DeMonkey Posted June 8, 2016 Share Posted June 8, 2016 Disappointment quite frankly. I was kinda hoping, and I'm sure I'm not the only one, that we would actually be able to change it mid mission. (Wink wink reload is currently un-used whilst melee is equipped). The only innovative thing that this weapon has is that it's 2 completely separate weapons for the price of one. What do you guys think, is it how you imagined it would be? Link to comment Share on other sites More sharing options...
----Dante---- Posted June 8, 2016 Share Posted June 8, 2016 you cant split it in mission? Link to comment Share on other sites More sharing options...
Fionntan Posted June 8, 2016 Share Posted June 8, 2016 (edited) Doesn't surprise me DE recycles old weapons for sake of having "reason" to hunt for them. Specifically Alert weapons :l 1 minute ago, Dante123pl said: you cant split it in mission? Check the patch note video, you can split them. Nvm o-o aw thats shame if cant split 'em mid mission... I like looks and at least is not another polearm ~~ Edited June 8, 2016 by Fionntan Link to comment Share on other sites More sharing options...
DeMonkey Posted June 8, 2016 Author Share Posted June 8, 2016 Just now, Dante123pl said: you cant split it in mission? Nope, it's determined by the stance you equip before the mission. It's a greatsword OR a pair of dual swords. Link to comment Share on other sites More sharing options...
----Dante---- Posted June 8, 2016 Share Posted June 8, 2016 1 minute ago, DeMonkey said: Nope, it's determined by the stance you equip before the mission. It's a greatsword OR a pair of dual swords. oh god what a waste of concept then Link to comment Share on other sites More sharing options...
DeMonkey Posted June 8, 2016 Author Share Posted June 8, 2016 Just now, Dante123pl said: oh god what a waste of concept then Exactly. Link to comment Share on other sites More sharing options...
----Dante---- Posted June 8, 2016 Share Posted June 8, 2016 why they cant just put split on altfire and add 2nd stance slot =.= Link to comment Share on other sites More sharing options...
NightBlitz Posted June 8, 2016 Share Posted June 8, 2016 2 minutes ago, Dante123pl said: oh god what a waste of concept then not a waste, just not the absolute best use. theres a major difference Link to comment Share on other sites More sharing options...
Shuuro Posted June 8, 2016 Share Posted June 8, 2016 I was actually really excited about this. I'm kind of hoping DE gives us the ability to slot in 2 stance mods, deciding which stance for each mode. Maybe make it so that we only gain extra mod capacity for one stance? Or a different load out for each stance? Might just be easier to make a brand new stance for the weapon in general. I got so excited.. I love melee, and this lit a spark inside me... it's gone now. Back to waiting I guess. Link to comment Share on other sites More sharing options...
Cydro_ Posted June 8, 2016 Share Posted June 8, 2016 I'm disapointed. Was this weapon not first introduced as being able to change within mission? Or was that just an assumption that the community made? Either way, I feel the concept is a bit wasted. Link to comment Share on other sites More sharing options...
DeMonkey Posted June 8, 2016 Author Share Posted June 8, 2016 1 minute ago, Dante123pl said: why they cant just put split on altfire and add 2nd stance slot =.= Because reasons. I'd like to think DE have alot on their mind with U19 and are slightly distracted. 1 minute ago, NightBlitz said: not a waste, just not the absolute best use. theres a major difference No, it's literally a waste of a concept. This isn't a weapon that splits, it's just 2 separate weapons that share a slot/mod loadout. Link to comment Share on other sites More sharing options...
(XBOX)BURRITO DEVIL Posted June 8, 2016 Share Posted June 8, 2016 why the hell would you want to switch anyway? Even if you could you would still use the better alt mode Link to comment Share on other sites More sharing options...
NightBlitz Posted June 8, 2016 Share Posted June 8, 2016 Just now, DeMonkey said: Because reasons. I'd like to think DE have alot on their mind with U19 and are slightly distracted. No, it's literally a waste of a concept. This isn't a weapon that splits, it's just 2 separate weapons that share a slot/mod loadout. clearly we have different standards then. to me it could be improved, but its still not a waste as it is Link to comment Share on other sites More sharing options...
Stoner Posted June 8, 2016 Share Posted June 8, 2016 (edited) And i bet it requires 10 nitains and 10k oxium to build? Seems like another mastery fodder... again. Edited June 8, 2016 by Stoner74 Link to comment Share on other sites More sharing options...
