FATEdPondera Posted February 5, 2015 Share Posted February 5, 2015 (edited) Well... still no DIRECT nerf to nullifiers, but we'll see how the changes to sniper rifles work out. Least now I won't get shot in the face by their magical aimbot cannons of doom at point blank range. And holy Yuno Gasai on rollerskates, DE. That's a LOT of fixes! My faith is....somewhat restored! Edited February 5, 2015 by FATEdPondera Link to comment Share on other sites More sharing options...
RedVoidDragon Posted February 5, 2015 Share Posted February 5, 2015 How about you raise the cap on the amount of rep you can earn by say 50% to 3000 per mastery rank, and lower the amount you can earn each day toward the cap to your current 1000 per MR. MR9 Example: Day 1: Earn 10k toward cap, 10k cap, earn 1k rep in missions, 9k cap left Day 2: Earn 10k toward cap, 19k cap, earn 2k rep in missions, 17k cap left Day 3: Earn 10k toward cap, 27k cap, don't play, 27k cap left Day 4: Earn 10k toward cap but hit the 3k/MR cap so only get 3k, 30k cap, do a few Draco's, 0 cap left Overall earn 33k over 4 days, 7k left than had you cleared each day, but earn 20k more than without the rollover. Basically give us Syndicate rep rollover. This way your changes will impact more casual players less since they only cap once or twice a week as is, while reducing the maximum rep you can earn over time if you are one who caps every day. Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted February 5, 2015 Share Posted February 5, 2015 Can you guys stop making weapons that require dual weapons? It's already a pain when it requires 2 weapons, even worse when it needs 3~5 weapons. Link to comment Share on other sites More sharing options...
Oberonight Posted February 5, 2015 Share Posted February 5, 2015 (edited) Well...DE actually listened to my post about the 60% elemental mods, definitely didn't expect that. (https://forums.warframe.com/index.php?/topic/384236-justjust-why/#entry4238246) DE has won my faith back....for now... Now please do this too :) https://forums.warframe.com/index.php?/topic/378285-change-multishot/#entry4170001 And especially this https://forums.warframe.com/index.php?/topic/391022-copy-warframe-colors-option/#entry4312557 EDIT: Latest update just through my new-found faith out of the window...goddammit cmon DE! I feel like i'm playing a sleazy mobile game now. So much for the "Year of Quality...." Edited February 6, 2015 by Oberonight Link to comment Share on other sites More sharing options...
Talladir Posted February 5, 2015 Share Posted February 5, 2015 Amazing Patch! Thanks DE! Keep up your great work. I'm happy to be a member of this great community and a player of your game! :) Link to comment Share on other sites More sharing options...
Pansoy Posted February 5, 2015 Share Posted February 5, 2015 Thanks for the hard work DE! Link to comment Share on other sites More sharing options...
ZoneDymo Posted February 5, 2015 Share Posted February 5, 2015 ermm sooo you guys kinda #*($%%@ me over here. You might want to announce ahead of time that you are suddenly going to reduce the value of my stuff. I had 3 Nyx Prime Systems to sell for 50 ducats each, now they are worth 10, that is some bullS#&$. I especially waited because why not, baro is tomorrow, ill sell them right then when I visit him. Now im potentially suddenly short the day before he arrives. That is just massively unfair imo. Link to comment Share on other sites More sharing options...
-CM-Rogusdra Posted February 5, 2015 Share Posted February 5, 2015 (edited) Removed the initial radial damage of Ember’s Fire Blast, damage and the Heat proc now occur on the shockwave as it expands.No whyy? D: She was perfect !!!! if you think about it, now if the firewave deals the damage and fire proc that a whole lot more AoE damage you know? Edited February 5, 2015 by Rogusdra Link to comment Share on other sites More sharing options...
Cpt_Atroxium Posted February 5, 2015 Share Posted February 5, 2015 Greatness and beyond, this is incredible. Link to comment Share on other sites More sharing options...
Orakan Posted February 5, 2015 Share Posted February 5, 2015 Are you realy trying to trick us with that rakta buff? this weapon needs more buff than this Link to comment Share on other sites More sharing options...
Flackenstien Posted February 5, 2015 Share Posted February 5, 2015 (edited) Dat Rakta Ballistica fix. HNNG While it's still not the greatest weapon, the fact that it isn't straight-up worse than the non-Rakta, with a fancy AOE attached on, makes it much more interesting. But.. now I'm regretting getting a free augment instead.. :'( EDIT: Aw dayum dat new Shocking Speed FX. Edited February 5, 2015 by Flackenstien Link to comment Share on other sites More sharing options...
