MechaKnight Posted January 27, 2015 Share Posted January 27, 2015 New game mode! I hope it is played often after the rewards rework. At least we'll see it in alerts for now. It'll be fun. Link to comment Share on other sites More sharing options...
(XBOX)RaffArundel Posted January 27, 2015 Share Posted January 27, 2015 why does it feel like you guys just took rescue 2.0 and changed its name to spy 2.0..... I was going to ask, what makes this different than Rescue 2.0 (x3, minus get 'em to extraction) with a dash of Hive? I'm still PUGing through the starmap (taking my time, enjoying the sights) and those are probably my two least favorite mission types. One of the things I love is seeing new tilesets - great screenshots can't wait to see the levels in action! Link to comment Share on other sites More sharing options...
-Himari- Posted January 27, 2015 Share Posted January 27, 2015 Awesome, Spy 2.0 is looking pretty cool, I'm very interested. Link to comment Share on other sites More sharing options...
zerogear5 Posted January 27, 2015 Share Posted January 27, 2015 really hoping it comes with a reward rework as well as previously stated we need reasons to run it after release. Link to comment Share on other sites More sharing options...
Yorinar Posted January 27, 2015 Share Posted January 27, 2015 Really looking forward to this! Spy has always been my least favorite mission type. Mainly because it's just: run around, who cares who sees you, hack consoles, and then run back. It's more like a grocery store shopping spree, without the satisfaction of having a cart full of free groceries. Link to comment Share on other sites More sharing options...
NOSCOPE_xGET_GUDx_BLAZER Posted January 27, 2015 Share Posted January 27, 2015 good but please think of how to make Spy 2.0 missions retard-proof, because there will be people mindlessly running through, triggering all the stuff they can, and ruining the mission for the others if data erased Link to comment Share on other sites More sharing options...
4ever4gotin Posted January 27, 2015 Share Posted January 27, 2015 When these come out my first run is going to be solo no invisibility. Don't want randoms ruining my steathly experience :C Link to comment Share on other sites More sharing options...
AureusVulpes Posted January 27, 2015 Share Posted January 27, 2015 Is that...... is that a sensor aura I see coming form the Grineer Informer?? NOOOOOOOO.jpg Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted January 27, 2015 Share Posted January 27, 2015 Sounds interesting... Just a few QoL questions/requests from me... Can the Mission Summary be changed for this mission with a grade for met objectives as opposed to kill count and individual awards given based on performance? One of the things I noticed with the rescue revamp was that many players would choose to brute force their way through the mission and would wind up teamed with players interested in stealth and finesse. Using time to complete and an objectives met grade to comprise a score that determines the quality of the individual awards in missions of this type would go some distance toward resolving issues like those experienced in the rescue mission re-vamp. Will DE consider rebalancing Shade's Ghost ability to support missions of this type? Every frame doesn't have the benefit of stealth tech. Which will leave players using a mix of enemy radar mods, and stealth based sentinels or companions. Shade's Ghost ability has an abnormally long cooldown for the level of function it actually offers. Will DE consider adjusting SFX assets for ranged weapons are equipped with silencing mods? Simply put, this will let me know what team members intents are without me having to ask them....And it would sound cool. Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted January 27, 2015 Share Posted January 27, 2015 this looks sweet as hell, any news on the warframe before U16? Link to comment Share on other sites More sharing options...
Vogav Posted January 27, 2015 Share Posted January 27, 2015 (edited) If you dare create it in a way that allows people to run around and shoot everyone, causing mayhem, instead of going stealthily and tactically, I'mma treat it like I have treated capture missions.Also, speaking of stealth... How come we don't have air takedowns and better collaboration with the environment (Such as killing a grineer by bashing their scull into a wall/bashing two grineer sculls together/ double takedowns that let us take two corpus/grineer/infested soldiers out together)? Edited January 27, 2015 by Vogav Link to comment Share on other sites More sharing options...
Egg_Chen Posted January 27, 2015 Share Posted January 27, 2015 (edited) Erm, not to be the stick in the mud, but can Devs please post in normal text so those who use the Dark background are able to read it? While the bullet points are white as normal, the rest of the text is black on a dark grey background. ... and before the usual "forumite" responses, no, I will not switch to the new scheme it is simply awful. Edited January 27, 2015 by Egg_Chen Link to comment Share on other sites More sharing options...
