Distruco22 Posted June 23, 2016 Share Posted June 23, 2016 We have a Counter to nullifiers Guys!! Turns out Glaive with maxed out Quick return and Default Unranked Punchthrough mods actually can enter a nully bubble and if you aim at the ground near them the Explosion will kill up untill level 105 (atleast for my 3 forma and 1 potato glaive) So if your Going corpus hunting use da glaive :D any Glaive type weapons i guess will Work (throwing melee) but the (alert weapon) glaive is the only one i have experimented with and it turns out that this has been here for a long time :D De ty for giving Glaive a purpose.... if only we knew that sooner ;-; Gl hf tenno Link to comment Share on other sites More sharing options...
Luxde Posted June 23, 2016 Share Posted June 23, 2016 i'm afraid most glaive users already know this but its good to repeat for the peeps who dont. Link to comment Share on other sites More sharing options...
Distruco22 Posted June 23, 2016 Author Share Posted June 23, 2016 sadly i didn't find this out until a few days back and with everyone complaining about a Nullifier hard counter.... We technically already have one ;) Link to comment Share on other sites More sharing options...
Caobie Posted June 23, 2016 Share Posted June 23, 2016 (edited) i think the problem is that the glaive (and glaive-likes) underperforms elsewhere for most players tastes. i personally have no issues with nullies so i dont need a 'hard' counter. a good old fashion run in run out or pick from afar with automatic weaponry works quite well in my experience Edited June 23, 2016 by Caobie Link to comment Share on other sites More sharing options...
BlackCoMerc Posted June 23, 2016 Share Posted June 23, 2016 My hard counter for Nullifiers lately has been to spend my time and money on games that are actually fun, and that feature sound enemy design as opposed to knee jerk reactions to forum complaints. IE, not Waframe... Link to comment Share on other sites More sharing options...
(XBOX)BroaderSaucer Posted June 23, 2016 Share Posted June 23, 2016 the counter to nullifiers is melee altogether, just get in there and hit them a few times with your shadow step crit melees. Link to comment Share on other sites More sharing options...
SenorClipClop Posted June 23, 2016 Share Posted June 23, 2016 My way of dealing with Nullifiers is to accept that I can't use powers for a couple seconds, until I beat up the Nullifier and disperse the bubble. This works pretty well for me. Link to comment Share on other sites More sharing options...
Hellslinger Posted June 23, 2016 Share Posted June 23, 2016 Or you know, just design a better enemy that isn't cheese with a bubble. Link to comment Share on other sites More sharing options...
Homer87 Posted June 23, 2016 Share Posted June 23, 2016 I already knew about this, but still take issue with it - It takes away the choice. There are some frames that rely on self buffs for their own survival, and have no interest in rushing headlong into a nullifier bubble (example: Chroma). So those frames are stuck with either automatic weapons or glaives. Nullies are really bad design - the allure of Warframe is to use powers and kill hordes of mobs. They design a enemy that limits weapon choice, and takes away the use of abilities - the main selling point of Warframe. Link to comment Share on other sites More sharing options...
(XBOX)DShinShoryuken Posted June 23, 2016 Share Posted June 23, 2016 54 minutes ago, Nine-Tails said: Or you know, just design a better enemy that isn't cheese with a bubble. Hmmm....not sure if serious or joking. How many bubbles do Warframe users have? Frost, Nyx, Mag, Nova, Vaub, Ember, and Any others I might have not listed? Bubbles are fun! Wait....lemme guess- you only prefer the player to have bubbles? Ahhhh. Bubbles are fine and good for enemies. It shows us the main threat in a bunch and gives them the same coverage for protection that we get. Remember that before Nullies showed up we had Eximus tossing up Ice Bubbles and Explosion Bubbles....Heck we still do and no one complains about those. OP- nice find on your own without reading the WIKI/Bing/Google/Forums. This is what it Was like back in the days before interwebs sharing. Discovered on your own. Cheers Link to comment Share on other sites More sharing options...
