Wynn Posted June 17, 2016 Share Posted June 17, 2016 Baro Ki'Teer the Void Trader is on Larunda Relay (Mercury) right now (6/17/2016) on PC. He is selling the following items. Sands of Inaros Blueprint 200 ducats and 50,000 credits Primed Point Blank 300 ducats and 110,000 credits Primed Fast Hands 375 ducats and 120,000 credits Prisma Jet Sentinal Wings 300 ducats and 200,000 credits Prisma Koi Sentinal Tail 200 ducats and 200,000 credits Left Prisma Edo Knee Plates 100 ducats and 55,000 credits Right Prisma Edo Knee Plates 100 ducats and 55,000 credits Prisma Edo Chest Plate 225 ducats and 250,000 credits Affinity Booster 450 ducats and 200.000 credits Credit Booster 350 ducats and 75.000 credits Resource Booster 400 ducats and 150.000 credits Primed Pressure Point 385 ducats and 300,000 credits Wynn the Crohn's Gamerhttps://www.facebook.com/crohnsgamerhttp://www.twitch.tv/crohnsgamerhttps://twitter.com/CrohnsGamer Link to comment Share on other sites More sharing options...
Vrai-Num Posted June 17, 2016 Share Posted June 17, 2016 DE please buff it so it gives +17% each rank, just like Primed pistol Gambit. Link to comment Share on other sites More sharing options...
NN13 Posted June 17, 2016 Share Posted June 17, 2016 (edited) 33 minutes ago, DeMonkey said: 1) Who know's if damage 3.0 is ever going to happen. Haven't heard anything from them about it in months. 2) Yes, in my opinion it is. Especially when another damage mod ''Primed Point Blank'' increases by the same amount as its standard counterpart. Sometimes I have no idea what DE are thinking. ^This. And it does not even has less base mod drain like Primed Pistol Gambit. What kind of Logic is this? If I upgrade Prime Pressure point to Rank 5, I get less attack power at the cost of more fusion cores than normal Pressure Point. If balance is an issue, reduce the base mod drain to 2. Even if the base drain is 2, maxing it will cost 12 mod points and give +45% boost over Normal Pressure point, pretty fair IMO, considering the fact that Normal Pressure point gives 60% for 3 mod points and Prime Pressure point gives 45%. @[DE]Rebecca @[DE]Steve Please take a look at it once you guys have the time. A Primed mod giving less power while costing more fusion cores and draining same mod points as the Normal Pressure Point does not make sense at all. As I said above, at least reduce base mod drain like Primed Pistol Gambit, if balance is an issue. Edited June 17, 2016 by NN13 Link to comment Share on other sites More sharing options...
VKhaun Posted June 17, 2016 Share Posted June 17, 2016 4 minutes ago, (PS4)AllOrNothinDays said: Got to make people use forma and increase the odds of people spending plat in doing so. ^This. +provide sinks for mods, cores and creds. After I "rushed" my Primed Pressure Point to 9/10 by eating duplicates from other polarities I immediately kicked myself and remembered they've also mentioned a potential change where only cores are used for fusions and a mod grinder (which is not a re-purposed puppy blender, Sheldon assures us) turns all mods into neutral cores. If that's in the devstream today as coming Wednesday I just screwed myself out of A LOT of fusion energy. Link to comment Share on other sites More sharing options...
Ibro156 Posted June 17, 2016 Share Posted June 17, 2016 (edited) 27 minutes ago, DeMonkey said: 2) Yes, in my opinion it is. Especially when another damage mod ''Primed Point Blank'' increases by the same amount as its standard counterpart. Sometimes I have no idea what DE are thinking. They should honestly just stop making these primed damage mods. It's just a horrible idea. If they wanted to buff melee weapons, then just buff the existing mods to do as well. They're no need to make Baro into a Powerhouse seller. Edited June 17, 2016 by Ibro156 Link to comment Share on other sites More sharing options...
NN13 Posted June 17, 2016 Share Posted June 17, 2016 3 minutes ago, -Vernoc- said: the normal one starts with 20% and the primed one with 15%. Level them to max and enjoy We already know that genius. Its the matter of costing more resource yet being worse than Normal counterpart. If balance is a problem, make it like Pistol Gambit. See above for details. Link to comment Share on other sites More sharing options...
