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Hotfix 18.8.2


[DE]Megan
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5 minutes ago, DarthMelchom said:

is Optimizing suppose to take a long time to do ?. Or is it just everyone is doing it ?

It's supposed to take a long time.  It's not accessing the internet whilst it's doing it.

My guess is that it's forcing disk placement of files in optimal order for loading -- but presumably without moving anything that isn't Warframe.

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41 minutes ago, [DE]Megan said:

•    Improved loading screen, join in progress, and relay performance for smoother transitions. Please note that to launch these improvements we ask players to run the Cache Optimizer in the launcher:

Is this worth doing if it's installed on a SSD?

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46 minutes ago, [DE]Megan said:

•    Fixed arrows being misaligned on bow weapons while invisible.

Hope this also means that the arrow will disappear if you switch to a different weapon while invisible, instead of the arrow always being attached to your hand.

Edited by Ailith
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1 minute ago, Troll_Logic said:

It's absolutely fantastic that you made a weapon trade-able a few days after it's no longer sold.

Honestly, making it tradable isnt that much of a priority vs breaking bugs. I'm just happy that they work hard to make things better.

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58 minutes ago, [DE]Megan said:

Hotfix 18.8.2

LdxUao4.jpg

Additions 

•    Added a Zoom hint in the Sniper scope HUD to aid players on how to magnify the zoom mechanic.

Conclave Changes & Fixes

•    Reduced the Dual Toxocyst’s ‘excited’ fire rate from 500% to the intended 150% in Conclave.
•    Fixed a script error when casting Oberon’s Reckoning in Conclave. 
•    Fixed moving shipping crates pushing players out of the Corpus Ship level tileset in Conclaves.
•    Fixed a hole in the Grineer Settlement tileset map in Conclaves.

Changes

•    Machete Wraith is now tradable! 
•    Removed unnecessary Ordis lines prompted in your Liset.
•    Decreased the rumble amount on controllers when continuously firing the Atomos, Gammacor, Glaxion, and Amprex.
•    Changed the damage radius of hull breaches in Corpus tilesets to affect the entire room, not just a small area near the breach.
•    Tweaked hit points on some enemies for better decapitation or dismemberment.
•    Improved login screen loading for less hitches. 
•    Improved loading screen, join in progress, and relay performance for smoother transitions. Please note that to launch these improvements we ask players to run the Cache Optimizer in the launcher:

EXkek2K.png 

Fixes

•    Fixed Life Support drops hovering above the ground.
•    Fixed several rare freezes that could occur on quad-core systems.
•    Fixed Recent Players list always being in random order.
•    Fixed Hyekka’s hitting twice per lunge causing potential one-shot kills. 
•    Fixed viewing incorrect Leap Damage numbers when previewing Melee weapons.
•    Fixed being able to contribute more than what is available in the Clan Dojo Vault. 
•    Fixed hearing the Soma firing sound throughout the level even when fired from another player.
•    Fixed incorrect enemies spawning on faction specific tilesets. 
•    Fixed the Mios and Lacera whip going invisible when meleeing immediately after switching weapons.
•    Fixed the Mios and Lacera whip spazzing around erratically when switching weapons after performing a Quick Melee attack.
•    Fixed Sentinel kills not counting toward the Sacred Vessel progress in the Sands of Inaros quest.
•    Fixed claimable Foundry items appearing as the same color as the Lisets interior.
•    Fixed dark lighting in certain Grineer Galleon tilesets. 
•    Fixed the Menu being obscured while an Operator ability is active.
•    Fixed overlapping UI elements in Interception missions. 
•    Fixed elevator doors displaying as black.
•    Fixed being able to hack panels out of order in the Mastery Rank 5 Test.
•    Fixed Banished enemies being able to hack terminals in Interception missions.
•    Fixed Inaros appearing transparent after reviving.
•    Fixed Maroo’s name not being translated in the Bazaar.
•    Fixed UI elements disappearing if HUD scale is greater than 50%.
•    Fixed Manic’s spawning before the terminal has been hacked in Cephalon Suda Survival missions.
•    Fixed the chat icon displaying as ‘T’ even when bound to another key/button.
•    Fixed the TennoGen Kaiju Chroma helmet being unsymmetrical with certain weapons and stances. 
•    Fixed arrows being misaligned on bow weapons while invisible.
•    Fixed the Kaszas not having its unique combo attacks.
•    Fixed a hole in the map in certain Void tilesets.
•    Fixed Mag’s Bullet Attractor targeting Corrupted Vor’s head making it difficult to defeat him due to his stomach weak spot.
•    Fixed a client /host replication issue on orbs for Moon puzzle rooms.
•    Fixed the Staticor firing in place of a held Mobile Defense Datamass if a host migration occurred.
•    Fixed being aborted from a special requirement mission (Melee only, etc.) during the mission countdown if a player joined who did not meet the requirements. 
•    Fixed a case where every 8th pick up obtained wouldn't produce a HUD message. 
•    Fixed Energy Conversion and Health Conversion mods occasionally skipping a pickup.
•    Fixed various localization issues. 
•    Fixed Inaros’ diorama missing his cloth attachments.
•    Fixed missing death animations on Leech, Mine and Sapping Ospreys.
•    Fixed not receiving a Specter Blueprint after completing a Rescue mission.
•    Fixed Client’s seeing disappearing Simulor orbs. 
•    Fixed Teshin’s Relay lanterns having no flame animation.
•    Fixed Interception capture circles growing/shrinking very roughly for Clients.
•    Fixed a script error when closing a chat tab during a mission.  

 

What's the word on:

 

  • Wukong's Primal Fury range not working properly as well as its hitbox
  • Exalted weapons not using the new melee mods
  • Shrinking the Excal tennogen helms LIKE PROMISED
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26 minutes ago, TheScytale said:

Thanks for most of the fixes and changes, but I think these were really unnecessary...

 

It's something the team is able to fix if they have some free time. Maybe some even share the same issue with something else. IDK, any fix is welcome.

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27 minutes ago, Telefonverweigerer said:

What does the cache optimizer do?

Does it just defragment the Warframe files on the harddrive?

If so i can skip that because i'm using a ssd, right?

It doesn't defragment the files so to speak, it just optimizes the cache for optimal loading times and/or file reading/writing.

Regardless if you have an SSD, you will still need to optimize Warframe every now and then, usually only after a big update. :3

TO OP:

Thanks again for the update. :3

Nice to see the Machete now tradable just like it's friends. :3

Edited by AEP8FlyBoy
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