(PSN)drollive96 Posted October 21, 2023 Share Posted October 21, 2023 We have 4 , there are heavy weapons if you finish fortuna Link to comment Share on other sites More sharing options...
TotalEnigma85 Posted October 21, 2023 Share Posted October 21, 2023 51 minutes ago, Jarriaga said: Please illustrate me: How else am I to interpret this sentence? it is boring to spam same melee combo over and over , with extra slots you can have some more fun and play mini DMC game One of the key reasons you can have stylish and varied combos in DMC is the fact enemy HP is high-enough to accommodate 20+ hit combos. This is balanced out by low enemy density. I don't think you are helping your position by arguing I am "overthinking" when referring to the most basic aspect of the franchise you yourself referenced. the topic is about weapon loadout limit OP wants more and i agree and suggested 5 of ANY type meaning you can bring your 5 melee weapons on mission and use them all as you want ( just like dmc you can take full arsenal or not ) in dmc most weapons are melee and combat is as well , Warframe we get 2 ranged and 1 melee loadout so if you pick 5 melee you get a mini dmc in a way get it ? if you are bored of 1 weapon spam animation then you change to other and then again to other etc you will have a choice and it matters 1 Link to comment Share on other sites More sharing options...
Currilicious Posted October 22, 2023 Share Posted October 22, 2023 I recommend Serious Sam. It's a really fun, mindless fun. Link to comment Share on other sites More sharing options...
(PSN)FirmBizkit Posted October 22, 2023 Share Posted October 22, 2023 (edited) 21 hours ago, TotalEnigma85 said: the topic is about weapon loadout limit OP wants more and i agree and suggested 5 of ANY type meaning you can bring your 5 melee weapons on mission and use them all as you want ( just like dmc you can take full arsenal or not ) in dmc most weapons are melee and combat is as well , Warframe we get 2 ranged and 1 melee loadout so if you pick 5 melee you get a mini dmc in a way get it ? if you are bored of 1 weapon spam animation then you change to other and then again to other etc you will have a choice and it matters The issue with this is when you allow freedom like this you have to start designing around it. Meaning we’d see missions where we HAVE to have that many weapons at the ready with a multitude of different damage types and as I already said in another of my replies (I’m not the guy you replied to) using radial wheels are already a pain in the ass on controller. Most games that utilize them have some kind of time slow mechanic and that isn’t possible in a multiplayer game. The only game I can think of that uses them in real time is GTA and it’s a pain in the ass there too. Having even more sub menus to go through - possibly in the middle of combat is not good. Even without radial wheels, Borderlands with its 4 gun system already runs into issues with buttons for that which forces you to cycle through all of them (another bad design). The current system of 3 weapons with 2 of them being cycled and the third on a long press is the standard for shooting games and weapon switching and it is that way because it works well and it’s balanced. Edited October 22, 2023 by (PSN)FirmBizkit 2 Link to comment Share on other sites More sharing options...
Zakalwe Posted October 22, 2023 Share Posted October 22, 2023 (edited) On 2023-10-15 at 11:02 PM, crazywolfpusher said: What are you guys scared of? 😂 Mostly of bad ideas... The need to plan ahead and choose a loadout is actually a plus point. The 3 weapon limit makes you carefuly choose a loadout with synergy which is part of the build process and a big part of the fun for many people. Allowing too many weapons would make the choices less meaningful and actually lead to more homogenization not less. Edited October 22, 2023 by Zakalwe 4 Link to comment Share on other sites More sharing options...
balckillofdeath Posted October 22, 2023 Share Posted October 22, 2023 NO, first theres theoretically 5 different weapons up to 6 if count archgun on nearly any normal warframe mission(exceptions are archwing only) 6 weapons is more than enough for nearly any game mode Link to comment Share on other sites More sharing options...
(XBOX)Mastermitchel89 Posted November 7, 2023 Share Posted November 7, 2023 (edited) I just realised a Critical weakness with this topic Warframes have 7 Weapons at the start of the game Primary, Secondary, Melee 4 Abilities Then you later unlock Transference, Archguns, Necramechs with atleast two Damage Abilities and 2 Weapons other than Necramech Melee Summons and Spectres could be considered weapons but really Most Augment mods can add Variability Helminth can swap or add some Abilities, Invigoration buffs to high hell Then you have Companions one could consider a weapon, Now having mods that also Vary in uses Archwing and K drives kinda just transport the player Thats what 7 + 5~with Varying stuff & Choices of which each one is Edited November 7, 2023 by (XBOX)Mastermitchel89 Link to comment Share on other sites More sharing options...
(PSN)FirmBizkit Posted November 7, 2023 Share Posted November 7, 2023 On 2023-10-22 at 5:23 AM, Zakalwe said: Mostly of bad ideas... The need to plan ahead and choose a loadout is actually a plus point. The 3 weapon limit makes you carefuly choose a loadout with synergy which is part of the build process and a big part of the fun for many people. Allowing too many weapons would make the choices less meaningful and actually lead to more homogenization not less. I don’t even care about that. I just don’t want to end up with Doom Eternal with 15 weapons on a radial wheel that all have to be used 1 Link to comment Share on other sites More sharing options...
