It's funny how it has become the weakest glaive in game now. Even the new Cedu glaive does a better job for targeting multiple enemies and buffing enemies for CO. Chakram's damage vulnerability de-buff doesn't even compare to the damage Cedu elemental procs can do for CO. As melee glaives can already one shot SP content. Link to comment Share on other sites More sharing options...
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