(PSN)joe03827 Posted June 23, 2016 Share Posted June 23, 2016 The thing with nullies that they limit your weapon choice and frame choice , like i can't get rid of the bubble with a sniper or a shotgun , i must have rifle . And i just can't enter the bubble cuz certain warframes rely on their powers for survivability so i can't melee and i don't want to stick to a certain weapon that maybe i don't like. Link to comment Share on other sites More sharing options...
(PSN)A_SimpleName Posted June 23, 2016 Share Posted June 23, 2016 (edited) Lotus: Incoming Sortie Alert, Tenno. I am detecting a large platoon of Nullifiers. Lotus: Exterminate them all. 0/100 kills Lotus: .......oh btw, FEDEX called and they had some problem with icy road conditions and were only manage to deliver only SNIPERS to your arsenal. Lotus: Call Ordis for extraction after you're done. Tenno: .... Edited June 23, 2016 by (PS4)A_SimpleName Link to comment Share on other sites More sharing options...
(XBOX)LoneRyder3926 Posted June 23, 2016 Share Posted June 23, 2016 Shadow step Link to comment Share on other sites More sharing options...
Fuzzorz Posted June 23, 2016 Share Posted June 23, 2016 1 hour ago, Homer87 said: I already knew about this, but still take issue with it - It takes away the choice. There are some frames that rely on self buffs for their own survival, and have no interest in rushing headlong into a nullifier bubble (example: Chroma). So those frames are stuck with either automatic weapons or glaives. Nullies are really bad design - the allure of Warframe is to use powers and kill hordes of mobs. They design a enemy that limits weapon choice, and takes away the use of abilities - the main selling point of Warframe. I don't use redirection or vitality on rhino and nullies are a threat to that build. Link to comment Share on other sites More sharing options...
Xzorn Posted June 23, 2016 Share Posted June 23, 2016 6 hours ago, Distruco22 said: We have a Counter to nullifiers Guys!! Turns out Glaive with maxed out Quick return and Default Unranked Punchthrough mods actually can enter a nully bubble and if you aim at the ground near them the Explosion will kill up untill level 105 (atleast for my 3 forma and 1 potato glaive) So if your Going corpus hunting use da glaive :D any Glaive type weapons i guess will Work (throwing melee) but the (alert weapon) glaive is the only one i have experimented with and it turns out that this has been here for a long time :D De ty for giving Glaive a purpose.... if only we knew that sooner ;-; Gl hf tenno The largest problem with Nullifier design is they remove weapon options to the point only a few are left as viable choices. 4 hours ago, (XB1)DShinShoryuken said: Hmmm....not sure if serious or joking. How many bubbles do Warframe users have? Frost, Nyx, Mag, Nova, Vaub, Ember, and Any others I might have not listed? Bubbles are fun! Wait....lemme guess- you only prefer the player to have bubbles? Ahhhh. Comparing AI weaponry against player is pretty bad. This isn't PvP. Its not required to be fair, only challenging and fun. There are basic rules that apply to majority of PvE systems that you don't give to enemy units because they lack skillful countermeasures. Hit-scan weapons is a good example. A protective bubble is not a problem on it's own, but the design around this bubble is since it severely limits play style choices in a game that likes to pride itself on a "Tool Box" of player options. Link to comment Share on other sites More sharing options...
IceColdHawk Posted June 23, 2016 Share Posted June 23, 2016 5 hours ago, Nine-Tails said: Or you know, just design a better enemy that isn't cheese with a bubble. ^This and 10 minutes ago, Xzorn said: The largest problem with Nullifier design is they remove weapon options to the point only a few are left as viable choices. ^This Link to comment Share on other sites More sharing options...
