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Update 29.10.0: Bug Hunting Megathread (Read First Post!)


[DE]Danielle
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Message added by [DE]Danielle,

Please note: All known and fixed bugs, popular and live feedback, and more are being tracked on our Trello board: https://trello.com/b/K34ACrAu

We will not be updating this forum thread with the above. 

 

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  • TYPE: In-Game Gameplay and Visual (model/textures)
  • DESCRIPTION: In one of additional POI (white marker) there's a broken bridge with nothing beneath it, and when I failed to jump over gap I ended up outside of that POI with only door visible. The second time I was outside the same way, the model seemed to be alright.
  • VISUALWarframe0589.jpg
  • REPRODUCTION: Jump straight to the gap at that place
  • EXPECTED RESULT: I assume I should return back where I was before falling as it is in other missions like Jupiter Gas City
  • OBSERVED RESULT: I was outside of POI
  • REPRODUCTION RATE: Didn't it on purpose, but was 2/2 times
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  • TYPE: In-Game
  • DESCRIPTION: Mausolon didn't restore its ammo, I waited for more than one minute
  • VISUALWarframe0587.jpg
  • REPRODUCTION: Don't know, all next Orphix battles it was normal, may be connected with Mausolon's Alt Fire
  • EXPECTED RESULT: Auto replenish ammo when I don't shoot
  • OBSERVED RESULT: No ammo in Mausolon while I was in Necramech
  • REPRODUCTION RATE: No data
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  • TYPE: Gameplay 
  • DESCRIPTION: There is a bug that I constantly run into where you cannot fire or use abilities if two animations are used at the same time. Most commonly transference and getting knocked down, I however have managed to trigger this bug by other means such as the archwing exit animation/knockdown or parazon finisher/knockdown. This bug has been present since at least 2019 so if there is any other means of getting this bug known please tell me. 
  • VISUAL: See here-
  • REPRODUCTION: The exact condition for reproduction isn't known yet but with how common I am triggering it in Profit Taker and Eidolons and around units that use the flameblast ability. It is having two animations play at the same time, most notably getting knocked down or staggered and using transference. 
  • EXPECTED RESULT: Being able to play normally
  • OBSERVED RESULT: Being able to not do a majority of stuff most notably, using operator mode, pressing escape, firing weapons or using melees, using ablities.
  • REPRODUCTION RATE: Super common given the trigger conditions up above.

EE logs are of no help but if DE wants them I can provide what I have for reproduction-

