Turnoverman Posted January 15, 2015 Share Posted January 15, 2015 Void Key packs are now available as Tier 2 Syndicate Offerings! These packs contain 3 random Void Keys for 25,000 Standing. Two keys in each pack will be random T1 or T2 mission keys, and every pack is also guaranteed to have a random T3 or T4 Void Key. Okay. I know you're on a quest to make the community as angry as possible, but... really? You went through with it. I think that's an official middle finger from DE. They do not care at all what we think. Not even a little. Link to comment Share on other sites More sharing options...
Hybridon Posted January 15, 2015 Share Posted January 15, 2015 Mags change isnt the best, but shield polarize is easy to cast, so meh... Link to comment Share on other sites More sharing options...
Xennocide420 Posted January 15, 2015 Share Posted January 15, 2015 Thank You DE. but.. too many weapons, not enough helms / customizations. Link to comment Share on other sites More sharing options...
frankonator21 Posted January 15, 2015 Share Posted January 15, 2015 Over shields? What is this? Halo? Link to comment Share on other sites More sharing options...
dragontitanite Posted January 15, 2015 Share Posted January 15, 2015 Awsome! Link to comment Share on other sites More sharing options...
skull755 Posted January 15, 2015 Share Posted January 15, 2015 so the new weapon is the opposite to the redeemer a gun with a melee attack sounds cool thanks DE Link to comment Share on other sites More sharing options...
xventriloquist Posted January 15, 2015 Share Posted January 15, 2015 Cheers! Link to comment Share on other sites More sharing options...
Kuboy Posted January 15, 2015 Share Posted January 15, 2015 Syndicate weapons or Mod procs with Entropy or Blight will now restore 25% of the Warframe’s base energy stat, instead of restoring 25% of the players max energy. This is a great balance for the Gammacor, but a further nerf for teh Rakta Ballistica. Balance indeed Link to comment Share on other sites More sharing options...
TDS0Spoderman Posted January 15, 2015 Share Posted January 15, 2015 (edited) The Shield Transference Augment Mod now creates an overshield based on the amount drained via Shield Polarize. This amount contributes to overshields as normal, and will cap at 1200. Wish i could down-vote posts , I can get 1200 shield using redirection alone and not WASTING another slot, Shield Transference is now useless We could regenerate our shields and that was Ok for low levels Later on, even 1k shields get destroyed in 1 second and that made shield transference amazing since it scaled with enemy level SMH DE Edit: can we at least have it scale with Power Strength? Iron Skin is 400 / 600 /800 / 1200 and adds ferrite armor Mags bubble should be stronger since a lot of damage types pierce it , it wont work properly if sliding - knocked down ( https://forums.warframe.com/index.php?/topic/361795-broken-syndicate-mods-thread/ ) and grants no defense vs melee or status effects whatsoever Half of ability augments mods don't work properly and a good chunk of them are redundant, i don't see a reason to make this one useless only to fit it in the over-shield feature. Edited January 15, 2015 by TDS0Spoderman Link to comment Share on other sites More sharing options...
SirImbaLancealot Posted January 15, 2015 Share Posted January 15, 2015 OMG why nerf Synoid? Link to comment Share on other sites More sharing options...
FinalBoss-Desco Posted January 15, 2015 Share Posted January 15, 2015 Thanks DE. Maybe I won't be able to kill FPS with Kohm + Mirage anymore lol. Link to comment Share on other sites More sharing options...
Dumcomester Posted January 15, 2015 Share Posted January 15, 2015 Still no fix for bombards shooting into cataclysm? if so Limbo is still not valid. Link to comment Share on other sites More sharing options...
-FV-Metheria Posted January 15, 2015 Share Posted January 15, 2015 The Entropy Nerf...still doesn't make Syth Gammadoom any less powerful Link to comment Share on other sites More sharing options...
ReizoRyuu Posted January 15, 2015 Share Posted January 15, 2015 (edited) So Mag got nerfed, great. Seriously DE, at least refund people who spent standing on shield transference, it's not worth the slot now anymore Edited January 15, 2015 by ReizoRyuu Link to comment Share on other sites More sharing options...
haolee510 Posted January 15, 2015 Share Posted January 15, 2015 Okay. I know you're on a quest to make the community as angry as possible, but... really? You went through with it. I think that's an official middle finger from DE. They do not care at all what we think. Not even a little. Of course they went through with it. People who vote for that option outnumber the ones that vote null or vote the other option. Not that I agree with it, but are you actually surprised? Link to comment Share on other sites More sharing options...
Shehriazad Posted January 15, 2015 Share Posted January 15, 2015 (edited) So Mag was nerfed back to trash again is what you're saying. She finally used to be an okay pick because of her shield that basically only let 3 enemies through in the Void. Now you cap out at 1200...thanks for nothing? Mag finally had a place outside of Corpus missions...but I guess DE hates diversity. She wasn't even on a broken level like other frames...her shield still let through certain effects and damage types."Yay" for 1200 shield...sigh. Edited January 15, 2015 by Shehriazad Link to comment Share on other sites More sharing options...
--Q--TiaguinhoO Posted January 15, 2015 Share Posted January 15, 2015 tranks Link to comment Share on other sites More sharing options...
Telogor Posted January 15, 2015 Share Posted January 15, 2015 (edited) Can you please increase the overshield limit? People finally had stopped asking "Why the **** would you take Mag?". Or make the overshield limit increased by Redirection. Either would go a long way to fixing the problem, but the whole point of Shield Transference was that you got a bubble shield with unlimited durability. It wasn't even OP, as you could still be instagibbed by Bombards, Railgun MOAs, Sniper Crewmen, Nullifier Crewmen, etc. Even without things that circumvent the bubble shield, you could still get killed before you get up if you're unfortunate enough to get procced a knockdown. Edited January 15, 2015 by Telogor Link to comment Share on other sites More sharing options...
kubbi Posted January 15, 2015 Share Posted January 15, 2015 First of ty for the fixes. Second. Have you read the suggestions and comments on the key pack thread? Or did you completely ignored it and only looked at what people voted on the poll? If thats the case then I'm severely disapointed. I hope this new key pack is temporary to "make up" for the removed key packs and in the future we'll get better options. Because frankly this new one is bullocks. Link to comment Share on other sites More sharing options...
TheKingOfAllNoobs Posted January 15, 2015 Share Posted January 15, 2015 Yaay thanks DE Link to comment Share on other sites More sharing options...
f3arl3ssTig3r Posted January 15, 2015 Share Posted January 15, 2015 thanks nice, update Link to comment Share on other sites More sharing options...
PRiMATES Posted January 15, 2015 Share Posted January 15, 2015 Seriously this thing needs hikou and a MITER??? to build.... Link to comment Share on other sites More sharing options...
NyxCrab Posted January 15, 2015 Share Posted January 15, 2015 MAG nerfs noooo D: Link to comment Share on other sites More sharing options...
Edgedemon Posted January 15, 2015 Share Posted January 15, 2015 Great a new Mitter without fixing the current one, have you wondered why o few people use it? mag's only decent augment nerfed to the ground Mag excluded from overshield mechanic and we get raped with random BS keys packs!! Link to comment Share on other sites More sharing options...
Raniu Posted January 15, 2015 Share Posted January 15, 2015 Limbo got some love :D Link to comment Share on other sites More sharing options...
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