--Q--uixotic Posted December 12, 2017 Share Posted December 12, 2017 Adding Maiming Strikes enables the Combat State radio button, but if you add a riven with +slide cc then remove Maiming Strike the radio is hidden. It also only shows the +crit on slide percent from the riven, not maiming + slide from riven. Tested on Scoliac w/ a riven entered with 159% slide cc. Link to comment Share on other sites More sharing options...
Chaoschaot234 Posted December 12, 2017 Share Posted December 12, 2017 I have tried to add a Riven Mod but it is impossible because no riven image is placed with the given stats, also there is no Crit Damage which is rly, rly, horrible bad. I hope this would be fixed :) Link to comment Share on other sites More sharing options...
Nightey3s Posted December 14, 2017 Share Posted December 14, 2017 Possible to update to include Mirage Prime, Kogake Prime and Akbolto Prime? Link to comment Share on other sites More sharing options...
Galehann Posted December 14, 2017 Share Posted December 14, 2017 il y a une heure, Nightey3s a dit : Possible to update to include Mirage Prime, Kogake Prime and Akbolto Prime? Nope, those will never hit the builder, ever... sorry Link to comment Share on other sites More sharing options...
Nightey3s Posted December 14, 2017 Share Posted December 14, 2017 8 hours ago, Galehann said: Nope, those will never hit the builder, ever... sorry I'll just... cry in the corner then Link to comment Share on other sites More sharing options...
Stoi84 Posted December 15, 2017 Author Share Posted December 15, 2017 The real answer is yes, just as all the other things it'll be added, but no ETA, especially with Christmas and New Year coming. Link to comment Share on other sites More sharing options...
whyando Posted December 16, 2017 Share Posted December 16, 2017 Hi, Bug report: For the Cassowar it's listed as critical 6x 1.4% when it should be 1.4x 6% Link to comment Share on other sites More sharing options...
Hennils Posted December 18, 2017 Share Posted December 18, 2017 The damage bonus from channeling and the combo counter stack additively with each other. The current calculation on warframe-builder has these stacking multiplicatively. Examples (while channeling ofc) how it is in-game: no mods, 2x combo counter -> 0.5 bonus through channeling, 1 bonus through combo: x * (1 + 0.5 + 1) = x * 2.5 (and not x * 1.5 * 2 = x * 3) Killing Blow, 2x combo counter -> 1.1 bonus through channeling, 1 bonus through combo: x * (1 + 1.1 + 1) = x * 3.1 (and not x * 2.1 * 2 = x * 4.2) Killing Blow, 2.5x combo counter -> 1.1 bonus through channeling, 1 bonus through combo: x * (1 + 1.1 + 1.5) = x * 3.6 (and not x * 2.1 * 2.5 = x * 5.25) Link to comment Share on other sites More sharing options...
Spite Posted December 21, 2017 Share Posted December 21, 2017 On Pandero secondary fire shows ~double the status probability, even though there is no change in status chance between the primary and secondary fire. I'm sure this has been reported before, but slide crit on rivens isn't taken into account on the damage numbers, even though it does show up on "slide crit chance". Maiming strike ont the other hand does affect the dmg, but does not show up on the "slide crit chance" parameter. Link to comment Share on other sites More sharing options...
Galehann Posted December 22, 2017 Share Posted December 22, 2017 There is 4 new weapons in game : Corinth http://warframe.wikia.com/wiki/Corinth Gunsen http://warframe.wikia.com/wiki/Gunsen Quartakk http://warframe.wikia.com/wiki/Quartakk Stubba http://warframe.wikia.com/wiki/Stubba Also a new stance for the Gunsun : Slicing Feathers http://warframe.wikia.com/wiki/Slicing_Feathers Thanks :) Link to comment Share on other sites More sharing options...
VeryTough Posted December 26, 2017 Share Posted December 26, 2017 (edited) bug : paracyst values seem wrong Edited December 26, 2017 by VeryTough Link to comment Share on other sites More sharing options...