6840.493 Script [Info]: DarkSectors.lua: onslaught enabling abilities for XHADgaming
6840.644 Script [Info]: EndOfMatch.lua: Initialize
6840.644 Script [Info]: EndOfMatch.lua: Mission Succeeded
6840.644 Script [Info]: EndOfMatch.lua: EndOfMatch.lua: GiveMissionRewards. success=true
6840.644 Script [Info]: EndOfMatch.lua: Connected: true
6840.644 Script [Info]: EndOfMatch.lua: extractionTrigger is nil! Assuming that all players are touching by default.
6840.644 Script [Info]: EndOfMatch.lua: XHADgaming - IsInTrigger=true
6840.645 Script [Info]: EndOfMatch.lua: Redato - IsInTrigger=true
6840.646 Sys [Info]: FindWeapon couldn't find weapon with ID 5fd0f146734fb96db7781759
6840.646 Sys [Info]: FindWeapon couldn't find weapon with ID 5fd0f146734fb96db778175b
6840.646 Sys [Info]: FindWeapon couldn't find weapon with ID 5fd0f146734fb96db778175a
6840.646 Sys [Info]: FindWeapon couldn't find weapon with ID 6054f9990bd9c9469c098549
6840.646 Script [Info]: EndOfMatch.lua: RewardUtilities: Gave reward tier 0
6840.646 Script [Info]: EndOfMatch.lua: GetMissionCompleteCreditBonus: 0
6840.660 Game [Info]: RequestResource: /Lotus/Interface/Graphics/VoidOnslaught/SimarisBacker.png [persistent: 1]
6840.660 Sys [Info]: Found 1 items to load (0ms) [Heap: 1,304,808,032/1,786,839,040 Footprint: 4,254,900,224 Handles: 1,044]
6840.675 Sys [Info]: Created /Lotus/Interface/EndOfMatch.swf
6840.676 Script [Info]: FocusBoost.lua: OnFocusBoostEvent(true)
6840.685 Sys [Info]: Resource load completed (/Lotus/Interface/Graphics/VoidOnslaught/SimarisBacker.png) in one pass and 0.0s (I/O ~= 0.0%, inherited 1 of 1)
6841.489 Script [Info]: PlayerScript.lua: Combat -> idle
6842.501 Sys [Info]: GiveItem Queuing resource load for Transmission: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtProg4WavesSmrs
6842.501 Game [Info]: RequestResource: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtProg4WavesSmrs [persistent: 0]
6842.501 Sys [Info]: Found 216 items to load (0ms) [Heap: 1,305,043,648/1,786,839,040 Footprint: 4,273,258,496 Handles: 1,044]
6842.506 Sys [Info]: Finished load of Flyweight batch (2) [0.00s and 0 frames at 0 ms/frame avg, 0 ms/update peak], 0/0/0, 73 item(s), 0k total so far, 0.00% utilization
6842.506 Sys [Info]: Resource load completed (/Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtProg4WavesSmrs) in one pass and 0.0s (I/O ~= 0.0%, inherited 143 of 216)
6842.508 Sys [Info]: OnTransmissionLoaded: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtProg4WavesSmrs finished with result 1
6842.514 Game [Info]: GetQueuedTransmission returns: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtProg4WavesSmrs
6842.514 Script [Info]: HudRedux.lua: Queued a transmission from Hud: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtProg4WavesSmrs
6842.515 Sys [Info]: Created /Lotus/Interface/Transmission.swf
6842.522 Script [Info]: Transmission.lua: Updated pulled nextQueued: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtProg4WavesSmrs
6842.530 Sys [Info]: Finished new region
6842.559 Script [Info]: PlayerScript.lua: Idle -> combat
6843.725 Game [Info]: Projectile::Die() twice on SpikeProjectile !!!
6843.861 Net [Info]: NAT bound for server to 216.7.112.234:4950
6851.172 Game [Info]: Tried to execute /Layer516/Layer0/Layer6/JumpAction8 but already running /Layer516/Layer0/Layer6/JumpAction9
6851.785 Sys [Error]: GrineerStaggeredInjuryHandler was active for 5.00688 seconds, and so was forcefully terminated.
6852.147 Sys [Error]: GrineerStaggeredInjuryHandler was active for 5.00445 seconds, and so was forcefully terminated.
6852.352 Sys [Error]: GrineerStaggeredInjuryHandler was active for 5.00466 seconds, and so was forcefully terminated.
6853.876 Game [Info]: XHADgaming - new avatar: CombatOperatorAvatar797
6854.841 Net [Info]: NAT bound for client to 216.7.112.234:4955
6854.929 Sys [Error]: GrineerStaggeredInjuryHandler was active for 5.00397 seconds, and so was forcefully terminated.
6855.521 Sys [Info]: CombatOperatorAvatar797 with ID 797 [2489070219712] has new player: XHADgaming
6856.143 Sys [Error]: GrineerStaggeredInjuryHandler was active for 5.00126 seconds, and so was forcefully terminated.
6856.151 Input [Info]: GamepadDeviceSteam::InitMapping() called with unknown InputFilter 'TransferenceInputFilter' (may need adding to SteamActionSets in InputController)
6858.137 Game [Info]: XHADgaming - new avatar: TennoAvatar203
6858.144 Sys [Info]: Spot-building /Lotus/Interface/PlayerBuffNotificationType/TransferenceDisruptionDebuff
6858.144 Sys [Info]: Spot-loading /Lotus/Interface/Icons/ModBuffIndicators/TransferenceDisruption.png
6858.148 Sys [Info]: Created /Lotus/Interface/PowerSuitCustomHuds/SarynCustomHud.swf
6858.254 Sys [Info]: CombatOperatorAvatar797 with ID 797 new player=null, had XHADgaming
6858.531 Game [Info]: Received destruction notification request for 515. Registering callback.
6858.548 Sys [Info]: Received SMSG_DESTROY_REGION from 69.242.234.158:4950, conn=0
6858.548 Sys [Info]: Received DestroyRegion message: 515
6858.557 Game [Info]: Requesting destruction of layer 515, curr streamed region: 3, num streamed regions: 3, flags: LC
6858.566 Snd [Error]: Stopping looping positional sound /Lotus/Sounds/Ambience/CorpusGasCity/PropsRemaster/CrpGasCityMaintenanceBotDroneLoop because it has no emitter (could be left dangling)
6858.579 Game [Info]: Removing streamed layer: /Lotus/Levels/CorpusGasCityRemaster/GasIntermediate15/Scope
6858.579 Game [Info]: Removing streamed layer: /Lotus/Levels/CorpusGasCityRemaster/Prefabs/GasCap3x3/Scope
6858.579 Game [Info]: Removing streamed layer: /Lotus/Levels/CorpusGasCityRemaster/Prefabs/GasCap5x3/Scope
6858.579 Game [Info]: Removing streamed layer: /Lotus/Levels/CorpusGasCityRemaster/Prefabs/GasCap9x3/Scope
6858.579 Game [Info]: Removing streamed layer: /Lotus/Levels/Backdrops/MarsRegion/Scope
6858.579 Game [Info]: Removing streamed layer: /Lotus/Levels/Backdrops/CrpGasRemSky/Scope
6858.579 Sys [Info]: Flushed 259,280 bytes of recycled effects.
