Xana_Skullsunder Posted Saturday at 12:34 PM Share Posted Saturday at 12:34 PM Does anyone know if they're changing anything about inheriting the mutagen/antigen combos on infested doggos/cattos? Can you still make a hybrid with multiple? Link to comment Share on other sites More sharing options...
Mystic_Ervo Posted Saturday at 12:42 PM Share Posted Saturday at 12:42 PM This is what I've been waiting for, love the changes soooo much Link to comment Share on other sites More sharing options...
FabiTheSnake Posted Saturday at 12:43 PM Share Posted Saturday at 12:43 PM These are honestly the best changes you could have made. Especially smeeta´s charm. I´d argue that you could increase it´s chance since now you can´t controll the timing of the mulitplier but already nice to still have it accessible. Will the Posture mod´s also affect Sentinels? Would be cool if so. 2 Link to comment Share on other sites More sharing options...
BR31 Posted Saturday at 12:44 PM Share Posted Saturday at 12:44 PM 3 часа назад, L3512 сказал: Trying reading, or if that doesn't work there is a short video. the op's word choice wasn't the best but their opinion is fully valid while you didn't provide anything useful in your comment -outside of being bitter. equip smeeta or miss out changed to equip a beast or miss out, since robotics didn't get an alternative. if you'll gonna compare the new loot beast mod to the spare parts- then i guess it's gonna be the end of a discussion , since they are not in the same weight class. absolutely the same issue as vacuum once was and how long it took to get fetch and now we're at the square one again . 6 Link to comment Share on other sites More sharing options...
Gremlinstone Posted Saturday at 12:44 PM Share Posted Saturday at 12:44 PM as someone who tried using whiplash mine, the biggest problem has been the poor visibility/detectability of the mine and the 3 second delay. I hope the AI changes are impactful but the projectile speed buff is pretty insignificant when it comes to the mod's usefulness Link to comment Share on other sites More sharing options...
Oremir Posted Saturday at 01:25 PM Share Posted Saturday at 01:25 PM (edited) Question about the Charm/Loyal Retriever change. So with Charm having its Resource Buff removed and moved to Loyal Retriever my question is will Loyal Retriever proc for Mining/Fishing? Personally i've never used Smeeta in the way that Pablo describes (waiting for the buff and picking up the desired resource), but rather i just played the missions normally and let the dice roll how it rolls. However i'l admit, Smeeta was also a Mining/Fishing companion due to the Resource Buff applying to mined minerals and caught fish aswell. The wording on Loyal Retriever makes it look like it only applies to pickups, and i'm not sure if mining/fishing really fall under that umbrella so i'm a bit worried about losing that bit functionality as a good part of the older 2 Open World resource grind was through mining and fishing. Edited Saturday at 01:27 PM by Oremir rewording 6 Link to comment Share on other sites More sharing options...
Void2258 Posted Saturday at 01:28 PM Share Posted Saturday at 01:28 PM You forgot to pin this. Link to comment Share on other sites More sharing options...
Meshugganah Posted Saturday at 01:40 PM Share Posted Saturday at 01:40 PM Will MOAs now actually use their precepts? They have been buggy for months and mine never uses Whiplash Mine or Antigrav Grenade Link to comment Share on other sites More sharing options...
Kayce_OwO Posted Saturday at 01:48 PM Share Posted Saturday at 01:48 PM Will damage conversion mods affect the status of beast abilities? Like for example vizier predasite acidic spittle, if I have Incendiary Inclination will acidic spittle do corrosive or heat? Link to comment Share on other sites More sharing options...
ShogunGunshow Posted Saturday at 01:53 PM Share Posted Saturday at 01:53 PM Awesome changes, but how is Hard Engage not on the dock for buffs/changes? Link to comment Share on other sites More sharing options...
Darthplagueis13 Posted Saturday at 02:05 PM Share Posted Saturday at 02:05 PM vor 18 Stunden schrieb [DE]Momaw: Charm (SMEETA Kavat): The resource and credit pickup multiplier has been removed from Charm and promoted to being its own separate precept Mod (Loyal Retriever,) equippable on all Beasts. Charm's chance to provide a buff on activation has been increased to 40%. The available buffs are: 25% chance of Reinforced Shield 25% chance of Instant Reload (re-rolled if your current weapon doesn't need to reload) 10% chance of Bonus Critical Chance buff 10% chance of Free Ability Casts 10% chance of Bonus Affinity. (Affinity bonus has been increased to 3x) Loyal Retriever (Beast companions): Provides a passive 13% chance that each resource or credit pickup will be doubled. This effect is always active: there is no cooldown, no duration, no waiting for it to be ready. If you already own a Smeeta then you will receive Loyal Retriever for free automatically. In the future, this will be purchased with Conservation tags from the Earth Conservation vendor. We chose 13% as being the statistical average of what amount of time Charm's resource bonus would be active. The rare resource drop is just bloody dead, then? That's honestly a shame. Might want to consider reducing the requirements for Orokin cells and Entrati Lantorns then, because the amount of those things you need for certain weapons and syndicate offerings is outright criminal, considering how rare they are. 4 Link to comment Share on other sites More sharing options...
