MomentsOfSpring Posted September 9, 2015 Share Posted September 9, 2015 Thank you. Link to comment Share on other sites More sharing options...
Fari Posted September 9, 2015 Share Posted September 9, 2015 So, how about that reach fix huh? With primed reach I'm barely hitting outside of where my melees physically are so far, you'd think 140% or whatever would be a bit more noticeable. Link to comment Share on other sites More sharing options...
Annisette Posted September 9, 2015 Share Posted September 9, 2015 Yay!!! I love you!!! Link to comment Share on other sites More sharing options...
osheroth Posted September 10, 2015 Share Posted September 10, 2015 add field of view while gliding in normal game mode! and DON'T tie it to a mod! Link to comment Share on other sites More sharing options...
OkamiMilo Posted September 10, 2015 Share Posted September 10, 2015 When i killing enemies with the nunchucks i scream: WATAAAAAAAAA, IAAAA, UAAAAAAAAAAAAAAAAAA. IT FEELS GREAT. Link to comment Share on other sites More sharing options...
VanguardT-EN- Posted September 10, 2015 Share Posted September 10, 2015 Fixed missing weapon trails from projectiles created by the Akbolto, Prime Boltor, Telos Boltor, Telos Akbolto, and Twin Gremlins. Fixed bolt weapons not using the correct energy color for the bolt’s trail. [size=6]TY SO MUCH!!![/size] Link to comment Share on other sites More sharing options...
Elitist-Founder Posted September 10, 2015 Share Posted September 10, 2015 Still no fix for the User Interface... Link to comment Share on other sites More sharing options...
AbonShell Posted September 10, 2015 Share Posted September 10, 2015 Costless effigy still has not been fixed, This is quite an issue. Link to comment Share on other sites More sharing options...
--INFERNAL_KNIGHT-- Posted September 10, 2015 Share Posted September 10, 2015 nooobchakus Link to comment Share on other sites More sharing options...
Sci_Ant Posted September 10, 2015 Share Posted September 10, 2015 Still no fix for Loki Teleport not switching the position of his Decoy >Posted in Update 17 Bug Report Megathread >https://forums.warframe.com/index.php?/topic/504156-u17-bug-report-megathread/page-34#entry5644131 The problem does not show up all time time and mostly only after a few switch teleports but it still happens. Link to comment Share on other sites More sharing options...
PookieNumnums Posted September 10, 2015 Share Posted September 10, 2015 TNX DE! This video was a scam. An ad for a Bruce skin for a cellphone. Still awesome. Thanks for update. Will have to see tomorrow. Link to comment Share on other sites More sharing options...
ValkyrTheSoviet Posted September 10, 2015 Share Posted September 10, 2015 I wonder if I'll hurt myself using these new weapons. Link to comment Share on other sites More sharing options...
Obstaculo Posted September 10, 2015 Share Posted September 10, 2015 good job! Link to comment Share on other sites More sharing options...
leosmith1331 Posted September 10, 2015 Share Posted September 10, 2015 umm wheres this bad boys stance mod? i wanna go bruce lee on some grineer a@#.... if they have any. Link to comment Share on other sites More sharing options...
.Fire_Fly. Posted September 10, 2015 Share Posted September 10, 2015 You Go DE Love you guys im loove my nunchucks xD Link to comment Share on other sites More sharing options...
FelisImpurrator Posted September 10, 2015 Share Posted September 10, 2015 So, how about that reach fix huh? With primed reach I'm barely hitting outside of where my melees physically are so far, you'd think 140% or whatever would be a bit more noticeable. That's exactly what we got... the reach fix. Link to comment Share on other sites More sharing options...