6858.582 Sys [Info]: Connectivity update flags: 4, requires full update: 2
6858.592 Game [Info]: Executing destruction callbacks for 515
6858.595 Sys [Info]: TypeMgr cleaned 2455 instances (0.29ms) and unbuilt 951 types (3.16ms) in 0.29ms
6858.602 Sys [Info]: NavigationImpl::ProcessChanges status NS_CHANGES_PENDING pendingChangesDuringInit 0, missing refs: 1, force=1
6858.602 Sys [Info]:      NavZones    3
6858.602 Sys [Info]:      PendingAdds 0
6858.602 Sys [Info]:      PendingRems 1
6858.602 Sys [Info]:      HighLevelNav nodes 44
6858.602 Sys [Info]: CancelJobs batchcount 0
6858.602 Sys [Info]: Creating high level graph for 2 nodes
6858.602 Sys [Info]: Initialization took 0.01ms
6858.613 Sys [Info]: Initialized 2 NavZones in 0.0262ms
6858.624 Sys [Info]: SetHighLevelGraph numPoints 18 numLinks 9 numNodes 27
6858.624 Sys [Info]: CompleteHighLevelGrapInit took 0.08ms
6858.624 Sys [Info]: Entire process took 2 frames
6858.624 Sys [Info]: Creating road network graph
6858.624 Sys [Info]: CreateRoadNetworkGraph - total time: 0.1796ms
6858.634 AI [Info]: TacticalAreaMap::AddZone /Lotus/Levels/DarkSectors/DarkSectorSpawn/0.tmf adding 86 areas for total: 86
6858.634 AI [Info]: TacticalAreaMap::AddZone /Lotus/Levels/GrineerOcean/GrineerOceanIntermediateBotanyLab/0.tmf adding 166 areas for total: 252
6858.634 Sys [Info]: Nav init complete, finalize took 1 frame(s) 1 frames for 130 bridges
6858.634 Game [Info]: ====== Completed Initializing Nav and Tac
6858.797 Sys [Info]: TennoAvatar203 with ID 203 [2489216537760] has new player: XHADgaming
6859.097 Sys [Error]: GrineerStaggeredInjuryHandler was active for 5.00861 seconds, and so was forcefully terminated.
6882.348 Sys [Info]: Created /Lotus/Interface/FocusGainMessage.swf
6885.070 Net [Info]: IRC out: PONG  :irc3.warframe.com
6887.153 Script [Info]: FocusBoost.lua: OnFocusBoostEvent(false)
6888.916 Net [Info]: NAT bound for server to 216.7.112.234:4950
6891.918 Script [Info]: EndOfMatch.lua: Initialize
6891.919 Script [Info]: EndOfMatch.lua: Mission Succeeded
6891.919 Script [Info]: EndOfMatch.lua: EndOfMatch.lua: GiveMissionRewards. success=true
6891.919 Script [Info]: EndOfMatch.lua: Connected: true
6891.919 Script [Info]: EndOfMatch.lua: extractionTrigger is nil! Assuming that all players are touching by default.
6891.919 Script [Info]: EndOfMatch.lua: XHADgaming - IsInTrigger=true
6891.919 Script [Info]: EndOfMatch.lua: Redato - IsInTrigger=true
6891.920 Sys [Info]: FindWeapon couldn't find weapon with ID 5fd0f146734fb96db7781759
6891.920 Sys [Info]: FindWeapon couldn't find weapon with ID 5fd0f146734fb96db778175b
6891.920 Sys [Info]: FindWeapon couldn't find weapon with ID 5fd0f146734fb96db778175a
6891.920 Sys [Info]: FindWeapon couldn't find weapon with ID 6054f9990bd9c9469c098549
6891.920 Script [Info]: EndOfMatch.lua: RewardUtilities: Gave reward tier 0
6891.920 Script [Info]: EndOfMatch.lua: GetMissionCompleteCreditBonus: 0
6891.924 Sys [Info]: Spot-building /Lotus/Types/Game/MissionDecks/VoidKeyMissionRewards/OctaviaPAC
6891.924 Sys [Info]: Spot-loading /Lotus/Types/Game/MissionDecks/VoidKeyMissionRewards/OctaviaPAC
6891.926 Sys [Info]: Spot-building /Lotus/Types/Game/MissionDecks/VoidKeyMissionRewards/OctaviaPAB
6891.926 Sys [Info]: Spot-loading /Lotus/Types/Game/MissionDecks/VoidKeyMissionRewards/OctaviaPAB
6891.938 Game [Info]: RequestResource: /Lotus/Interface/Graphics/VoidOnslaught/SimarisBacker.png [persistent: 1]
6891.938 Sys [Info]: Found 1 items to load (0ms) [Heap: 1,264,332,368/1,786,839,040 Footprint: 4,366,766,080 Handles: 1,044]
6891.953 Sys [Info]: Created /Lotus/Interface/EndOfMatch.swf
6891.965 Sys [Info]: Resource load completed (/Lotus/Interface/Graphics/VoidOnslaught/SimarisBacker.png) in one pass and 0.0s (I/O ~= 0.0%, inherited 1 of 1)
6892.635 Sys [Info]: Spot-loading /Lotus/Levels/Proc/Grineer/GrineerOceanDarkSector
6892.638 Sys [Info]: Spot-loading /EE/Materials/Shadowing
6892.641 Sys [Info]: Spot-loading /EE/Editor/Darkitect/Materials/LevelPortal_d.png
6892.661 Sys [Info]: Spot-loading /EE/Editor/Darkitect/Materials/LevelPortal
6892.664 Sys [Info]: Spot-loading /Lotus/Levels/GrineerOcean/GrineerOceanIntermediateCapsuleElevator/0.bsp
6892.676 Sys [Info]: Spot-loading /Lotus/Levels/GrineerOcean/GrineerOceanIntermediateCentrifuge/0.bsp
6892.688 Sys [Info]: Spot-loading /Lotus/Levels/GrineerOcean/GrineerOceanIntermediatePumpRoom/0.bsp
6892.698 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/EarthRegion/0.bsp
6892.708 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/CeresRegion/0.bsp
6892.721 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/ErisRegion/0.bsp
6892.732 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/EuropaRegion/0.bsp
6892.743 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/JupiterRegion/0.bsp
6892.756 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/MarsRegion/0.bsp
6892.768 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/MercuryRegion/0.bsp
6892.780 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/NeptuneRegion/0.bsp
6892.793 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/PhobosRegion/0.bsp
6892.807 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/PlutoRegion/0.bsp
6892.818 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/SaturnRegion/0.bsp
6892.832 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/UranusRegion/0.bsp
6892.843 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/VenusRegion/0.bsp
6892.856 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/VoidRegion/0.bsp
6892.870 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/DeepSpaceRegion/0.bsp
6909.849 Net [Warning]: Retransmitting unacked NAT bind for client
6909.894 Net [Info]: NAT bound for client to 216.7.112.234:4955
6920.677 Sys [Info]: Player unstuck in /Lotus/Levels/DarkSectors/DarkSectorSpawn.level in zone /Lotus/Levels/GrineerOcean/GrineerOceanIntermediateBotanyLab/ at position (-503.221, -500.688, -492.381)