Salladex Posted December 27, 2017 Share Posted December 27, 2017 Your Cassowar info about the crit chance and crit multip are inverted. Link to comment Share on other sites More sharing options...
Leilynn Posted December 28, 2017 Share Posted December 28, 2017 Bug Report | Sybaris Status Chance | Website value: 43.750% | Actual Value: 25% Link to comment Share on other sites More sharing options...
.Raf Posted January 2, 2018 Share Posted January 2, 2018 Bug report: build shown that has wrong type of mods in it: http://warframe-builder.com/Primary_Weapons/Builder/Fluctus/t_30_22233020_429-2-5-431-1-5-432-4-5-433-6-3-434-3-5-437-5-5-438-0-5-847-7-5_438-6-431-6-429-8-434-5-432-5-437-9-433-4-847-9/en/2-0-66/148504/0 Arch-gun build that has Vigilante Armaments in it, which is regular primary only. Link to comment Share on other sites More sharing options...
Stoi84 Posted January 4, 2018 Author Share Posted January 4, 2018 (edited) I started working on the update, that'll probably be done by the end of the week. If there's something missing that is not listed here, it's a good time to let me know. Edited January 4, 2018 by Stoi84 Link to comment Share on other sites More sharing options...
Sky-Scythe Posted January 5, 2018 Share Posted January 5, 2018 Bug report: Warframe Builder doesn't take into account that dual elemental riven mods apply their statuses to weapons in the opposite order they're listed as on the riven. https://puu.sh/yUxTf/f3deb134be.png vs https://puu.sh/yUxWI/aba593f6d4.png I know the workaround would be to simply flip the ordering of the statuses on wfb, but this may be confusing to some people. Sorry if this has been brought up before. Thanks! Link to comment Share on other sites More sharing options...
Shamgard Posted January 5, 2018 Share Posted January 5, 2018 Hey Stoi, thanks for the site, use it all the time! Bug report: The Vectis Prime damage stats on the site don't match up with the in-game and wiki stats. The site has it with 162.5 impact, 182.875 puncture, and 60.875 slash, but the stats appear to be 130 impact, 146.3 puncture, and 48.7 slash. http://warframe.wikia.com/wiki/Vectis_Prime Thanks again for keeping the site so up to date! You da man :) Link to comment Share on other sites More sharing options...
Stoi84 Posted January 5, 2018 Author Share Posted January 5, 2018 Il y a 10 heures, Shamgard a dit : Hey Stoi, thanks for the site, use it all the time! Bug report: The Vectis Prime damage stats on the site don't match up with the in-game and wiki stats. The site has it with 162.5 impact, 182.875 puncture, and 60.875 slash, but the stats appear to be 130 impact, 146.3 puncture, and 48.7 slash. http://warframe.wikia.com/wiki/Vectis_Prime Thanks again for keeping the site so up to date! You da man :) 5 This is because, by default, Warframe Builder uses the average damage the critical value bring into the calculation. If you uncheck the box next to the critical values, you'll have the numbers without. Link to comment Share on other sites More sharing options...
