FATEdPondera Posted November 11, 2014 Share Posted November 11, 2014 (edited) I won't lie. I've participated in a Viver farm. Levelled my Limbo up to 30 in one night, forma'd him, and 30 again before noon the next day. I also participated in ODD farms with heavy explosive weapons, such as the Angstrum, and the Orgis, and we all know what happened to those. The state of Viver has reached a boiling point of obsession within the community. Every time a hotfix is announced, I've seen nearly a dozen people asking "IS VIVER OKAY?!". Every time this is mentioned, DE puts another thought toward the situation. Like it or not, things ARE going to change. However, as our benefactors in the development pool tend to lend an ear toward the community, we can try and shape the change that will occur. I've got some ideas, and I'll go through them in order of best to worst. 1) New map for Viver. Something MUCH larger. Like the dam map on Cerberus. THAT's how you do it. I personally love that map, and I LIKE grinding for T4 keys. It gives the mission a goal, something to work for, as opposed to just spamming 4 all the time, or keeping your team mates locked in the rift like I was doing on last night's Viver farm . 2) Make powers no longer go through walls. Now this does kind of make sense. Look at Mag's crush. She has to wrap an enemy in magnetism, magnetize their bones, and attract them toward each other for damage to occur. This isn't' a cudgel. It's a scalpel. So why does it work on enemies she can't see? Excalibur's radial javelin is more of a spray and pray weapon, but the environment SHOULD stop it. 3) Change the reputation gain system to no longer work on affinity, but instead, number of rounds/waves/time survived. It's a pretty common idea that, when you're farming for one thing, you should pick a place that lets you farm for another as well. Plastids and T4 keys on Cerberus, Gallium and Plastids on Uranus, Salvage, Neural Sensors, and Stalker Marks kicking in Alad V's face. That being said, while farming for rep, you should also be able to pick up T4 keys. Say, 350 rep per round? That's a little over 1000 in 4 rounds, and you've got yourself a nice shiny key to use. Now, this idea also flows into my next idea... 4) Give the higher level sigils a reputation multiplier. Something minor, but noticable. All they really are right now are things that look nice, and that pales in comparison to the usefulness of picking up a 5 pack of keys, the large health/ammo/energy blueprint, or the weapon/ability mods. I've seen people with different sigils that the stock ones, but I can count them on one hand (consider how many fingers Tenno have left after spending time with the Orgis) Besides, if you opt to grab one of these, and you're not at rep rank 5, you've just sent yourself back several hours in Viver farm time, or a whole day anywhere else. Anyway, those are just my thoughts. I stuck this in general discussion instead of fan concepts because, honestly, this is something for the community. When we get the specifics on how best to deal with Viver Fever down, I'll make another thread summing all this up there. Edited November 11, 2014 by FATEdPondera Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now