 

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  • TYPE: In-Game
  • DESCRIPTION: The Cache loot for the Icemines on Neptune Proxima (Nu-Gua Mines) doesn't get reset, if you restart the mission directly from the previous mission. You get the same item every time you restart the mission.
  • VISUAL:20210327233524-1.jpg
  • REPRODUCTION: I observed this several times. You just have to restart the mission after you succesfully returned to the Railjack. I don't know, if this is relevant, but I only tried this in solo missions.
  • EXPECTED RESULT: The Cache loot should be random generated, every time you start the mission.
  • OBSERVED RESULT: I got the Nautilus Cerebrum every time as the Cache loot reward. I started the Mission (Nu-Gua Mines on Neptune) 6 times in a row and got the same reward every time.
  • REPRODUCTION RATE: I didn't try this specifically more times, but I observed those occurences several times before. (every time on Nu-Gua Mines though)
  • Like 2
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  • TYPE: Mission Rewards: Corpus Railjack caches
  • DESCRIPTION: When repeating a mission in Railjack, the cache rewards (optional objectives + priority objectives), the cache rewards will be identical if the mission is repeated without going to Dry Dock. I haven't verified that this is a drop issue or a visual error, but it seems more likely that there's something wrong with the actual cache reward mechanic. My guess is that the random value for the roll isn't getting reset until the player returns to the dry dock, causing all cache rolls to be the same.
  • REPRODUCTION: Go to a node twice; i.e. do the mission Void, Calabash and get both caches. Then, go to Calabash again. The cache rewards will be the same as the first time.
  • EXPECTED RESULT: Each time I do the mission, the rewards for the caches should be re-rolled.
  • OBSERVED RESULT: The cache rewards aren't rerolled unless I go to the Dry Dock before returning.
  • REPRODUCTION RATE: It has happened for both nodes I tested (Calabash and Nu-Gua Mines), which are both new Railjack Exterminate missions. I repeated Calabash 3 times, and received the same cache rewards every time. I returned to the dry dock and repeated Calabash another 2 times. The cache reward changed, but the 2 runs gave the same rewards again. I then ran Nu-Gua twice in a row, and received identical rewards both times. I also tested going to Calabash, then Nu-Gua, then Calabash. The cache rewards were identical for both Calabash runs in this case as well.
  • Like 1
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Not a bug, just a comment.

I'm really happy with most of the changes, especially the crew and command intrinsics (as a mostly solo player, this is appreciated).

Moving the mods away from the ship to the operator stream lines the process and sort of makes sense if you consider the mods represent operator skills.

My only real gripe is moving the flux energy away from the ship and using warframe energy instead. I preferred the notion that energy was ship based and related to the reactor.

Though I can live with what we've got.

Cheers

 

 

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6 hours ago, sc0rp10n117 said:
  • TYPE: In-Game (in the Arsenal)
  • DESCRIPTION: I was modding the bubonico. I run primed point blank, hells chamber and contagious spread. The moment i add blunderbuss to it, it upgrades the crit chance, but resets the damage to a level lower than a normal maxed point blank. If i place point blank behind blunderbuss, i get the damage, but no increased crit chance. (when later tried in the orbiter, everything worked as expected)
  • VISUAL: unable to upload a picture
  • REPRODUCTION: mod the bubonico in the arsenal. in the top left you put primed point blank, and beside it you place blunderbuss. (In the dojo, works when done in the orbiter)
  • EXPECTED RESULT: increased crit chance and still the maxed amount of damage
  • OBSERVED RESULT: increased crit chance, but a large decrease in damage
  • REPRODUCTION RATE: every single time i try it, when changing mods in the dojo

