Seanjuju Posted September 4, 2014 Share Posted September 4, 2014 I am happy to see Loki can now hurt infested with radial disarm. But I wish it would allso have some dmg to regular enemies as well. It would make him a bit more usable and attractive as oppose to the "troll frame" people like to rant about. Not necessary. Radial Disarm already has a huge impact on gameplay. His decoy could use some help. It could either function like snowglobe and absorb damage for a short time or use only duration and have no health. Link to comment Share on other sites More sharing options...
LogaMC1995 Posted September 4, 2014 Share Posted September 4, 2014 What weapons does thia refer to? Does this include Ancient auras? Maybe this is for the future infested MOA that shoot blobs...after disarm, they maybe revert to standard MOA kung fu kick... Link to comment Share on other sites More sharing options...
Cosmeo Posted September 4, 2014 Share Posted September 4, 2014 (edited) Glaxion 1.0: 6.4 damage @ 40 rounds per second = 256 DPS Glaxion 1.5: 12.5 damage @ 20 rounds per second = 250 DPS We good now? All calmed down? :) Well to be picky first of all 6 DPS was lost. With Serration, 3 elemental mods and Split Chamber, you would lose 218 DPS. Correct me if I'm wrong, but wouldn't reducing the fire rate by 50% affect the status chance and crit chance? Then again, crit chance was buffed, so it's all good. What about status chance per second then? Edited September 4, 2014 by Cosmeo Link to comment Share on other sites More sharing options...
weirdee Posted September 4, 2014 Share Posted September 4, 2014 (edited) Well to be picky first of all 6 DPS was lost. With Serration, 3 elemental mods and Split Chamber, you would lose 218 DPS. Correct me if I'm wrong, but wouldn't reducing the fire rate by 50% affect the status chance and crit chance? Then again, crit chance was buffed, so it's all good. What about status chance per second then? crits and procs per second are displayed in the readout, so those weren't affected by the fire rate change Edited September 4, 2014 by weirdee Link to comment Share on other sites More sharing options...
CyborgTek Posted September 4, 2014 Share Posted September 4, 2014 Thanks DE!! Link to comment Share on other sites More sharing options...
Argon Posted September 4, 2014 Share Posted September 4, 2014 If excavation isn't in the game, why are tweaks for it listed in the patch notes? o.0 'Cause it'll come back. And I can't waaaaaaaaaaaaiiiiit for it! :D Link to comment Share on other sites More sharing options...
--MZez-- Posted September 4, 2014 Share Posted September 4, 2014 Good job Link to comment Share on other sites More sharing options...
psyanide Posted September 4, 2014 Share Posted September 4, 2014 Additions: Added in a new SMAA Antialiasing option (this has better detail preservation than our FXAA option). Note: This new option is on by default. This antialiasing option is slightly more system intensive than the current FXAA option, and if you experience performance issues you may want to switch to the old FXAA option. This is all I saw, honestly speaking. I immediately started singing "You're the best, AROUND, noone's ever gonna bring you down!" and skipping around my office, ignoring the confused looks of everyone else there. Thank you, DE! You have made my day! Even if it's not that great and needs to be optimized and ohwhoamIkiddingIdon'tgiveadamn SMAA BIATCHES!!! No more (game-breaking) custom WarFrame/nVidia profiles for me!!! Decent AA is here! Link to comment Share on other sites More sharing options...
Brahmastra Posted September 4, 2014 Share Posted September 4, 2014 Added an "OWNED" label to purchased items shown in the Market.Radial Disarm will now deal damage to Infested enemies in addition to losing their weapon if applicable. yay Link to comment Share on other sites More sharing options...
Kalenath Posted September 4, 2014 Share Posted September 4, 2014 Glaxion 1.0: 6.4 damage @ 40 rounds per second = 256 DPS Glaxion 1.5: 12.5 damage @ 20 rounds per second = 250 DPS We good now? All calmed down? :) It can't out-DPS the Boltor Prime, so people will STILL say it sucks. The fact that they upped the damage and didn't say anything does fix some qualms... however it was still a half-assed fix anyways. There is still the problem about ammo consumption that is not addressed by raising damage and lowering fire rate. Band-aid fixes are never good fixes. Ever. Ah yes. The crowd control weapon has to kill things with 1 hit or it sucks. That seems to be the argument of half the people who post about it. But then again, why should anyone care WHY the weapon was designed the way it was? Not important. It has to be the same as every other weapon in game. It simply HAS to. No imagination at all. Sad. Link to comment Share on other sites More sharing options...
