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Koumei & the Five Fates: Hotfix 37.0.3


[DE]Danielle
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Happy Friday, Tenno! This small but mighty Hotfix addresses prevalent crashes that we wanted to fix before the weekend hit and you all get to enjoy what Koumei & the Five Fates brought. Thank you! 

Fixes:

  • Fixes towards crashes that could occur if someone leaves the mission/Dojo/Town/Relay wearing certain types of Ephemeras. 

For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1414761-known-issues-koumei-the-five-fates/

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Thank you for the continued hotfixes.

Can we please improve the changes to Nova to better benefit those of us with hundreds, if not thousands of hours of usage? Added casting delays are jarring to play with, especially for a Warframe with such a high skill ceiling. She has also suffered multiple times over the years with an uphill battle to Razorwing Blitz Titania and the Helminth system with Thermal Sunder. Please address the foundational problems with this situation and not just rely on a band-aid casting delay. Mirage got proper treatment in this regard, and other Warframes deserve that same respect.

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Thank you.

9c2eg5F.png


Please also take a look at Nova's feedback. As a client, it's almost impossible to use her portals for movement because you miss them most of the time.


And a Netracell fix next week would also be nice. (It may be too late for today and you deserve a free weekend too).

Edited by Dark_Lugia
- Fix my girl Nova <3
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6 minutes ago, Okami_Amaterasu said:

Thank you.

Is anyone else getting the relic screen popping up twice during endless missions? Usually after the 10 minute mark.

only in conjunction survival but yeah happens all the time starting from the second rotation

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still no fixes for these old detrimental bugs:

  • unable to see each other in dojo thus not being able to trade. Still happens as of 2024/10/02 (but it's much rarer now)
  • not being able to open main menu after closing cetus/fortuna/deimos vendor. Escape closes chat and said vendor normally.  https://forums.warframe.com/topic/1379968-unable-to-open-menu-with-esc-button/
  • Not being able to use operator as a client https://forums.warframe.com/topic/1413471-no-operator/
  • mirage, mesa (and in very rare cases ash) locking their abilities (and sometimes weapons)
  • ash's 4 showing wrong numbers(damage and kills in statistics are wrong too)
  • Clients losing all picked up loot(mission rewards are fine) when leaving zariman missions as an operator
  • Melee enemies don't attack Octavia's mallet+resonator combo https://forums.warframe.com/topic/1413418-melee-enemies-dont-attack-octavias-malletresonator-combo/
  • slams from operator launching you in the wrong direction or failing(probably may be fixed with the new low frame latency option)
  • waypoints(multiple different bugs in different areas), codex/simulacrum scans,
  • kahl getting stuck in a rampart on a "Junk run mission" (but who cares, we don't need to do it anymore)
  • Moonwalk after transference (still happens as of 2024/09/14)
  • 10000s timer on a raptor bomb https://forums.warframe.com/topic/1413419-raptors-softlock/
  • Sanctuary Onslaught breaking if host migraton happens right before the portal spawns(I think it's in the game since its release)
  • Xata's whisper on clients creates bubbles not where you shot the enemy(usually on legs, which makes headshots impossible)
  • Duviri(all modes) is still full of different bugs
    for example: getting a duviri drifter when using transference in the circuit(yes, it still happens)
  • Revived vulpaphyla and sentinels don't have invisibility if you have it on until you recast invisibility.
  • If you use quick melee then swap the weapon and shoot fast enough, the weapon swap will be cancelled(but it'll show a different weapon in the bottom right corner right before you shoot). Usually weapon swap cannot be cancelled.
  • If you use quick melee then quickly do a heavy slam attack, it can sometimes do a regular slam instead or do no damage at all(but you'll lose combo in any case)
  • Exalted melee interactions with regular melee combo, initial combo and gladiator set bonuses are a buggy mess.
  • Getting softlocked in navigation after opening it (opening foundry by clicking on "X items ready to claim" notification always helps tho, and opening then closing chat usually helps too)
  • If you join a random squad from the orbiter, you might be sent to the host's dojo after the mission if they started from there.
  • Automatically using parazon on fallen liches even when not pressing any buttons at all.
  • Bulllet jump may malfunction when done right after landing or after slams(even from stance "slam" attacks). Seems to be a collision issue.
  • Zenistar disc lasting 100s when you throw it at x12(it returns at 20s left out of 120) #makezenistargreatagain
  • Zenistar's disc aura looks much bigger than the actual damaging area if you have any +range mods in it.
  • Zenistar's disc interactions with magus aggress are very weird.
  • Screen shake setting(and possibly many other settings) resetting if you alt-tab after turning it off. (fullscreen mode seems to be required)
  • Different enemy spawn issues:(I prob forgot something in this list)
      Hide contents
    • Not enough enemies spawning on railjack skirmish missions, resulting in inability to finish it. Last time happened: 2024/08/31
    • Vomvalysts not spawning well if you run around the map too much
    • Dargyns spawning in wrong places on Koro (Kuva fortress assault)
    • Enemies not spawning well enough on most exterminate missions(railjack, zariman and new deimos tileset are an exception). This often results in inability to get 10 reactant if you reached the objective. Often you have to run back and forth near extraction so more enemies spawn so you can finish the mission.
      This has happened as recently as 2024/06/24, where 2 of my squad members weren't able to get the 10th reactant because there were no enemies left on the map, and none were spawning.
    • Enemies can spawn right in front of you on Lua exterminate mission(might be a feature). Same with thraxes on void cascade.
    • Enemies don't spawn after wave 562 of arbitration defense(it reaches lvlcap at that wave, it might've been fixed, but it's hard to test it)
    • On very rare occasions a LOT(like 100) of enemies can spawn in one of the vaults of Archon spy mission on Jupiter.
    • On netracell missions: if your map has a U-shape generation(room where you kill enemies is at one end of this U), enemies can spawn on the other side of this "U", which can be up to a kilometer away.
    • Enemies not spawning soon enough in Liberation stage during cetus bounties, which often results in the control level dipping below 50% before you even get the chance to kill enemies.

