Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

The Steel path Circuit is still one of the worst gaming experience i've ever had.


(PSN)Hopper_Orouk
 Share

Recommended Posts

1 minute ago, (XBOX)Shodian said:

It's almost as if the game isn't balanced around steel path like the developers said it wouldn't be. 🤷

So why is the current endgame content steel path based and almost completely reliant on RNG? 

You're admitting the problem here chief. It either has to be rebalanced around high level play, or have the rng element removed, or this ridiculous definition of difficulty-by-bad-luck will keep existing. 

  • Like 3
Link to comment
Share on other sites

Just now, Kaiga said:

So why is the current endgame content steel path based and almost completely reliant on RNG? 

You're admitting the problem here chief. It either has to be rebalanced around high level play, or have the rng element removed, or this ridiculous definition of difficulty-by-bad-luck will keep existing. 

Steel Path is never going to be balanced as long as those modifiers are in play, and it’s never going to be the place for this game’s greatest strength of build/loadout/any combination variety as long as it starts at high level even if the modifiers were reigned in.

It’s a mode designed to get squashed through build refinement, and then the RNG introduces any sort of difficulty only because it breaks up the optimal loadouts that someone would normally use to trivialise the mode. It’d not meant to be particularly considered in design, it just needs to break your build until you find out how to make it stop, and the Randomiser actually goes against that idea but it forces players to actually play, warped as the experience will always be because Steel Path itself is warped

  • Like 4
Link to comment
Share on other sites

5 minutes ago, Kaiga said:

So why is the current endgame content steel path based and almost completely reliant on RNG? 

You're admitting the problem here chief. It either has to be rebalanced around high level play, or have the rng element removed, or this ridiculous definition of difficulty-by-bad-luck will keep existing. 

Nah man, it's fine the way it is. That's how it be in rougelite. Sometimes you have great luck, other times you have poo poo luck.

  • Like 8
Link to comment
Share on other sites

1 minute ago, (NSW)Greybones said:

Steel Path is never going to be balanced as long as those modifiers are in play, and it’s never going to be the place for this game’s greatest strength of build/loadout/any combination variety as long as it starts at high level even if the modifiers were reigned in.

It’s a mode designed to get squashed through build refinement, and then the RNG introduces any sort of difficulty only because it breaks up the optimal loadouts that someone would normally use to trivialise the mode. It’d not meant to be particularly considered in design, it just needs to break your build until you find out how to make it stop, and the Randomiser actually goes against that idea but it forces players to actually play, warped as the experience will always be because Steel Path itself is warped

Actually playing? Is buildcrafting, progression and time investment, fine tuning and farming not actually playing? This isn't a very strong arguement.

1 minute ago, (XBOX)Shodian said:

Nah man, it's fine the way it is. That's how it be in rougelite. Sometimes you have great luck, other times you have poo poo luck.

Good thing this game isn't a rougelite! In fact it's pretty opposite of a rougelite because of the gigantic time investments and customization guarantees.

So having its supposed endgame be one is pretty silly.

  • Like 3
Link to comment
Share on other sites

25 minutes ago, (XBOX)Shodian said:

It's almost as if the game isn't balanced around steel path like the developers said it wouldn't be. 🤷

 

Then why is exclusive content locked behind rewards earned from it. Thats not just a Duviri issue either.

  • Like 4
Link to comment
Share on other sites

Just now, Kaiga said:

Actually playing? Is buildcrafting, progression and time investment, fine tuning and farming not actually playing? This isn't a very strong arguement.

That’s all part of the picture, but there’s a game with actual gameplay outside of the Arsenal screen that I’m guessing you’ve never explored except as a vague notion of what you want to avoid. Everything we’ve earned, including whatever Shards, Arcanes, Incarnons, or anything we’d get from the game or Steel Path can also be used in the non-SP part of the game with greater variety of combinations and better balance across its various tiers of levels and working from the modless baseline, resulting in gameplay that involves third-person magic space ninja gameplay depending on how you combine your loadout and mission you take the result to.

I’m not sure why I need to spell out “Gameplay involving moving and aiming and shooting like what a third person shooter would have” like it’s a novel concept, I was pretty certain “Play” would carry enough of the gist on its own within context of this game, but the Randomiser in SP helps break up some of the most desired means of minimal effort reward gathering, which some players praise because it forces them outside of their comfort zone

  • Like 5
Link to comment
Share on other sites

If you don't have adequate weapons, mods, builds and frames, you are not ready for Steel path. This should be clear.

