Ketec Posted December 5, 2015 Share Posted December 5, 2015 Since 1) you lose 10% xp 2) lose all focus Today in pugs people have ignored revives for over 8 times now. Not because they didn't try or too many mobs - they just run away and ignore. Link to comment Share on other sites More sharing options...
Brandr_ Posted December 5, 2015 Share Posted December 5, 2015 I noticed too, players being lazy on the revives Link to comment Share on other sites More sharing options...
nickelshark Posted December 5, 2015 Share Posted December 5, 2015 There should be some reward for reviving. Give people a incentive to do so. It's kinda sad that it might be needed but if it works then hey. Maybe bonus exp or something. Link to comment Share on other sites More sharing options...
Stormandreas Posted December 5, 2015 Share Posted December 5, 2015 Tbh, I never find pugs do revive anyway, even before the change. That's why I don't play in them unless I absolutely have to Link to comment Share on other sites More sharing options...
Ketec Posted December 5, 2015 Author Share Posted December 5, 2015 At this point, if you play something for focus and u wont get revived - you have to abort - at least then you can keep what you gained. Link to comment Share on other sites More sharing options...
Truth99 Posted December 5, 2015 Share Posted December 5, 2015 Well people now seem to think ''he got 4 revives every mission he dosent need a revive from me, i better go kill some mobs/rush to the objective'' so yea.. u better try to not die often/at all to evade this problem which is what i do. Link to comment Share on other sites More sharing options...
Kryshok Posted December 5, 2015 Share Posted December 5, 2015 Sometimes but depends on which planet I'm on. The outer planets seem to have more revive friendly players than the low end. Link to comment Share on other sites More sharing options...
Ziegrif Posted December 5, 2015 Share Posted December 5, 2015 (edited) Well. A dirty fix would be to penalize everyone when a revive is used. Haven't noticed this sort of behaviour myself however. I like to grow my revive stat so I usually revive everyone. Edited December 5, 2015 by Ziegrif Link to comment Share on other sites More sharing options...
EmptyDevil Posted December 5, 2015 Share Posted December 5, 2015 I honestly think losing focus exp on revive is a bug. Link to comment Share on other sites More sharing options...
NEONOVUS Posted December 5, 2015 Share Posted December 5, 2015 Why should I revive you? I didn't die, you did, you are the one who is incompetent and should suffer for it. I don't get a reward after reviving 1k people, so what are you going to do for me, that I should stop what I'm doing and go revive you? And that's not counting the hallway heroes, hold my cephalon and watch this guys, people too far ahead, people too far behind... Really, I see plenty of revives are apt to occur if you stick with the group and one of them is in invincible mode. Its when you start dithering off on your own or get surrounded that they don't. Much less the strategy of letting you die so I can get through a friendship door because you thought that you had to keep killing all the enemies on a boss tile. Yeah. I had somebody do that. But really, there is no incentive, you are just seeing that the people who were on the fence are now going with the rest who can't be bothered. Offer them plat or something next time as an incentive to be revived. Services rendered for services paid. We are mercenaries after all. Link to comment Share on other sites More sharing options...
JOJ650s Posted December 5, 2015 Share Posted December 5, 2015 Why should I revive you? I didn't die, you did, you are the one who is incompetent and should suffer for it. I don't get a reward after reviving 1k people, so what are you going to do for me, that I should stop what I'm doing and go revive you? And that's not counting the hallway heroes, hold my cephalon and watch this guys, people too far ahead, people too far behind... Really, I see plenty of revives are apt to occur if you stick with the group and one of them is in invincible mode. Its when you start dithering off on your own or get surrounded that they don't. Much less the strategy of letting you die so I can get through a friendship door because you thought that you had to keep killing all the enemies on a boss tile. Yeah. I had somebody do that. But really, there is no incentive, you are just seeing that the people who were on the fence are now going with the rest who can't be bothered. Offer them plat or something next time as an incentive to be revived. Services rendered for services paid. We are mercenaries after all. Helping is a reward in itself? That how I see it anyways. Link to comment Share on other sites More sharing options...