I'm running into a similar bug putting mods on octavia prime in the Necralisk. I think it might be a public zone issue because once I return to my orbiter the stats show as expected. It definitely feels related to the first mod slot because that's the stat that was bugging out for me. Here's a clip:

https://streamable.com/1geiuh

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  • TYPE: In-Game
  • DESCRIPTION: The Igaro syandana and Etheria accessories do not fit the crew member properly. The Syandana is attached to the head while the Etheria accessories are floating off the body
  • VISUAL

Example of the Igaro syandana:

GalA4MF.jpeg

 

Example of the Etheria Legs accessories:

oIqrq4c.jpeg

 

  • REPRODUCTION: Attached the Igaro syandana and Etheria accessories to a New Loka crew member.
  • EXPECTED RESULT: It should look like the model in the customization screen.

lewdRbN.jpeg

kQdIO22.jpeg

  • OBSERVED RESULT: Crew walked around the rail jack in dry dock and in mission with accessories floating about their body.
  • REPRODUCTION RATE: 100%
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  • TYPE: In-Game
  • DESCRIPTION: UI unresponsive after selecting "Upgrade" on assigned weapon. (No hotkeys work, clicking buttons do nothing.)
  • REPRODUCTION: Go to Crew screen. Equip a weapon. Select "upgrade" to view mod configuration. Back out of that screen.
  • EXPECTED RESULT: UI continues to function as normal.
  • OBSERVED RESULT: No commands, on-screen buttons, hotkeys, or controller commands respond. (Was able to get partial functionality back by ALT-TABing out, returning, and using on-screen cursor to select Profile. [ESC key did not bring up Options menu until exiting Profile.])
  • REPRODUCTION RATE: 100% repro rate with any shotgun assigned to Cephalon Suda crewmember; 50% repro rate with other crew (Red Veil, Hexis) equipped with any weapon.
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6 hours ago, RickRoland said:
  • TYPE: In-Game (mission)
  • DESCRIPTION: Points of interest on Arva Vector and Nu-Gua Mines aren't granting their rewards when the console is hacked.
  • VISUAL: https://imgur.com/a/LaNCoJR Just a screenshot of the end-of-mission screen on Arva Vector with no rewards. I'm not sure what other visuals to provide for this bug.
  • REPRODUCTION: Play either Arva Vector or Nu-Gua mines and complete the ice mines point of interest by running to the terminal and hacking it before using the omni to warp back to your Railjack - do this either before completing the main objective or afterwards, but before returning to the Railjack. Complete the main objective to finish the mission.
  • EXPECTED RESULT: I should have received the rewards from completing the point of interest and finishing the mission.
  • OBSERVED RESULT: I only receive the standard reward and the bonus from the main objective, nothing from the point of interest according to the "caches" table in the Neptune Proxima.
  • REPRODUCTION RATE: After hotfix 29.10.7 it seems to be 100% when playing either Arva Vector or Nu-Gua Mines. I haven't tried other nodes in the Neptune Proxima, or any of the other Proximas.

I too have had this problem. 

My squad mates got the item (N11 relic). I did not.

We then completed the mission.

Images of my rewards vs my squad below.

This has happened multiple times.

I got host migrated so I do not appear in squad results. We all got the same mods. If needed I can get another set of pictures with me in the squad when it happens again.

unknown.pngSanc_mission_reward_saved_after_host_migunknown.png

Edited by MadKiki
Adding more information
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  • TYPE: In-Game, UI
  • DESCRIPTION: there is a really dumb bug with syndicate missions, so... i had already done my syndicate missions at this point and i decided to promote with my syndicate, only to be meet with something wrong, the syndicate missions i had already done had reset for no reason, i decided to do one that i had already done and i don't get any standing from it but i keep the syndicate medallions i got from it and when i looked again, the other syndicate mission disappeared with the only one remaining being one i hadn't done yet, i promoted again, the same thing happened, i restarted the game and it fixed.
  • VISUAL: first screenshot is the menu after i promoted, the second one is when i closed and reopened again.
    eee075341bd182c01ce35524d126619f.png
    82b76793cbee3fd4e9d21d2e7bd9dcbf.png
  • REPRODUCTION: complete all your syndicate missions for the day and promote yourself with the syndicate who you did all the missions for.
  • EXPECTED RESULT: you unlock the syndicate mission and get to do it for standing.
  • OBSERVED RESULT: the game lets you redo two of the past syndicate missions but you get no standing but you get to keep the medallions from it.
  • REPRODUCTION RATE: has happened every single time i have promoted with a syndicate.

 

  • TYPE: In-Game
  • DESCRIPTION: another issue with syndicates is that when you max standing with the syndicate with the sigil you have equipped, you still earn standing for the syndicate they are allied with until you reach the daily standing limit, the weirdest thing is that your daily standing doesn't change so you can max standing with one faction and grind standing with the other syndicate until it is maxed infinitely.
  • VISUAL: can't give a visual since i haven't been able to screenshot it.
  • REPRODUCTION: reach max standing with a faction, equip their sigil and start earning affinity
  • EXPECTED RESULT: the other syndicate shouldn't receive anymore standing cause the syndicate with the sigil isn't getting any standing due to it being maxed out.
  • OBSERVED RESULT: the other syndicate keeps earning standing and this can be repeated infinitely as long as you have daily standing left to spare.
  • REPRODUCTION RATE: has happened every single time i've attempted to replicate it.
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  • TYPE: In-Game
  • DESCRIPTION: Possible issue with mission rotation RNG on Venus Proxima/Vesper Strait. Rotation rewards on this node seem to repeat exactly every time the mission is run without returning to the Dry Dock.