The next point seems to be really hard to understand: If you don't have a lot of adequate weapons, mods, builds and maybe all frames built for Steel Path level, you are not ready for Duviri Circuit.
If you don't like Duviri Circuit, you can just play with your one frame, the one primary, your favorite and only melee and probably a primer in some way. Because you don't need Duviri Rewards to reach endgame or even solo stuff till lvl 9999 in endurance runs.

Duviri Circuit is the long awaited content for veterans that have everything in the game and still put so much time into it that they have a lot of stuff maxed (and oh boy, did they deliver). If you are not of this group, Duviri is not for you. Best thing is: you doon't need it.

But here is the kicker: If you have half-decent teammates, a well built operator with the meta Arcanes and weapons and a bit of luck with the roguelite element, the decrees, you can play till level 9999 anyway in Cicrcuit. Hell, you can use the operator exclusively, because this thing becomes so unbelievable powerful with the right decrees, it is amazing.

TL;DR:

Do you have A LOT OF weapons and frames maxed as well as the meta aracanes together with a well prepared operator and Forma is your drug that you sink the majority of plat into? -> Duviri Circruit is great for you
Do you play the game for 200 hours, have got a meta weapon due to being taxi twinked by a friend, a copied build from your favorite youtuber and think you are the tenno that is spoken about in legends, because you can handle steel path and feel buying weapon and Warframe slots is a waste of plat? -> avoid Duviri Circuit till you have a couple of hundreds hours in as well with the thought that you like building all kinds of weapons and understanding the builds and Forma being your best friend.

It is really that easy....

 

Edited by Dunkelheit
  • Like 8
Link to comment
Share on other sites

4 hours ago, Kaiga said:

If you ask the world's greatest sharpshooter to demonstrate their skill with a slingshot, a baseball bat, the butt of a rifle, and a rubber band gun, do you really think anyone is going to have an enjoyable experience?

No, but if WITHIN an overall sharpshooting competition there is a single event that requires you to test your skill with a baseball bat AND you want to enter that event, then that is what the requirements are.

This isn't the entire game, it's literally one "side quest" part of a gigantic whole and it has conditions. The rewards are massive and match those requirements. Otherwise, if you can use anything you wanted, well, isn't that literally exactly what the remaining 95% of the game is? 

  • Like 2
Link to comment
Share on other sites

15 hours ago, (PSN)Hopper_Orouk said:

Well the thing is, I like eidolon hunting, Arbitrations, Lich hunting and all these reward sources, why? they're content that I can face using my stuff...Never once complained about them and actually still actively doing them...(well except eidolon hunt in groups, I only do it solo now).

If I want to tolerate it, and I will use that word constantly with this game mode, i'd have to mentally detach my usual gameplay style and Warframe in general from it...as if I'm playing a different game all of a sudden. because other than that, I am NOT having fun.

I personally have never been a fan of Eidolon hunting. I took a while to start actually finishing the start chart and doing things like Lich hunts and arbitrations.

I'm still not a big fan of steel path. 

But I interact with those things when I want the rewards associated. I understand why they exist in the game even if I'm not a fan of the design or direction.

It's just how things are and how this mode is. 

So I want make it clear that I don't want to invalidate or silence your feedback.

I, just as you feel obligated to state your disdain for Steel Path Circuit, feel obligated to state my general disagreement.

Link to comment
Share on other sites

6 hours ago, (NSW)Greybones said:

That’s all part of the picture, but there’s a game with actual gameplay outside of the Arsenal screen that I’m guessing you’ve never explored except as a vague notion of what you want to avoid. Everything we’ve earned, including whatever Shards, Arcanes, Incarnons, or anything we’d get from the game or Steel Path can also be used in the non-SP part of the game with greater variety of combinations and better balance across its various tiers of levels and working from the modless baseline, resulting in gameplay that involves third-person magic space ninja gameplay depending on how you combine your loadout and mission you take the result to.