T69xRiPx Posted Saturday at 02:15 PM Share Posted Saturday at 02:15 PM 11 hours ago, xcrimsonlegendx said: The Strain mod set changes are a little underwhelming, to be honest they're more like bug fixes than buffs. Sheldon had stated they had a some buffs coming for the set back in 2019 on the dev stream with his napkin notes, been patiently waiting for these mods to actually be viable... The changes to trample look great but proboscis wasn't touched, it still remains a useless mod. It would have been nice if it pulled in more than one enemy or something, anything to make it useful. but the rest looks pretty good. I agree, building and using helminth charger seems underwhelming with the current precepts, though I am yet to try these changes. I hope these can give oomph on my current build setup 1 Link to comment Share on other sites More sharing options...
dwqrf Posted Saturday at 02:19 PM Share Posted Saturday at 02:19 PM [Investigator] for all robotic companions please ! 3 Link to comment Share on other sites More sharing options...
_Anise_ Posted Saturday at 02:24 PM Share Posted Saturday at 02:24 PM 5 hours ago, Shaxarok said: Vulpaphylas come with the ability to help you just ignore death, a much better utility (and they used to be straight up better before we made all pets immortal), and the other mod for Vasca is still just bad if it is literally not being touched, even with a presumable damage upgrade. with Last grasp both you and your pet can die, you can last grasp yourself revive your Vasca which will in turn revive you, its a safety net for mistakes on harder missions, while sentinels can revive you with a mod they aren't really comparable with that! they are slow to revive, they die with you they are just not going to revive, Vasca is king I admit it's probably just a better game-plan to not die, there are better utility available too, but it works, I will sometimes bring glass canon frame on archron hunts and sometimes teammates are bad at revive! though it's self heal mod I agree is kinda meh, when the overshields mod will make a companion functionally immortal! 1 Link to comment Share on other sites More sharing options...
MASON9000 Posted Saturday at 02:25 PM Share Posted Saturday at 02:25 PM That's super fascinating Link to comment Share on other sites More sharing options...
Yushuu Posted Saturday at 02:26 PM Share Posted Saturday at 02:26 PM This is all great as always, great work Pablo. However, i can't help but being a bit disappointed that Helminth Charger and Strain Set didn't get some more love. 4 Link to comment Share on other sites More sharing options...
Halo Posted Saturday at 02:28 PM Share Posted Saturday at 02:28 PM 11 hours ago, xcrimsonlegendx said: The Strain mod set changes are a little underwhelming, to be honest they're more like bug fixes than buffs. Sheldon had stated they had a some buffs coming for the set back in 2019 on the dev stream with his napkin notes, been patiently waiting for these mods to actually be viable... The changes to trample look great but proboscis wasn't touched, it still remains a useless mod. It would have been nice if it pulled in more than one enemy or something, anything to make it useful. but the rest looks pretty good. Worst part is that Chargers aren't getting stat buffs to even be on par with all of the other beasts, and they're getting a damage downgrade. Strain Set / Precepts won't bring them up to par with the others, and they're more underwhelming now compared to base stats in the game, and compared to what we have been presented today. Helminth Charger Crit Chance, Status Chance, and Crit Damage multiplier, as is, left unchanged compared to every single other beast that received a buff, is a low kick to the shins. 4 Link to comment Share on other sites More sharing options...
Abbsa Posted Saturday at 02:28 PM Share Posted Saturday at 02:28 PM 18 hours ago, [DE]Momaw said: Vulcax: Previously: Charge-up beam weapon that reloads after every shot (Damage 35, Status 10%, Fire Rate 1, Magazine 1/Reload 6, Critical 20%/2.5x, Punchthrough 1M) Now: Damage has been significantly improved to help the Vulcax's viability as a heavy weapon, along with better Accuracy, Reload and twice the Punchthrough. (Damage 500, Status 10%, Fire Rate 1, Magazine 1/Reload 3, Critical 20%/2.5x, Punchthrough 2M) From 35 to 500 Damage? Link to comment Share on other sites More sharing options...