Monolake Posted September 10, 2015 Share Posted September 10, 2015 (edited) Update 17.4.0 ... Still no fix for Zephyr? Since U17 duration is not working properly on Tailwind, its ~25-27 m with 50% duration and with 204% duration it's... ~37m. It was much longer and by default it should 25m with 100% and thus 50m with 200% Here is fresh test I just recored https://youtu.be/FDymh74mNIg And it can't be recast second time when you are in the air either. Now a simple bulletjump is better than Zephyr first ability, making her even more useless. (Not to mention Divebobmb never worked reliably) And please address the Hek problem, apparently its procs got reduced so it works much worse vs armor. https://forums.warframe.com/index.php?/topic/523165-u-173-hek-shotgun-undocumented-nerf/ And Frost freezing enemies makes them immune to procs is still not fixed too. Edited September 10, 2015 by Monolake Link to comment Share on other sites More sharing options...
ndantony Posted September 10, 2015 Share Posted September 10, 2015 (edited) Fixes: Fixed melee weapons not having proper range on their attacks as per: https://forums.warframe.com/index.php?/topic/518291-melee-reach/ ...so it was really a stealth nerf bug after all?! Edited September 10, 2015 by ndantony Link to comment Share on other sites More sharing options...
CGs_Knackie Posted September 10, 2015 Share Posted September 10, 2015 I'm pretty sure the Pre-corpus Valkyr skin is the one almost done. Only the concept for Rhino, Trinity, and Saryn's skin were shown so far. I think so however I want this one for Trin! :D Link to comment Share on other sites More sharing options...
direcyphre Posted September 10, 2015 Share Posted September 10, 2015 Oh goodie... more Argon. :| Link to comment Share on other sites More sharing options...
Luka-Song Posted September 10, 2015 Share Posted September 10, 2015 Thank you for the update. Still no fix for Simulor not being able to use the firestorm mod as per: https://forums.warframe.com/index.php?/topic/480757-why-cant-simulor-use-firestorm/ https://forums.warframe.com/index.php?/topic/482874-simulor-firestorm/ https://forums.warframe.com/index.php?/topic/482106-simulorfirestorm/ Link to comment Share on other sites More sharing options...
aerosoul1337 Posted September 10, 2015 Share Posted September 10, 2015 Still no fix for:1.Extremely Abnormal Skill Damage (And Messed Up Body Part Multiplier)https://forums.warframe.com/index.php?/topic/516293-extremely-abnormal-skill-damage-and-messed-up-body-part-multiplier/2.Client side suffers unusual delay for weapon holster animation to start even the game is not lagging at all:https://forums.warframe.com/index.php?/topic/425122-i-have-been-thinking-why-is-weapon-swap-speed-so-slow/3.Game client randomly minimized/black screenhttps://forums.warframe.com/index.php?/topic/443037-minimize-black-screen-during-mission/4.Frost's Avalanche:A)When casting while hosting the game, killed enemies will be shattered (correct).B)But if not hosting, killed enemies will stay and block our sight and shots for a while (incorrect).5.Ash Prime Textures, Mesh & Animation Bugshttps://forums.warframe.com/index.php?/topic/488216-ash-prime-textures-mesh-animation-bugs-collection-thread/6.Solo mission ending and cut scene countdown became un-skipable.7.Excalibur's Javelin Stuns Enemy But No Damagehttps://forums.warframe.com/index.php?/topic/516336-excaliburs-javelin-stuns-enemy-but-no-damage/#entry57661698.Broken camera for Blade Storm (zoom in too much after 16.6.3):https://forums.warframe.com/index.php?/topic/467753-ashs-blade-strom-camera-is-broken-u1663/?p=5206645 Link to comment Share on other sites More sharing options...
VoidWraith Posted September 10, 2015 Share Posted September 10, 2015 TNX DE! You forgot this one too: but yeah, looks awesome. Thanks DE. Link to comment Share on other sites More sharing options...
Wandering_Sun Posted September 10, 2015 Share Posted September 10, 2015 been having repeated crashes since this patch :c I hope its not on my end.. Link to comment Share on other sites More sharing options...
FelisImpurrator Posted September 10, 2015 Share Posted September 10, 2015 Thank you for the update. Still no fix for Simulor not being able to use the firestorm mod as per: https://forums.warframe.com/index.php?/topic/480757-why-cant-simulor-use-firestorm/ https://forums.warframe.com/index.php?/topic/482874-simulor-firestorm/ https://forums.warframe.com/index.php?/topic/482106-simulorfirestorm/ Okay, so, funny thing here. I used to think that was an issue too. Then I tried the Synoid Simulor, and I have to say, Firestorm would make the Synoid version monstrously overpowered... so no, we're not likely to get Firestorm on this. Link to comment Share on other sites More sharing options...
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