Vernoc Posted June 17, 2016 Share Posted June 17, 2016 (edited) 3 minutes ago, NN13 said: ^This. And it does not even has less base mod drain like Primed Pistol Gambit. What kind of Logic is this? If I upgrade Prime Pressure point to Rank 5, I get less attack power at the cost of more fusion cores than normal Pressure Point. If balance is an issue, reduce the base mod drain to 2. Even if the base drain is 2, maxing it will cost 12 mod points and give +45% boost over Normal Pressure point, pretty fair IMO, considering the fact that Normal Pressure point gives 60% for 3 mod points and Prime Pressure point gives 45%. @[DE]Rebecca @[DE]Steve Please take a loot at it once you guys have the time. A Primed mod giving less power while costing more fusion cores and draining same mod points as the Normal Pressure Point does not make sense at all. As I said above, at least reduce base mod drain like Primed Pistol Gambit, if balance is an issue. i don´t see ur problem. Primed mods are for high-lv/veteran player who have enaugh fusion cores and credits. If u can´t max them use the regulare one and have only a bit less dmg. Edited June 17, 2016 by -Vernoc- Link to comment Share on other sites More sharing options...
VKhaun Posted June 17, 2016 Share Posted June 17, 2016 Link to comment Share on other sites More sharing options...
JericoHellsangel Posted June 17, 2016 Share Posted June 17, 2016 (edited) Rant start: And here we are. First the Primed Pistol Gambit now this... from 120% to 165% as a Rank 10 legendary mod... why? Balance? So if it´s for balance then why does fraggor in conjunction with body count and blood rush exists? And even if Melee weapons are Spoiled allready why even add more? And this more is so bad... Rant end. But now seriously. Pressure point is a common rank 5 mod which has the end percentage of 120%. The Rank 10 Primed version has the end percentage of 165%. DE said that they want to make content that is rewarding for endgame players. Primed Mods are a wonderfull idea because they cost about 528 Golden R5 mods and 1,663,200 Credits to max them out. Only players that are at the Endgame and have those recources to spare can do this, especially if you count in the ammount of allready existing Primed Mods. It just feels rewarding if you put in those high powered mods, if you pump in those formas and those recources to have such a powerfull weapon. Also it dosn´t hurt anyone because it´s PvE, thus everyone in the Squad benefits from it. Another thing is that if they want to remove the Base Damage mods then why do they implement this? It just dosn´t make sense. If someone can give me a full and logical explanation to why they do this, i would be greatfull. If there is none then i would just like to know: Why DE? Edited June 17, 2016 by JericoHellsangel Link to comment Share on other sites More sharing options...
VKhaun Posted June 17, 2016 Share Posted June 17, 2016 32 minutes ago, Monchopin said: 2) Isn't 528 cores for a 45% increase in damage when compared to regular Pressure Point's 120% a bit too mediocre? Not while Blood Rush and Body Count are in the mix, no. That 45% base damage translates to a lot through channeled red crits on a combo multiplier. TBH I thought we'd never see Primed Pressure Point when those mods came out. Link to comment Share on other sites More sharing options...
Multicom-EN- Posted June 17, 2016 Share Posted June 17, 2016 (edited) Yeah this is putting me off bigtime. Also.... Primed pressure point at rank 7 give 145% damage buff and cost 11 mod slots. Normal pressure point gives 120% at rank 5 and cost 9 mod slots.....DE logic. Buff Primed Pressure Point or remove it. We don't really need it since melee is powerful as hell already, especially with Body Count/BloodRush/Shadow Step (Nerf Shadow Step while you're at it). Edited June 17, 2016 by Multicom-EN- Link to comment Share on other sites More sharing options...
(XBOX)RVN World News Posted June 17, 2016 Share Posted June 17, 2016 wow Link to comment Share on other sites More sharing options...
NN13 Posted June 17, 2016 Share Posted June 17, 2016 Just now, -Vernoc- said: i don´t see ur problem. Primed mods are for high-lv/veteran player who have enaugh fusion cores and credits. If u can´t max them use the regulare one and have only "less" less dmg. Of course you missed the point and thought ranking up is a problem. No. Infact, I realized this problem with Primed Pressure point after I maxed it and used it in Nikana Prime. The point is that at the same rank of 5 - Pressure Point gives more damage for less core and credit cost. Just because Primed mods are for veterans, does not mean it has to throw design logic out of the window. And for god sake, read my solution before you quote it. I am not even asking DE to increase damage to +20%. I am merely suggesting the mod to cost less mod points to equip, much like Primed Pistol Gambit. Link to comment Share on other sites More sharing options...