Lunar_Excalibur Posted Saturday at 02:41 PM Share Posted Saturday at 02:41 PM Hopefully one day well see that feature of having multiple companions out on the orbiter at once, like they showed years ago 3 Link to comment Share on other sites More sharing options...
_Anise_ Posted Saturday at 02:50 PM Share Posted Saturday at 02:50 PM (edited) 29 minutes ago, Abbsa said: From 35 to 500 Damage? its basically a sniper rifle with a magazine size of 1 and a 6 seconds reload time.. yes 500 damage!! please!!!! (edit:oh they changed lowered the reload too, still its going to be firing more infrequently than the other weapons) 26 minutes ago, Halo said: Helminth Charger Crit Chance, Status Chance, and Crit Damage multiplier, as is, left unchanged compared to every single other beast that received a buff, is a low kick to the shins. they said something about the dust settling so I am assuming there could be another balance pass, I wouldn't worry too much, is it worth mentioning that it now always does toxin that won't combine with other elements and will go through shields and slash which ignores armor? its trample mod is going todo aoe toxin, knock enemiesdown and leave goop on the floor that will damage enemies that walk in it? Edited Saturday at 02:57 PM by _Anise_ 1 Link to comment Share on other sites More sharing options...
redindy Posted Saturday at 03:18 PM Share Posted Saturday at 03:18 PM The new loot mods are going to have the same problem vacuum did, we are just repeating history, give them to all companion Can we remove the need for a attack mod for sentinels, the new postures solve that problem and allow more control over your companions. Freeing up a mod slot of sentinels would help with build diversity and would complement the new weapons reworks, IE attacking multiple enemies with the ice bombs vs single target with the deth machine gun etc... 4 Link to comment Share on other sites More sharing options...
Mishfad Posted Saturday at 03:35 PM Share Posted Saturday at 03:35 PM (edited) Will Venari be getting some love with this update? I'd ask primarily cosmetically to allow them to use cosmetics that other Kavats have access too. Some sort of pack posture might be neat to so if Khora is running another bio-companion they co-ordinate on a shared target or target enemies targeting the other. Other than that is there a reason (other than storage space which admittedly is a big issue) that Beast weapons aren't going to be swappable like robotic mods? Given the Helminth can swap powers between warframes there's no reason lore wise that some sort of gene mod couldn't change biological ones? Like with the infested pets it could make for cool changes in appearance and (visual) profile while giving the option later for other changes down the line like cybernetic weapons or simply ones like enhanced claws and tails from sheaths. While certain mods like Charm need looked at because of One True Build symptoms shouldn't a bio-companion be characterised by it's breed abilities first and foremost as represented by their precepts? I'll also echo that Territorial Aggression changes are going to make scanning wild kavats much harder will you be reducing the requiredments to incubate them to counter this or switching to an equivelent of the Kubrow eggs? Edited Saturday at 03:40 PM by Mishfad Forgot to add a point 2 Link to comment Share on other sites More sharing options...
_Anise_ Posted Saturday at 03:37 PM Share Posted Saturday at 03:37 PM 14 minutes ago, redindy said: The new loot mods are going to have the same problem vacuum did, we are just repeating history, give them to all companion not all companions only beasts also the way it works it won't be as mandatory, its no longer a buff that can stack with itself and give you 8 times as much as the thing you pick up. sounds like its just going to be around 10% chance on pickup to get 2x of thing, it's going to be kinda basic and not really better than other double loot based effects 2 minutes ago, Mishfad said: Will Venari be getting some love with this update? I'd ask primarily cosmetically to allow them to use cosmetics that other Kavats have access too. Deimos pets could also use access to cosmetic skins kavat > vulpa, predasite > kubrow 2 Link to comment Share on other sites More sharing options...
The-HunterDx Posted Saturday at 04:17 PM Share Posted Saturday at 04:17 PM Now i do agree that the Loyal Retriever seems smoother overall. But i have to say it takes the uniqueness out of smeeta. Smeeta was always used to farm resources. That double buff felt amazing but that triple buff felt godly. Overall i like the change because i dont have to worry about getting buffs and loot despawn. At the same time i do think that the loot should have some % to give 2x or 3x buff that would be fair. Also please allow mecha mods on hounds. They look mechaaa come onnn D': 1 Link to comment Share on other sites More sharing options...
Nekorino Posted Saturday at 04:32 PM Share Posted Saturday at 04:32 PM To me Laser Rifle might still be one of the worst weapons. Vulcax could use AOE treatment and Vulklok just freed up one mod slot. Other than that very promising changes, and I am looking forward to testing all of those ! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now