XAvICoreZ Posted January 22, 2015 Share Posted January 22, 2015 * Still no fix for Lotus/ordis/bosses/syndicates transmissions eating sooo much FPS! Link to comment Share on other sites More sharing options...
7grims Posted January 22, 2015 Share Posted January 22, 2015 Resource boosters now apply to Dojo color pigment drops. (Note: because pigments drop at 100% from their enemy types, for pigments, drop chance boosters are treated as drop amount boosters) I though the drop boosters already only worked like that, only doubling resources dropped... Are you telling me a full team can benefit from 1 person bringing those resource boosters ? Link to comment Share on other sites More sharing options...
Jenocyber Posted January 22, 2015 Share Posted January 22, 2015 This is a very nice update, thank you DE! Link to comment Share on other sites More sharing options...
Xennocide420 Posted January 22, 2015 Share Posted January 22, 2015 Can't find Wyrmius.. Link to comment Share on other sites More sharing options...
necrate Posted January 22, 2015 Share Posted January 22, 2015 Still no fix for Eclipse/Total Eclipse Damage Increase BugThanks for reviewing this. Link to comment Share on other sites More sharing options...
JayBzz Posted January 22, 2015 Share Posted January 22, 2015 Sweet Thanks DE ^_^ Link to comment Share on other sites More sharing options...
DALOS Posted January 22, 2015 Share Posted January 22, 2015 so... if I have this right, you put in a mini-game while we are ALL waiting for balances and quests? Link to comment Share on other sites More sharing options...
lord_itachi Posted January 22, 2015 Share Posted January 22, 2015 Ember hype time to set the world on fire. :) Link to comment Share on other sites More sharing options...
CHunterX Posted January 22, 2015 Share Posted January 22, 2015 (edited) World on Fire is completely garbage now. Not that it was great before, but it's much worse than it was pre-patch. It still has the timer, costs 50 but requires to energy maintain, which makes energy cost basically the same, but now you can't even pick up energy while it's going. What is the point of giving it a maintain cost if there is still gonna be a timer on it? Edited January 22, 2015 by CHunterX Link to comment Share on other sites More sharing options...
H3dsh0t Posted January 22, 2015 Share Posted January 22, 2015 Still no fix for: https://forums.warframe.com/index.php?/topic/381646-vay-hek-terra-frame-pigments-not-dropping/page-2#entry4290948 Would love to see something fairly quickly, since our clan is stuck farming these keys trying to get enough to solo them all. I've used like 14 keys to try to help test this, ironicly we'd be finished by now if I soloed them all rather than helping bug test. Link to comment Share on other sites More sharing options...
xventriloquist Posted January 22, 2015 Share Posted January 22, 2015 Thanks for fixes DE. Still not fix for :https://forums.warframe.com/index.php?/topic/385098-archwings-and-its-weapons-is-not-being-saved-as-completed-on-profile-equipment/ Link to comment Share on other sites More sharing options...
--SW18--Rafiki Posted January 22, 2015 Share Posted January 22, 2015 thx DE Link to comment Share on other sites More sharing options...
Roaringsilence Posted January 22, 2015 Share Posted January 22, 2015 so... if I have this right, you put in a mini-game while we are ALL waiting for balances and quests? pretty much yea Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted January 22, 2015 Share Posted January 22, 2015 My Nullifier rage is reserved for U16. Yey Wyrmius. Link to comment Share on other sites More sharing options...
APBladeX Posted January 22, 2015 Share Posted January 22, 2015 So if we have Wyrm Prime... Wyrmius Prime? Link to comment Share on other sites More sharing options...
Hybridon Posted January 22, 2015 Share Posted January 22, 2015 Ember is still with a few bugs: https://forums.warframe.com/index.php?/topic/388984-ember-bugs/ And if you are gonna make her WoF duration limited, increase the base duration then. The base 10 seconds is really low, you still have the same problem, having to recast over and over again, with the same cost. It changed nothing. You payed 100 energy for 10 seconds. Now you pay 50 on cast, have 10 seconds duration, where you pay 5 energy per second. 100 energy at the end of the 10 seconds. WoF should change to a toggle so we dont have to keep recasting so many times over and over again. Link to comment Share on other sites More sharing options...