----Dante---- Posted June 8, 2016 Share Posted June 8, 2016 1 minute ago, Stoner74 said: And i bet i requires 10 nitains and 10k oxium to build? Seems like another mastery fodder... again. and most likely dark sword and dark dagger. Link to comment Share on other sites More sharing options...
Stefe Posted June 8, 2016 Share Posted June 8, 2016 1 minute ago, (XB1)BURRITO DEVIL said: why the hell would you want to switch anyway? Even if you could you would still use the better alt mode Dual swords to build up your melee combo meter, then switch over to heavy for massive damage with the combo multiplier. That would've been fun... Link to comment Share on other sites More sharing options...
DeMonkey Posted June 8, 2016 Author Share Posted June 8, 2016 Just now, (XB1)BURRITO DEVIL said: why the hell would you want to switch anyway? Even if you could you would still use the better alt mode Because fun? Not everyone goes for the best item/mode possible. 1 minute ago, NightBlitz said: clearly we have different standards then. to me it could be improved, but its still not a waste as it is Apparently so, I'll clarify. If DE show off a concept for a splitting weapon, release something they claim is a splitting weapon, and said weapon can't actually split... then as far as I am concerned it's a wasted concept. Link to comment Share on other sites More sharing options...
NightmareT12 Posted June 8, 2016 Share Posted June 8, 2016 The problem all this time has been they've wanted us to allow us to change it mid mission. Since there's no system in place that would allow us though, they've had to resign to this solution. Still better than nothing on my book. On the other hand, I wonder if we could get new stances that allowed us to do that via combos, hmm... Link to comment Share on other sites More sharing options...
Zhoyzu Posted June 8, 2016 Share Posted June 8, 2016 wait is this in game now? Link to comment Share on other sites More sharing options...
----Dante---- Posted June 8, 2016 Share Posted June 8, 2016 1 minute ago, DeMonkey said: Apparently so, I'll clarify. If DE show off a concept for a splitting weapon, release something they claim is a splitting weapon, and said weapon can't actually split... then as far as I am concerned it's a wasted concept. exacly this a spliting weapon that doesnt split its just 2 separate weapons Link to comment Share on other sites More sharing options...
Dragazer Posted June 8, 2016 Share Posted June 8, 2016 (edited) I feel the same, a lot of potential for a great weapon was wasted, like the op mentioned it just feels like 2 seperate weapons sharing the same weapon slot. I mean imagine if equinox was like Chroma and could only switch forms in the arsenal? Edited June 8, 2016 by Dragazer Link to comment Share on other sites More sharing options...
AM-Bunny Posted June 8, 2016 Share Posted June 8, 2016 Here's how I imagine it went down: Geoff has an idea for a really ambitious new weapon that can split and would have a new stance Proves to be too difficult, Geoff abandons it and forgets about it Months later, Rebecca asks about it in a Devstream, prompting a 'Oh sh** I forgot about that' response Quickly cobbles something together with the assets that were completed that requires almost no work $$$ Link to comment Share on other sites More sharing options...
Kaotyke Posted June 8, 2016 Share Posted June 8, 2016 Just now, AM-Bunny said: Here's how I imagine it went down: Geoff has an idea for a really ambitious new weapon that can split and would have a new stance Proves to be too difficult, Geoff abandons it and forgets about it Months later, Rebecca asks about it in a Devstream, prompting a 'Oh sh** I forgot about that' response Quickly cobbles something together with the assets that were completed that requires almost no work $$$ I should feel annoyed at how accurate this is... but I'm just feeling numb. Link to comment Share on other sites More sharing options...
DeMonkey Posted June 8, 2016 Author Share Posted June 8, 2016 3 minutes ago, AM-Bunny said: Here's how I imagine it went down: Geoff has an idea for a really ambitious new weapon that can split and would have a new stance Proves to be too difficult, Geoff abandons it and forgets about it Months later, Rebecca asks about it in a Devstream, prompting a 'Oh sh** I forgot about that' response Quickly cobbles something together with the assets that were completed that requires almost no work $$$ Sorry DE, but... Add a second stance slot, switch the stances with alt-fire. Link to comment Share on other sites More sharing options...
Yaerion Posted June 8, 2016 Share Posted June 8, 2016 37 minutes ago, DeMonkey said: Disappointment quite frankly. I was kinda hoping, and I'm sure I'm not the only one, that we would actually be able to change it mid mission. (Wink wink reload is currently un-used whilst melee is equipped). The only innovative thing that this weapon has is that it's 2 completely separate weapons for the price of one. What do you guys think, is it how you imagined it would be? Ragdolled from General Discussion to Feedback Weapons. Link to comment Share on other sites More sharing options...
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