Toaster Posted September 15, 2016 Share Posted September 15, 2016 Thanks for the update! Link to comment Share on other sites More sharing options...
Inarticulate Posted September 15, 2016 Share Posted September 15, 2016 Still waiting for a Heliocor I can take with me up to space, but this'll have to suffice for now. Looking forward to trying these out. If nothing else, they're rather pretty. I'll admit I'm a bit disappointed that the Rakta Dark Dagger won't be coming with a syndicate burst because it means I won't be able to use it for infinite Prowl. In wonder if the lack of syndicate bursts means the Rakta Dark Dagger will be able to equip the syndicate mod. Probably not, but I can hope. Link to comment Share on other sites More sharing options...
Rulbiem Posted September 15, 2016 Share Posted September 15, 2016 YAY! Time to level up a buch of cool weapons! Thank you DE, but still looking for fix on Carrier's Vacuum as per: Link to comment Share on other sites More sharing options...
Lord.Erigon Posted September 15, 2016 Share Posted September 15, 2016 so i read the chat thing and it said or your horse soooo are horses being added or something? Link to comment Share on other sites More sharing options...
Demogarose Posted September 15, 2016 Share Posted September 15, 2016 (edited) Cant get in game ATM, whats the MR requirement for Synd Melees? Edited September 15, 2016 by Demogarose Link to comment Share on other sites More sharing options...
h41pa Posted September 15, 2016 Share Posted September 15, 2016 yessssssssssssssss. Link to comment Share on other sites More sharing options...
Sar.K.Asmus Posted September 15, 2016 Share Posted September 15, 2016 Heliocor : 25% crit chance Synoid Heliocor: 10% crit chance Haha. Link to comment Share on other sites More sharing options...
Ssschah Posted September 15, 2016 Share Posted September 15, 2016 (edited) It's a shame that Synoid Heliocor doesn't have Cephalon Suda's holographic marks like Synoid Simulor or S. Gammacor have... Edited September 15, 2016 by Ssschah Link to comment Share on other sites More sharing options...
----Dante---- Posted September 15, 2016 Share Posted September 15, 2016 not sure if its just me but sound of all Volt powers is missing after this update. Link to comment Share on other sites More sharing options...
KunoUshinawa Posted September 15, 2016 Share Posted September 15, 2016 14 minutes ago, BlackCoMerc said: Aaaaaand on to other things. Face it: While the passives are a good idea in theory, their implementation...leaves much to be desired. Most of these passives are simply not sufficient to make these weapons viable in place of better damage dealers or weapons with wide knockdown AoE on jump attacks. Had they at least retained the Syndicate proc, they would have been able to compete as damage with utility. As they are, though...they are so niche that most of them will likely never see use. Should have made them all Mastery rank 13's and gave them huge boosts. But Ivara doesn't care about low damage.... BWAHAHAHA Extra EXTRA credits Link to comment Share on other sites More sharing options...
Mos-Eisley Posted September 15, 2016 Share Posted September 15, 2016 Zenistar? Link to comment Share on other sites More sharing options...
Sar.K.Asmus Posted September 15, 2016 Share Posted September 15, 2016 (edited) 1 minute ago, Mos-Eisley said: Zenistar? Looks good and nice stats^^ Edited September 15, 2016 by The-Tective Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted September 15, 2016 Share Posted September 15, 2016 (edited) So now with the Synoid nerdocore you can spam platoons of allied corpses when SOTD was butchered to 7 shadows to prevent performance issues on low end machines? rotfl Edited September 15, 2016 by arm4geddon-117 Link to comment Share on other sites More sharing options...
Shreiko Posted September 15, 2016 Share Posted September 15, 2016 A lot of these bonuses are disappointing, the only cool ones seem to be heliocor and sydon. Link to comment Share on other sites More sharing options...
gkuoni Posted September 15, 2016 Share Posted September 15, 2016 Just reading through the different passives, the perrin sequence one seems the most lackluster of them all. It should be changed to maybe work off of the credits you gain throughout a mission to deal more damage instead of simply more credits. Link to comment Share on other sites More sharing options...
Guest Posted September 15, 2016 Share Posted September 15, 2016 the heliocor has better stats then the synoid heliocor ? is that a bug ? Link to comment Share on other sites More sharing options...
BlackCoMerc Posted September 15, 2016 Share Posted September 15, 2016 1 minute ago, arm4geddon-117 said: So now with the Synoid nerdocore you can spam platoons of allied corpses when SOTD was butchered to 7 shadows to prevent performance issues on low end machines? rotfl I tried to tell everyone, and they accused me of tinfoil hatting: Mirage: Best crowd control in the game. Gets it nerfed just before the release of Vauban Prime, a good crowd controller himself, but subpar to Mirage. Loki: Nerfed his ability to use powers to get through laser gates because it was OP. Then released an augment for Ivara that lets her...yep, use powers to get through laser gates. Nerfed Nekros Prime Shadows. Create a weapon that can give you a legion of reanimated allies from dead enemies that outnumber the frame dedicated to doing just that... Good to know I need never waste plat on Forma again. After all, anything worth it will be obsoleted by something with a higher power level in a few months to a year anyway. So why bother. Link to comment Share on other sites More sharing options...
SteelBlade17x Posted September 15, 2016 Share Posted September 15, 2016 waited for a long time but no syndicate proc.. Link to comment Share on other sites More sharing options...
[DE]Taylor Posted September 15, 2016 Share Posted September 15, 2016 13 minutes ago, Dante123pl said: not sure if its just me but sound of all Volt powers is missing after this update. Can you reproduce this in another mission? Just jumped in-game to test this and it's working fine for me. Link to comment Share on other sites More sharing options...
AM-Bunny Posted September 15, 2016 Share Posted September 15, 2016 W... what the...? Why is Secura Lecta's effect so lame compared to the others? Must Perrin Sequence lose every time?? Link to comment Share on other sites More sharing options...
----Dante---- Posted September 15, 2016 Share Posted September 15, 2016 1 minute ago, [DE]Taylor said: Can you reproduce this in another mission? Just jumped in-game and it's working fine for me. idk whats causing it just went into another mission and the sound of powers randomly stoped working Link to comment Share on other sites More sharing options...
TheVeiledScion Posted September 15, 2016 Share Posted September 15, 2016 why is the Red Veil weapon 1) Radiation, and 2) so weak? Link to comment Share on other sites More sharing options...
Serbian2G Posted September 15, 2016 Share Posted September 15, 2016 Aaaand theres my reason to get to work with building syndicate rep. Link to comment Share on other sites More sharing options...
TheVeiledScion Posted September 15, 2016 Share Posted September 15, 2016 And why is the Sydon doing Excal abilities? Link to comment Share on other sites More sharing options...
xRufus7x Posted September 15, 2016 Share Posted September 15, 2016 9 minutes ago, arm4geddon-117 said: So now with the Synoid nerdocore you can spam platoons of allied corpses when SOTD was butchered to 7 shadows to prevent performance issues on low end machines? rotfl There is probably a hard cap on the number that can be summoned. I wouldn't be surprised if it only generates one at a time. Link to comment Share on other sites More sharing options...
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