Currently running this node to get some parts I'm missing. I noticed I was getting the same things from A rotations, so I did a little testing. Missions were launched from the Railjack unless otherwise noted:

Mission 1: First A reward: Lavan Reactor, Second A reward: 100 Endo

Mission 2: First A reward: Lavan Reactor, Second A reward: 100 Endo

Mission 3: First A reward: Lavan Reactor, Second A reward: 100 Endo

At this point I returned to Dock, then returned to Orbiter and launched the mission from there.

Mission 4: First A reward: Lith D4, Second A reward: Lavan Engines

Mission 5: First A reward: Lith D4, Second A reward: Lavan Engines

I then returned to the Dock, and launched the mission again from there:

Mission 6: First A reward: Lith D4, Second A reward: Lavan Reactor

Mission 7: First A reward: Lith D4, Second A reward: Lavan Reactor

Mission 8: First A reward: Lith D4, Second A reward: Lavan Reactor

I understand RNG is results look weird sometimes, but this seems like the seed is not updating between runs properly.

  • REPRODUCTION: Once a mission is complete, launch the same one from the Railjack without returning to the Dry Dock.
  • EXPECTED RESULT: Mission rewards should be randomly selected from the drop tables on the completion of rotations.
  • OBSERVED RESULT: Rotation rewards were the same across a given session.
  • REPRODUCTION RATE: Happened consistently while I was testing, as noted above.
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14 hours ago, LastGenPlayer said:

TYPE: In-game railjack, UI

DESCRIPTION: I was playing railjack

REPRODUCTION:  Playing Railjack and having a electrical hazard

EXPECTED RESULT: UI to be fixed after fixing electricity hazard

OBSERVED RESULT: UI was scrambeled even after finishing the mission

REPRODUCTION RATE: not sure but has happened multiple times

I have same bug here. The bad thing about this is that the UI is not fixed until return to the ORBITER.
The UI is scrambled, so i can't see the objectives or map and the L-key menu is blocked, it can't even give instructions to the crew or remotely repair hazards.

So... In the first place, I can somehow understand the UI scrambling, but blocking the use of the L key is very annoying. I wonder if they even want us to play the game?🙄

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  • TYPE: In-Game, Augment, Combat
  • DESCRIPTION: Melee finishers do not trigger the effect of Equinox's Calm & Frenzy augment.
  • REPRODUCTION: When on Equinox's Night Form, cast Rest (2) and perform a melee finisher on a sleeping enemy with non-sleeping enemies in close proximity.
  • EXPECTED RESULT: The sleep should spread to adjacent enemies when killing a sleeping enemy in any way.
  • OBSERVED RESULT: Sleep does not spread to adjacent enemies when killing a sleeping enemy with a melee finisher, except for sword finishers.
  • REPRODUCTION RATE: Consistently reproducible. Tested in Simulacrum on Corpus Techs with Zaw (Ekwana II Jai, Peye, Balla), Sheev, Rakta Dark Dagger, Fang Prime, Galatine Prime, Fragor Prime, Prisma Skana, Jaw Sword, Tigris Prime. Tested in Nightmare Void Exterminate on Corrupted enemies with Zaw (Ekwana II Jai, Peye, Balla), Tigris Prime. Warframe variant used is Equinox Prime, unsure if it affects base Equinox. No companion used.
Edited by SacredDatura
adding info
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  • TYPE: In-game
  • DESCRIPTION: Extra cache reward repeats on replaying Nu-Gua Mines consecutively without coming back to Dojo/Relay/Orbiter.
  • VISUAL: None provided. For every set on repeatedly (at least 4 times) completing Nu-Gua Mines, i'd always get the equivalent multiple instance of the same reward (4x Nautilus part, 4x identified mod, 4x Endo...).
  • REPRODUCTION: Complete Nu-Gua Mines repeatedly, seeking the extra cache reward, without aborting / coming back to Dojo/Relay.
  • EXPECTED RESULT: Extra cache reward is randomly generated from the associated pool.
  • OBSERVED RESULT: Each mission rewards the same extra cache reward.
  • REPRODUCTION RATE: Always since 29.10.7.
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  • TYPE: Gameplay, Warframe ability
  • DESCRIPTION: Using Zephyr's Tailwind ability from the ground towards a ceiliing or roof
  • VISUAL: Unnecessary
  • REPRODUCTION: Aim at a ceiling or any overhead, horizontal surface, and use Tailwind
  • EXPECTED RESULT: When Zephyr touches a vertical wall or a floor surface, Tailwind's momentum and 'floatiness' stops and she resumes normal physics. This is good. When Zephyr uses Tailwind at an upward angle and touches a ceiling or an overhead surface, the same should occur.
  • OBSERVED RESULT: When, during the Tailwind forward momentum, she touches any kind of overhead/ceiling surface, she still behaves pre-rework (Floats and sticks to the surface for 4-5 seconds).
  • REPRODUCTION RATE: 100% even when hitting a vertical wall after touching the ceiling (e.g. at a corner)
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  • TYPE: UI
  • DESCRIPTION: Railjack Cache reward doesn't show on mission complete, only when docking.
  • REPRODUCTION: I was farming Nautilus in Nu-Gua Mines solo. Start the mission, do the mines first, complete the mission.
  • EXPECTED RESULT: 3 popups appear at the end, the last one should be the identified reward from the mines, and it should appear in the "Last Mission Rewards" screen (Tab)
  • OBSERVED RESULT: Only 2 popup appear at the end, missing the third one (mines), and unidentified reward isn't in the mission rewards tab (reward is completely missing)
  • REPRODUCTION RATE: did 4 runs, bugged at 100%, had to dock to see the reward.
Edited by syl42
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Type: In-Game (Railjack)
Description: Being in Necramech on board of a crewship detonating puts the client in space while still in their Necramech. Afterwards, when trying to transition back into an on-foot area, the camera locks up and makes the game basically unplayable, and also prevents opening of the menu.
Visual: JZTQ4fx.jpg