Illegal_Squirell Posted November 7, 2023 Share Posted November 7, 2023 While you're at it, break the 1 warframe limitation too, I didn't craft lots of them to only use one... Now that I think about it, since we're OP already, what prevents us from removing mods slots limitations? S#&$, remove mods cost limitations too. 1 Link to comment Share on other sites More sharing options...
Karyst Posted November 7, 2023 Share Posted November 7, 2023 On 2023-10-15 at 11:44 PM, crazywolfpusher said: The game has so many fun and interesting weapons and each update adds a few more and there is not enough time to play them all, or at least the ones we like. I think it's time change the way loadouts work and replace it with a weapon wheel so we can carry more than 3. We already use a wheel for some important stuff, shouldn't be too complicated, right? Nosam cutter Link to comment Share on other sites More sharing options...
SDGDen Posted November 7, 2023 Share Posted November 7, 2023 5 hours ago, (XBOX)Mastermitchel89 said: I just realised a Critical weakness with this topic Warframes have 7 Weapons at the start of the game Primary, Secondary, Melee 4 Abilities Then you later unlock Transference, Archguns, Necramechs with atleast two Damage Abilities and 2 Weapons other than Necramech Melee Summons and Spectres could be considered weapons but really Most Augment mods can add Variability Helminth can swap or add some Abilities, Invigoration buffs to high hell Then you have Companions one could consider a weapon, Now having mods that also Vary in uses Archwing and K drives kinda just transport the player Thats what 7 + 5~with Varying stuff & Choices of which each one is you forgot about operator. in the average mission, not counting specters i have: my 3 weapons my own 4 abilities my amp my archgun my 2 operator abilities the nosam cutter and fishing spears (technically they're weapons!) on openworld you can also add the 4 abilities on my archwing and the 4 abilities on my necramech to that list of options. and that's assuming i'm not using a warframe that breaks the 4 ability limit in some way, vauban has a practical 8 abilities (counting his minelayer options separately and counting vortex and bastille separately), equinox has 7, ivara has 7, titania has 7... if quiver on helminth wasn't altered to a tap/hold you could reach 11 abilities on vauban by subsuming it over his 1 or 3 (but currently, you only get 9 abilities in total and quiver isn't that useful on vauban since it's just cloak and noise arrows) Link to comment Share on other sites More sharing options...
(XBOX)Cram Duahcim Posted November 7, 2023 Share Posted November 7, 2023 1 Link to comment Share on other sites More sharing options...
_Eclips3_ Posted November 10, 2023 Share Posted November 10, 2023 I don't understand this community, everyone is self policing and trying to regulate how others play. Let me have my augment slot and a weapon selection wheel, you don't have to use it but stop trying to regulate my playstyle. 1 Link to comment Share on other sites More sharing options...
Aruquae Posted November 10, 2023 Share Posted November 10, 2023 2 hours ago, _Eclips3_ said: I don't understand this community, everyone is self policing and trying to regulate how others play. Let me have my augment slot and a weapon selection wheel, you don't have to use it but stop trying to regulate my playstyle. For a game that's constantly changing, the community is very critical towards any new propositions Yes, I'll probably get shot down for this, but every time you see someone make a single suggestion, it gets nuked. Ironic considering DE is constantly adding the weirdest things to Warframe, but again, we aren't the Devs 2 Link to comment Share on other sites More sharing options...
Tiltskillet Posted November 10, 2023 Share Posted November 10, 2023 1 hour ago, _Eclips3_ said: I don't understand this community, everyone is self policing and trying to regulate how others play. Let me have my augment slot and a weapon selection wheel, you don't have to use it but stop trying to regulate my playstyle. Forums are a tough place if you have trouble reading opinions that are different than your own without feeling like you're being oppressed. 2 Link to comment Share on other sites More sharing options...
(PSN)FirmBizkit Posted November 11, 2023 Share Posted November 11, 2023 (edited) On 2023-11-10 at 8:22 AM, _Eclips3_ said: I don't understand this community, everyone is self policing and trying to regulate how others play. Let me have my augment slot and a weapon selection wheel, you don't have to use it but stop trying to regulate my playstyle. When something like a weapon wheel becomes available making that many weapons usable it means content begins to be designed and balanced around that and the rest of us have to engage with it. I don’t want to manage 10 weapons like I’m playing Doom Eternal - without time slow Edited November 11, 2023 by (PSN)FirmBizkit 2 Link to comment Share on other sites More sharing options...
CrownOfShadows Posted November 12, 2023 Share Posted November 12, 2023 On 2023-11-10 at 10:38 AM, Malikili said: For a game that's constantly changing, the community is very critical towards any new propositions Yes, I'll probably get shot down for this, but every time you see someone make a single suggestion, it gets nuked. This is so true. Link to comment Share on other sites More sharing options...
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