NyxOOX Posted February 5, 2015 Share Posted February 5, 2015 Quick note, the PBR update to the Boltor P seems to have broken it's energy colour. Everything else is great though, well done DE. Link to comment Share on other sites More sharing options...
AsahiOka Posted February 5, 2015 Share Posted February 5, 2015 around 600MB?! Thank you DE as always! Great update! Link to comment Share on other sites More sharing options...
unknow99 Posted February 5, 2015 Share Posted February 5, 2015 (edited) Excellent update to wait for U16, D.E. . Stealth is coming!!! Year of quality indeed(look at all these fixes!)... :) Edited February 5, 2015 by unknow99 Link to comment Share on other sites More sharing options...
--Q--Guther Posted February 5, 2015 Share Posted February 5, 2015 if you think about it, now if the firewave deals the damage and fire proc that a whole lot more AoE damage you know? the firewave already dealt damage and fire proc. now fireblast nuking essentially requires LOS or it hits nothing. Link to comment Share on other sites More sharing options...
chuckdm Posted February 5, 2015 Share Posted February 5, 2015 This... is... AWESOME!!! (Sorry, too lazy to source a good gif for this right now.) Seriously though, this is great. Especially since the one and only negative thing is decreasing the ducats for some parts and I already have 500 saved up for tomorrow so I totes don't care :D So...yay! Awesome update! Link to comment Share on other sites More sharing options...
Pigg0 Posted February 5, 2015 Share Posted February 5, 2015 Fixed Captain Vor standing still and doing nothing during third phase of fight. Will now properly shoot at Tenno skoom. xD thanks for the update! Link to comment Share on other sites More sharing options...
arKRazor Posted February 5, 2015 Share Posted February 5, 2015 I... I can finally get Hydroid. I can snag the ether daggers. Elemental damage mods normalized so that certain flat damage mods aren't objectively worse than event dual stat mods? Amazing.The new Spy mechanics sound interesting enough, I'll probably poke at some for the sake of novelty but as long as Baro Ki'Teer exists I'm chained to the void for whatever playtime I can commit to the game.Time will tell how well the standing changes work I suppose. I normally don't hit the cap through natural play unless I've been going bonkers with void defense/survival. I applaud the shift of focus to make syndicate missions more rewarding. They are probably the only missions where I can go off exploring and not feel like I'm completely wasting time by being thorough. Link to comment Share on other sites More sharing options...
dddeath Posted February 5, 2015 Share Posted February 5, 2015 thanks for the repnerf. very well and satisfying nerf. lets hope the recruit chat chills down a bit on the repfarm. Link to comment Share on other sites More sharing options...
NMHJeane Posted February 5, 2015 Share Posted February 5, 2015 I guess I'm the only one who's super excited by the technical upgrades. XD Dynamic exposure! Ambient occlusion! Dynamic reverb! Non-PhysX particles!!! You guys are amazing!!! Link to comment Share on other sites More sharing options...
Rouraine Posted February 5, 2015 Share Posted February 5, 2015 Thanks DE for putting so much effort in this game! Link to comment Share on other sites More sharing options...
TuRmEnTaTuL Posted February 5, 2015 Share Posted February 5, 2015 (edited) now this is a update :D Edited February 5, 2015 by TuRmEnTaTuL Link to comment Share on other sites More sharing options...
Icebreccer Posted February 5, 2015 Share Posted February 5, 2015 Still no fix for throwing melee weapons in melee mode: https://forums.warframe.com/index.php?/topic/384379-throwing-melee-weapon-bug-in-melee-mode/ +1 for all the other fixes :3 Link to comment Share on other sites More sharing options...
ZoneDymo Posted February 5, 2015 Share Posted February 5, 2015 This... is... AWESOME!!! (Sorry, too lazy to source a good gif for this right now.) Seriously though, this is great. Especially since the one and only negative thing is decreasing the ducats for some parts and I already have 500 saved up for tomorrow so I totes don't care :D So...yay! Awesome update! Great to see you are so social about it..... Also the Prisma Gorgon costed 600 ducats on its own last time around sooooo you might jsut be out of luck Link to comment Share on other sites More sharing options...
denshibushi Posted February 5, 2015 Share Posted February 5, 2015 Also, the syndicate standing thing is a huge nerf to high rank players, and a non-issue to low rank players. So much for it being "for the high level players". For a mastery rank 4 player10k+5k is now going to be 5k+10k, but for a mastery rank 19 player 40k+5k was WAY more than 20k+10k. Not cool. This. I understand wanting to mitigate Draco but this really crimps things for high rank players. And if you're going to nerf the cap you might want to think about adjusting prices.... Link to comment Share on other sites More sharing options...
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