Mcl_Blue Posted January 22, 2015 Share Posted January 22, 2015 Increased the Itzal Archwing’s Fighter Escort Ability to 20. 20 what? 20 Drones? Because if so, that's amazing and badass. Link to comment Share on other sites More sharing options...
ensignvidiot Posted January 22, 2015 Share Posted January 22, 2015 Asking for Clarification on World on Fire:Is it now pure channeling? Like Absorb, Peacemaker, Soundquake? Or is it some Odd Hybrid ability? How would i make it last longer... is it Duration based, or Efficiency based? Or both? Please elaborate on the World On Fire changes Link to comment Share on other sites More sharing options...
Awazx Posted January 22, 2015 Share Posted January 22, 2015 Ember Changes: Base Stamina increased to 150. Base armour increased to 100 (125 for Ember Prime) Movement Speed increase. Fire Blast has had a mechanic added. In addition to placing a ring of fire on casting location, it will now also generate a growing wall of fire (like the Arson Eximus ability). World On Fire is now a toggle ability with a 50 Energy cost on cast. It will drain 5 energy over time as well as consider your power duration (affected by mods). World on Fire has had its casting time reduced. Link to comment Share on other sites More sharing options...
Catharsis25 Posted January 22, 2015 Share Posted January 22, 2015 (edited) Ember Changes: Base Stamina increased to 150. Base armour increased to 100 (125 for Ember Prime) Movement Speed increase. Fire Blast has had a mechanic added. In addition to placing a ring of fire on casting location, it will now also generate a growing wall of fire (like the Arson Eximus ability). World On Fire is now a toggle ability with a 50 Energy cost on cast. It will drain 5 energy over time as well as consider your power duration (affected by mods). World on Fire has had its casting time reduced. I just played as Ember. World on Fire keeps timing out on me before I run out of energy. Is this supposed to happen? Edited January 22, 2015 by Catharsis25 Link to comment Share on other sites More sharing options...
direcyphre Posted January 22, 2015 Share Posted January 22, 2015 Some nice changes! I assume the Fighter Escort changes for Itzal are related to duration? Lacking verbage there to indicate what 20 is of... Link to comment Share on other sites More sharing options...
AlphaHorseman Posted January 22, 2015 Share Posted January 22, 2015 Still no fix for Frost/Frost Prime abilities. Frost Prime still has no stat boosts. Avalanche has no CC/Utility (i.e. cold proc enemies that survive), and neither does Freeze scale well, with minuscule HP to keep target frozen, a barely palpable AoE area, and horrid travel time. Ice Wave has barely any scale ability/utility without the augment. And we still have no way of identifying when a Snow Globe is going down/losing HP. not to mention that HP bar is pretty low in end-game content. Not to mention those visuals are blinding for the team. Still don't understand how enemies who are slowed within the globe aren't hurt by the shards of ice slashing at them. Or how, if the globe shatters or disappears, some cold air isn't let out to freeze proc enemies in the area. Still no fix for Frost/Frost Prime being actually defense worthy without his Globe. Take that away, and he's pretty much useless as an AoE lockdown frame. Link to comment Share on other sites More sharing options...
Llyssa Posted January 22, 2015 Share Posted January 22, 2015 WYRMIUS! FINALLY! Link to comment Share on other sites More sharing options...
DALOS Posted January 22, 2015 Share Posted January 22, 2015 pretty much yea When the F*** will they make venom useable?!?!?! I'm starting to lose faith in them again! Link to comment Share on other sites More sharing options...
Youre_Waifu Posted January 22, 2015 Share Posted January 22, 2015 The WoF change is terrible, and actually somehow makes the skill worse. Either make it a straight toggle or a regular ability; with the change it only has half the duration as it did before, but now has a 50 energy activation cost and energy drain throughout. Link to comment Share on other sites More sharing options...
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