Reproduction: Enter a Crewship, cause it to detonate and before destruction enter your Necramech. The bug occurs on fadeout from on-foot within the crewship to "archwing" in space.

Expected result: I should have entered the Archwing state on fadein.
Observed result: I remained in my Necramech while in space, and was able to use transference to enter Operator mode, again in space.

Reproduction rate: Whenever I happen to be in a Necramech on a crewship getting destroyed.

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13 hours ago, Gabranth2 said:
  • TYPE: In-Game Gameplay and Visual (model/textures)
  • DESCRIPTION: In one of additional POI (white marker) there's a broken bridge with nothing beneath it, and when I failed to jump over gap I ended up outside of that POI with only door visible. The second time I was outside the same way, the model seemed to be alright.
  • VISUALWarframe0589.jpg
  • REPRODUCTION: Jump straight to the gap at that place
  • EXPECTED RESULT: I assume I should return back where I was before falling as it is in other missions like Jupiter Gas City
  • OBSERVED RESULT: I was outside of POI
  • REPRODUCTION RATE: Didn't it on purpose, but was 2/2 times

Actually, that happens in every area. I think its intended: you jump into a hole that leads outside? You are now outside.

Be careful when you jump over gaps if you are doing a defense objective.

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  • TYPE: In-Game
  • DESCRIPTION: Valence Fusion resulted in incorrect stats. MKIII-MKI turret fusion should result in +2% stats.
  • VISUALBEC26D86DCF7B4107D43CADBAD1D01BB18ACEA68
  • REPRODUCTION: Valence Fusion of MKIII-MKI Turrets
  • EXPECTED RESULT: MKIII-MKI fusion should result in +2% stats i.e. 57.4% *1.02 = 58.5%
  • OBSERVED RESULT: Resulted in 60%
  • REPRODUCTION RATE: 100%
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  • TYPE: UI
  • DESCRIPTION: Some masteries not updated in my profil: weapons, compagnions... Equipment experience is empty for these equipment, but I get the experience for the mastery rank. It seems working well know but the equipments did last weekend are still not updated.
  • VISUALunknown.png
  • EXPECTED RESULT: In my profil in equipement section, the equipment should be rank max too
  • OBSERVED RESULT: I have no experience for these equipments in my profil
  • REPRODUCTION RATE: Occured for all equipments the weekend of the update release
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  • TYPE: enemy spawn rate
  • DESCRIPTION: grineer elite kosma outrider don't spawn in earth proxima nodes
  • VISUAL
  • REPRODUCTION: not applicable
  • EXPECTED RESULT: it is to be expected that in the highly difficult nodes that some elite kosma outriders appear
  • OBSERVED RESULT: the described enemies do not appear, making it completely impossible to farm weapons mk1 or codex scan
  • REPRODUCTION RATE: I tested at least ten times on each node and the complete absence of the appearance of the elite kosma outrider was noted
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  • TYPE: Ingame
  • DESCRIPTION: Camera got flipped around wonky and couldn't flip around the right way.
  • VISUAL:  
    Spoiler

     

     

  • REPRODUCTION: Haven't been able to repro it yet, just kinda launched myself at an Asteroid base and when I got inside this happened. The problem persisted even once I got back on my Railjack but ended when I went back to my dojo.
  • EXPECTED RESULT: Camera shouldn't have borked out
  • OBSERVED RESULT: Instead it borked out
  • REPRODUCTION RATE: 

    I'm gonna assume this tidbit from the EE log might have something to do with it 

 