     

  • also pls fix those cascade/thrax bugs:

      Hide contents
    • in cascade clients often can't see some of the void tears they cleared (this is very rare for hosts)
    • Using transference in a trokar at a high ping can block transference back to warframe until your operator dies https://forums.warframe.com/topic/1413742-unable-to-recall-into-warframe-after-using-transference-while-in-trokar-as-a-client/#comment-13121525
    • for clients, some thraxes(probably self-revived) can look like ghosts, but act like in a regular form and they seem to be immune to status effects and some abilities(they can be damaged in warframe)
    • if you kill thraxes' physical form when they start recapturing an exoliser, they may still keep recapturing it while transforming into the ghost form(and finish recapturing it while in ghost form)
    • thraxes are shown as invincible(grey healthbar) when they are actually not
    • sometimes killed(in physical form) thraxes can become invisible and invincible in a ghost form. they can only be noticed by sound and a minimap marker. this is quite rare, but it has ruined some people's void flood missions.
    • in very rare cases(seems to only happen if you strip them with mag's 4 while they successfully recapture an exo) thraxes can become immune to any form armor strip
    • in very rare cases thraxes can become invisible and invincible in a physical form, which lets them recapture exolisers
    • in rare cases there can be an invincible(but visible) ghost thrax that is doing nothing near an exoliser
    • in very rare cases exoliser can stop spawning at all(same condition as exoliser delays below: 3-3-3 or 3-3-4 tile and doing it fast)
    • sometimes in fissure cascade exolisers can become impossoble to clear after they are recaptured by a thrax(this is extremely rare outside of fissure missions)
    • during fissure misson, if you clear the final tear of an exo just as the relic timer hits 0 it'll become permanently unclearable, with no way to fix it.
    • there are also more fissure specific bugs that I'm too lazy to list here

    exoliser wrong order(skips, jumps and delays):

    • exoliser skip: instead of going in order 1-2-3-4 in a certain room, they go in the order of 1-2-4(3rd skipped) or2-3-4 (1st skipped). this bug is quite common in solo play but not in squads.
    • exoliser jump: usually happens to a skipped exoliser: instead of order 1-2-3-4, it goes 3-1-2-4(3rd spawns before other three). this bug is quite rare.
    • exoliser delay: when the 30s exoliser spawn timer reaches 0, it says that new exoliser has spawned when it actually hasn't. usually next exoliser spawn after the next 30s, but you can get 2-4 delays in a row. https://forums.warframe.com/topic/1416391-void-cascade-delayed-exolizer-spawns/
      this happens very often if you do the mission fast enough in a squad and the total amount of exoliser spawn points is low(for example if you have rooms with 3, 3 and 4 spawn points).
  • Also during netracells if you have a U-form tile enemies can spawn up to 1km away, which makes the mission obnoxiously long  Hasn't happened to me for quite a while, lmk if it still happens

  • New knockdown+electric proc (from magnetic status on OG/shield break) seems to proc on you(in both warframe and operator) for seemingly no reason, even if there are no enemies nearby
    You can randomly get knocked down with an electric proc on zariman missions. Seems to be an issue with corpus derivator units, but the reason could be different.
Edited by Megazawr
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Any chance we can see fixes towards the Zylok Incarnon's AoE not being affected by multishot, and the Syam's blade model being disaligned with its sheathe when holstered?

It's very disheartening to see both my favorite melee and my favorite secondary being bugged for so long, and no mentions of the bugs in any patch notes ever since. I hope this can be looked into in one of these hotfixes.

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In Shrine Defense, the thing on the table cannot be picked up when Limbo's Rift surrounds the table - would be nice if this would be addressed in the next hotfix.

 

also one of the companion mods/abilities that disarms enemies in a 10 meter radius leads to enemies moving again in the rift, despite stasis. so looking at Limbo in general very soon to fix some of his bugs, especially the new ones that came with the Koumei update would be very nice.

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Can you consider buffing up Hildryn's Aegis Storm mobility to be faster than Jade's 4th ability flight? Considering her theme, Hildryn has sort of jetpack to fly around. Jade is gliding everywhere like a spirit. Just asking :) .

Also, Sahasa Kubrow still has issues with using Dig in mid combat, the Elusive Posture mod didn't help.

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