Alma_Elma Posted June 23, 2016 Share Posted June 23, 2016 (edited) 20 minutes ago, Xzorn said: The largest problem with Nullifier design is they remove weapon options to the point only a few are left as viable choices. Warframe only has 4 weapon options: single shot, burst, automatic, and close combat. Nullifiers just makes single shot weapons ineffective, burst weapons are in the middle, and automatic weapons and close combat still highly effective against them. What' "few viable choices" (Unless you're one of those people who just takes a Tonkor/Simulor and a Sonicor to every mission they go into)? Edited June 23, 2016 by Alma_Elma Link to comment Share on other sites More sharing options...
IceColdHawk Posted June 23, 2016 Share Posted June 23, 2016 Just now, Alma_Elma said: leaving autoamtic weapons and close combat still highly effective against them. Melee is too riskful since you can get rekt by other mates of the nullifier in the process. And you also forgot the 4th weapon option: AoE. Have fun dealing with nullifiers with a stug or penta. Funnily, tonkor is the most effective launcher against them, cuz no self dmg. Link to comment Share on other sites More sharing options...
VoidNomade Posted June 23, 2016 Share Posted June 23, 2016 7 hours ago, Distruco22 said: We have a Counter to nullifiers Guys!! Turns out Glaive with maxed out Quick return and Default Unranked Punchthrough mods actually can enter a nully bubble and if you aim at the ground near them the Explosion will kill up untill level 105 (atleast for my 3 forma and 1 potato glaive) So if your Going corpus hunting use da glaive :D any Glaive type weapons i guess will Work (throwing melee) but the (alert weapon) glaive is the only one i have experimented with and it turns out that this has been here for a long time :D De ty for giving Glaive a purpose.... if only we knew that sooner ;-; Gl hf tenno What about stacked multiple Bubbles with Frost Bubble Eximi and Ancients while you´re dodging bombard missiles, fire eximi explosions and super accuracy hitscan weapons all at once? Link to comment Share on other sites More sharing options...
Xzorn Posted June 23, 2016 Share Posted June 23, 2016 (edited) 26 minutes ago, Alma_Elma said: Warframe only has 4 weapon options: single shot, burst, automatic, and close combat. Nullifiers just makes single shot weapons ineffective, burst weapons are in the middle, and automatic weapons and close combat still highly effective against them. What' "few viable choices" (Unless you're one of those people who just takes a Tonkor/Simulor and a Sonicor to every mission they go into)? Those aren't weapon options. It also has little to do with the trigger mechanism and more to do with the RoF. My Tonkor is 2% used. My Simulor is 2% used. My Sonicor is 7% used. Edited June 23, 2016 by Xzorn Link to comment Share on other sites More sharing options...
TheGuyver Posted June 23, 2016 Share Posted June 23, 2016 I think I would rather use a miter with that new augment they were making for it instead of a glaive lol Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 23, 2016 Share Posted June 23, 2016 7 hours ago, BlackCoMerc said: My hard counter for Nullifiers lately has been to spend my time and money on games that are actually fun, and that feature sound enemy design as opposed to knee jerk reactions to forum complaints. IE, not Waframe... Like........? Link to comment Share on other sites More sharing options...
(PSN)The_Moustache Posted June 24, 2016 Share Posted June 24, 2016 With the addition of Kombas, or whatever they're called, Nullifiers should have been removed and Corrupted Kombas should've been added. They perform the same purpose of restricting our powers without restricting our weapon choice. Nullifiers were just a kneejerk reaction to people easily farming Syndicate rep with three frame's abilities. Link to comment Share on other sites More sharing options...
-skimmer- Posted June 24, 2016 Share Posted June 24, 2016 10 hours ago, Nine-Tails said: Or you know, just design a better enemy that isn't cheese with a bubble. Just do me a favor and look up etymology of the word "cheese" and check if you are using it correctly before using it again. Seriously. Link to comment Share on other sites More sharing options...
Alma_Elma Posted June 24, 2016 Share Posted June 24, 2016 5 hours ago, Xzorn said: Those aren't weapon options. It also has little to do with the trigger mechanism and more to do with the RoF. My Tonkor is 2% used. My Simulor is 2% used. My Sonicor is 7% used. You do know that there's only a small amount of viable, slow-firing automatic weapons, right? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now