I’m not sure why I need to spell out “Gameplay involving moving and aiming and shooting like what a third person shooter would have” like it’s a novel concept, I was pretty certain “Play” would carry enough of the gist on its own within context of this game, but the Randomiser in SP helps break up some of the most desired means of minimal effort reward gathering, which some players praise because it forces them outside of their comfort zone

You're doing this pesudointellectual thing where you're painting people who care about actually getting to use their builds into some kind of menu-navigation-over-gameplay enjoyers who don't actually play the pve side of the game outside the simulacrum or arsenal screen, it's really dumb and nobody is going to buy it, because the entire game is about earning stuff through gameplay. Where do you think the stuff came from in the first place? Hello?

The fact that you think this is a comfort zone issue after it was clearly explained that the problem is with RNG and much of the non-top content being outdated or just bad, not even SP balanced tells me that you're more interested in calling people fake or lazy than actually solving the problem.

2 hours ago, (PSN)GEN-Son_17 said:

it's literally one "side quest"

The steel path circuit is what DE wants to consider "endgame" and contains some of the most desirable rewards in the game.
It is not a side quest lol

  • Like 4
Link to comment
Share on other sites

57 minutes ago, Kaiga said:

You're doing this pesudointellectual thing where you're painting people who care about actually getting to use their builds into some kind of menu-navigation-over-gameplay enjoyers who don't actually play the pve side of the game outside the simulacrum or arsenal screen, it's really dumb and nobody is going to buy it, because the entire game is about earning stuff through gameplay. Where do you think the stuff came from in the first place? Hello?

Then maybe you should have been on the same page when I said “Play”, yeah? Instead of doing some kind of “What are you talking about, we’re already playing” when you drop several examples that take place in the Arsenal and then one that was focused on farming, which typically entails standing around spamming abilities and AoE with barely any consideration for what’s going on if a player isn’t forced to put in the bare minimum of effort to run around like with Disruptors. Because that was more than a little surprising that we apparently weren’t on the same page

1 hour ago, Kaiga said:

The fact that you think this is a comfort zone issue after it was clearly explained that the problem is with RNG and much of the non-top content being outdated or just bad, not even SP balanced tells me that you're more interested in calling people fake or lazy than actually solving the problem.

I don’t think there’s much of an issue at all in the first place. Steel Path wasn’t introduced for players seeking balanced gameplay (which is already there in the non-SP game and they are ignoring it), it was a shortcut to high level enemies that the player can specifically minmax to hit harder and who would hit back harder; thus the modifiers of crunchy enemies and max spawnrates for one player. It’s DE throwing up their hands and going “You guys want to prove you can handle unfair odds, here’s your chance”

It throws the rulebook that the game is following to this day out the window, and then you tack on a Randomiser and you get what we got now. And that combination forces players to engage because otherwise they’d just do the typical thing of shoehorning themselves into a few builds and loadouts that turn the gamemode into mush.

It doesn’t do a great job, but it does enough, and it’s pushing back against players who would very much like to turn everything into mush even to their own detriment of variety of builds/loadouts/gameplay since they now live in those builds (unless something forces them out of those specific ways to kit themselves out) even though the journey of discovery is over.

I think if anything, the issue is you thinking that sitting in a few highest-level unbalanced builds 24/7 and thus sitting in unbalanced Steel Path represents the epitome of what this game is, when the rest of the game is there and balanced around more than just that. Like I said, I’m just glad that it’s not the whole game, and I’ve gotten plenty of stuff just by jumping in and treating it like the unfair gamemode that it is and then hanging around the considered part of the game when I want to play some considered gameplay with all of my options

  • Like 3
Link to comment
Share on other sites

6 hours ago, Kaiga said:

You're doing this pesudointellectual thing where you're painting people who care about actually getting to use their builds into some kind of menu-navigation-over-gameplay enjoyers who don't actually play the pve side of the game outside the simulacrum or arsenal screen, it's really dumb and nobody is going to buy it, because the entire game is about earning stuff through gameplay. Where do you think the stuff came from in the first place? Hello?

The fact that you think this is a comfort zone issue after it was clearly explained that the problem is with RNG and much of the non-top content being outdated or just bad, not even SP balanced tells me that you're more interested in calling people fake or lazy than actually solving the problem.

The steel path circuit is what DE wants to consider "endgame" and contains some of the most desirable rewards in the game.
It is not a side quest lol

No, it's a side quest to me. Even if it's not, it's not required to play the core game. Arbi, ESO and Sorties can have unique modifiers and rules so why can't the circuit?