achromos Posted December 5, 2015 Share Posted December 5, 2015 Why should I revive you? I didn't die, you did, you are the one who is incompetent and should suffer for it. I don't get a reward after reviving 1k people, so what are you going to do for me, that I should stop what I'm doing and go revive you? And that's not counting the hallway heroes, hold my cephalon and watch this guys, people too far ahead, people too far behind... Really, I see plenty of revives are apt to occur if you stick with the group and one of them is in invincible mode. Its when you start dithering off on your own or get surrounded that they don't. Much less the strategy of letting you die so I can get through a friendship door because you thought that you had to keep killing all the enemies on a boss tile. Yeah. I had somebody do that. But really, there is no incentive, you are just seeing that the people who were on the fence are now going with the rest who can't be bothered. Offer them plat or something next time as an incentive to be revived. Services rendered for services paid. We are mercenaries after all. This mindset disgusts me. Link to comment Share on other sites More sharing options...
ivlr3vil Posted December 5, 2015 Share Posted December 5, 2015 Didn't realize this was the new mindset, I am still reviving out of habit because of the old system. Link to comment Share on other sites More sharing options...
TARINunit9 Posted December 5, 2015 Share Posted December 5, 2015 There should be some reward for reviving. Give people a incentive to do so. It's kinda sad that it might be needed but if it works then hey. Maybe bonus exp or something. There already is. 100 xp for reviving a fellow Tenno. Just from reading that, however, you should see the problem Link to comment Share on other sites More sharing options...
Arenzo4 Posted December 5, 2015 Share Posted December 5, 2015 This mindset disgusts me. agreed Link to comment Share on other sites More sharing options...
Etan-gK Posted December 5, 2015 Share Posted December 5, 2015 Why should I revive you? I didn't die, you did, you are the one who is incompetent and should suffer for it. I don't get a reward after reviving 1k people, so what are you going to do for me, that I should stop what I'm doing and go revive you? And that's not counting the hallway heroes, hold my cephalon and watch this guys, people too far ahead, people too far behind... Really, I see plenty of revives are apt to occur if you stick with the group and one of them is in invincible mode. Its when you start dithering off on your own or get surrounded that they don't. Much less the strategy of letting you die so I can get through a friendship door because you thought that you had to keep killing all the enemies on a boss tile. Yeah. I had somebody do that. But really, there is no incentive, you are just seeing that the people who were on the fence are now going with the rest who can't be bothered. Offer them plat or something next time as an incentive to be revived. Services rendered for services paid. We are mercenaries after all. this mindset is the reason for this thread; you work as a team, when one member gets downed, you help them, when a rare mod drops, you mark it, that's how a team works, and why it's called teamwork Link to comment Share on other sites More sharing options...
SoIaris Posted December 5, 2015 Share Posted December 5, 2015 I would never run off on a revive, that being said pugs are and have been issues for teamwork. If you want to ensure revs maybe ask once you get down in case they don't notice? (idk how they wouldnt but whatever) or try to stick together in a close vicinity so it isn't out of their way to come find and rev you. Link to comment Share on other sites More sharing options...
achromos Posted December 5, 2015 Share Posted December 5, 2015 Didn't realize this was the new mindset, I am still reviving out of habit because of the old system. Being honest though, even if this was the system from day one, two years ago I would have revived people or tried my best to because I know that If i was in that position, situation, I'd want a revive. Link to comment Share on other sites More sharing options...
Mastikator2 Posted December 5, 2015 Share Posted December 5, 2015 People need to be held accountable for their behavior, but not in a way that bad actors can abuse the system Reputation system for U19 A smart reputation system. Link to comment Share on other sites More sharing options...