Stoi84 Posted January 5, 2018 Author Share Posted January 5, 2018 (edited) Le 02/01/2018 à 21:07, Raf42 a dit : Bug report: build shown that has wrong type of mods in it: http://warframe-builder.com/Primary_Weapons/Builder/Fluctus/t_30_22233020_429-2-5-431-1-5-432-4-5-433-6-3-434-3-5-437-5-5-438-0-5-847-7-5_438-6-431-6-429-8-434-5-432-5-437-9-433-4-847-9/en/2-0-66/148504/0 Arch-gun build that has Vigilante Armaments in it, which is regular primary only. 2 So the idea is that Arch-guns are not primary weapons, right? Le 26/12/2017 à 13:15, VeryTough a dit : bug : paracyst values seem wrong Burst type weapons require a video to be fixed. I then input the delay between each burst, then the delay between each bullet in each burst, and Warframe Builder calculates a RoF based on this. The video should be recorded at 60 fps with a fire macro to ensure that each burst is fired at the maximum possible rate and either sent to me or analyzed and the resulting values sent to me. Le 28/12/2017 à 08:44, Leilynn a dit : Bug Report | Sybaris Status Chance | Website value: 43.750% | Actual Value: 25% I suppose you mean Sybaris Prime? What Warframe Builder displays is not the status chance, it's the status probability. It's the probability that at least one proc is triggered. There are two bullets fired for each shot, each having a 25% status chance, resulting in a 43.75% probability of having at least one proc. That is also true when you use multishot mods. The values changes from status to status probability. Le 21/12/2017 à 16:34, WeirdFM a dit : On Pandero secondary fire shows ~double the status probability, even though there is no change in status chance between the primary and secondary fire. Likely the same reason as above. Edited January 7, 2018 by Stoi84 Link to comment Share on other sites More sharing options...
TonnoTuna Posted January 6, 2018 Share Posted January 6, 2018 20 hours ago, Stoi84 said: So the idea is that Arch-guns are not primary weapons, right? Arch weapons have their own categories: Arch-gun and Arch-melee, and they don't share any mods with the "ground" counterparts. Link to comment Share on other sites More sharing options...
Stoi84 Posted January 7, 2018 Author Share Posted January 7, 2018 -Fixed the stats for the Cassowar. -Added the following items: Mirage Prime, Kogake Prime, Akbolto Prime, Corinth, Gunsen, Slicing Feathers, Quartakk, Stubba. -Fixed more cases for the Lenz, for up to 3 elemental mods. In order to totally fix this gun for up to 4 elemental mods, I'll need each wrong value to be reported with the setup of the elemental mods and the expected target values. -Fixed the Riven mod picture not displayed for melee weapons. -Fixed the elements not being correctly parsed from last to first for the elemental combinations of Riven mods for melee and sentinel weapons. -Added the missing picture for the mod Spring-Loaded Blade. -Mods tagged for primary weapons can no longer be equipped on Archguns (Vigilante set). -Added a radio button to select the slide state for the effect +Crit on slide attack for the melee Riven mod. -Fixed the way the channeling damage works with the combo counter. That was a good amount of changes in a file that is absolutely not organized nor optimized. Expect problems! 1 Link to comment Share on other sites More sharing options...
(XBOX)xxObisama Posted January 8, 2018 Share Posted January 8, 2018 Thank you very much @Stoi84 we appreciate your hard work, and I hope ppl's respect that, in that it takes time to fix or add things to your site. Link to comment Share on other sites More sharing options...
(PSN)MJ-Cena7 Posted January 8, 2018 Share Posted January 8, 2018 (edited) bug report akbolto prime reload speed listed as 2.6 while its actually half at 1.3 also fire rate is 11 with lethal torrent not 10 Edited January 8, 2018 by (PS4)MJ-Cena7 Link to comment Share on other sites More sharing options...
Spite Posted January 9, 2018 Share Posted January 9, 2018 (edited) There's definitely something wonky with how warframe builder handles +slide crit rivens. With Scoliac @ 1x combo counter adding a +150 slide crit riven bumps the sustained damage from 2840 to 3000. Crit chance goes from 252 to 272% (this is with blood rush and maiming strike in the build). At every other combo counter the results are similarly underwhelming. Playing around with the combat state button doesn't help. I also got one result where the damage sky-rocketed after adding the riven, but could not replicate it afterwards. Thanks a lot for the site by the way! It has helped me with formas and riven decisions an incredible amount. Edited January 9, 2018 by WeirdFM Link to comment Share on other sites More sharing options...
jjafargi Posted January 10, 2018 Share Posted January 10, 2018 Cassowar is missing its starting polarities, one madurai (V) and one vazarin (D). Link to comment Share on other sites More sharing options...
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