MeduSalem Posted July 22, 2014 Share Posted July 22, 2014 (edited) There's now a bug when you go to the color palettes and scroll down to the bottom of your palette list the entire UI gets stuck and doesn't respond anymore. The only way to get around this bug is to click the mainmenu button left to the squad information panel and then select another menu. Edited July 22, 2014 by MeduSalem Link to comment Share on other sites More sharing options...
Vicious_Raptor Posted July 22, 2014 Share Posted July 22, 2014 what popped to my mind after reading this Link to comment Share on other sites More sharing options...
Agent_Oxide Posted July 22, 2014 Share Posted July 22, 2014 Chat still broken. Link to comment Share on other sites More sharing options...
Feam Posted July 22, 2014 Share Posted July 22, 2014 The Color Picker menu is now sorted by Unlock status first meaning that unlocked palettes will appear first.PRAISE ORDIS Link to comment Share on other sites More sharing options...
Brynslustafir Posted July 22, 2014 Share Posted July 22, 2014 When are energy colors going to be fixed? Link to comment Share on other sites More sharing options...
Metronome Posted July 22, 2014 Share Posted July 22, 2014 Zephyr's Turbulence STILL doesn't work against Grineer. Link to comment Share on other sites More sharing options...
josterM Posted July 22, 2014 Share Posted July 22, 2014 still not fixing frost under-level health?or it was a nerf? Link to comment Share on other sites More sharing options...
Fubukin Posted July 22, 2014 Share Posted July 22, 2014 are bosses still level 70+? other than that, shaping up real good, DE, real good. Link to comment Share on other sites More sharing options...
Juniya Posted July 22, 2014 Share Posted July 22, 2014 (edited) Changes: Mutalist Osprey's have received a slight nerf. They will now charge every 8 seconds instead of every 4. The damage from the charge and poison cloud has been reduced by 50%. Overall health has been reduced slightly. Mutalist Osprey's have temporarily been removed from Infested Defense missions until their navigation abilities can be improved, again. My tears have been heard... ALL OF MY YESSSSS Edited July 22, 2014 by Marushimaro Link to comment Share on other sites More sharing options...
OmegaXis Posted July 22, 2014 Share Posted July 22, 2014 YES, thank you DE! If we could also get an bleedout indicator for kubrows like the regular players, that would be awesome (I can never tell where my kubrow is) Link to comment Share on other sites More sharing options...
Somerandom17 Posted July 22, 2014 Share Posted July 22, 2014 i love updates Link to comment Share on other sites More sharing options...
InDueTime-EN- Posted July 22, 2014 Share Posted July 22, 2014 Oooh, more fixes. Thanks DE but, Bleed time, Y u so low? Link to comment Share on other sites More sharing options...
tinyrodent Posted July 22, 2014 Share Posted July 22, 2014 No noticeable improvement here. It still takes 30+ seconds to respond to clicking "Mods" and then another 30+ seconds to respond to clicking "Transmute" or "My Collection". Improved the performance of the Mod menus. Link to comment Share on other sites More sharing options...
mrnerfbullet Posted July 22, 2014 Share Posted July 22, 2014 we need to be able to sell our Kubrow's. Having double's is just useless Link to comment Share on other sites More sharing options...
Zeimaster Posted July 22, 2014 Share Posted July 22, 2014 DE remove these boss buffs, they make every boss a goshdarn bulletsponge. Link to comment Share on other sites More sharing options...
AxlYin Posted July 22, 2014 Share Posted July 22, 2014 Please fix Antimatter drop not allocating damage when the nova isn't the host!!! <33333333333333333 Link to comment Share on other sites More sharing options...
AureasAetas Posted July 22, 2014 Share Posted July 22, 2014 The Color Picker menu is now sorted by Unlock status first meaning that unlocked palettes will appear first. OMFG. Finally ! Thanks for your work ! Link to comment Share on other sites More sharing options...
Snydrex Posted July 22, 2014 Share Posted July 22, 2014 (edited) The lotus saw what trinity was doing... Edited July 22, 2014 by Snydrex Link to comment Share on other sites More sharing options...
Fatty_Boom_Boom Posted July 22, 2014 Share Posted July 22, 2014 Hall of Mirror clones will now fade out and will no longer block your vision when looking in certain directions.W T F did you do it LOOKS F U C K ING HORRIBLE AND IT HURTS MY EYES WITH ALL THE F U C K ING FLICKERING Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted July 22, 2014 Share Posted July 22, 2014 (edited) Great to see the Ospreys get the nerf bat that got seriously annoying with u14. Any chance Ancients damage resistance will be looked at, and those freaking annoying grapples. Its great to see DE is starting to do some tweaking now in addition to bug fixes, thanks for the hard work. Also is there any chance on an ETA for a fix to sentinels getting absolutely wrecked so often now? Edited July 22, 2014 by ClockworkSpectre Link to comment Share on other sites More sharing options...
SeanRubin Posted July 22, 2014 Share Posted July 22, 2014 Thank you so much for the updates. Link to comment Share on other sites More sharing options...
OkamiMilo Posted July 22, 2014 Share Posted July 22, 2014 Mutalist Osprey's have received a slight nerf. They will now charge every 8 seconds instead of every 4. The damage from the charge and poison cloud has been reduced by 50%. Overall health has been reduced slightly. THANK YOU!!! Link to comment Share on other sites More sharing options...
kingfirejet Posted July 22, 2014 Share Posted July 22, 2014 RAILS PVP BROKENNNNNNNNNNNNN. Invites are broken trying to join, battlepay isn't given, lag spikes, and every Mirage is OP. Link to comment Share on other sites More sharing options...
Satrical Posted July 22, 2014 Share Posted July 22, 2014 Anything about refunding the Kubrow Scrambler..? Link to comment Share on other sites More sharing options...
Fatty_Boom_Boom Posted July 22, 2014 Share Posted July 22, 2014 I had no issue with clones blocking my line of sight (it's called basic awareness). But now I have an issue with the ability looking terrible. 1. Clones are fading while your aim is mile from being blocked by them. 2. The actual "fading" effect looks exactly like a bugged animation. It's a mess. 3. As a result of 1 and 2 the clones are constantly in the state of semi-transparent glitchiness. 4. So now instead of feeling like the leader of an epic square dancing team of bloodthirsty harlequins I feel like I'm dealing with some kind of animation glitch. ABSO@(*()$LUTLY ridicules how they implemented it @(*()$ horrible @(*()$ Fix The Fuckign Abilitys Ani@(*()$mations now!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
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