Kaisty Posted December 5, 2015 Share Posted December 5, 2015 Dirty fix for penalizing others for people dying would be a bad call because it would lead to pug groups being more toxic overall. If I get penalized because a rusher or looter dies because they didn't stick with the group, I'll stop wanting to play with folks. Likewise if people are marked and they run a pug mission with unranked gear or die due to lag and glitches, I'll want to go solo. Then you would have to hope you don't join a group with players who are in a trolling mood and who would bring in a unranked unit and die four times in a row just to see how much of a penalty they can put on a player who is actually trying to run the mission. Unless they said they were going to do that to the player, it would be hard to prove they are trolling. As for the smart reputation system, that would need a lot of work. How would the system dictate who gets a positive rep and negative? There have been games that had similar systems like that but it lead to folks being threatened for rep bombing if they don't comply with others. Even though there are unwritten rules and etiquette of being part of a team, not like everyone knows them or follows them. There are some that only run in a group because either the mission requires it, it will go faster with others, or certain players are hoping that (if other players are marked) certain assassins show up due to the increase of people in the group. Link to comment Share on other sites More sharing options...
Renegade343 Posted December 5, 2015 Share Posted December 5, 2015 Why should I revive you? I didn't die, you did, you are the one who is incompetent and should suffer for it. I am going to respond to this alone: Players, even the best ones, can screw up every once in a while, either by accident, or being in a new situation (in which they are currently adapting and could encounter a few transitioning pains). They are still excellent at what they do, but mistakes can happen. Link to comment Share on other sites More sharing options...
Lightsmith Posted December 5, 2015 Share Posted December 5, 2015 Losing xp is dumb. Link to comment Share on other sites More sharing options...
Cloud Posted December 5, 2015 Share Posted December 5, 2015 Why should I revive you? I didn't die, you did, you are the one who is incompetent and should suffer for it. I don't get a reward after reviving 1k people, so what are you going to do for me, that I should stop what I'm doing and go revive you? And that's not counting the hallway heroes, hold my cephalon and watch this guys, people too far ahead, people too far behind... Really, I see plenty of revives are apt to occur if you stick with the group and one of them is in invincible mode. Its when you start dithering off on your own or get surrounded that they don't. Much less the strategy of letting you die so I can get through a friendship door because you thought that you had to keep killing all the enemies on a boss tile. Yeah. I had somebody do that. But really, there is no incentive, you are just seeing that the people who were on the fence are now going with the rest who can't be bothered. Offer them plat or something next time as an incentive to be revived. Services rendered for services paid. We are mercenaries after all. The kind of player who destroy the purpose of a team. Seriously man, why you choose to play in a COOPERATIVE game? Link to comment Share on other sites More sharing options...
Alexstraszo Posted December 5, 2015 Share Posted December 5, 2015 Why should I revive you? I didn't die, you did, you are the one who is incompetent and should suffer for it. I don't get a reward after reviving 1k people, so what are you going to do for me, that I should stop what I'm doing and go revive you? And that's not counting the hallway heroes, hold my cephalon and watch this guys, people too far ahead, people too far behind... Really, I see plenty of revives are apt to occur if you stick with the group and one of them is in invincible mode. Its when you start dithering off on your own or get surrounded that they don't. Much less the strategy of letting you die so I can get through a friendship door because you thought that you had to keep killing all the enemies on a boss tile. Yeah. I had somebody do that. But really, there is no incentive, you are just seeing that the people who were on the fence are now going with the rest who can't be bothered. Offer them plat or something next time as an incentive to be revived. Services rendered for services paid. We are mercenaries after all. Please quit Warframe. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 5, 2015 Share Posted December 5, 2015 wow... talk about selfish. we'll make sure the rest of us remember that the next time you ask to be revived. you'll scream for help, and we'll be like "nah, we're mercenaries, help yourself" karma has a funny way of biting people in the &#!. Link to comment Share on other sites More sharing options...
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