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Posted
5 hours ago, [DE]Sam said:

Removed Wormhole’s duration. 

  • Wormhole will now stay up indefinitely unless a) all of its charges have been used or b) it has been replaced by a recast Wormhole when players have created the maximum number of portals.

Awesome! Can Escape Velocity scale with Strength maybe? That'd be amazing.

Overall I am really enjoying how this update is shaping up.

  • Like 25
Posted (edited)

Edit: Thanks for addressing this and other issues, now really looking forward to this rework!

 

Immediate first reaction as a Caliban main, I love all of the changes, he really needed pretty much everything he got EXCEPT why would you remove his defense strip field? That was literally his best feature who the heck though it was "awkward"?

Edited by Lohillus
Pablo saved my boy
  • Like 44
Posted
5 hours ago, [DE]Sam said:

Sentient Wrath:

Sentient Wrath has been brought in line with similar Crowd Control Warframe Abilities while removing the target cap to ensure that the Ability is reliable and effective at its job.

  • Enemies suspended by Sentient Wrath will now be locked in place to prevent them from floating away, similar to how Xaku’s Deny and Hydroid’s Tentacle Swarm hold enemies in position.
  • Sentient Wrath no longer has a target cap.
  • Sentient Wrath now inflicts only Tau Status Damage, instead of Impact, onto affected/lifted enemies.
    • Sentient Wrath deals 2000 base Tau Damage with 35% Damage Vulnerability, in addition to the Tau Status Effect. 
  • Increased the casting speed of the Ability by 25%
    • You can also re-cast the Ability even if the first “wave” hasn’t finished casting. 
      • If the recast hits enemies, you’ll refresh their stun duration. 

Are there any changes when subsumed? Does it apply the Tau status effect or just deal Tau damage?

  • Like 6
Posted (edited)

To every guy who complainted that they couldnt keep up with Wukong and because he kills everything ahead of them.. a very pleasant toe stub.

Also Titania with Thermal Sunder (and other aoe clearing ability) existed for a long, long time. You picked and chose on what to nerf and what to ignore.

Edit: One of the content creators DE flies them to Tennocon and plays game with some of the DE members has said that Rebecca doesnt like Cloud Walkers and expects it to be reworked within 1 or 2 years. I don't know if this is his personal opinion, a hunch of his or leaked something...

well I thought that popularity nerfing was a low for DE and we made fun of you since Furax riven incident...

Edited by Danny99s
  • Like 8
Posted
2 minutes ago, Lohillus said:

Immediate first reaction as a Caliban main, I love all of the changes, he really needed pretty much everything he got EXCEPT why would you remove his defense strip field? That was literally his best feature who the heck though it was "awkward"?

As someone that doesn't play Caliban, yeah, same. I thought the defense strip field was a great thing, and if anything I feel like having to actually hit stuff with the beams seems like it'd be a bit more gimmicky and generally feel worse?

Rest of the changes great though. No Equinox changes, but I'll live. 2025, trust in the plan.

  • Like 28
Posted
5 hours ago, [DE]Sam said:

Reduced the max Shield cost of a Balefire charged shot and increased the maximum charged shot damage that can be inflicted.

  • 200 Shield for Max Charged Shot, and now does 1,500 base Damage.
  • With this, charging the Balefire Charger will be a more worthwhile time investment compared to the dominance of fast-firing the weapon.

That ragdoll could go and instead have full charge deal a forced stagger because once enemies survive the ragdoll becomes disruptive rather than helpful. 

  • Like 3
Posted
8 minutes ago, Danny99s said:

To every guy who complainted that they couldnt keep up with Wukong and because he kills everything ahead of them.. a very pleasant toe stub.

Also Titania with Thermal Sunder (and other aoe clearing ability) existed for a long, long time. You picked and chose on what to nerf and what to ignore.

Don't worry bro, all the negativity will disappear after October 2 like a dream. It's good for you💓

  • Like 13
Posted

Oof im already grabbing my popcorn, the review bomb from the chinese will be massive, after this nerf there is nothing else going on for wukong.

  • Like 9
Posted

Wukong finally made slam feel good, it fit the fast paced gameplay of warframe. But people cried too much and now it was nerfed? Eh, I'll still play some slam Wukong.

 

What I wonder tho, is why those people don't cry when I play Saryn and get 90% of the kills and damage while barely moving... 

 

Nevermind that tho, the companion changes, the nova changes, the Caliban changes? Absolute W from the dev team. I loved this dev workshop, all the changes are fantastic.

  • Like 8
Posted (edited)

Caliban's 4 losing the armor strip field is pretty painful. Throwing that down in a group of enemies before hacking them apart or shooting them up was about the best combo he had. you could lay down multiple fields on chokepoints, like in mirror defense, it was easily my favorite thing about him and if i have to direct hit enemies to armor strip them now thats just going to be rough.

i appreciate you doubling down on the damage aspect of the ability, but the damage aspect of abilities is always the first thing to fall off when the enemy levels start getting big, the utility aspect is the thing that actually matters. please reconsider keeping the armor strip field effect. 

Edited by Prime262
  • Like 32
Posted

Slam Wukong gets the nerfs, while Titania is thermal Sundering and glitching through friendship doors and elevators. Gotcha.

I only setup this Wukong build specifically because I DIDN'T want to play Titania.

Really disappointing honestly.

  • Like 4
Posted
6 hours ago, [DE]Sam said:

With this, charging the Balefire Charger will be a more worthwhile time investment compared to the dominance of fast-firing the weapon.

Can we, mobile players, have an ability to control Autofire preference for charged weapon?
Normal (tap), Perfect (Charge, release at 75%, for Nataruk and Cinta), and Full (always release on full charge)?

  • Like 2
Posted

The biggest problem with caliban's passive wasn't that it can't gather stacks while invuln, it was that it doesn't stack with any other sources of damage reduction. Even if you reduce the amount of DR it gives to 40% or 30% at max, allowing it to stack with other sources of DR would be a *significant* improvement over its current state.

  • Like 20
Posted (edited)
6 hours ago, [DE]Sam said:

Molecular Fission (Augment): 

  • Null Star will apply Molecular Prime to enemies struck by its particles.

Wait, what? That's a huge nerf! Are you sure you mean Molecular Fission and not Neutron Star???

Pablo clarified on Twitter that this is in addition to it's current effect! phew

Edited by MerlintheAgeless
  • Like 10
Posted
6 hours ago, [DE]Sam said:

Killing Primed enemies has a 20% chance to proc Blast on nearby foes.

Great stuff, just one thing: Blast procs are completely dependant for their usefulness on the damage the proccing hit did, meaning any Blast procs caused by a trivially damaging source (such as the Furax Amalgam mod, and apparently soon Molecular Prime) basically do nothing except cause a little stagger animation.

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