Thyriell Posted January 27, 2015 Share Posted January 27, 2015 The corpus room design looks great! Love the aesthetic that the colors create with red being present. It sounds somewhat like the present rescue mission mechanic wise. Feels like the mission may need something more unique.. Perhaps side objectives to disable the alarms, or hack doors leading to the datamass room? Over all, very, very nice. Link to comment Share on other sites More sharing options...
Archistopheles Posted January 27, 2015 Share Posted January 27, 2015 The Time spent vs Reward given will be the biggest focus for players, but in terms of "fun", this looks like an 8/10. I'm looking forward to it. Link to comment Share on other sites More sharing options...
locojuan Posted January 27, 2015 Share Posted January 27, 2015 *dont hype. dont hype. dont hype... oh who am i trying to fool?!* YES! i love you Whirrrrr!stealth is one of my favorite game types. i hope to find more players that are inclined towards this game mode as well. but im afraid that we will be finding a lot of rushers spoiling the climax of these type of missions. i´d suggest considering some kind individual reward for each player according to their performance on the stealth side of the mission, contrary to punishing the whole squad if one player decides to rush and set up every single alarm. i dont know, dont want to make early conjectures.finaly mods like hush, enemy sense and enemy radar will become more appealing. another suggestion that i would like to make, is to introduce new dual stat mods, and what a better oportunity than a quest. this dual mods could be: +x% damage/100% noice reduction for primary and secondary. and for melee... hmmm, +25% stealth kill damage/+60% stealth kill speed ?? something in those lines?? idk im very excited. the addition of new tile sets for this game mode is very relevant. i beleive that, as they are added, will enhance the experience greatly. i cant wait to see how this goes.in short, thank you very much DE. i cant wait. Link to comment Share on other sites More sharing options...
Tymerc Posted January 27, 2015 Share Posted January 27, 2015 Looks good. Link to comment Share on other sites More sharing options...
Deidaku Posted January 27, 2015 Share Posted January 27, 2015 So happy thanks devs this looks awesome haha looks more like theft than spy to me ;) Link to comment Share on other sites More sharing options...
locojuan Posted January 27, 2015 Share Posted January 27, 2015 If you dare create it in a way that allows people to run around and shoot everyone, causing mayhem, instead of going stealthily and tactically, I'mma treat it like I have treated capture missions. Also, speaking of stealth... How come we don't have air takedowns and better collaboration with the environment (Such as killing a grineer by bashing their scull into a wall/bashing two grineer sculls together/ double takedowns that let us take two corpus/grineer/infested soldiers out together)? hold that thought my friend... i can see it coming already. hanging from a high wall an landing a killing blow over a cuple of enemies passing by. sam fisher FTW. Link to comment Share on other sites More sharing options...
Mizar0011 Posted January 27, 2015 Share Posted January 27, 2015 Outstanding Link to comment Share on other sites More sharing options...
taiiat Posted January 27, 2015 Share Posted January 27, 2015 looks good Whirrrrrrrrrrrrrrrrrrrrrrrrrzel, better than the sneak hints for it made it sound. supporting as many Playstyles as possible and making them all feel rewarding sounds like a quadruple thumbs up. Link to comment Share on other sites More sharing options...
Ov3rd0se Posted January 27, 2015 Share Posted January 27, 2015 Honestly sounds just like Rescue 2.0. The vault part is literally the only difference. Link to comment Share on other sites More sharing options...
mrecentric Posted January 27, 2015 Share Posted January 27, 2015 Black text on black background again. Please fix. Link to comment Share on other sites More sharing options...
MantisCore Posted January 27, 2015 Share Posted January 27, 2015 Sounds like a fun mission to play solo. Also sounds like it could be a nightmare in random matchmaking. Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted January 27, 2015 Share Posted January 27, 2015 Will you be keeping the old Spy consoles on the tilesets? I think they could make a decent secondary objective for another mission type in the future. Link to comment Share on other sites More sharing options...
FLSH_BNG Posted January 27, 2015 Share Posted January 27, 2015 Woo! New tiles! And a (hopefully) better mission! Link to comment Share on other sites More sharing options...
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