  • Like 2
Link to comment
Share on other sites

On 2023-12-07 at 2:02 PM, Slayer-. said:

This REALLY needs to be a thing, our group went up to level 3000 level enemies and one of them glitched which for some reason borked us from moving to the next round after just finishing one, only way around it was to quit out, couldn't do jack.

If your progression freezes in Circuit you can fix it, at least on PC: Host needs to quit using Alt+F4, forcing host migration. The now former host gets the option to reconnect to squad once back in the game. Repeat until it unborks itself but I haven't seen an instance where it wasn't fixed after two host migrations. Sometimes it even works when a client disconnects.

Not an ideal solution but a workaround. You lose collected resources but at least you get to keep most of your progression (might lose points for one round).

  • Like 1
Link to comment
Share on other sites

5 hours ago, SirKnum said:

If your progression freezes in Circuit you can fix it, at least on PC: Host needs to quit using Alt+F4, forcing host migration. The now former host gets the option to reconnect to squad once back in the game. Repeat until it unborks itself but I haven't seen an instance where it wasn't fixed after two host migrations. Sometimes it even works when a client disconnects.

Not an ideal solution but a workaround. You lose collected resources but at least you get to keep most of your progression (might lose points for one round).

Thanks, I tried it but it didn't keep the progress the way I did it, I'll try Alt+F4 time.

I've never had that trouble before, I'm putting it down to the client that got glitched out over a couple of rounds taking the rest of us out maybe, damn I hate bugs when you lose that much progress in a circuit run.

  • Like 1
Link to comment
Share on other sites

The best thing about Duviri Circuit is that occasionally the defenders will come to complain that Players will join online and then leave the first round and this happens so often that they can't wrap around why. 

Often times it due to them saying that they can see their weapons before, but forget that like another big part is the Decrees and if you get like a bad selection of decrees-

'Shot out to me getting the S#&$ty aura decrees as the BEST choice three times in a row'

-That you cannot preview and that can ALSO ruin a run. 

Personally I haven't touched it after getting the In carbons, because who could have guessed RNG-ing a game where getting a weapon takes at minimum 12 hours and maxing out there potential with forma can take several days depending on your forma count, might not be balanced and can be a bit... Unfun. 

  • Like 2
Link to comment
Share on other sites

Honestly thee main problem is the time it takes each week. It should be one wave, one level of the circuit path...

Right now it's like you need to play like three hours of circuit each week to get your two weapons... Way too much of a time commitment. Plus , you also need to run like three or four Duviri experience runs to also get the Pathos Clamps, so it's basically like a 5-6 hours grind per week, possibly even more if you get bad matchmaking and people that keep quitting.

I mean , can you imagine for newer players that want to do both the regular and steel path reward paths each week..

THat's like ten hours of circuit per week, four full runs of duviri experience... Way too much work.

Just make it so that you get a single rank on your weekly rank per wave of circuit, that way you know you just have to queue for ten consecutive waves and you're done for the week.

Now it's like you stay 12 waves and you're only halfway through the weekly path.

 

  • Like 1
Link to comment
Share on other sites

On 2023-12-08 at 5:13 AM, Dunkelheit said:

Duviri Circuit is the long awaited content for veterans that have everything in the game and still put so much time into it that they have a lot of stuff maxed (and oh boy, did they deliver). If you are not of this group, Duviri is not for you. Best thing is: you doon't need it.

This is what I love about it most. I felt like a wimp when I first stepped out onto the SP Circuit and found myself scrambling to gain traction with the options they gave me. My first act afterwards was to review my arsenal and prepare for this game mode....and I had to prepare EVERYTHING I've ever collected over the past nearly 8 years of play or I knew I was in for surprise loss after surprise loss. Dude, that was when I realized just how much of a bone DE gave us! 

I mean, how cool is that? Even more, I learned and love just how "viable" 99.9% of the weapons were for this mode, with the correct modding! There's lots to build, test and apply, and I love it!

