rngd444 Posted June 17, 2016 Share Posted June 17, 2016 7 minutes ago, DJ_SkruLoose said: I was being sarcastic, should have put a "/s" after it. Oww, my bad. Now that you say it, no idea why I jumped the gun there. Probably because of the overall number of defensive posts for the state of a mod that wasn't even intended to be released. Link to comment Share on other sites More sharing options...
tripletriple Posted June 18, 2016 Share Posted June 18, 2016 (edited) For the longest time people complained about how weak melee was in the face of guns. They had better mods and better stats. Now we finally get a glorious shiny mod that makes melee more rewarding and people are complaining? I know DE talked about removing mandatory mods but is that patch here yet? Now cut out the whining and let me enjoy cutting up my enemies. Thank you. Edited June 18, 2016 by tripletriple Link to comment Share on other sites More sharing options...
TrinityPrime Posted June 18, 2016 Share Posted June 18, 2016 Gift of Sheldon. Link to comment Share on other sites More sharing options...
.Fire_Fly. Posted June 18, 2016 Share Posted June 18, 2016 lol soo trueeee Link to comment Share on other sites More sharing options...
[DE]Momaw Posted June 18, 2016 Share Posted June 18, 2016 Just so we are having a discussion about facts and not opinions, I'll include: Base damage: x1 Pressure point: x2.2 Primed pressure point: x2.65 This means that primed pressure point is a 20% increase to final damage over regular Pressure point. Link to comment Share on other sites More sharing options...
tripletriple Posted June 18, 2016 Share Posted June 18, 2016 (edited) Just now, KnotOfMetal said: Gift of Sheldon. I laughed harder than I should've. Edited June 18, 2016 by tripletriple Link to comment Share on other sites More sharing options...
Krazymace Posted June 18, 2016 Share Posted June 18, 2016 2 hours ago, NezuHimeSama said: Why is primed pressure point the same drain per rank but a lower bonus? They aught to do the whole Primed Pistol Gambit thing if they're going that route. Reduce the drain so PPP is always better than regular pressure point, but harder to level. +45% damage for same drain per rank, costing +500 cores and over million credits to max it and is only viable when maxed. It isn't even over +120% damage at rank 5 (at that rank it's 90%, 10% more than a maxed damaged variant) as the regular Pressure Point is 120% when at rank 5 (maxed). Sheldon DID sneak the mod in, so it is possible that they did not fix it as Steve did not noticed it. If they lowered the drain or increased the damage that'd be "better". Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted June 18, 2016 Share Posted June 18, 2016 It's meaningless at this point, and just one more mod they will have to compensate for when damage 3.0 will remove or nerf any essential mod into the ground. It's a nice mod to have, though, since you never know what you might get in exchange later on. Link to comment Share on other sites More sharing options...
MagPrime Posted June 18, 2016 Share Posted June 18, 2016 Bought Primed Pressure Point, ranked it in one go and dropped it on Broken-War. In a couple days, I'm going to see if it was worth the 2 mil (including the 300k purchase) Link to comment Share on other sites More sharing options...
cookieknife Posted June 18, 2016 Share Posted June 18, 2016 11 hours ago, Monchopin said: I have two major concerns regarding this: 1) Weren't you going to remove flat damage mods for damage 3.0? Why add more? 2) Isn't 528 cores for a 45% increase in damage when compared to regular Pressure Point's 120% a bit too mediocre? primed mods (all of them have) are supposed to increase at a CONSTANT RATE WTF DE Link to comment Share on other sites More sharing options...
Krazymace Posted June 18, 2016 Share Posted June 18, 2016 2 minutes ago, cookieknife said: primed mods (all of them have) are supposed to increase at a CONSTANT RATE WTF DE Exactly. For what it's worth now I'd just keep it to sell it. Link to comment Share on other sites More sharing options...
PikeOrShield Posted June 18, 2016 Share Posted June 18, 2016 I seriously thought this was a joke until I checked his stock. Link to comment Share on other sites More sharing options...
Cortanis Posted June 18, 2016 Share Posted June 18, 2016 ... it's only 45% more damage than the non prime version. Not really something to flip out about like they were doing so on stream. Sure, pretty op weapons like War and Nikana P. will be pretty sick, but it really just makes most of the "meh" melee options in the game usable rather than being more cringe worthy. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted June 18, 2016 Share Posted June 18, 2016 (edited) 2 hours ago, cookieknife said: primed mods (all of them have) are supposed to increase at a CONSTANT RATE WTF DE C'mon... Give it at least 17% per rank and start from 2 capacity drain just like Prime Pistol Gambit. Edited June 18, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
K0bra Posted June 18, 2016 Share Posted June 18, 2016 Im really happy that we finally got something good for veterans from baro again.So i have a reason to play because i need alot of fusion cores because in two days primed fury will come out too. Link to comment Share on other sites More sharing options...
-CM-Hekovashi Posted June 18, 2016 Share Posted June 18, 2016 It cost alot to max, it gives less per rank, you need another forma-two to fit in, it's 100% gonna be removed soon*, it's counterproductive to the new direction that DE has taken, it's split comunity for no reason in to 1-players who just don't get why it exist and 2-players with "Hey, more powercreep yeaaaaaa" mindset...it's bad in so many ways that i think de should punish sheldon, like....in hardcore way Link to comment Share on other sites More sharing options...