Ketec Posted September 4, 2014 Share Posted September 4, 2014 smaa doesn't seem to work on dx11 at at least - heavy jagged edges everywhere. Link to comment Share on other sites More sharing options...
Traxadel Posted September 4, 2014 Share Posted September 4, 2014 Please, please, please - rename OWNED into PWNED ^__^ Link to comment Share on other sites More sharing options...
Perral Posted September 4, 2014 Share Posted September 4, 2014 Party hard! Link to comment Share on other sites More sharing options...
firegame Posted September 4, 2014 Share Posted September 4, 2014 awesome :D Link to comment Share on other sites More sharing options...
Lunamaniac Posted September 4, 2014 Share Posted September 4, 2014 Ah yes. The crowd control weapon has to kill things with 1 hit or it sucks. Crowd control? It only freezes them when they're dead :x Link to comment Share on other sites More sharing options...
Grulos Posted September 4, 2014 Share Posted September 4, 2014 What injector are you using (do you have comparisons :))? I'm hoping to get SMAA with temporal feature but was testing waters with this. Implementing all of them isn't really easy or fun across all the APIs we support so I'd prefer to support something that's good across as many platforms as possible. That's why I hate Warframe being ported to XB1 and PS2: tradeoffs Link to comment Share on other sites More sharing options...
SamKyosuke Posted September 4, 2014 Share Posted September 4, 2014 (edited) Thanks!! Edited September 4, 2014 by SamKyosuke Link to comment Share on other sites More sharing options...
Shifted Posted September 4, 2014 Share Posted September 4, 2014 New AA is great, now I can finally fix the jaggies without sacrificing sharpness. Link to comment Share on other sites More sharing options...
Krjal Posted September 4, 2014 Share Posted September 4, 2014 This change to the Glaxion is absolutely garbage. ~snipped~[Anger subsided] The problem as I seen it with the Glaxion was the rate at which it consumed ammo, not the fire rate which is effectively its DPS-rate. By HALVING the firing rate you've effectively HALVED its damage potential, then you tried to compensate with a 5% critical chance (laughable, abso-@(*()$-lutely laughable). Why not consider something LESS drastic and more in-line of how the weapon operates... like doubling/tripling the amount of ammo you pick up per unit? For comparison purposes: Soma-> 100 round mag, requires five (5) pick-ups to refill a mag. Boltor Prime-> 60 round mag, requires three (3) pick-ups to refill a mag. Glaxion->300 round mags, requires FIFTEEN (15) pick-ups to refill a mag. Something a little off there in the numbers department? I think so. I like this idea for an ammo 'multiplier'. Maybe it's not the way they'll want to handle it but I like the lateral thinking for solutions. Link to comment Share on other sites More sharing options...
Cosmeo Posted September 4, 2014 Share Posted September 4, 2014 crits and procs per second are displayed in the readout, so those weren't affected by the fire rate change Thanks for the clarification. Kind of wished this weapon would freeze enemies before they died. As of now it's just a weapon with a fancy death effect. Link to comment Share on other sites More sharing options...
(XBOX)Archangel Dante Posted September 4, 2014 Share Posted September 4, 2014 are xbox users also going to be able to merge their pc accounts? Link to comment Share on other sites More sharing options...
NovusNova Posted September 4, 2014 Share Posted September 4, 2014 are xbox users also going to be able to merge their pc accounts? Look at the replies to the threads you've made on this, they pretty much answer the question: https://forums.warframe.com/index.php?/topic/304230-pc-to-xbox-one-merge-is-it-possible/ https://forums.warframe.com/index.php?/topic/304229-pc-to-xbox-one-merge-is-it-possible/ Link to comment Share on other sites More sharing options...
iSmallfry Posted September 4, 2014 Share Posted September 4, 2014 last night oberon's hallowed ground protected players from eximus auras and eximus attacks as well as ancient harpoon knockdowns.... today, no more. if all this thing is going to remove is bleed procs and the like, it's fairly useless again. What are you even talking about?It never protected me from Eximus auras and Ancient hooks.It did protect me from magnetic procs of Disrupters,though. Link to comment Share on other sites More sharing options...
xaythor Posted September 4, 2014 Share Posted September 4, 2014 Thanks for all fixes DE, my nova is back! :D Link to comment Share on other sites More sharing options...
MarcGeralt Posted September 4, 2014 Share Posted September 4, 2014 And did you fix the issue with people not getting into the Darelect or Void missions? Link to comment Share on other sites More sharing options...
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