  • Like 3
Link to comment
Share on other sites

vor 8 Stunden schrieb (PSN)GEN-Son_17:

This is what I love about it most. I felt like a wimp when I first stepped out onto the SP Circuit and found myself scrambling to gain traction with the options they gave me. My first act afterwards was to review my arsenal and prepare for this game mode....and I had to prepare EVERYTHING I've ever collected over the past nearly 8 years of play or I knew I was in for surprise loss after surprise loss. Dude, that was when I realized just how much of a bone DE gave us! 

I mean, how cool is that? Even more, I learned and love just how "viable" 99.9% of the weapons were for this mode, with the correct modding! There's lots to build, test and apply, and I love it!

I could not agree more. It was the final incentive to look at some weapons that I never even touched. Add to that the 35 Incarnon adapters which breathed new life into a lot of old stuff and you had me pumping 1500 Forma out in a very short timeframe.

  • Like 5
Link to comment
Share on other sites

vor 19 Stunden schrieb (PSN)rexis12:

The best thing about Duviri Circuit is that occasionally the defenders will come to complain that Players will join online and then leave the first round and this happens so often that they can't wrap around why. 

Often times it due to them saying that they can see their weapons before, but forget that like another big part is the Decrees and if you get like a bad selection of decrees-

'Shot out to me getting the S#&$ty aura decrees as the BEST choice three times in a row'

-That you cannot preview and that can ALSO ruin a run. 

Personally I haven't touched it after getting the In carbons, because who could have guessed RNG-ing a game where getting a weapon takes at minimum 12 hours and maxing out there potential with forma can take several days depending on your forma count, might not be balanced and can be a bit... Unfun. 

What you lack is teamplay. Even without weaons I can assure you that I can be a very viable asset to my team.

- use your operator or frame and help CC
- collect the 3 parts for an additional decree at the start of the map
- collect void to fill the 5 void portals (?)
- pick a frame that is useful to protect the excavators
- pick a frame that can do armor stripping for your team or get rid of shields
- communicate with your team
 

It is very doubtful that after 20 stages you have no good decrees at all. If you have really bad weapons, pick melee, they are the easiest to power up.

In fact, it can be really fun to struggle and find ways to become more useful.

  • Like 3
Link to comment
Share on other sites

2 hours ago, Dunkelheit said:

What you lack is teamplay.

So you're asking me to play in the most boring/leeching way possible to offset me getting really bad rolls for my frames, weapons and decrees. Or at the kindest view, as a support? 

Because that's exactly what people like, being forced into a support role through nothing but rng for several rounds as your stuck doing nothing while the rest of the team get to Play the Game. 

If I wanted to get role locked into a support because of bad RNG, I'd play Overwatch or hell League of Legends. 

 

  • Like 5
Link to comment
Share on other sites

vor 5 Stunden schrieb (PSN)rexis12:

So you're asking me to play in the most boring/leeching way possible to offset me getting really bad rolls for my frames, weapons and decrees. Or at the kindest view, as a support? 

Because that's exactly what people like, being forced into a support role through nothing but rng for several rounds as your stuck doing nothing while the rest of the team get to Play the Game. 

If I wanted to get role locked into a support because of bad RNG, I'd play Overwatch or hell League of Legends. 

 

No, you are reading it wrong. I said EVEN WITHOUT WEAPONS, I can be an asset to the team.

But if supporting your team disgusts you so much, why are you playing a teambased game? Or hell, why not just go in solo? Then you can switch out and in as often as you want to. Why ruining it for 3 other people?

  • Like 3
Link to comment
Share on other sites

4 hours ago, Dunkelheit said:

No, you are reading it wrong. I said EVEN WITHOUT WEAPONS, I can be an asset to the team.

But if supporting your team disgusts you so much, why are you playing a teambased game? Or hell, why not just go in solo? Then you can switch out and in as often as you want to. Why ruining it for 3 other people?

I think some people are choosing to be pessimistic about it, regardless of how many options, tips and tricks are given. 

  • Like 1
Link to comment
Share on other sites

I tried Steel Path Circuit last night for the first time, and overall enjoyed it. 

At first, I was hesitant because of what I was given, but after a couple of rounds, the decrees made things simple. I also went in with a full group, so there were better chances that someone got a good Warframe to carry the early rounds. 

I had fun using a Warframe that I wouldn't normally choose and weapons I wouldn't normally use. Admittedly, it's not a game mode that I could spend all day playing, but going in for the rewards each week seems doable. 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...