Hesyol Posted June 18, 2016 Share Posted June 18, 2016 Why don't they remove the mod and refund ducats if it was a mistake? It's quite bad anyway. I understand they tried not to make it overpowered, but we're comparing common and primed mods here, it's too weak Link to comment Share on other sites More sharing options...
Chroia Posted June 18, 2016 Share Posted June 18, 2016 Alright, so I've been gone for 30some hours. Haven' watched the Devstream yet, haven't read any overviews, nothing. The first thing I did was log into the game and headed straight to Baro. The second thing I'm doing is posting this. [size=6]WHAT THE EVERLOVING DUCK?![/size] Who the hell thought this was a good idea? I don't have the words to express how much upset, disheartenment, rage and betrayal I feel at this moment. When I have serious problems with a choice DE makes, I don't riot; I do my best to make a post explaining what my problem is and why. (Sadly, my best isn't usually very good.) And, overall, I trust DE when they straight-out say something (that I don't assume is PR). There are things that, once done - can't be taken back. So, DE, honest introspective time: How many things, in retrospect, would you prefer not to have released, or not with their current mechanics/stats? How many of them haven't you changed because of the backlash it'd cause? Can you honestly say that Primed Pressure Point isn't going to be one of these things? That's the upset and disheartenment. This is straight-up locking yourselves further into the downward spiral, and I can think of no good reason to have done it beyond gleeful self-sabotage. (Or, if you're cynical enough - to push the people who missed it to buy plat. And such a sleazy move isn't a better interpretation.) How many times has Steve expressed the concern that player damage is too high, allowing players to trivialize content or bosses? It was just in the last few Devstreams (possibly 75, not sure) that Steve said - yet again - that one of his and Scott's regrets are the magnitude to which mods scale. But enemy scaling was supposed to be taken a look at (a.k.a. damage 3.0) soon, so that would hopefully solve that. I was reassured. And now this. I don't like being lied to. I can make some peace with PR, because stupid as I think lying (as opposed to spin) is - my expectations from companies are very low in this regard. I think that there's a problem. Steve and Scott don't just acknowledge it, they seem to agree and say it'll be addressed - and so I am reassured, feel - for lack of a better word - safe in my faith that this will be resolved. And then PPP is released. That's the rage and betrayal. Nerfs, 5% drop rates from Rot C missions, hard counter braindead enemies, all of these things I can live with. What - if any - actions DE take consequently to this will decide if this was the straw that broke my investment's back. Link to comment Share on other sites More sharing options...
Bibliothekar Posted June 18, 2016 Share Posted June 18, 2016 1 hour ago, Chroia said: [size=6]WHAT THE EVERLOVING DUCK?![/size] Who the hell thought this was a good idea? Scott said during the devstream that he put the mod in months back, before he even starting his huge balancing project. A while back, he put a note in to never release that mod - but Sheldon screwed up. Although one could argue that it's Scott's fault as well for not deleting the mod entirely instead. Link to comment Share on other sites More sharing options...
LazyGamer950 Posted June 18, 2016 Share Posted June 18, 2016 So is it even worth leveling? will they take it out of the game? Link to comment Share on other sites More sharing options...
Krazymace Posted June 19, 2016 Share Posted June 19, 2016 (edited) On 6/17/2016 at 11:19 PM, cookieknife said: primed mods (all of them have) are supposed to increase at a CONSTANT RATE WTF DE They'll probably just put Sheldon in the timeout corner and work on The Path Within. The Primed Fury is at least linear with the increase of percentage, unlike the Primed Pressure Point, which is nice. Glad this isn't that much of a disappointment. Edited June 19, 2016 by Krazymace Link to comment Share on other sites More sharing options...
Bibliothekar Posted June 19, 2016 Share Posted June 19, 2016 On 18.6.2016 at 6:19 AM, cookieknife said: primed mods (all of them have) are supposed to increase at a CONSTANT RATE WTF DE But it does increase at a constant rate. It's 15% per rank. Link to comment Share on other sites More sharing options...
Futurehero Posted June 19, 2016 Share Posted June 19, 2016 On 6/17/2016 at 8:13 PM, Stouty22 said: Prime power creep. Quoted for truth. Question: Will this mod make anyone dust off their Halikar? Or their Gram? nope? still crit2win ? GG you solved nothing... Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted June 19, 2016 Share Posted June 19, 2016 11 hours ago, Bibliothekar said: But it does increase at a constant rate. It's 15% per rank. He means the aside for gambit, all primed mods kept their base % increase and just got more ranks. Primed Pressure point SHOULD be 220% at max, but they nerfed its base gain to 15% from 20%, making the mod only a +45% increase instead of the +100% increase over the original mod's gains. Overall I'm glad the mod is not here to stay else I'd be fairly disappointed to see melee getting shafted on the prime mods. Link to comment Share on other sites More sharing options...
NezuHimeSama Posted June 20, 2016 Share Posted June 20, 2016 I still think they should just drop the drain so it's never worse than the common variant. +220% damage for melee would be kinda steep, seeing as melee has fairly high base damage, and scales insane damage with combos now. Link to comment Share on other sites More sharing options...
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