AM-Bunny Posted June 17, 2016 Share Posted June 17, 2016 1 minute ago, Multicom-EN- said: Yeah this is putting me off bigtime. Also.... Primed pressure point at rank 7 give 145% damage buff and cost 11 mod slots. Normal pressure point gives 145% at rank 5 and cost 9 mod slots.....DE logic. Wow. 165% > 120% The former requires a higher investment than the latter. Seems like pretty sound logic to me. Link to comment Share on other sites More sharing options...
DeMonkey Posted June 17, 2016 Share Posted June 17, 2016 3 minutes ago, Ibro156 said: They should honestly just stop making these primed damage mods. It's just a horrible idea. If they wanted to buff melee weapons, then just buff the existing mods to do as well. They're no need to make Baro into a Powerhouse seller. Oh certainly, I disagree with there even being Primed mods in the first place. However if there weren't there wouldn't be a high level core sink, and without a core sink people wouldn't farm for cores. It just adds artificial longevity and DE need that to keep people playing and buying. Link to comment Share on other sites More sharing options...
a-Arcadia Posted June 17, 2016 Share Posted June 17, 2016 7 minutes ago, lllKoyotelll said: DE please buff it so it gives +17% each rank, just like Primed pistol Gambit. +18% please Link to comment Share on other sites More sharing options...
NightmareF5 Posted June 17, 2016 Share Posted June 17, 2016 (edited) oh yes im very happy to drop 528 cores to get 10/10 ehehehmmm ITS HAMMMER TIME!!!!! Edited June 17, 2016 by NightmareF5 Link to comment Share on other sites More sharing options...
Pyus Posted June 17, 2016 Share Posted June 17, 2016 2 minutes ago, Apokita said: WHY do you think Prime ppoint should be like ppointblank, melee does not need more damage, If melee does not need more damage, then why implement the mod at all? Prime broken mods are about as close to false advertising as you can get in a game. All prime mods give double the capacity of their nonprime variant, besides a sneaky few which start at a lower bonus rate. Deviations from the existing primed mod system should be removed, and made to fall in line with the standard. Over all the game has a bunch of little facets that are not standardized. Explosive Self damage, Ability LOS, beam weapon fire rates/bullets/status per second, melee attack speed not affecting charged attacks. Drives me crazy every time I get used to things only to find out that for some strange reason there is an exception to the rule. Link to comment Share on other sites More sharing options...
Multicom-EN- Posted June 17, 2016 Share Posted June 17, 2016 Just now, AM-Bunny said: 165% > 120% The former requires a higher investment than the latter. Seems like pretty sound logic to me. Yeah it's logical, but compared to other Primed mods the buff is only minor and definitely not worth all the extra cores and credits needed when the normal version required so little. Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted June 17, 2016 Share Posted June 17, 2016 Whooooo. Can hardly wait. If I was De I'd make a few hidden tiles when enough prime cards are released that come with some insane drops and enemy that can only be reached if you have "every" mod slot containing a maxed prime variation from Frame to Melee. Link to comment Share on other sites More sharing options...
Sabreracer Posted June 17, 2016 Share Posted June 17, 2016 (edited) There's been such a lack of new mods from Baro for so long that I was able to get to rank 9 using just the excess crappy mods that gather dust in your inventory and I've not been playing all that much for the last six months. 3.5M credits plus assorted crap, 400 bronze and 305 silver cores didn't even touch my gold cores. Tennoed :) Edited June 17, 2016 by Sabreracer Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted June 17, 2016 Share Posted June 17, 2016 The release of this mod perturbs me. Link to comment Share on other sites More sharing options...
Brachion Posted June 17, 2016 Share Posted June 17, 2016 It's to prevent power creep. Link to comment Share on other sites More sharing options...
Misgenesis Posted June 17, 2016 Share Posted June 17, 2016 Power creep is no thanking matter but oh well. Link to comment Share on other sites More sharing options...
Roboplus Posted June 17, 2016 Share Posted June 17, 2016 (edited) You seem to be thinking one dimensionally about this. DE has said they're working on removing mandatory mods, that doesn't mean the effects of the mods won't still exist. Add in some new modification UI where you can apply, upgrade, and adjust the effects of damage/multishot mods (like turning your Serration all the way up and your Heavy Calibur to rank 6) and you can have your cake (player progression) and eat it (mod diversity). Damage, multishot, crit chance/damage, and fire rate/attack speed mods do function to create a sense of progression in the game by needing to level them up. If DE made the values as high as they did, they have no reason to drop them entirely. Edited June 17, 2016 by Roboplus Clarification and Addendum Link to comment Share on other sites More sharing options...
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