881.830 Sys [Info]: Finished new region
881.832 Sys [Info]: Finished load of Misc batch (1) [0.04s and 5 frames at 7 ms/frame avg, 0 ms/update peak], 1/0/5, 8 item(s), 64k total so far, 11.2% utilization
881.846 Sys [Info]: Finished load of Flyweight batch (2) [0.00s and 0 frames at 0 ms/frame avg, 0 ms/update peak], 0/0/0, 60 item(s), 64k total so far, 0.00% utilization
881.846 Sys [Info]: Resource load completed (/Lotus/Sounds/Dialog/RailJack/CephalonCy/DSkirmGenCompleteRJCephalon) in one pass and 0.1s (I/O ~= 0.1%, inherited 78 of 146)
881.849 Sys [Info]: OnTransmissionLoaded: /Lotus/Sounds/Dialog/RailJack/CephalonCy/DSkirmGenCompleteRJCephalon finished with result 1
881.864 Game [Info]: GetQueuedTransmission returns: /Lotus/Sounds/Dialog/RailJack/CephalonCy/DSkirmGenCompleteRJCephalon
881.865 Script [Info]: HudRedux.lua: Queued a transmission from Hud: /Lotus/Sounds/Dialog/RailJack/CephalonCy/DSkirmGenCompleteRJCephalon
881.869 Anim [Info]: /Layer348/Layer2/Layer0/EnterRailjackInstigatorCinematic0 - instigator: TennoAvatar18, anim name=Excalibur
881.870 Sys [Info]: Cinematic /Layer348/Layer2/Layer0/EnterRailjackInstigatorCinematic0 Start
881.870 Sys [Info]: Cinematic /Layer348/Layer2/Layer0/EnterRailjackInstigatorCinematic0 Prepare()
881.870 Sys [Info]: Cinematic /Layer348/Layer2/Layer0/EnterRailjackInstigatorCinematic0 Play()
881.870 Sys [Warning]: Can't find CinematicCamera in scene (needed by /Lotus/Animations/FlightSuit/AWToRJForward_cin.fbx)
881.870 Anim [Info]: Using TennoAvatar18 as Excalibur
883.181 Sys [Info]: Cinematic /Layer348/Layer2/Layer0/EnterRailjackInstigatorCinematic0 Stop(stopFromSkipped=0)
883.181 Game [Warning]: Player camera not enabled. Free cam=0, this cinematic: /Layer348/Layer2/Layer0/EnterRailjackInstigatorCinematic0
883.181 Game [Warning]: Playing cinematic=/Layer348/Layer2/Layer0/EnterRailjackInstigatorCinematic0
883.184 Script [Info]: CrewShip.lua: Giving TennoAvatar18 immunity for 2 seconds for boarding GrineerDestroyerEmpty
883.233 Script [Info]: GrineerCrewShipEncounter.lua: Landscape - New State: 1 for /Lotus/Types/Gameplay/CrewShip/Encounters/GrineerCrewShipEmpty, was 0
883.283 Gfx [Info]: Created PSO (36ms) /EE/Shaders/PBRFill.hlsl _VT_BASIC _LIGHT_MAP _2_INDEX_LIGHT_MAP _DIRECTIONAL_LIGHT GDF_ADD
883.304 Gfx [Info]: Created PSO (21ms) /EE/Shaders/PBRFill.hlsl _VT_BASIC _LIGHT_MAP _DIRECTIONAL_LIGHT GDF_ADD
883.331 Gfx [Info]: Created PSO (26ms) /EE/Shaders/PBRFill.hlsl _VT_BASIC _LIGHT_MAP GDF_ALPHA
883.351 Gfx [Info]: Created PSO (12ms) /EE/Shaders/PostFX/VolumetricLight.hlsl _PIXEL POINT_LIGHT NOISE PHYSICAL_FALLOFF _VT_BASIC GDF_ADD DW:0
883.364 Gfx [Info]: Created PSO (12ms) /EE/Shaders/PostFX/RayMarchedFog.hlsl _PIXEL HEIGHTMAP DEFAULT_NOISE_MODE_RGB _VT_BASIC GDF_ADD NO-DEPTH
883.372 Script [Info]: GrineerCrewShipEncounter.lua: Landscape - New State: 5 for /Lotus/Types/Gameplay/CrewShip/Encounters/GrineerCrewShipEmpty, was 1
883.424 Gfx [Info]: Created PSO (11ms) /EE/Shaders/Particles/ParticleShading.hlsl _VT_PARTICLE _Z_ROTATION _SH_SPRITE GDF_ALPHA DW:0
885.008 Script [Info]: PlayerScript.lua: Combat -> idle

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Progression blocker: I have been seeing higher-level Corpus crewships vanish when I engage them in combat around Pluto and Veil Proxima. They never respawn and so the mission cannot be completed.

  • TYPE: In-game [Railjack]
  • DESCRIPTION: Leave Railjack and go to archwing. Approach Crewship and engage the hardpoints to allow entry. Crewship disappears, never respawns, forced to return to dojo to exit mission.
  • VISUAL: none available (they just despawn)
  • REPRODUCTION: Engage high-level crewship (one with hardpoints and rotating shields) in archwing.
  • EXPECTED RESULT: Crewship would... not despawn, and would be available to enter and destroy.
  • OBSERVED RESULT: crewship despawns.
  • REPRODUCTION RATE: his has happened in four of the last five missions I've flown around Pluto and Veil Proxima.
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